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Ezreal Build Guide by Blydden

How To Master Prodigious Spellcraft

How To Master Prodigious Spellcraft

Updated on January 15, 2012
5.6
64
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League of Legends Build Guide Author Blydden Build Guide By Blydden 64 21 210,637 Views 70 Comments
64 21 210,637 Views 70 Comments League of Legends Build Guide Author Blydden Ezreal Build Guide By Blydden Updated on January 15, 2012
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1
Blydden (26) | December 29, 2011 2:29am
PsiGuard wrote:


Chaox and a lot of others would seem to disagree. I'm not saying it has to be core, but it could be an alternative. ...Right. I didn't think the math would work like that, considering I was using old math before the Trueshot Barrage change but now with it in place I've just been flabbergasted by the positive results my calculator just churned out. As in...I submit. My most humble condolences to your math.


Have fun with no sustain then. Agh fine. Acknowledged.


"Submissions" is not a word. Go look it up in a dictionary.
1. an act or instance of submitting.
2. the condition of having submitted.
3. submissive conduct or attitude.
4. something that is submitted, as an application.
5. Law, an agreement between parties involved in a dispute, to abide by the decision of an arbitrator or arbitrators.

Yeah, its misspelled. I fixed it.

1
PsiGuard (1495) | December 28, 2011 9:26pm
Quoted:

Greater Mark of Attack Damage is actually an option now that Weapon Expertise can give you early armor pen. Wrong.

Chaox and a lot of others would seem to disagree. I'm not saying it has to be core, but it could be an alternative.

Quoted:

Boots 3pots is a start that really should be mentioned. If you're laning against an enemy who relies on skillshots (like Karthus or Kennen or someone) and/or you need some more breathing room from harass. Without a healer, Doran's Blade is very risky. With the nerf to potions a couple of patches ago I have ceased to agree with this statement.

Have fun with no sustain then.

Quoted:

You misspelled "Fan Submissions" :P Wrong.

"Sumbissions" is not a word. Go look it up in a dictionary.
1
Blydden (26) | December 28, 2011 8:52pm
PsiGuard wrote:

Here you go, bud. Review #2! I'll ignore the second build like you requested since you're going to remove it.

Runes


  • "Greater Mark of DesolationGreater Marks of Desolation are the best marks for Ezreal" is not a good reason. Say that it's an AD build, or you need to penetrate base armor, or that other marks just aren't useful. The reasoning you have right now means nothing. Acknowledged, will fix.
  • Greater Quintessence of Desolation would be a decent alternative. Acknowledged.
  • Greater Mark of Attack Damage is actually an option now that Weapon Expertise can give you early armor pen. Wrong.

Masteries


  • I feel like you should be getting Meditation . I don't know how you cope without any mana regen at all. I usually run pretty low on mana when I play Ezreal, even with Meditation . Do you know how much Ezreal experience I have? The commentary watched, the games played, the theory crafted?! I HAVE NO MANA ISSUES ANYMORE AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHA! Your pathetic weakness has been acknowledged, PsiGuard.
  • Vampirism > Butcher + Demolitionist , even if it's not the greatest mastery. With Doran's Blade you get 6% lifesteal, which isn't too bad. Wrong.

Summoner Spells


  • Pretty sure I said this in my last review, but I really think you should take Flash. I don't care if you're leblanc, ahri, ezreal or kassadin, Flash is no less important than it is on any other champion. 2 offensive summoners is a bad idea in my opinion. At least Ghost or Cleanse would give you some useful defense, if you really hate Flash. Suggested. I still don't need it. Stop. Trying. To. Make. Me. Weak. I. Will. Remain. Steadfastly. Strong.
  • Teleport is a great alternative summoner spell for almost any champion. You can also do some fancy tricks with Trueshot barrage for surprise burst in a gank type situation. It's also really hard to split push against both Trueshot Barrage and Teleport. Wrong.
  • You could even suggest Clairvoyance if you want. I know some Ezreal players who use Clairvoyance to spot targets for Trueshot Barrage in addition to the regular use for map awareness. Since Ezreal isn't locked into any specific set of summoners like some champions, it could work. Up to you if you want to suggest this or not. I'd understand if you think it's a bad idea. Wrong. This is AD, not Support.
  • Nitpicking, but Exhaust is not hard CC. Hard CC is pretty much anything that can interrupt a channel. Exhaust is a slow and a debuff, not an interrupt. Nitpicker.

Items


  • Remove the Vampiric Scepter from the purchase order. It's too situational to recommend and order for. If I went back with 1650 gold, I'd get a B. F. Sword before the scepter. Acknowledged.
  • I'm not sure about Infinity Edge. This is where my Ezreal experience fails me. I feel like he doesn't have nor want the crit. I could be completely wrong, but I just think it doesn't have great synergy on him. EVERY AD Carry wants an Infinity Edge.
  • Boots 3pots is a start that really should be mentioned. If you're laning against an enemy who relies on skillshots (like Karthus or Kennen or someone) and/or you need some more breathing room from harass. Without a healer, Doran's Blade is very risky. With the nerf to potions a couple of patches ago I have ceased to agree with this statement.
  • Wriggle's Lantern gives great objective control (namely Dragon and Baron), awesome sustain, good damage, some useful armor and a free ward. I don't think you give it enough credit. Yeah yeah yeah its a REALLY FANCY Doran's Blade. Thanks, but no. For the last time, I do not want it.

General Suggestions


  • Too much color in the Runes section. It's annoying. Acknowledged.
  • I think your formatting has room for improvement, though it's not terrible at the moment. Check out Jai's guide if you haven't already, or look at other high-rated guides with good formatting. Not to be overly rude, but I've tried that. I don't have an eye for it. Period.
  • You misspelled "Fan Submissions" :P Wrong.

Anyway I hope you find something useful in this review. I realize you probably won't agree with everything I've said, but if you find only a few things that you can use to make your guide better, I'm happy. I gave you a +1 in case I hadn't earlier. Thank you for the assisstance.

-PsiGuard ~Blydden
1
PsiGuard (1495) | December 28, 2011 8:19pm
Here you go, bud. Review #2! I'll ignore the second build like you requested since you're going to remove it.

Runes


  • "Greater Mark of DesolationGreater Marks of Desolation are the best marks for Ezreal" is not a good reason. Say that it's an AD build, or you need to penetrate base armor, or that other marks just aren't useful. The reasoning you have right now means nothing.
  • Greater Quintessence of Desolation would be a decent alternative.
  • Greater Mark of Attack Damage is actually an option now that Weapon Expertise can give you early armor pen.

Masteries



Summoner Spells


  • Pretty sure I said this in my last review, but I really think you should take Flash. I don't care if you're leblanc, ahri, ezreal or kassadin, Flash is no less important than it is on any other champion. 2 offensive summoners is a bad idea in my opinion. At least Ghost or Cleanse would give you some useful defense, if you really hate Flash.
  • Teleport is a great alternative mastery for almost any champion. You can also do some fancy tricks with Trueshot barrage for surprise burst in a gank type situation. It's also really hard to split push against both Trueshot Barrage and Teleport.
  • You could even suggest Clairvoyance if you want. I know some Ezreal players who use Clairvoyance to spot targets for Trueshot Barrage in addition to the regular use for map awareness. Since Ezreal isn't locked into any specific set of summoners like some champions, it could work. Up to you if you want to suggest this or not. I'd understand if you think it's a bad idea.
  • Nitpicking, but Exhaust is not hard CC. Hard CC is pretty much anything that can interrupt a channel. Exhaust is a slow and a debuff, not an interrupt.

Items


  • Remove the Vampiric Scepter from the purchase order. It's too situational to recommend and order for. If I went back with 1650 gold, I'd get a B. F. Sword before the scepter.
  • I'm not sure about Infinity Edge. This is where my Ezreal experience fails me. I feel like he doesn't have nor want the crit. I could be completely wrong, but I just think it doesn't have great synergy on him.
  • Boots 3pots is a start that really should be mentioned. If you're laning against an enemy who relies on skillshots (like Karthus or Kennen or someone) and/or you need some more breathing room from harass. Without a healer, Doran's Blade is very risky.
  • Wriggle's Lantern gives great objective control (namely Dragon and Baron), awesome sustain, good damage, some useful armor and a free ward. I don't think you give it enough credit.

General Suggestions


  • Too much color in the Runes section. It's annoying.
  • I think your formatting has room for improvement, though it's not terrible at the moment. Check out Jai's guide if you haven't already, or look at other high-rated guides with good formatting.
  • You misspelled "Fan Submissions" :P

Anyway I hope you find something useful in this review. I realize you probably won't agree with everything I've said, but if you find only a few things that you can use to make your guide better, I'm happy. I gave you a +1 in case I hadn't earlier.

-PsiGuard
1
CasterMaster (316) | December 22, 2011 5:00pm
Layout = Great
Information = Great
Overall = SUPER GENIUSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

+1 Guide +1 Rep Congratulations dude you are 100% awesome
1
Blydden (26) | December 22, 2011 1:29am
Canoas wrote:

1.
Well, arcane shift is almost 300 magic damage and if you're going to double flash to chase someone every bit of damage helps. Since Flash's cooldown is 4+ minutes, I'm not sure I agree. Its 300 magical damage too, which this build does not build as much penetration for. I'd rather not risk such a high cooldown spell for, really, not that much damage. If you need to chase, Arcane Shift first and then see if you are close enough for Mystic Shot. If you need an execute, that's what Trueshot Barrage is for. If you need to escape, escape is your priority, not damage. Use Flash wisely, Arcane Shift first, then see what occurs before using up Flash.

3.
Ah, yeah, you're right. my bad. HA! :P

4.
The thing is, the extra speed and damage don't compensate the fact that you only benefit more from the penetration on the 7th hit. Also, this is at 75 armor, at 100 armor the damage pen would be equal on the hit no. 18
90/(60-55) = 18 hits
or to make it more simple
100+85+70+55*15 / 18 = 60

for 85 armor it's
90/(51-40) = 10 hits

That just shows how much worse TBC gets with just 10 or 25 more armor. By the time TBC becomes more effective you've already killed the guy. ...Wow...that...is brilliant. I'll remove it as soon as I can then I suppose (which is after GrandmasterD's re-review lol).

6.
what I used for the columns was:

SP ACE Shurelya's is a pretty cheap item for the stats you get, even without taking into account the gold philostone has been giving you throughout the game. Remember to make use of it's active to chase and run away as it's very common to forget it's active.

(use the quote to see the code) Thanks, this will be a great help!
1
Canoas (153) | December 18, 2011 5:40am
1.
Well, arcane shift is almost 300 magic damage and if you're going to double flash to chase someone every bit of damage helps.

3.
Ah, yeah, you're right. my bad.

4.
The thing is, the extra speed and damage don't compensate the fact that you only benefit more from the penetration on the 7th hit. Also, this is at 75 armor, at 100 armor the damage pen would be equal on the hit no. 18
90/(60-55) = 18 hits
or to make it more simple
100+85+70+55*15 / 18 = 60

for 85 armor it's
90/(51-40) = 10 hits

That just shows how much worse TBC gets with just 10 or 25 more armor. By the time TBC becomes more effective you've already killed the guy.

6.
what I used for the columns was:

SP ACE Shurelya's is a pretty cheap item for the stats you get, even without taking into account the gold philostone has been giving you throughout the game. Remember to make use of it's active to chase and run away as it's very common to forget it's active.

(use the quote to see the code)
1
Blydden (26) | December 17, 2011 8:17pm
Canoas wrote:

My review:

1. Summoner spells
Maybe you should mention that when used the flash+shift combination the flash has to be used first so the shift deals damage. Arcane Shift doesn't do very much damage on an AD build, so I told find it terrible important.
And is it really that viable not to take flash over ignite? I just feel like ezreal will need the flash for those instances where the other AD has flash and catches because you don't, and the other way around. Not to mention that several other AD carries have dashes or jumps, like tristana, vayne and corki, which could counter your shift. Ignite helps get you fed early so they'll be too scared to chase after you. & If they are stupid enough to you can Ignite and burst them with your spells. In my experience. They are squishy. :p

2. Runes
Don't you have mana issues with Ezreal? I know you list the mp5 runes as alternatives but is it worth it not using the mp5 runes? I've played too many Ezreal games too count. I don't suffer extreme mana problems, no. Practice.

3. Masteries
Ez is a petty fast champ due to his passive but is the but is butcher really that worth it? +4 damage to minions and +10 to towers with basic attacks opposed to a +1.5% to all damage? At least havoc sounds better.. Even with just 150AD the each point in havoc means an extra 7.5 damage just from auto attacks, I'm pretty sure havoc is better. i think you did the math as 5%, not .5%. It doesn't deal 15% with 3 points, but 1.5%! There for you only deal...less than 1 damage for every point. Butcher helps with last-hitting and Demolitionist helps with tower poking (one of the special niches of a ranged AD). Therefore, Havoc sucks, I don't like it, people shouldn't take it.

In the defense tree why don't you go down to veteran scar's? the 2 extra point in resistances mean 2% effective hp, which will only be better than the extra 138hp you get if you have over 6k hp. The 3 hp/5 isn't that good either since you'll get vamp scepter somewhat early and start with doran's blade. You also get around 90% effective hp from the base+rune+mastery+item resistances at lvl 18, which means that those 138hp actually become 250 effective hp later on.
Rune wise the 4 resist + 3 hp/5 masteries are worth 9 seals while the 30 flat hp + 6hp/lvl are worth 12 seals. That's...some really good theorycraft! Bravo, I have been beat. *fix*

4. Items
hmm, aren't you getting last whisper a bit too late?
I don't like your Black Cleaver suggestion. Honestly I simply don't like black cleaver for two simple reason:
It is only good if they have low armor, which means you'll be raping them anyway.
It takes away 15 armor with each hit, which means:
1st hit: they have full armor, it applies the debuff.
2nd hit: they have -15 armor, applies another debuff.
3rd hit: they have -30 armor, applies another debuff.
4th hit: they have -45 armor.
Only by the 4th hit will the armor reduction fully come into effect, and if the target doesn't have armor then he'll be pretty much dead by now.
Last whisper, however, gives you a steady 40% penetration.
Over 6 hits the average armor of an enemy with 75 base armor will be:
TBC - 75+60+45+30+30+30 /6 = 45
LW - 45+45+45+45+45+45 /6 = 45
See? You'll need to hit a character with absolutely no extra armor 6 times before TBC gives you a damage boost. By that time I don't think your 75armor target is still alive.
This does not take into account the 15 AD and 30% attack speed TBC gives over LW nor the extra gold it costs. Which is why I leave TBC in. The extra +15 AD & +30% AS is better IF the target has less than about 100 armor. Otherwise, Last Whisper owns the show. TBC destroys people without armor even HARDER, pressing your advantage, which is very strong!

5. Solo laning
Isn't ez meant to be played on bot? I've had better success with playing him solo lane middle. I'm working on a section for duo laning.

6. Aethetics
hmm.. looks a bit too flashy and the contrast between colours is very high.
I noticed on your explanations you have a big icon of the item/skill/spell followed by text, wouldn't it look better if you had the icon and the explanation on different collums so they're next to each other? I would love some help from someone who can help me code my guide. I haven't quite figured out how to make proper columns for that...Q_Q



Overall I think the guide is pretty good. +1 Thanks! +Rep...wait, where's my +Rep? I asked for both things! x-x...lol
1
Canoas (153) | December 17, 2011 5:30pm
My review:

1. Summoner spells
Maybe you should mention that when used the flash+shift combination the flash has to be used first so the shift deals damage.
And is it really that viable not to take flash over ignite? I just feel like ezreal will need the flash for those instances where the other AD has flash and catches because you don't, and the other way around. Not to mention that several other AD carries have dashes or jumps, like tristana, vayne and corki, which could counter your shift.

2. Runes
Don't you have mana issues with Ezreal? I know you list the mp5 runes as alternatives but is it worth it not using the mp5 runes?

3. Masteries
Ez is a petty fast champ due to his passive but is the but is butcher really that worth it? +4 damage to minions and +10 to towers with basic attacks opposed to a +1.5% to all damage? At least havoc sounds better.. Even with just 150AD the each point in havoc means an extra 7.5 damage just from auto attacks, I'm pretty sure havoc is better.

In the defense tree why don't you go down to veteran scar's? the 2 extra point in resistances mean 2% effective hp, which will only be better than the extra 138hp you get if you have over 6k hp. The 3 hp/5 isn't that good either since you'll get vamp scepter somewhat early and start with doran's blade. You also get around 90% effective hp from the base+rune+mastery+item resistances at lvl 18, which means that those 138hp actually become 250 effective hp later on.
Rune wise the 4 resist + 3 hp/5 masteries are worth 9 seals while the 30 flat hp + 6hp/lvl are worth 12 seals.

4. Items
hmm, aren't you getting last whisper a bit too late?
I don't like your Black Cleaver suggestion. Honestly I simply don't like black cleaver for two simple reason:
It is only good if they have low armor, which means you'll be raping them anyway.
It takes away 15 armor with each hit, which means:
1st hit: they have full armor, it applies the debuff.
2nd hit: they have -15 armor, applies another debuff.
3rd hit: they have -30 armor, applies another debuff.
4th hit: they have -45 armor.
Only by the 4th hit will the armor reduction fully come into effect, and if the target doesn't have armor then he'll be pretty much dead by now.
Last whisper, however, gives you a steady 40% penetration.
Over 6 hits the average armor of an enemy with 75 base armor will be:
TBC - 75+60+45+30+30+30 /6 = 45
LW - 45+45+45+45+45+30 /6 = 45
See? You'll need to hit a character with absolutely no extra armor 6 times before TBC gives you a damage boost. By that time I don't think your 75armor target is still alive.
This does not take into account the 15 AD and 30% attack speed TBC gives over LW nor the extra gold it costs.

5. Solo laning
Isn't ez meant to be played on bot?

6. Aethetics
hmm.. looks a bit too flashy and the contrast between colours is very high.
I noticed on your explanations you have a big icon of the item/skill/spell followed by text, wouldn't it look better if you had the icon and the explanation on different collums so they're next to each other?



Overall I think the guide is pretty good. +1
1
Blydden (26) | December 13, 2011 8:10am

Well, let's have a look at this, seemingly short, Ezreal guide. First, I am a great fan of Ezreal myself and I feel he is underrated at the moment, especially on low elo. I've played ezreal for a long time and I really have to say that he is a fun champ to play. Well, then I guess you're qualified hm?

Viability
Very viable but I got a couple of remarks: That doesn't look like a couple...
  • Exhaust + Ignite? I get it is offensive but it makes you an even easier prey for the offtanks. Lose one of them in your standard build, for most players it is simply not the way to go! (I would lose the Ignite) Pretty sure that summoner spell combo will melt the majority of off-tanks upon cast.
  • I would mention Surge and Cleanse as summoner spells, both suit Ezreal really well. Especially since Cleanse got buffed and Flash nerfed. Surge is tripe. Cleanse acknowledged.

Don't freak out due to the huge list, this does not mean your guide isn't viable, it is just not optimal. X_X

Grammar
Not much on the grammar really, it seems just fine. Maybe some sentences could be rephrased such as "Hit as many last hits as you can" (i.e. change 'Hit' to 'Get') but that is pretty much all of it. And.. "With this item, you'll cut through their armor like a cleaver through hot butter." I'm pretty sure you got some words mixed up there n_n.Oops. Fix fix.

Visual Appearance
I love this criterium, personally I like to spend a lot of time on the visual aspects until its just perfect. However, not everyone is like me and I have to deal with that.

Anyway, the guide looks great. The format is great and you have used a lot of icons, gratz on that. Also you have used colours and images so I'm pleased. However, you could improve it even more by using columns and by not centering the text in the masteries and runes sections. I mean there is no reason to center the text there, if you were using columns it would have been different though.Fixed. I think.

In-Depth
The guide is good but it really misses in-depth information. There is a list of viable items present but most of these items are already in the standard build. There is no sign of items such as Hexdrinker, Atma's Impaler, Wriggle's Lantern or Wit's End. However, compliments on the Teamfight and Solo sections, they look really great and are truly helping people how to play a proper Ezreal. Except for one thing: "REMEMBER: Ezreal is, in my honest opinion, the strongest mid-laner in the game. You are Ezreal. You can outlane any champion in the League." I understand it is your honest opinion but its simply not true, Ezreal is probably the best ad carry to go mid. However, outlaning mages with their frightning burst is probably not gonna happen. Any decent mage player would tear up Ezreal after level 6.Acknowledged. Edited. Still owning middle lane with Ezreal.




Minor Flaws
Well, those were all the criteria, but I got some remarks in general:
  • You have got some coding errors in your lists in the Change-Log section. Yeah...I don't know how to fix that. Ignore it.
  • "QUINTESSENCES: Greater Quintessence of Desolation is a great quintessence to deal high amounts of early game damage." You are talking about the Greater Quintessence of Attack Damage yet, it says Greater Quintessence Of Desolation. Fixed.
  • "DO NOT USE ARCANE SHIFT TO INITIATE. Save it to re-position yourself! Arcane Shift will let you change your positions in the team-fight fairly often, to escape out of bad positioning and into more favorable positioning." Ok this is not a flaw, it is awesome! I want to mention this where everyone would read it, gj. n_n ~Yay!~<3~

Overall, I think it is a really great guide for people who want to learn about Ezreal but they do need some League of Legends experience. For avid Ezreal players this guide is probably not capable of learning them much as the guide lacks in-depth information. Also, it offers very little alternatives to the standard build which is truly a shame. Updated. Hopefully this will not be so.

On the other hand, the guide is short and allows you to get to know a lot about Ezreal in about 15 minutes which is great. Yeah, I'll make sure that's not so either. People need to learn to read damn it.

"A quick meet and greet with Ezreal which quickly gets you through the basics, although you [GrandmasterD] won't get an invitation to the afterparty." X3
- GrandmasterD ~Blydden
1
Blydden (26) | December 13, 2011 8:00am
Deylar419 wrote:

I prefer Ghost to Flash on Ezreal now, I do have a question though, I watch a lot of championship matches, such as the one recently Team Solo Mid vs Epik Gaming, and in both games Ezreal got a Wriggle's Lantern. Why is it that no builds for Ez on Mobafire grab this Item? I use your build but I grab Wriggles before Bloodthirster, and sell to replace Bloodthirster after Trinity Force, depending on how I'm doing in the game. If I'm getting fed, then I skip Wriggle's and go straight for Bloodthirster.


For me? Wriggle's Lantern just isn't my play-style largely. For others? Not sure.



Well, I play a lot of characters, anywhere from Nasus or Garen to Kayle (main) and Shen. I recently bought Ezreal, and although I am not great with him this guide really helped. I looked through the comments, and some of them totally confused me (I never got too far into the Runes or Masteries in the game, I'm so lame <3), but I gained a lot from this and I would like to thank Blydden for the guide and everyone else (those who made them) for the informative comments that shed light on some confusing bits. +1


Thank you! : )


Tr4ce wrote:

Like A BOUSE[Boss) +1... Btw @GrandmasterD Your Reply...Is Wow.. So constructive +rep


Erm...thanks...?
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