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Spells:
Exhaust
Ignite
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
Beginner's Play-Style
|
EZREAL | Experienced Play-Style |
Greater Mark of DesolationGreater Marks of Desolation are the best marks for a late game oriented
Greater Marks of Strength are the best marks for an early game oriented
Greater Seals of Resilience helps to deal with damned Attack Damage.Alternatively...
Greater Seals of Clarity can be used instead if aren't worried about the enemy's physical damage and you want to deal with Ezreal's mana issues.Greater Seal of VitalityGreater Seals of Vitality can be used if instead of armor you prefer straight health late game.
Greater Glyphs of Warding helps to deal with pesky Ability Power.Alternatively...
Greater Glyphs of Clarity can be used instead if aren't worried about the enemy's magical damage and you want to deal with Ezreal's mana issues.
Greater Glyphs of Focus can be used instead if aren't worried about the enemy's magical damage and you want to cast more spells.
Greater Quintessences of Strength are to help a more early game oriented Greater Quintessence of DesolationGreater Quintessences of Desolation are to help a more late game oriented
I don't take
From there, I take the remaining points into the utility tree, taking
If you are new to
Exhaust gives
Ignite gives
Flash can get people out of sticky situations, and with Ezreal's
Ghost is also a great summoner spell. While
Cleanse, since the buff to it, is now really strong on champions vulnerable to crowd control, such as
Rising Spell Force is Ezreal's passive. This is one of his finer points, and keeping this buff at 5 stacks allows you to have a lot of free attack speed, so the need to itemize for attack speed is avoided. With this passive, itemization can be centered around attack damage, which Ezreal scales stronger with anyway as a carry.
Mystic Shot is Ezreal's Q. This mighty skill is the key to your middle lane domination with Its also quite important to note Mystic Shot's special effect of reducing all of your skill cooldowns by 1 second, but only if it hits something! You can use
Max this skill first.
Essence Flux is Ezreal's W. Since we are going AD Max this skill last.
Arcane Shift is Ezreal's E. This is basically a built-in Max this skill second.
Trueshot Barrage is Ezreal's ultimate. This is a GLOBAL nuke skillshot, which can net kills, double kills, triple kills, quadra kills, and so on. It does a lot of damage with its attack damage ratio of (+1). Knowing when and how to use this skill is key to mastering prodigious spellcraft.Important things to note:
-You can use it to clear a minion wave hacking at a tower.
-You can use it to farm that small sum of gold you need for an item.
-Try to avoid being seen while channeling this ultimate. If enemies see you, they'll be all the more ready to dodge it.
-It never hurts to get close up to snipe enemies with more accuracy with this ultimate.
-The channel time can not be interrupted.
Level this skill up whenever you can.
Doran's Blade is your starting item. This item has a lot of potency for an AD
Doran's Blades at once, as after 3 the item is very inefficient to stack! Sell your
Doran's Blades as you need to purchase better items.
Sheen is next, which will cause
Ionian Boots of Lucidity will allow you to spam more of your spells, increasing your DPS. However, unless you are good with Ezreal, you might overspam even easier, and drain your precious mana pool. Careful!
Berserker's Greaves increase your DPS by letting your auto-attack more. Take these if you can't manage
Mercury's Treads are a must against CC-heavy teams, especially due to
The Bloodthirster is the item I get at this point. It gives 100 Attack Damage and 25% Life-Steal fully stacked, and that is a large amount of each. Your attacks will hit with the force of stampeding automobiles with this item fully stacked.
Trinity Force is the next item, starting with
Zeal for offense or
Phage for defense.At this point, team-fights will be rolling around, and anyone with any kind of grey matter in their heads will be focusing you. A strong defensive item will help to counter this focus!
Banshee's Veil is a very strong item to counter tanks and initiators taking you out of the fight with their crowd control. It is a very valuable choice not to be underestimated! My personal favorite.
Guardian Angel is the item to counter sheer damage, when the problem isn't being caught by stray CC, but by stray damage. Very strong anti-damage, especially with the revive effect.
Quicksilver Sash is the ultimate anti-CC item. This is the item to purchase when
The Bloodthirster is a perfectly grand choice, but I would caution on doubling up on The Bloodthirster, since you lose a huge amount of attack damage and life-steal stacks if you die.
Last Whisper is a favorite item of mine for Ezreal. Because, opponents with any sense will get armor to counter your immense damage output. With this item, you'll cut through their layers of armor like cheap scrap.
Infinity Edge pairs well with your
Trinity Force if you prefer a more auto-attack oriented Ezreal. I personally like this item for its high damage and its synergy.
The Black Cleaver is a very strong item against opponents with minimal amounts of armor (less than ~100). Otherwise,
Last Whisper is stronger.
Madred's Bloodrazor is a strong alternative to
Last Whisper if the enemies are taking the unconventional route of building defenses against you through health instead of armor.
Stark's Fervor is not everyone's cup of tea, but its hard to deny how strong it is on an AD carry like Ezreal. Take this if your team is more physical damage oriented...{For more information: a fantastic piece on
Stark's Fervor by Jhoijhoi: http://www.mobafire.com/league-of-legends/build/why-why-not-runes-masteries-items-99827#chapter14 }
Wriggle's Lantern is a very popular pick on the Ranged Attack Damage Carry these days...I think its a fad. I mean, its a great item, but I see it as an overly-glorified
The Brutalizer is an item that competes with
Hexdrinker &
Wit's End are both being talked about together because they each do the exact same thing, just in different styles. They attempt to fuse magic resistance and damage output together into a single "hybrid" item. Both of them fall flat when it comes to efficiency in my opnion, because it would be just far more efficient to take a B.F. Sword and a
Atma's Impaler is just a kind of the case above, but more peculiar. Regardless, if you need armor, just buy
Frozen Mallet should be brought up, speaking of high amounts of health. Again,
Manamune is very overrated. It is used on
(Laning solo top 1v1 works as well, but the middle lane fits Ezreal better in my honest opinion.)
Remember when I said "this takes even more skill than the average Ezreal playstyle"? The difficulty of this playstyle starts here. You will need to multitask, and be able to last-hit minions for gold and kill your opponent for even more gold. If you fail to last-hit, you will be gold-starved, but if you can not zone your opponent, then the whole point of your pre-game build is muted. If you can accomplish both however, you will, in fact "reap even larger rewards than you ever could before!"
Get as many last hits as you can, and when you have a break, you need to harass your enemy laner with auto-attacking and your
Now with dominance secured, kill some more minions, and recall for health, mana, and items. If you can, push to the enemy tower! Whittle down the tower if you can, but most important, the minions will be killed by the tower, and the experience/gold will be gone, and your enemy laner will be even poorer for it, and you richer in turn.
When the enemy laner returns, the 2nd kill should be even easier. Just whittle them down with auto-attacks and
Also: Try to attain the Ancient Golem Buff and the Lizard Elder Buff, as both are very strong on
Remember to make opportunities to gank other lanes, especially once you have
To beat Annie is simple, charge at her while her
(Do not try to engage her if she has her stun up and is over 30% health. It won't work.)
Assault
It is quite possible to
When
When
Harass/kill him as above if he uses up his
Charge at
Take a point in
Try and force him into using his
If you are stuck inside the
Some may argue how Vladimir's
Often, you'll be able to kill him while it is cooling down as well, so while he may be avoiding your damage, he is still taking damage!
Just kill him, he's so very weak early on. Don't worry about his
Don't just let him freely farm up his spell vampirism! If you do, he will become hard to take down alone.
MORE COMING SOON!
Once the team fight starts, get into range to shoot out auto-attacks on the squishiest target you can safely reach. Aim your
DO NOT USE ARCANE SHIFT TO INITIATE. Save it to re-position yourself!
Save your
Keep your
The first person I must dedicate this guide to is Evil Nosferatu. The world's best older brother & friend, who has changed, and will continue to change, my life...<3
The second person I must dedicate this guide to is Wictor Dolk a.k.a. win10cent. A great player of Ezreal, whose guide changed my ways, not just with Ezreal, but with my entirety of LoL play...as well as inspiring me to tread new paths with Ezreal, that I write here, in this guide.
( You can find Wictor Dolk's a.k.a. win10cent's Ezreal guide here: http://leaguecraft.com/strategies/guide/11826-a-very-detailed-ezreal-guide.xhtml )
For very good reason, the third person I must now dedicate this guide to is Jhoijhoi. Her critiques of my old (and now archived) Ezreal guide, How To Master Prodigious Arcana, and my new guide, this one, make me realize so many enlightening things, not just about guide writing, but about Ezreal himself. Thank you so very very much!
The fourth person I wish to dedicate this guide to is Demina. Thank you for being a wonderful supporter to me & my ranged carries!
The fifth person I need to dedicate this guide to is TheNamelessBard. Thank you for making all the wonderful & custom Ezreal images!
The sixth person I must dedicate this guide to is GrandmasterD. Thank you oh so much for helping me to improve this guide & my
So, considering this is apparently a mandatory section to have in every
Its a well-made anime by the way...I'd recommend it?...Its...artsy?
A review of the anime is on my blog if you are actually interested:
{ http://www.mobafire.com/league-of-legends/blog/blydden/a-review-of-the-anime-quot-the-melancholy-of-haruhi-suzumiya-quot }
9/13/11: Added a new chapter, "Frequently Asked Questions". Edited the display build to be in according to my current theorycraft...as well as the "Runes", "Masteries", & the "Items" chapters. Re-did the "Runes" chapter, renovated the "Items" chapter, and general spelling, grammar, & coding fixes.
9/14/11: Nothing for Patch 1.0.0.125 except a bug fix for
Essence Flux will now break spell shields (I thought it already was supposed to?...Bug fix'd)
9/20/11: Grammatical fixes.
10/1/11: Thank you all so much for making my guide the #1 Ezreal guide on MobaFire!!! I'm not just slacking off on this guide, I'm working on a a new section or two, but I'm making sure they are exactly right before release. Grammatical fixes and up-to-date masteries!
10/6/11: Nothing for Patch 1.0.0.126 that directly involves
10/14/11: Coding fixes.
10/23/11: Patch 1.0.0.127,
Items:
- Hextech Gunblade
[**] Attack Damage reduced to 40 from 60
[**] Ability Power reduced to 70 from 75
[**] Life Steal reduced to 15% from 20%
[**] Spell Vamp reduced to 20% from 25% and is now UNIQUE
11/10/11: (Late update, sorry) Patch 1.0.0.128 brought no changes to Ezreal (minus a new cyborg-esque skin for him ^_^). However, I've cleaned up the formatting on the guide some today.
11/18/11: (Late update again, so sorry) Patch 1.0.0.129 brought a bug fix for
11/20/11: Grammatical fixes.
12/13/11: Sorry, so busy I haven't be able to update my guide...updated information, cleaned the formatting, coding fixes, spelling/grammar fixes, upgraded the "Items" chapter,
12/14/11: Grammatical fixes.
12/17/11: Added
12/18/11: Squashed a MASSIVE coding bug in the guide. OI! Had to re-write the "Introduction", "Foreword", and "Runes" chapters.
12/29/11: Edited the display builds, deleted the second one. Updated the "Foreword", "Runes", and "Masteries" chapters. Grammar & spelling fixes.
1/15/12: Coding fixes.






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