Views: 1329 Jungle 2017 Quick Thoughts
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There are several ways through the jungle this season. So far on any mana based junglers I've tried the smoothest place to start for a full clear is Blue Buff. If you go Blue - Gromp - Wolves, this usually lets you put two points in a damage ability which increases the efficiency of taking Raptors especially if you have any AoE to your clear.
So the entire clear looks like Blue
Smite > Gromp > Wolves > Raptors > Red
Smite > Krugs. Look to gank. If I break the route anywhere it is usually to skip Krugs, which can take quite a while for many junglers to finish. If my gank is successful I can just head back to Krugs for some additional gold an XP before backing for my first item purchase.
I haven't figured out a smooth route in reverse 1) because going to Krugs really isn't an efficient option and generally speaking if you go Red > Wolves > Blue your
Smite isn't back up for blue so you will have burned through a ton of resources to take those camps down basically requiring you to chance scuttle crab to give Blue buff time to give you some mana back while you heal up from scuttle, but that can be sketchy if you met the enemy jungle an they are healthier than you, so care for that.
But that is the route in the other direction.
Red > Wolves > Blue > Scuttle Crab. Look to Gank.
Three junglers I've used primarily so far this season.
Hecarim - Should come out of a full clear from Blue side at about 3/4 health counting two shots from
Refillable Potion. This should leave you with enough health for a gank if something on the map looks juicy. You can Top off on Scuttle Crab if you feel comfortable about your chances should you run into their jungler in the river. Hecarim's clear goes up a notch once he gets
Sheen and then it basically goes to another level when he finishes
Trinity Force.
Diana - I know she isn't considered Top Tier as a jungler, but her clear is super healthy if she starts with Blue. And if they don't itemize verses AP you will destroy their team. If I'm playing ADC and they have a fed Diana, I'm pretty much forced into buying a
Maw of Malmortius if I want to have any chance of staying alive in a team fight.
Warwick - is a slow *** jungler if you don't run Attack Speed Quints along with Attack Speed Marks. However, having your ult up early and often is huge so I've been running scaling CDR Quints and glyphs with
Spirit Visage as my only source of CDR outside of runes. I like using Warwick when their team is squishy and highly mobile. Warwick's ult negates the mobility. I find that if my team starts to fall behind in laning phase I can bring it back with some key ganks after hitting 6th and then keeping priority targets pinned down long enough for my team to follow-up come Mid game. Smarter teams will buy
Quicksilver Sash and while it breaks the suppression it does not stop the damage from Warwick's ult.
Honorable mentions:
Vi is also a good choice though she seems to get banned more often than
Hecarim.
Shyvana also feels strong though I feel like you need to have a good early game to keep it from going to late game where she struggles to have the same sort of impact. So farm, farm, farm to get your items and then look to to take over the Mid game so you don't have to deal with late game.
So the entire clear looks like Blue


I haven't figured out a smooth route in reverse 1) because going to Krugs really isn't an efficient option and generally speaking if you go Red > Wolves > Blue your

But that is the route in the other direction.
Red > Wolves > Blue > Scuttle Crab. Look to Gank.
Three junglers I've used primarily so far this season.









Honorable mentions:



Ugh. I've lost more buffs this season to laners that I think I have from any previous seasons.
Having the timer change recently from 1:36 to 1:40 has added a bit of extra confusion as laners don't know how long they can stay in order to get to lane without missing any minions.
I'm not sure what the perfect number is either at 1:36 spawn getting the buff down to 200 health and leaving seemed to work well.
I'd guess that getting it down to 300-400 health at the 1:40 spawn timer will get the laners to lane on time.
It does kind of depending on who is leashing.
This **** may lead me to playing
Had a Blue buff stolen by a
In that case I think it might be better to do a 3 camp clear on the side you started and back, especially if you are a jungler, such as
I think it might be a good idea to tell your laners to leave when the buff is at 300 HP to let you finish it by yourself. Which does leave your lower on health, but should completely screw your clear and gank plans as much as having the buff stolen might.
Reworked
Still figuring him out. I crushed with him in a normal game, but I also got ahead early. Obviously every game is different, but I feel like he is one that would benefit from rocking through a full clear before ganking unless you can easily run in and finish someone off. I've found Q to be wonky. If you hold it down you are supposed to jump through the target which puts you on the other side of them. It is pretty consistent against stationary targets, but if they are moving (at angle seems to be the least reliable) it doesn't always work.
I tried going
Ban
His reworked
Also ban
Right now I'm opting for Red > Wolves > Blue > Scuttle (to heal up and for some vision) > Gank if possible or Blue > Wolves > Red > Scuttle. Then pick the most snowbally match-up (bonus points if they have CC) or the most overextended lane do my best to get a kill or
With the reduction in healing that you get from
I've also been holding onto my
On split-push type junglers like
Clear speed is slow. Gets a little better with
That will likely mean a refigure on jungle routes.
Just really found one I liked from Red to Blue side which was
Red > Wolves > Take Blasting Plant to Blue (to deny an invader from using it)
Left you nice and healthy and with Blue buff to recharge your spent mana.
Eh, maybe it will still work, it will probably just be a bit more dicey for some junglers.
XP drop on first clear sadness. Suspect that will hurt the farm to 6 type junglers more than the early gankers. Also going to make the routes where you don't full clear rather weird for calculating XP. E.g. the path I mentioned above leaves out Raptors and Krugs. So on your 2nd clear those should still count as first clear, while Wolves and Gromp will be giving you 2nd clear amounts of XP.
Kha'zix doesn't really need
Start
Red side Tinjus, a notable Kha'zix player, holds
And I can't seem to pull Tinjus' clear of the Raptors off. I keep getting creep blocked by the Raptors so I am unable to kite them all cleanly back to the bush and finish them quickly with Void Spikes. Like A + Q +
Also stay away from