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Patch 9.2 Summary

Creator: PsiGuard January 23, 2019 7:09pm
PsiGuard
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Hello and welcome to the MOBAFire Patch Summary - 9.2!

This patch kicks off the start of the ranked season, and it's a doozy! Balance-wise, we've got nerfs to some of the dominant meta champions as well as changes to a variety of champions, items, runes and summoner spells. This patch also includes nerfs to the Hand of Baron buff and experience reductions to all jungle camps.

In addition to the balance changes, this patch includes the new ranked placements system as well as the initial testing of positional matchmaking on the North American and Korean servers. Positional matchmaking will be released on all other servers a bit later in the year. As always, be sure to check out the full patch notes for details on any changes that interest you.



New Champion: Sylas, the Unshackled


Sylas is the newest champion to join the League of Legends roster this patch! Learn more about the Unshackled below:


Balance Changes

Item Changes

Cost: 1500 gold ⇒ 1600 gold
Ability Power: 25 ⇒ 20

Combine Cost: 650 gold ⇒ 550 gold (total cost unchanged due to Oblivion Orb cost increase)
Ability Power: 80 ⇒ 70

Cost: 2900 gold ⇒ 2750 gold


Rune Changes

Ally Heal Conversion: 300% ⇒ 40-100% (at levels 1-18)
Self-Heal Conversion: 40% ⇒ 40-100% (at levels 1-18)
Shield Decay: Falls off immediately after 6 seconds ⇒ After 6 seconds, decays by 2.5% of the max shield value each second
Bugfix: Overheal's tooltips and post-game stats now properly track total damage blocked rather than just the last instance of damage blocked

Lifesteal Per Stack: 0.8% ⇒ 0.6%
Max Stacks: 10 ⇒ 20
Max Lifesteal: 8% ⇒ 12%

Bonus Damage: 4%-12% vs targets with 150-2000 more max health than you ⇒ 4%-10% vs targets with 10%-100% more max health than you

Bonus Damage: 3-24 attack damage or 5-40 ability power (at levels 1-18) ⇒ 1.8-18 attack damage or 3-30 ability power (at levels 1-18)

Adaptive Damage: 10 ⇒ 9
Armor: 5 ⇒ 6
Magic Resist: 6 ⇒ 8


Summoner Spell Changes

Damage: 80-505 (at levels 1-18) ⇒ 70-410 (at levels 1-18)
Cooldown: 210 seconds ⇒ 180 seconds

Damage Vs Champions: 60-162 over 3 seconds (at levels 1-18) ⇒ 48-125 over 2.5 seconds (at levels 1-18)
Removed: Challenging Smite no longer grants vision of the target while the effect is active


Other Changes

  • Season Start

    • PLACEMENTS: You'll get a provisional rank after your first Ranked game, which is the lowest rank you can end placements in. Placement wins grant bonus LP; losses don't cost LP. Your rank becomes visible to others after finishing placements.

    • TIERS & DIVISIONS: We've added Iron tier below Bronze and Grandmaster tier between Master and Challenger. Division V has been removed from all tiers.

    • RANKED ARMOR: This new reward reflects your current rank across your profile, Ranked dashboard, and hovercard as well as game lobbies

    • SPLITS: Season 2019 is broken into three splits, with your performance in each split upgrading your ranked armor. There's no soft reset or time off between splits. End of season rewards are still based on your overall performance across the season.

    • POSITION RANKS: We're previewing position ranks in Korea and North America for split 1 and plan to roll them out globally in split 2. Each position has its own matchmaking rating and rank, with matches rewarding LP and rating for the position you played, plus a little for your other positions to recognize overall improvement as you climb.

  • Game Pacing

    • Hand of Baron is weaker in the early game.

      • Scaling accelerates over time and increments every second

      • Attack Damage reduced from 24-48 at 20-40 minutes (36 at 30 minutes) ⇒ 12-48 at 20-40 minutes (26 at 30 minutes)

      • Ability Power reduced from 40-80 at 20-40 minutes (60 at 30 minutes) ⇒ 20-80 at 20-40 minutes (43 at 30 minutes)

      • Minion Damage Reduction vs Champions reduced from 70% at all times ⇒ 50%-70% at 20-40 minutes (58% at 30 minutes)

    • Inhibitor and Nexus Turrets now have 70 armor and magic resist at all times, up from 55-70 based on game time.

  • Jungle

    • Jungle camp experience scaling has been decreased. Rift Scuttler gold scaling also decreased.

      Small Camps:
      • XP SCALING Every level from 1-7 ⇒ Levels 1/3/5/7
      • GROMP XP 115-172.5 ⇒ 115-143.75
      • GREATER MURK WOLF XP 65-97.5 ⇒ 65-81.25
      • MURK WOLF XP 25-37.5 ⇒ 25-31.25
      • CRIMSON RAPTOR XP 20-30 ⇒ 20-25
      • RAPTOR XP 20-30 ⇒ 20-25
      • ANCIENT KRUG XP 100-150 ⇒ 100-125 (reminder: first clear still grants 30% reduced XP)
      • KRUG XP 35-52.5 ⇒ 35-43.75
      • LESSER KRUG XP 7-10.5 ⇒ 7-8.75

      Buff Camps:
      • XP SCALING Every level from 1-7 ⇒ Levels 1/3/5/7
      • RED BRAMBLEBACK 115-180 ⇒ 115-143.75
      • BLUE SENTINEL 115-180 ⇒ 115-143.75

      Rift Scuttler:
      • GOLD 70-140 ⇒ 70-126
      • EXPERIENCE 115-230 ⇒ 115-207

  • Bugfixes

    • Jayce's ranged basic attack animation has been fixed to synchronize with the attack's actual wind-up and launch
    • Kai'Sa can now properly dash to an untargetable enemy with R - Killer Instinct
    • Fiora's W - Riposte now properly blocks Pyke's R - Death From Below when Fiora is below the execute threshold
    • When cast during Q - Lunge, Fiora's W - Riposte now properly activates in the area designated by the indicator rather than toward the original target position
    • When moused over, Lissandra's Passive - Iceborn Subjugation now properly shows the range within which slain enemies will become Frozen Thralls
    • Mordekaiser's W - Harvester of Sorrow reactivation no longer grants double the intended amount of shielding from his Passive - Iron Man from enemies hit by both zones
    • Hail of Blades now properly procs when the first basic attack causes a champion to exit Camouflage (ex. Twitch's Q - Ambush, Rengar's R - Thrill of the Hunt)
    • Rek'Sai's Q - Queen's Wrath attacks now interact properly with Hail of Blades
    • Fixed an edge case where Hail of Blades' cooldown would become unable to reset after selling or refunding a fully charged Dead Man's Plate
    • Nidalee's basic attack no longer cancels if a Hunt activates mid-attack animation
    • Lux's basic attack no longer cancels if issued the moment W - Prismatic Barrier reaches max range
    • Saving multiple highlights from the same game without renaming them no longer causes them to overwrite each other due to all of them using the same default name
    • Restored on-hit VFX for Base, High Noon, and PROJECT Yasuo's Q - Steel Tempest tornado
    • Restored missing VFX on Base, High Noon, and PROJECT Yasuo's E - Sweeping Blade-Q - Steel Tempest combo cast
    • Restored missing buff particles on Base and PROJECT Yasuo's sword after casting R - Last Breath
    • Restored missing swipe trails on High Noon and PROJECT Yasuo's basic attacks
    • Restored some missing audio on Kled's basic attacks while W - Violent Tendencies is on cooldown


Upcoming Skins & Chromas

The following skins will be released this patch.



Firecracker Vayne (1350 RP)


Firecracker Sejuani (1350 RP)


Coin Emperor Tahm Kench (1350 RP)


Firecracker Vayne Prestige Edition


The following chromas will be released this patch.


Firecracker Sejuani


Coin Emperor Tahm Kench


Heartpiercer Fiora


Heartbreaker Vi



Lunar Guardian Warwick


Warring Kingdoms Xin Zhao


Warring Kingdoms Jarvan IV


Share Your Thoughts!

That's it on our end, time to hear from you guys! What do you think of Sylas? Do you agree with the balance changes this patch? Are you excited for the start of the ranked season? Will you be buying any of the new skins or chromas?

Let us know in the comments below!
Thanks to Jovy for the sig!
FatelBlade
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That's it on our end, time to hear from you guys! What do you think of Sylas?
I main him
Do you agree with the balance changes this patch?
Needs more jungle and support nerfs
Are you excited for the start of the ranked season?
Yes
Will you be buying any of the new skins or chromas?
Coin emperor Tahm Kench
Thanks to jhoijhoi for the awesome PsiGuard-loving sig!
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I don't know whether I should party because Irelia got FINALLY what she deserved after a year, or bash my head against the wall because jungle got nerfed for the 100th time for no reason whatsoever.
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I wonder what the jungle meta will look like with such a huge nerf across the board for junglers. Red smite looking a lot less useful now.
helperwolf
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I foresee junglers having a lot more difficulty with early ganks. reducing down the xp like that's just going to make ganks more dependant on laner's following up than jungle solos. atleast they didnt buff jungle mobs hp or damage again like they always try to do.
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helperwolf wrote:
I foresee junglers having a lot more difficulty with early ganks. reducing down the xp like that's just going to make ganks more dependant on laner's following up than jungle solos. atleast they didnt buff jungle mobs hp or damage again like they always try to do.


The XP you get the first time you clear a camp isn't changed, only the XP scaling of camps is reduced after they respawn. You still get level 3 at the same timing, so it doesn't impact early ganks.

However you will level up slower afterwards so it's a nerf to level dependent junglers.
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-That's it on our end, time to hear from you guys! What do you think of Sylas?-

Give the dude some base AA dmg please. Feels awful to last hit or try to clear single target jungle camps early. Maybe a little attack speed as well?

I like his kit. Feels pretty smooth to play. Fun to get all your passive procs. Itemization is probably going to be the big weak point. AP bruiser itemization is lacking.

-Do you agree with the balance changes this patch?-

Leave jg alone, k thx. I don't care if high challenger is ruled by junglers. I am no where no high challenger. Actually don't leave jungle alone. Make scuttle not take CC to kill faster so I can play Shyvana again, especially now that she should maul Dragon, Rift, and Baron.

Probably going to really suck if you get put behind as a carry jungler, especially one that doesn't farm well.

Surprised they didn't touch Karthus.

Curious that they took away Irelia's bonus dmg to shields, but did't do it for Aatrox. Wondering if they are going to try to manage shields with an item? But haven't heard anything in that direction.

I'd like to see them consider changing Aftershock as that was one of the things making Galio busted. Something like make it get a decent chunk of armor/mr flat ?10/15? and then have it scale off % tanky stat so champions like Lissandra and Galio get less value out of it if they want to also dish out damage.

-Are you excited for the start of the ranked season?-

Not until they get some of the complains worked out.

-Will you be buying any of the new skins or chromas?-

Firecracker Sejuani ? Here is my wallet Rito.

Honorable mention to Coin Emperor Tahm Kench ? I feel like he is one of the champions that they did a really good job on kit and thematically wise. Though he is so yuck to play against as a melee Top laner. But back to the point that the skin looks good.

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