Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

MOBAFire's first Mini Guide Contest of Season 14 is here! Create or update guides for the 30 featured champions and compete for up to $200 in prizes! 🏆
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Shen Build Guide by Naosie

True Shen - He is a flippin ninja.

True Shen - He is a flippin ninja.

Updated on April 18, 2012
7.5
6
Votes
1
Vote Vote
League of Legends Build Guide Author Naosie Build Guide By Naosie 6 1 8,636 Views 10 Comments
6 1 8,636 Views 10 Comments League of Legends Build Guide Author Naosie Shen Build Guide By Naosie Updated on April 18, 2012
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

New Comment

You need to log in before commenting.

1
Khazem (191) | May 11, 2012 12:54pm
Hey, sorry for the long wait but here's your requested review.

I'll leave it at this for now. I really hope you take this advice seriously as I feel there is a lot of work needed on this guide. I also want to clarify I mean absolutely no offense with anything I've said in this guide, I'm just giving you my honest opinion and I think there are things that need to change in order for this guide to be viable.
1
JiggyJoe21 | April 21, 2012 4:25pm
Voted +1
Great Build man, works like a charm! xP
1
Naosie | April 21, 2012 12:31pm
By the end of the game I have 3.5k health, and just with the maw of malmortis my damage is at a steady 170. (With no health done.) Also, the Maw of Malmortis is great for it's Magic Defense as well, makes for a great tank Item. I got rid of Warmog's for Randuin's so that this build is way more balanced.
1
Duuuuurrr (4) | April 21, 2012 3:27am
I think Maw of malmortious is not good enough. let's see, with 50% health missing you get 20 damage. I think, you will get this damage from Atma's Impaler, your passive and Q, if you take Warmog's Armor instead of Maw of malmortious.
1
LuckyCharmes08 (1) | April 18, 2012 9:42pm
Voted +1
Sorry for double post. Forgot my upvote :P
1
LuckyCharmes08 (1) | April 18, 2012 9:41pm
Good guide Brandon, I'm not only upvoting this guide because I've seen you play this in action going 1v5 with ease on more than one occasion, but also because I'm glad that it wasn't a great wall o' chat and you got down to the nitty-gritty of it all. You might want to suggest in your opening items along with taking the rejuvenation bead, taking some health pots, wards, or anything else you can afford and why. You might also want to consider going into specific gameplay I.E. laning (either solo-top or bot with AD carry) and give helpful tips and tricks on how to get an edge by using correct skill sequences, and you might even want to post some screen shots for examples. You could also do the same for team fights but rather than trying to look over a messy screen shot you could draw a simple diagram in MS paint or something on positioning and whatnot. And lastly you could go over general information that every summoner should know (basically turn your guide into something comprehensible for a player of any skill level, beginner or advanced) as in Warding, baron and dragon do's and don'ts, when to initiate and when to know you're ****ed, saving people and taking a fall, good team communication etc... But overall very very nice guide. Hope you get to the "Related builds" portion :P
1
Naosie | April 18, 2012 8:05pm
Fulundry wrote:

Ok, some things to think about

1. Condense your runes. Most people can't follow any guide to the letter, and if you have 2-3 kinds of runes for each type, it gets that much more confusing. Choose your preference, and include the others as alternatives.

2. Summoners: Heal is great, teleport is better. Whenever you're laning and you ult, you save whatever lane you went to, but you also leave your own lane completely open. TP will help you get back there so you ulting doesn't cost you a tower.

3. Warmog's is not actually a tank item, imo. You can get plenty of health that comes with resistances along with it. This means you aren't vulnerable to any % health dealer ( Vayne, Kog'Maw, Teemo, etc.) If you go with a Sunfire Aegis Randuin's Omen Force of Nature combo, you will be harder to kill than if you just stack health. That's what the commenter was getting at, albeit in a rather unhelpful way.

4. Skills: Maxing your q first is good, and of course getting ult when possible. Balancing your shield and your taunt at the same time is not efficient though. Your taunt does a bit more dmg as you level it up, but your shield also grows. Cooldown never determines when you can taunt in a fight, it's always energy. Even if your taunt is ready much more frequently because you leveled it up, you still won't be able to use it more often. Leveling your W actually recharges your nrg faster, because it procs your passive quicker.

5. Minor little detail, but your sig says "life", but the quote is "light". An easy fix.

All in all, this guide has a lot of potential. I'll keep an eye on it, and if you can improve it some, I'll be happy to upvote it.

Edit: oh, and turn on comments to vote. You don't want to be trolled for no reason.


I suppose the rune's is an easy fix, but this guide is just based off of what I use. You could fully balance everything out between health runes and magic defense, yet everything in the runes has a full purpose in game. I will most definitely make a note for optional runes.

I use heal just based on the way I play, I spend more time in lane then I do going back so that I don't worry about the travel time. I can hold a lane and back when they do, weather I'm solo or supporting. Yet again though, it's preference to the player, and I will make a note of it in that section.

Great idea on the Warmog's though, I like it for the extra health regeneration, but replacing it with a Randuin's early game would probably be very effective. I will love to change that one.

I've actually meant to go back and fix the skills, I did it based on memory and I realized I was wrong on it. I only go 1 onto my ult at level 6, then level 12. I like for my Q to be leveled up mostly for the use of the health regeneration for supporting, and the poke damage for a solo lane. The second thing I always level up is Shadow dash, because of it's easy damage output and so long as you use it sparingly and hit your target, you wont have to worry about your loss of energy. I find myself using my shield so little that I almost forget about it until I'm back into a lane.

And great catch on the sig, I thought I had put light before, so thanks for catching that.

Hopefully this explains some things, and based on your review it's very helpful, so I will go ahead and fix everything I planned right now. Once more, thank you so much.
1
Fulundry (68) | April 18, 2012 4:56pm
Ok, some things to think about

1. Condense your runes. Most people can't follow any guide to the letter, and if you have 2-3 kinds of runes for each type, it gets that much more confusing. Choose your preference, and include the others as alternatives.

2. Summoners: Heal is great, teleport is better. Whenever you're laning and you ult, you save whatever lane you went to, but you also leave your own lane completely open. TP will help you get back there so you ulting doesn't cost you a tower.

3. Warmog's is not actually a tank item, imo. You can get plenty of health that comes with resistances along with it. This means you aren't vulnerable to any % health dealer ( Vayne, Kog'Maw, Teemo, etc.) If you go with a Sunfire Aegis Randuin's Omen Force of Nature combo, you will be harder to kill than if you just stack health. That's what the commenter was getting at, albeit in a rather unhelpful way.

4. Skills: Maxing your q first is good, and of course getting ult when possible. Balancing your shield and your taunt at the same time is not efficient though. Your taunt does a bit more dmg as you level it up, but your shield also grows. Cooldown never determines when you can taunt in a fight, it's always energy. Even if your taunt is ready much more frequently because you leveled it up, you still won't be able to use it more often. Leveling your W actually recharges your nrg faster, because it procs your passive quicker.

5. Minor little detail, but your sig says "life", but the quote is "light". An easy fix.

All in all, this guide has a lot of potential. I'll keep an eye on it, and if you can improve it some, I'll be happy to upvote it.

Edit: oh, and turn on comments to vote. You don't want to be trolled for no reason.
1
Naosie | April 17, 2012 2:10pm
FCToker wrote:

Got enough health there?!?!?! :D

Working on it :D
1
FCToker | April 17, 2012 1:24pm
Got enough health there?!?!?! :D
Loading Comments...
Load More Comments
Download the Porofessor App for Windows
League of Legends Build Guide Author
Shen Guide
Vote Vote
True Shen - He is a flippin ninja.

League of Legends Champions:

Teamfight Tactics Guide