Zeprido wrote:
Hextech procs lifesteal on Parrrley and Spell Vamp on Raise Morale.
We know :P
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It works with ALL damage that isn't applied through attacks. (might be some other exception too, but none that I know of)
I don't see how it would be OP to have it apply to DoTs too.
I don't see how it would be OP to have it apply to DoTs too.
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Yea, it's 33% of total spell vamp on AOE spells.
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wRAthoFVuLK wrote:
fix'd
FAIL
Single-target damage-over-time (DoT) spells cause the minor slow effect on Rylai's Crystal Scepter, but will still grant the full amount of Spell Vamp.
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I did not get laid that night." - Berengier817
Life steal = Auto-attacks.
Spell-Vamp = All ability skills including true-damage, excluding on-hit effects and abilities that work like auto-attacks.
Unless your champion synergizes extra well, Spell Vamp and Life steal should always be second-priority.
Spell-Vamp and Life-steal are instantly shut down if you're stunned.
A good example of theoretically good builds failing is spell vamp Mordekaiser.
Seems like a nice idea, WotA, Gunblade, etc, heal up with your skills and such. But, if you're stunned your build does nothing for your defenses. have below 100 on both stats = Insta-gibbed.
Spell-Vamp = All ability skills including true-damage, excluding on-hit effects and abilities that work like auto-attacks.
Unless your champion synergizes extra well, Spell Vamp and Life steal should always be second-priority.
Spell-Vamp and Life-steal are instantly shut down if you're stunned.
A good example of theoretically good builds failing is spell vamp Mordekaiser.
Seems like a nice idea, WotA, Gunblade, etc, heal up with your skills and such. But, if you're stunned your build does nothing for your defenses. have below 100 on both stats = Insta-gibbed.
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