PsiGuard wrote:
Pretty sure there's a mistake here. Quote from the link :
"Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Eyeball Collection is about killing people
MAX STACKS 20 ⇒ 10
STACKS 2 per champion kill, 1 per champion assist, 1 per ward kill ⇒ 1 per champion takedown (kill or assist)
ADAPTIVE FORCE 1 per stack (20 total) ⇒ 2 per stack (20 total)
COMPLETION BONUS 10 adaptive force (unchanged) "
2 points of force per stack, 10 max stacks, completion bonus of 10. Total adaptive force is still 30, it's not lowered.
Meh, I heard rumors they were considering actually buffing
Courage's initial reduction (more tenacity would've been nice). But I guess this is still a welcome buff ^^. Getting to 40 passive resistances now only takes 122 minions (against 160), and we can even go higher. Good stuff.

********'s a pretty good fertilizer
I think
Garen is going to be kind of ridiculous with 45% CDR. He'll have close to if not 100% uptime on
Courage. He is already extremely annoying if you can't either kite him out or pin him down for long enough to kill him.
Embarrassing story: A while back I played verses one as
Ryze (admittedly I'm not a very good Ryze player) and I couldn't CC him for long enough to keep him from killing me especially once the bastard bought an
Edge of Night on top of his
Mercury's Treads. For funsies he also picked up an
Ohmwrecker so it wasn't even safe under turret.
Dr. Mundo buffs also seem over the top. Should be beast mode into double mage comps.
The other buffs to champions seem to be more reasonable.
Wit's End - feel like this might end up being busted on some champions.
Ultimate Hunter - I think a lot of
Karthuss were going
Ravenous Hunter for the healing, but do they take UH now to be even more of a pestilence?


Embarrassing story: A while back I played verses one as





The other buffs to champions seem to be more reasonable.




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Hello and welcome to the MOBAFire Patch Summary - 9.7!
This patch includes several nerfs to
Butcher's Bridge also returns this patch! Play ARAM to play on the Bilgewater map, which includes a number of changes to the game mode, including a new ban phase, nerfs to long-ranged poke and a new summoner spell:
As always, be sure to check out the full patch notes for details on any changes that interest you.
Balance Changes
Item Changes
Sellback value decreased from 245 to 140 gold.
Total cost & recipe cost raised by 500 gold.
Attack Speed and Magic Resist increased by 10. Now grants 5% movement speed.
On-hit damage changed from 42 to 15-80 (levels 1-18). Now heals for the on-hit damage dealt (33% effectiveness for ranged champions).
Rune Changes
No longer stacks off of ward takedowns. Eyeballs per champion takedown lowered from 2 to 1.
Now spawns a Ghost Poro when your wards naturally expire (doesn't spawn if they're killed by an enemy). Ghost Poros are scared off by nearby enemy champions.
Spawning a Ghost Poro grants 2 adaptive force up to 10 times (max 20). At 10 Ghost Poro spawns, gain an additional 10 adaptive force.
Clearing a ward grants 2 adaptive force up to 10 times (max 20). At 10 ward clears, gain an additional 10 adaptive force.
Other Changes
Upcoming Skins & Chromas
The following skins will be released this patch.
Dunkmaster Ivern (1350 RP)
Hextech Jarvan IV (10 Gemstones)
The following chromas will be released this patch.
Share Your Thoughts!
That's it on our end, time to hear from you guys! What do you think of the nerfs to
Let us know in the comments below!