
No reliable way to get to the


I would dearly have liked a jungler with a gap closer to snowball the early game harder, but they picked Xin and I wanted something decent into him. Probably should have gone

We might have had a chance to win, but I told the team to back and heal up. I don't think it was a mistake, but it was a potential window. I also think I made an error in pinging the 2nd Ocean Drake after we took a tower and inhibitor. I think we should have got Rift Herald instead while it remained up. By the time I had changed my mind, my team was already running to the Drake and Xin end up taking the Rift Herald in the few seconds it was still up.
One of those games were you are winning until you aren't, but we were mostly winning off Blitzcrank hooks so when those stopped hitting we weren't able to create a sufficient advantage to win the game.
Jovy wrote:
You get -3 LP the first time you dodge! Then -10 and so on, with larger wait penalties as well.
Yes I knew this, but I think you should stay at -3 lp if you dodge... not at 0 with a -3 penalty saved somewhere that just pop in after your victory. Riot has a strange logic
Padrepio wrote:
Yes I knew this, but I think you should stay at -3 lp if you dodge... not at 0 with a -3 penalty saved somewhere that just pop in after your victory. Riot has a strange logic
Yeah, I forgot to mention the dodge. In my client it showed me at -3LP after the dodge since I was sitting on 0 LP, lost one game (still 0 LP), dodged a game (-3LP), won a game (+24 LP and -3LP = 21 LP).
Because I was on a fairly lengthy win streak my MMR is Gold IV according to op.gg, so it gave me a bump in LP gains to try and get me out of Gold V quickly.
And I have no idea why they do it that way. Guessing that dodging the first time is simply "hard coded" as -3 LP and it doesn't matter the circumstances. By that logic I suspect you could at least go to -13 LP if you dodged the following game, but that wasn't enough to demote you back a tier or division.

Our






Riven actually picked up a pentakill at a drake fight.
The double health bar on Tahm is ******ed. I took like three or four of us to kill him. If they had been ahead as a team we probably would not have been able to deal with him.
I tried a little change up on my build path this game based on what WillieP said about the









One thing I do need to think ahead on is item slots and what I want to buy next. There team does do some magic damage (Tahm being the main culprit), so I figured I would sit on a


I also pathed in a way to avoid



Pretty sure I was playing with some smurfs in this one.
Need to remember to wait and ult after

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