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OMG!
Deals 15% of target champion's maximum Health as physical damage (min. 100), heals for the same amount
That is just Deadly Broken!
expect a nerf later
Deals 15% of target champion's maximum Health as physical damage (min. 100), heals for the same amount
That is just Deadly Broken!
expect a nerf later
Please do check my (hopefully) up and oncoming guides =D
Mercenary Pirate: Tanky Gangplank
Olaf Tanky Berserk
Mercenary Pirate: Tanky Gangplank
Olaf Tanky Berserk
Hotfix:
Blade of the Ruined King
Item Cost: 3200
Recipe Cost: 1000
+25 Attack Damage
+40% Attack Speed
+15% Life Steal
UNIQUE Passive: Basic attacks deal 5% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit.
UNIQUE Active: Deals 15% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 30% of the target's Movement Speed for 4 seconds (60 second cooldown). (heal now reduced by enemy armor)

Item Cost: 3200
Recipe Cost: 1000
+25 Attack Damage
+40% Attack Speed
+15% Life Steal
UNIQUE Passive: Basic attacks deal 5% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit.
UNIQUE Active: Deals 15% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 30% of the target's Movement Speed for 4 seconds (60 second cooldown). (heal now reduced by enemy armor)

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Patch 3.03 Notes
Posted by Morello on Thu, 2013-02-28 21:13
Champions
- Cooldown increased to 20/18.5/17/15.5/14 seconds from 14 at all ranks
- Fixed a bug where Spirit of Dread was stating it dealt more damage than it actually was
- Nether Blade's active no longer deals damage to inhibitors or the nexus
No longer gains Magic Resist per level
- Now applies a stack of Holy Fervor to the target
- Slow duration reduced to 3 seconds from 4
- Slow amount adjusted to 35/40/45/50/55% from 35% at all ranks
- Missile Speed increased to 1500 from 1300
- Active damage now additionally scales with 30% of Taric's Armor
- Mana cost reduced to 50 at all ranks from 50/60/70/80/90
- Cooldown increased to 14/13/12/11/10 seconds from 13/12/11/10/9
- Cooldown increased to 120/110/100 seconds from 100/90/80
Items
Attack Damage reduced to 25 from 40
Life Steal increased to 12% from 10%
UNIQUE Active damage decreased to 100 from 150
UNIQUE Active slow reduced to 25% from 30%
UNIQUE Active range increased to 500 from 400
UNIQUE Active cooldown increased to 90 seconds from 60 seconds
Attack Damage reduced to 30 from 45
Now grants 40% Attack Speed
Life Steal increased to 15% from 10%
UNIQUE Passive adjusted to "Deals 5% of the target's current Health in bonus physical damage (max 90 damage vs. monsters and minions) on hit"
UNIQUE Active changed to "Deals 15% of target champion's maximum Health as physical damage (min. 100), heals for the same amount, and steals 30% of the target's Movement Speed for 4 seconds (60 second cooldown)"
UNIQUE Active range increased to 500 from 400
Game UI
Players can now access 4 new pings in game through a radial menu
"Enemy Missing", "On My Way", "Danger", and "Assist Me"
Fixed a bug in which the tooltip for the item shop button would remain over the item shop once it opened
Spectator Mode
In Spectator Mode, the ping button on the minimap has been removed
Co-op vs. AI
Retreat behavior on bots in Dominion Co-op vs AI has been improved
General
We made a bunch of quality of life improvements to passive on-attack effects so they’re no longer consumed when attacking wards
Cursors in colorblind mode have been updated
All red cursors have been recolored to orange
The spellcasting cursor has been recolored to a lighter shade of blue
LeaverBuster has been improved to account for client-related issues
Fixed an issue that would cause some particles to be invisible for the duration of the match (ex:
Fixed an issue that would cause some spells to go on cooldown without casting when the target entered fog of war
Health bars will now display thicker black lines for every 1000 health
Enabling HUD animations now animates health and resource bars on the HUD.
The death screen has been upgraded: Enemy and allied particles and champions will now retain light coloration while your champion is dead.