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1) You NEED
2) Never start
3)
4) I think movement speed Quints would be better purely for faster ganks due to the fact that Garen sucks at ganks
5) I believe a jungle garen would have more success building into more of an offtank late game with items such as
The idea of jungling Garen (a previous main for me) intrigues me, so lets have a look. Starting from the top.
1.
2. Pro's and Cons section looks cool, but should be updated to be more accurate.
3. Starting item could be improved. My recommendation would be either
4.
5. Summoner Spells. As much as I would cringe to go without flash, your best choice in my opinion would be
6. Runes. Consider Quints of haul-*** as a viable alternative. Move speed is very important to a jungler with no hard cc.
Jesus! I don't know if it's a coincidence or something, but everything, everything yes! you said was just about to be included in my next build update. Thanks for the reply! This definitly proves me that my next update should be an epic update hehe. :) <3 Also i'll publish the update in a few days, i'm still trying new stuff out!
1.
2. Pro's and Cons section looks cool, but should be updated to be more accurate.
3. Starting item could be improved. My recommendation would be either
4.
5. Summoner Spells. As much as I would cringe to go without flash, your best choice in my opinion would be
6. Runes. Consider Quints of haul-*** as a viable alternative. Move speed is very important to a jungler with no hard cc.
I don't even have to look at the rest of the guide, this is bad, period.
-1
And we gave you tips. You just seem content on arguing against them than actually considering them, which you then follow up by implying we are 'trolls'. What the actual ****.
So ignore the fact that I suggested you take out
OK, the magic resist problem?
And everyone is susceptible to CC? Not quite true.
When I say a game goes 'wrong', I mean you get the buffs stolen from you, not that the other team trollpicks. You don't have blue? Your clear time gets extended. No red? Your damage on ganks is reduced and kills are unable to be secured - no gold. You lose out on exp and gold - you fall behind in items and levels. You don't even remotely consider how to compensate for this - or at least, you don't write it for others and say it is simply 'common sense'. Well, I'll be very honest with you, not everyone has that. No section to talk on early invasion? Counter-jungling? These are important aspects of jungling. Surely it is common sense to write a section on them, or even briefly mention them or to reference another guide that does?
In addition, I just noticed in your masteries. Common jungle masteries would include
And also the super-tank-Garen vs heavy-damaage-Garen argument?
If you show me mistakes or tell me that something in my build is wrong and that something else is better, I will fix it and thank you.
Here is something which is arguably better - super-tank-Garen.
But in any case, it's not like you're even remotely going to listen.
I'm talking about the
A more typical
We all know jungle
"Don't be scared of tower diving for your allies. Anyway, I think you're the main tank of your team." I must admit that this sentence is confusing, but I ment when you gank (especially bot or mid), you will be the one with the actual most health, and you will take less damage because of your armor bonus and stuff. And I will repeat it again:
"And you also say that the items you take are for jungling and super-damage-Garen and not super-tanky-Garen. I can go into the jungle and get tank items." Do you read? I said this is for super-damaging
Also, I don't consider alternatives. I just think if the game goes wrong (wrong META), it becomes a troll game. When you're in the lobby, you should look at the enemy team compositions: 5 ADC? Nobody dives? Do it. Otherwise you might loose, because I can't just write stuff about aaaaall scenarios. Or if you decide to start the game anyway, you should think by using your common sense: 5 ADCs? Ok, let's leave damaging build that HaimamooH offers and head for a super tank build. For the invade fact, ask your support to plant a ward at dragon/baron depending of your current side. Anyway, you have checkers. If they decide to invade, go invade their's. People must use their common sense sometimes, you can't relly on a person all the time.
I will not answer the other stuff you wrote because it is written in my build. I understand it's long to read a build, but if you want to understand, go and do it. Otherwise please don't reply, I don't want to start a flaming war for a simple build that, we both know it, will get updates until it becomes perfect.
Instead of arguing, give me tips, which I will review and plant in my guide if you're right, and I will give you a biiig thank you with a nice heart <3
Good luck with your builds.
And this also applies to others: I prefer receiving tips, that will make me +rep you because you helped me, than insults or stuff saying you disagree because you want your build to be better than mine, or, you want to troll and waste my time.
Also, tried the opening with
Sword of Occult should only ever be a situational item where you are doing well, not part of the main build.
'Clears jungle fastly' - 'Clears jungle quickly'.
'Efficient Ganks' - 'Has no real CC to stop enemy escape other than an
'Good Escape/Chase mechanism' - 'Good running ability; still susceptible to disables'
'Takes time to get used to his ultimate' - 'Presses R and clicks on enemy - less than 1 second'.
How about you put some real cons in? Like the fact that he can't escape any CC whatsoever? Or that your build puts him HIGHLY SUSCEPTIBLE to burst damage?
I disagree that you gain gold quickly enough to get your items. You will be spending a lot of time ganking as well and many of those ganks will/may fail. In addition, you don't factor in what you do if you are counter-jungled or invaded. Naturally, you will fall behind in gold and suddenly, that
And you also say that the items you take are for jungling and super-damage-Garen and not super-tanky-Garen. I can go into the jungle and get tank items. Being a jungler doesn't exclude that. I could go in, rush
Don't be scared of tower diving for your allies. Anyway, I think you're the main tank of your team.
WTH, with the build you suggest, there's no way you're the main tank of the team. Even offtank is a bit of a stretch.
Also, aren't you lacking some Magic Resist? Consider
In addition, I don't like how someone puts out their opinion for you and you don't answer any of the questions directly and say in paraphrase 'Read the guide, troll'. Yes, we read it. Perhaps we didn't understand something because we are dumb. Or perhaps you are unclear on your explanation and we need some clarification. If you answered it the first time he asked, then that would have been two less posts to waste time instead of you puffing up your own ego, implying 'I answered this, you must be too dumb or inattentive to understand'. Perhaps the error doesn't lie with us and instead, it is with your ability to explain points which is ambiguous.
As to the real reason I downvoted? I just don't believe you deserve a high rating for this guide. It's far too rigid, as if a game is predictable. You don't consider alternatives, you don't consider contingencies. What happens if someone counter-jungles you? What if an invasion happens at 1:40? What if circumstances force you to jungle without blue? What if you can't afford your