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Why is there a lack of respect for Mobafire?

Creator: Agoney June 12, 2013 8:57am
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Agoney
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So in the past few months I have entered a game of LoL and have someone exclaim: "Urg, I really haven't played this champion before," withing like 3 seconds of the game. So like anyone else I would tell them to look up a mobafire guide on X champion. And I swear to God, every time people say: "Mobafire sucks, go look up a LoLking guide or a solomid.net guide, they are much better."

First off, lolking is vastly inferior to Mobafire. I'm just going to use ziggs guides because those are the ones I know best. Here is a link to the lolking guide. http://www.lolking.net/guides/94671
These guides will inherently lack explanation for any choices about anything and all they have is an item build and how to lane against certain champions. Plus who ever wrote this... why in the name of God would you ever build a Rod of Ages...? Oh wait, he never tells us! Also the person who wrote this is obviously in the 5th grade or from another country.

On to solomid.net! This one I can understand, the guy who wrote it is a billion times better than me and his guide is still good. Much less newb friendly but really good all the same. I can totally understand why someone would prefer solo mid... but I can't get why you would say mobafire sucks compared to it.

So after this super long rant, I still confused as to why people view us as an inferior site. Mainly because we are obviously waaaaaaaaaay more popular; lolking ziggs guide has 32k views, I have almost 3 million. Solo mid doesn't show view count, but with a much lower number of comments I would have to think it has less views. I doubt, also, that this is a rare instance when comparing any guides for champions anywhere.

Sorry for the rant, had to get it off my chest =D
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Embracing
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because mobafire guides had like the worst guides you could ever possible imagine of on top rated before

(pages and pages of ******** explanations and math with ****ty builds)

now its gotten a lot better but most don't understand that.

(there still are ****ty guides)
Satella
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It's not fully fixed but has definitely improved. Scout/High Elo system has improved guide quality considerably. There's also the underappreciated compendium posted by Gott der 7 Meere.
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Wayne explained it to me just earlier and I'll extrapolate on that. In the beginning, MobaFire had awful guides due to Comment to Vote. C2V was basically permanent, and meant that guides got ridiculously inflated scores that were had to budge. There are hardly any guides up at the moment with the first 100 or so votes with forced C2V; if you want to see what I mean, Wrath's Kat guide is the only one I can think of.

With all these inflated scores back then, bad guides stayed at the top. Not to mention, there was no guide decay. So a top rated guide for the beginning of Season One could remain the top at the end of Season One.

Around Season Two, Guide Decay was introduced. Prior to this, guides with items that had been removed, like Zhonya's Ring, had to be force archived, and even then, the mods/admins were reluctant to do so.

With Guide Decay, guides that were not updated within a certain amount of patches were automatically archived. This got rid of a lot of the bad guides that wouldn't go away. Best guide I can remember that illustrates this point is Madmack's Ashe guide.

So MobaFire slowly got better guides as the bad ones auto-archived. But another problem is Votes. Votes given two years ago shouldn't apply to a guide today. So many of the guides of today have an inflated vote score that will never go down, for example my own guides. Some authors keep their guides "Fresh" without actually changing anything, which means their guide will always be in the top % of guides.

Despite all the positive changes over the years, such as promoting high elo guides, having guest authors/teams, creating MobaFire TV and the work of diligent scouts, when people outside our community think of MobaFire, they think of what MobaFire used to be.

It's basically the idea that, oh, look, should I get Homebrand tomato paste, or Master Chef tomato paste? When given the choice, people would rather try something "made by the pros" than something made by the community. Probably a bad analogy by away.

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Mobafire and Solomid both have way more **** guides than good guides, because League has way more **** players than good players. The main difference is that solomid has a more effective system for seperating the good guides from the trash guides. On mobafire, trash guides are voted on by trash players. Every single guide, no matter how bad, has an equal chance of getting to the top, whereas on solomid, pretty much the only guides that get views are Approved / Featured guides. The people who decide what guides are featured and approved are actually good players.

Mobafire has improved quite a lot, with Scouted and High Elo guides, but the Scouts are pretty much dead with very few good guides actually getting Scouted, and while becoming a Scout probably means you're experienced, it doesn't guarantee it. And high Elo doesn't always guarantee high quality either ( as shown with the Mana Pantheon guide we recently saw ).

At the end of the day, there is no difference in guide quality between Mobafire and Solomid. The only difference is that Solomid has a system created to make good guides stand out, and the only way for your guide to be at the top is for it to actually be good. While Mobafire has a system created for the COMMUNITY to decide what guides are at the top ( Bronze players make up over half the LoL community, so they aren't exactly the right people to decide what's good and what isn't ). We DO have ways of sorting out the best from the ****, but it's not as effective as solomid's ways, and even then, the guides that get voted into #1 spots by bad players STILL get more attention than the High Elo and Scouted guides for each champion.

An example of Mobafire's system allowing bad guides to be at the top is when this Ezreal guide used to be the #1 Ezreal guide. And it has 5 million views. Anyone good that saw the guide would wonder how the **** such a bad guide could be at the top and get so many views. Whereas someone who was bad at the time, such as me, would see it was #1, assume it was good, and vote it up when I performed well vs players as bad as myself and my build, further securing its spot as the #1 Ez guide.

Solomid's guides top guides on Ezreal at the time would have been by high elo / pro players, and sorted to the top by good players. Good player sees all the top solomid guides are good, and thinks MUCH better of solomid than of mobafire. Voilá, bad reputation for mobafire.
Vynertje
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Makes me think... what would the cons be if we let high-elo votes (or people with ranks on moba) count like twice or something like that? :p
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Vynertje wrote:

Makes me think... what would the cons be if we let high-elo votes (or people with ranks on moba) count like twice or something like that? :p

There would be no cons, this seems like a brilliant idea since high elo players tend to vote more intelligently than the vast majority of people. Maybe additionally weigh it logarithmically according to rep (10 rep = 2x weight, 100 rep = 3x weight, 1000 rep = 4x weight).
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Vynertje
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Permalink | Quote | PM | +Rep June 12, 2013 10:20am | Report
Reputation is not nearly as linked to skill as elo is though (edited because I misread your comment)


Btw. I like how you edited your comment to not be forced into verifying elo x)
Satella
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Shush. I don't want people to know my League username. Or can you verify without doing that?
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Why do you mind that in the first place?
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