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I'll leave it at this for now. I really hope you take this advice seriously as I feel there is a lot of work needed on this guide. I also want to clarify I mean absolutely no offense with anything I've said in this guide, I'm just giving you my honest opinion and I think there are things that need to change in order for this guide to be viable.
Ok, some things to think about
1. Condense your runes. Most people can't follow any guide to the letter, and if you have 2-3 kinds of runes for each type, it gets that much more confusing. Choose your preference, and include the others as alternatives.
2. Summoners: Heal is great, teleport is better. Whenever you're laning and you ult, you save whatever lane you went to, but you also leave your own lane completely open. TP will help you get back there so you ulting doesn't cost you a tower.
3. Warmog's is not actually a tank item, imo. You can get plenty of health that comes with resistances along with it. This means you aren't vulnerable to any % health dealer (
4. Skills: Maxing your q first is good, and of course getting ult when possible. Balancing your shield and your taunt at the same time is not efficient though. Your taunt does a bit more dmg as you level it up, but your shield also grows. Cooldown never determines when you can taunt in a fight, it's always energy. Even if your taunt is ready much more frequently because you leveled it up, you still won't be able to use it more often. Leveling your W actually recharges your nrg faster, because it procs your passive quicker.
5. Minor little detail, but your sig says "life", but the quote is "light". An easy fix.
All in all, this guide has a lot of potential. I'll keep an eye on it, and if you can improve it some, I'll be happy to upvote it.
Edit: oh, and turn on comments to vote. You don't want to be trolled for no reason.
I suppose the rune's is an easy fix, but this guide is just based off of what I use. You could fully balance everything out between health runes and magic defense, yet everything in the runes has a full purpose in game. I will most definitely make a note for optional runes.
I use heal just based on the way I play, I spend more time in lane then I do going back so that I don't worry about the travel time. I can hold a lane and back when they do, weather I'm solo or supporting. Yet again though, it's preference to the player, and I will make a note of it in that section.
Great idea on the Warmog's though, I like it for the extra health regeneration, but replacing it with a Randuin's early game would probably be very effective. I will love to change that one.
I've actually meant to go back and fix the skills, I did it based on memory and I realized I was wrong on it. I only go 1 onto my ult at level 6, then level 12. I like for my Q to be leveled up mostly for the use of the health regeneration for supporting, and the poke damage for a solo lane. The second thing I always level up is Shadow dash, because of it's easy damage output and so long as you use it sparingly and hit your target, you wont have to worry about your loss of energy. I find myself using my shield so little that I almost forget about it until I'm back into a lane.
And great catch on the sig, I thought I had put light before, so thanks for catching that.
Hopefully this explains some things, and based on your review it's very helpful, so I will go ahead and fix everything I planned right now. Once more, thank you so much.
1. Condense your runes. Most people can't follow any guide to the letter, and if you have 2-3 kinds of runes for each type, it gets that much more confusing. Choose your preference, and include the others as alternatives.
2. Summoners: Heal is great, teleport is better. Whenever you're laning and you ult, you save whatever lane you went to, but you also leave your own lane completely open. TP will help you get back there so you ulting doesn't cost you a tower.
3. Warmog's is not actually a tank item, imo. You can get plenty of health that comes with resistances along with it. This means you aren't vulnerable to any % health dealer (
4. Skills: Maxing your q first is good, and of course getting ult when possible. Balancing your shield and your taunt at the same time is not efficient though. Your taunt does a bit more dmg as you level it up, but your shield also grows. Cooldown never determines when you can taunt in a fight, it's always energy. Even if your taunt is ready much more frequently because you leveled it up, you still won't be able to use it more often. Leveling your W actually recharges your nrg faster, because it procs your passive quicker.
5. Minor little detail, but your sig says "life", but the quote is "light". An easy fix.
All in all, this guide has a lot of potential. I'll keep an eye on it, and if you can improve it some, I'll be happy to upvote it.
Edit: oh, and turn on comments to vote. You don't want to be trolled for no reason.
Got enough health there?!?!?! :D
Working on it :D