I guess, but since the active is unique it's not really as useful after you have one. WotA seems better than a second Gunblade.
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"Oh forget it, I have nothing to hid, I admit it, 12 hours of every single day of my life ever since I was eleven years old have been anal sex with canoes" - MrCuddowls
I am sticking with boosh on the double gunblades... gunblades are amazing on morde.. the top morde guide also says 3 is fine (although i feel that is overkill). The damage is amazing, you have no idea
Sorcerer's Shoes/ Mercury Threads
Hextech Revolver
Hextech Revolver
Rylai's Crystal Scepter
Hextech Gunblade
Hextech Gunblade
Rabadon's Deathcap
Phantom Dancer/ Nashor's Tooth
For the last item, I suppose Nashor's is usefull in term of the AP, but Phantom's movement speed really helps a lot too.
This here is just how I usually do well with him. Aside from the item sequence, I use Potency Glyphs and Quints. Magic Pen Marks and umm. I dunno, some random Seals. lol.
Hextech Revolver
Hextech Revolver
Rylai's Crystal Scepter
Hextech Gunblade
Hextech Gunblade
Rabadon's Deathcap
Phantom Dancer/ Nashor's Tooth
For the last item, I suppose Nashor's is usefull in term of the AP, but Phantom's movement speed really helps a lot too.
This here is just how I usually do well with him. Aside from the item sequence, I use Potency Glyphs and Quints. Magic Pen Marks and umm. I dunno, some random Seals. lol.
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i agree with searz, theres not really a point to get as on morde if you're building for magic damage.
and also as searz says if stacking lifesteal/spellvamp is how you build survivability any decent team will stunlock you when you pop your head out of the bush. cant lifesteal/spellvamp when you're stunned.
and also as searz says if stacking lifesteal/spellvamp is how you build survivability any decent team will stunlock you when you pop your head out of the bush. cant lifesteal/spellvamp when you're stunned.
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caucheka wrote:
i agree with searz, theres not really a point to get as on morde if you're building for magic damage.
and also as searz says if stacking lifesteal/spellvamp is how you build survivability any decent team will stunlock you when you pop your head out of the bush. cant lifesteal/spellvamp when you're stunned.
QSS sup?
Play carefully..sup?
FYI:
Hextech Revolver's getting Unique-Passive slapped on it's spell-vamp and being changed for a "selfish build" AP path according to Morello on LoL forums.
Hextech Vladimir finally got to them.
~ ~ ~ ~
@Searz: Sunfire is totally core.
Mordekaiser is a cookie-cutter example of a Tanky DPS carry: He's only as good as his farm, and sunfire help so much with that, not to mention the bonus synergy with Creeping Death.
You also want that armor to negate minion aggro further to maintain your Iron Man shielding, while the AoE damage and health synergize perfectly. All other armor items are more situational on Mordekaiser in comparison. Although, Randuin's is a close second. :P
Abyssal Scepter should come AFTER Sunfire in any scenario for maximum synergy.
Hextech Revolver's getting Unique-Passive slapped on it's spell-vamp and being changed for a "selfish build" AP path according to Morello on LoL forums.
Hextech Vladimir finally got to them.
~ ~ ~ ~
@Searz: Sunfire is totally core.
Mordekaiser is a cookie-cutter example of a Tanky DPS carry: He's only as good as his farm, and sunfire help so much with that, not to mention the bonus synergy with Creeping Death.
You also want that armor to negate minion aggro further to maintain your Iron Man shielding, while the AoE damage and health synergize perfectly. All other armor items are more situational on Mordekaiser in comparison. Although, Randuin's is a close second. :P
Abyssal Scepter should come AFTER Sunfire in any scenario for maximum synergy.
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and no 2 gunbldes is fine, i like to do more dmg on my Q and AA's