she doesnt have an easily spammable skill for trinity force to really be worth it. just build pure damage (as she has a huge as steroid, you'd most likely do more damage with a bloodthirster instead of tf.)
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You dont buy Trinity just for the proc.
She might be able to use it well, since she can use all the stats that it gives.
She might be able to use it well, since she can use all the stats that it gives.

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NoobyPower wrote:
I personally use Xpecial's build for










Sell


Its a great mix of defense and offense, and is focussed more on early game damage bulk and later transitioning into defense and utility and extra speed.
No, you nooblord. We all know that the most effective Fiora build is 5x tiamat and 1 moving really fast boots...dunk boots. DUNK BOOTS. DUNNKKK BOOOTSSSZZZ
Every saint has a past, every sinner has a future.
EVILISLEMONS wrote:
I'm actually making a guide based on having


Because:
- She can't proc the passive like she needs to for that to be worth it (even if she had the CDs to perma-proc it, Fiora is best using most of her skills in one giant burst of activity)
- She prefers the reliable slow you get on
Frozen Mallet
- She has little use for mana (least mana hungry champ i've played EVER) and AP
On topic, I think Fiora should be built mostly glass cannon, with one or maybe two beef items in there since she is a melee carry.
Nasus says hi

Least mana hungry? Pssht, spam one group of spells and you'll have barely any mana left, and besides the fact that there's mana on
Trinity Force doesn't mean it's bad for her.
Fiora can use every single stat on
Trinity Force. As for the
Sheen proc:
1.
Fiora is a fighter, meaning if shes in a fight that's over 4 seconds, she'll use
Sheen proc twice.
2.
Sheen proc adds to her maximum burst, adding around 150 damage if you have
Trinity Force built already.
3.
Fiora attacks fast with
Burst of Speed, meaning if you're keeping up on somebody running, your bound to proc
Phage
4.She can use ALL the stats on
Trinity Force, including AP, because
Riposte has a 100% ap ratio, just adding to your burst should somebody choose to attack you.
The build I picked has two items meant for beef and the rest is AD or boots...




1.


2.


3.



4.She can use ALL the stats on


The build I picked has two items meant for beef and the rest is AD or boots...
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MajorLoL wrote:
Least mana hungry? Pssht, spam one group of spells and you'll have barely any mana left, and besides the fact that there's mana on




All 3 of her skills are low cost and the cost doesn't increase per level. She has scaling comparable to

MajorLoL wrote:
She's a melee AD carry, which translates to something like 8 attacks over those same 4 seconds.
MajorLoL wrote:
2.


Why are you trying to burst on a sustained damage character? In those 4 seconds from the previous point, you could easily get twice the amount of damage by replacing it with a


MajorLoL wrote:
3.



Still not guaranteed.
MajorLoL wrote:
4.She can use ALL the stats on


That's the key right there, should someone choose to attack you. Riposte is very easy to bait and the damage simply isn't reliable.
I'm not saying there's any ONE item that replaces it (no item can do that :P) but a frozen mallet + damage (and/or phantom dancer) is all Fiora really needs.
All she needs....... but she can get more with
Trinity Force. It simply gives more damage, and if you have alot of attack speed it's basically guaranteed. Either way you get more from
Trinity Force. You keep saying different items to replace it, when you can easily just lose another item. When I included the part about
Riposte I meant that she uses that stat in some way, validating it's usefulness.
Trinity Force gives damage and utility together, something all 3 items you said don't have both of, making it more reliable on anybody that uses AD.
The word duelist is literally in her name, and she excels at 1v1ing people, meaning she's a fighter. If you're in a fight you should be using all your abilities as soon as they're off CD, meaning it is easy to run out of mana...
There's nothing wrong with having more than what you need. All
Talon needs is 6
Bloodthirsters, but that's not the highest amount of DPS possible.




The word duelist is literally in her name, and she excels at 1v1ing people, meaning she's a fighter. If you're in a fight you should be using all your abilities as soon as they're off CD, meaning it is easy to run out of mana...
There's nothing wrong with having more than what you need. All


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I'll mathcraft it for you in a bit (playing right now). I'm quite confident it works out to lower damage though.
(Also, anyone who cares about DPS on talon is doin it rong, an assassin's job isn't sustained damage. The lack of people who know about this though explains my talon guide rating =/)
(Also, anyone who cares about DPS on talon is doin it rong, an assassin's job isn't sustained damage. The lack of people who know about this though explains my talon guide rating =/)
Here's the mathcraft!
Ok, so let's take a sample situation of Fiora attacking 12 times (through Burst of Speed), using both Lunge casts, and getting damage reflection of Riposte on the target.
We're comparing Trinity force to IMO a viable alternate item set: Bloodthirster and the components of a Phage. Costing slightly less (at 3890, trinity is 4070), you get:
75-115 damage (depending on stacks); we'll assume 95 damage for the purposes of this mathcraft
15-25% lifesteal (depending on stacks); again, we'll assume 20% lifesteal for the purposes of this mathcraft
180 health
The relevant stats you get from a trinity:
30 AP
30 AD
15% critical strike chance
250 health
the phage/sheen procs
It's reasonable to say you get 2 trinity force procs over such a period of time. Assuming fiora is level 13, with level 5 Riposte, Level 5 Burst of Speed, and level 1 Lunge, the numbers for the trinity force are:
260(+30) + 12 autos (124.7 damage per AA) * 1.15 for critical strike + 80 (+36), + 2 trinity force procs of 142.05 each = 2341.96 total
[the *1.15 is a shortcut for calculating critical strike bonuses :P]
Compared to the specced alternate option:
260(+0) + 12 autos (184.7 total damage) + 80(+114) = 2670.4 total damage
So in a bare-bones, just trinity versus the for-gold cost of some other items, the trinity loses slightly for damage output. Moreover, trinity scales horribly compared to, say, a Bloodthirster (given you're a melee AD carry, 100 extra AD lategame is tons more valuable since A: it can crit, and B: your AS is way, waaaay over 0.5 to get more effectiveness out of it than the procs). It also doesn't offer the guaranteed stickiness or heavy toughness of a Frozen Mallet or the scaling with crit of a Phantom Dancer. Finally, it doen't offer lifesteal.
I'm not gonna mathcraft the sheer number of possibilities you could replace a trinity force with (bt+phantom dancer come to mind, for one, could also do a bunch involving frozen mallet), but this is a fairly strong example for why you wouldn't want a Trinity.
Now, if you'll excuse me, I'd like to get back to mybook guide for Fiora. They don't write themselves you know!
Ok, so let's take a sample situation of Fiora attacking 12 times (through Burst of Speed), using both Lunge casts, and getting damage reflection of Riposte on the target.
We're comparing Trinity force to IMO a viable alternate item set: Bloodthirster and the components of a Phage. Costing slightly less (at 3890, trinity is 4070), you get:
75-115 damage (depending on stacks); we'll assume 95 damage for the purposes of this mathcraft
15-25% lifesteal (depending on stacks); again, we'll assume 20% lifesteal for the purposes of this mathcraft
180 health
The relevant stats you get from a trinity:
30 AP
30 AD
15% critical strike chance
250 health
the phage/sheen procs
It's reasonable to say you get 2 trinity force procs over such a period of time. Assuming fiora is level 13, with level 5 Riposte, Level 5 Burst of Speed, and level 1 Lunge, the numbers for the trinity force are:
260(+30) + 12 autos (124.7 damage per AA) * 1.15 for critical strike + 80 (+36), + 2 trinity force procs of 142.05 each = 2341.96 total
[the *1.15 is a shortcut for calculating critical strike bonuses :P]
Compared to the specced alternate option:
260(+0) + 12 autos (184.7 total damage) + 80(+114) = 2670.4 total damage
So in a bare-bones, just trinity versus the for-gold cost of some other items, the trinity loses slightly for damage output. Moreover, trinity scales horribly compared to, say, a Bloodthirster (given you're a melee AD carry, 100 extra AD lategame is tons more valuable since A: it can crit, and B: your AS is way, waaaay over 0.5 to get more effectiveness out of it than the procs). It also doesn't offer the guaranteed stickiness or heavy toughness of a Frozen Mallet or the scaling with crit of a Phantom Dancer. Finally, it doen't offer lifesteal.
I'm not gonna mathcraft the sheer number of possibilities you could replace a trinity force with (bt+phantom dancer come to mind, for one, could also do a bunch involving frozen mallet), but this is a fairly strong example for why you wouldn't want a Trinity.
Now, if you'll excuse me, I'd like to get back to my
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