Would you read "ugly" guides that provide useful content?
While making guides pretty definitely helps people not get intimidated with a WoT, anyone with a right-side of thier brian can read that ****. I suggest at least adding color and bolds, etc. But I would still read it if it were on a champ I don't quite understand or are interested in. :)
Just an average AP mid with a difference. I ward, I care about honor and rep, and I feed my jungler and die so he can scale while I just farm for my gold. In other words, I'M GOOD. :P
Imo your coding is enough, it's just the organization that might need some effort put into it. Do your best to make it clear to the reader what the purpose of each paragraph or section is without forcing them to read through it first.
ex. Instead of listing every single potential item and explaining their situational use, you might instead group them into categories of early game and late game or defense and offense or something like that.
Using Headers to title major shifts in topic (such as Harassment, Warding, Roaming, that kinda stuff) in gameplay sections would also be good.
But overall I think your coding would be enough if the information in the guide is really solid. You might still get some people who downvote and/or leave comments like "you should add more pictures," but I think a lot of people would get a good amount of use out of it.
And it's worth noting that, as "ugly" as Duff's guides are/were, they were still reasonably popular.
EDIT: It would also be helpful if you followed the standard guide organization, which is currently Pre-game -> Items -> Gameplay. It's what most readers expect now and it makes a lot of sense organizationally.
ex. Instead of listing every single potential item and explaining their situational use, you might instead group them into categories of early game and late game or defense and offense or something like that.
Using Headers to title major shifts in topic (such as Harassment, Warding, Roaming, that kinda stuff) in gameplay sections would also be good.
But overall I think your coding would be enough if the information in the guide is really solid. You might still get some people who downvote and/or leave comments like "you should add more pictures," but I think a lot of people would get a good amount of use out of it.
And it's worth noting that, as "ugly" as Duff's guides are/were, they were still reasonably popular.
EDIT: It would also be helpful if you followed the standard guide organization, which is currently Pre-game -> Items -> Gameplay. It's what most readers expect now and it makes a lot of sense organizationally.

Thanks to Hoppermh for the sig!
H4xDefender wrote:
So since Dufftime has moved on from Mobafire
I was wondering wth happened to him
Good luck on becoming DuffTime V.2.0
+rep me and you'll get good karma, wich means you won't be reincarnated into a rock! Isn't that awesome?
JEFFY40HANDS wrote:
But yes this idea has been discussed more than Pam Anderson's tits in a plastic surgeons office.
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I voted no. As a pre-service English teacher I have to read a lot of literature, including books, articles and journal chapters. The books etc I can get my head around much easier, are those with graphs, tables, diagrams and/or figures that explain the relationship between theories, ideas and concepts.
When I am tasked to a reading which is 20 pages long, single spaced - I skim. I ctrl+v any important terms I have to be looking for "socio-cultural lens", "equity", "scaffolding", and read the sentence before and after the found word. If it is interesting, I'll keep reading. If not, I'll use the first reference I find and manage to make it fit my assessment. However, if the reading is manageable, the monotony broken up by boxes of "important information" etc, I am far more likely to read the whole article. "Every man can transform the world from one of monotony and drabness to one of excitement and adventure." - Irving Wallace |
BBcoding is nice and all but id rather have a guide that is actually full of information because im willing to read walls of texts
but its not like learning BBcoding is gonna take the knowledge of the game away so why not have a guide with information and "pretty"ness?
but its not like learning BBcoding is gonna take the knowledge of the game away so why not have a guide with information and "pretty"ness?

Thanks to TheNamelessBard for the signature
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I stand true to having guides that are readable by anyone with a brain that provide strong builds and content, as opposed to pretty guides that don't teach you anything about the game. Of course its nice to have both, but thats not realistic for me. What I want to know is if people would actually want to read these guides, because I don't want to waste time writing guides that only get read when they are published.