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Patch 9.7 Summary

Creator: PsiGuard April 2, 2019 3:11pm
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PsiGuard
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Hello and welcome to the MOBAFire Patch Summary - 9.7!

This patch includes several nerfs to Urgot and Kayle as well as a number of small buffs and nerfs to other champions. Wit's End has received a small rework and the entire second row of Domination has been overhauled with new effects for Eyeball Collection, Zombie Ward and Ghost Poro.

Butcher's Bridge also returns this patch! Play ARAM to play on the Bilgewater map, which includes a number of changes to the game mode, including a new ban phase, nerfs to long-ranged poke and a new summoner spell: Backtrack (replacing Barrier). With the new map also comes changes to Ghostwalkers and a new item: Mariner's Vengeance. Check out the official notes for the full details of the ARAM changes.

As always, be sure to check out the full patch notes for details on any changes that interest you.



Balance Changes

Item Changes

Bonus magic damage to minions and monsters increased from 200% to 300%.

Ability Power reduced from 15 to 10.
Sellback value decreased from 245 to 140 gold.

No longer steals magic resist.
Total cost & recipe cost raised by 500 gold.
Attack Speed and Magic Resist increased by 10. Now grants 5% movement speed.
On-hit damage changed from 42 to 15-80 (levels 1-18). Now heals for the on-hit damage dealt (33% effectiveness for ranged champions).


Rune Changes

Max stacks lowered from 20 to 10 (adaptive force per stack increased from 1 to 2).
No longer stacks off of ward takedowns. Eyeballs per champion takedown lowered from 2 to 1.

No longer converts your trinket to a Ghost Poro while standing in brush.
Now spawns a Ghost Poro when your wards naturally expire (doesn't spawn if they're killed by an enemy). Ghost Poros are scared off by nearby enemy champions.
Spawning a Ghost Poro grants 2 adaptive force up to 10 times (max 20). At 10 Ghost Poro spawns, gain an additional 10 adaptive force.

Damaging a champion after clearing a ward no longer deals bonus damage.
Clearing a ward grants 2 adaptive force up to 10 times (max 20). At 10 ward clears, gain an additional 10 adaptive force.

Max damage increase raised from 12% to 15%.

Max health ratio increased from 30% to 35%.

Completion bonus increased from +2.5% max HP to +3.5% max HP.

The monster burn effect of Hunter's Talisman and its upgrades no longer interrupts Predator's channel.

Ultimate cooldown reduction per stack raised from 2% to 3% (max CDR increased from 15% to 20%).


Other Changes

  • Practice Tool

    • Can now destroy the enemy team nexus through the Cheat Menu

    • Can now stack your Tear of the Goddess item immediately through the Cheat Menu

  • ARAM - Back to Bilgewater

    • Butcher's Bridge is back for a limited time

    • Ban your least favorite champions. After bans are set, random champions will be assigned and they won't show up in rerolls

    • After 15 minutes, minion waves' spawn rate will increase, minions will gain more movement speed, and champions will deal 10% more damage to structures

    • Damage from champions further than 900 units away is reduced by 15%

    • Barrier has been replaced by Backtrack. When activated, Backtrack gives players a small blue shield (less powerful than Barrier) and then 3 seconds later zooms them back towards their Fountain

    • Mariner's Vengeance and Ghostwalkers have been added to the store for ARAM games and Warmog's Armor has been adjusted

    • Runes have been adjusted for ARAM similar to Nexus Blitz and ARURF+

    • Champions have been adjusted to narrow the gap between the top and bottom champions in ARAM

  • Mac Client

    • The Mac client is becoming 64-bit this patch. No downloads or reinstalls needed—just patch up like normal!

    • End of Game Victory/Defeat screens have reverted to static images

  • Your Shop Returns

    • Personalized discounts are back from April 4th, 2019, at 01:00p.m. PT – April 25th, 2019, at 11:59 p.m. PT!

  • Bugfixes

    • Fixed a bug where Akali's W - Twilight Shroud's cooldown was incorrectly calculated with her cooldown reduction
    • Jarvan IV's R - Cataclysm cast VO lines no longer plays during its recast
    • Buffs auras on Battlecast Alpha Skarner, Zombie Brand, AstroNautilus, Star Guardian Jinx, Pool Party Fiora, Underworld Wukong, Snow Day Malzahar, Pool Party Leona, PROJECT: Leona, and Guardian of the Sands Rammus now properly follow the models during certain animations
    • Morgana's R - Soul Shackles no longer hits targets if the effect ends prematurely by her death
    • Vi's E - Excessive Force no longer fizzles when Phantom Hit triggers on Guinsoo's Rageblade
    • Fixed a bug where Taliyah's E - Unraveled Earth was scaling incorrectly
    • Conqueror now properly procs from pets (except for Malzahar's Voidlings and Yorick's Maiden of the Mist are still bugged)
    • Omni-vamp effects now properly grant reduced healing from pets


Upcoming Skins & Chromas

The following skins will be released this patch.



Dunkmaster Ivern (1350 RP)


Hextech Jarvan IV (10 Gemstones)


The following chromas will be released this patch.
Dunkmaster Ivern


Share Your Thoughts!

That's it on our end, time to hear from you guys! What do you think of the nerfs to Kayle and Urgot? How do you feel about the rune and item changes this patch? Will you be buying any of the new skins or chromas?

Let us know in the comments below!
Thanks to Jovy for the sig!
Hamstertamer
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PsiGuard wrote:
Max stacks lowered from 20 to 10.
No longer stacks off of ward takedowns. Eyeballs per champion takedown lowered from 2 to 1.
Total adaptive force (including completion bonus) lowered from 30 to 20.


Pretty sure there's a mistake here. Quote from the link :

"Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Eyeball Collection is about killing people
MAX STACKS 20 ⇒ 10
STACKS 2 per champion kill, 1 per champion assist, 1 per ward kill ⇒ 1 per champion takedown (kill or assist)
ADAPTIVE FORCE 1 per stack (20 total) ⇒ 2 per stack (20 total)
COMPLETION BONUS 10 adaptive force (unchanged) "

2 points of force per stack, 10 max stacks, completion bonus of 10. Total adaptive force is still 30, it's not lowered.
PsiGuard
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Oops, you're right, forgot about the increase of adaptive force per stack. All 3 runes should grant 30 total. I'll fix it in just a sec.
Thanks to Minho for the sig!
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Meh, I heard rumors they were considering actually buffing Courage's initial reduction (more tenacity would've been nice). But I guess this is still a welcome buff ^^. Getting to 40 passive resistances now only takes 122 minions (against 160), and we can even go higher. Good stuff.
********'s a pretty good fertilizer
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Riot : Hard counterpicks are bad for the game

But also Riot : Let's give Garen, Dr. Mundo and Singed 50+ passive MR so that they take 0 damage from mages
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I know few people that play Garen against (general/control) mages for fun, I don't think this will change that.
********'s a pretty good fertilizer
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I think Garen is going to be kind of ridiculous with 45% CDR. He'll have close to if not 100% uptime on Courage. He is already extremely annoying if you can't either kite him out or pin him down for long enough to kill him.

Embarrassing story: A while back I played verses one as Ryze (admittedly I'm not a very good Ryze player) and I couldn't CC him for long enough to keep him from killing me especially once the bastard bought an Edge of Night on top of his Mercury's Treads. For funsies he also picked up an Ohmwrecker so it wasn't even safe under turret.

Dr. Mundo buffs also seem over the top. Should be beast mode into double mage comps.

The other buffs to champions seem to be more reasonable.

Wit's End - feel like this might end up being busted on some champions.

Ultimate Hunter - I think a lot of Karthuss were going Ravenous Hunter for the healing, but do they take UH now to be even more of a pestilence?
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Sylas gutted


Special thanks to iPulsefire for the signature!
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I've been wondering this for a while but... How does Ivern fit into the theme of dunkmaster ??? How does he even dunk ???
PsiGuard
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He's tall I guess. I think he dunks in his recall animation.
Thanks to Lugignaf for the sig!
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