

It used to be a tough choice between Triforce and

Sir Wellington wrote:


It used to be a tough choice between Triforce and

Hi, XZ is my Favourite champ too, i think wit's end is good, it has a lot of on-hit dame, i like to build XZ with AS , it has some MR , now it cheaper, trinity is too expensive with a jungler :D and you should try xz off-tank with AS once, it's great (sorry, i'm not so good at E , i'm VietNamese =)))
I mean, I'm not quite sure why they nerfed Maokai for the jungle, but that's okay I guess. :/
And good ****ing bye Azir, holy ****. How's he gonna recover from that?
And good ****ing bye Azir, holy ****. How's he gonna recover from that?
Sig courtesy of GrandmasterD. Go get your own sig from them. :D
The
Azir nerfs are miniscule though. Like even without the W on towers, I'm pretty sure he must still be the fastest tower taking AP champion in the game (which makes it seem kind of ridiculous that it ever worked on towers in the first place), so that change literally gives 0 incentive to stop playing him. The R nerf is a little worse but I doubt it's enough to affect his viability. It sounds more like the kind of nerf that would knock a champion's win rate down by 0.5%, just because in some games it'll cause you to lose and in others it'll have 0 effect.
IMO Azir's burst needs to be toned down, like his DPS is ridiculous but that's what the champion is meant to do, so why am I also dying to 3 Azir hits on ADC if I get close to him for just 1 second? Like legit, so many times I've been doing well/been fed on ADC but I get 1-shot by any Azir combo that only reaches enough hits to proc
Thunderlord's Decree
. It's pretty ridiculous burst for someone that also out-DPS's most ADC's from 1,000 range away.
Personally to nerf Azir I would either nerf the damage per level on Q, or just make it so additional soldiers don't double/triple the damage. Until they do something like that to either cut down his burst or DPS (or nerf his range) he's always going to be ridiculously obnoxious to play against.

IMO Azir's burst needs to be toned down, like his DPS is ridiculous but that's what the champion is meant to do, so why am I also dying to 3 Azir hits on ADC if I get close to him for just 1 second? Like legit, so many times I've been doing well/been fed on ADC but I get 1-shot by any Azir combo that only reaches enough hits to proc

Personally to nerf Azir I would either nerf the damage per level on Q, or just make it so additional soldiers don't double/triple the damage. Until they do something like that to either cut down his burst or DPS (or nerf his range) he's always going to be ridiculously obnoxious to play against.

Vapora Dark wrote:
Personally to nerf Azir I would either nerf the damage per level on Q, or just make it so additional soldiers don't double/triple the damage. Until they do something like that to either cut down his burst or DPS (or nerf his range) he's always going to be ridiculously obnoxious to play against.
Didn't they already remove the damage stacking for multiple soldier hits?

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Hello and welcome to the MOBAFire Patch Summary - 6.11!
This is a major balance patch that includes a lot of nerfs targeted at the most successful picks in the current meta, especially at high-level play. Riot's goal on this one is to take the top champions down a peg so they aren't mandatory picks or bans every game. In addition, there's also a few item changes, new splash arts and upcoming skins in this patch. Check out the full patch notes for details on any changes that interest you.
Champion Updates
quick access for concerned players
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Azir
Corki
Ekko
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Jax
Kindred
Lucian
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Nidalee
Ryze
Swain
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Vel'Koz
Zed
Aurelion Sol
! = Rework / Gameplay Update* = Mostly bugfix(es) and/or display changes+ = Buff- = Nerf~ = Mixed
Arguably the biggest champion changes this patch were to
Wolf now marks jungle monsters based on Kindred's current stacks.
0 - 2 Marks: Rift Scuttlers or Razorbeaks
3 - 4 Marks: Krugs, Razorbeaks, Gromp, or Murkwolves
5 - 7 Marks: Blue Sentinels, Red Bramblebacks, Rift Herald, or Elemental Dragons
7+ Marks: Baron Nashor or Elder Dragon
These marks also increase the damage of
The most notable buff this patch went to
Item Changes
Let's tackle the boots changes first.
Finally,
New Splash Arts
Upcoming Skins
The following skins will be released during patch 6.11:
El Lion Gnar (750 RP)
El Macho Mundo (1350 RP)
El Rayo Volibear (750 RP)
Share Your Thoughts!
That's it on our end, time to hear from you guys! What are your thoughts on the champion changes? Who will you build the new
Let us know in the comments below!