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Garen Build Guide by HaimamooH

AD Offtank I quitted this **** game.

AD Offtank I quitted this **** game.

Updated on November 5, 2014
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League of Legends Build Guide Author HaimamooH Build Guide By HaimamooH 5 4 12,499 Views 27 Comments
5 4 12,499 Views 27 Comments League of Legends Build Guide Author HaimamooH Garen Build Guide By HaimamooH Updated on November 5, 2014
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1
SmokedCarpenter (53) | November 27, 2012 8:47pm
Voted -1
Ok listen, laggermeister and that other guy said everything that needs to be said.
1) You NEED Smite
2) Never start Doran's Blade
3) Sword of the Occult is too situational for the main build
4) I think movement speed Quints would be better purely for faster ganks due to the fact that Garen sucks at ganks
5) I believe a jungle garen would have more success building into more of an offtank late game with items such as Warmog's Armor and either Force of Nature (for the movement speed and health regen) or Maw of Malmortius (for the extra damage) Atma's becomes much more useful after a Warmog's
1
HaimamooH (1) | November 1, 2012 5:54pm
Romboldt wrote:

The idea of jungling Garen (a previous main for me) intrigues me, so lets have a look. Starting from the top.

1. Smite is a must. Period. Sorry, everybody is entitled to their opinion but in this case yours is wrong. ^_^; The only champs who could arguably get away with no smite are those with natural 'smites' like Cho's Feast or Nunu's Consume.

2. Pro's and Cons section looks cool, but should be updated to be more accurate.

3. Starting item could be improved. My recommendation would be either Ruby Crystal or Long Sword to build into a Phage or a Brawler's Gloves to build into a Avarice Blade. Garen lacks a natural CC for ganking lanes, making an early Phage very important. Also gp10 items have become incredibly popular on junglers, and the sooner you get it the better. Avarice Blade for Garen is a great choice, as he's a champion designed for crit.

4. Sword of the Occult is unpopular for a reason, there are better and more useful options available. Phantom Dancer, Bloodthirster, and Maw of Malmortius are good choices to consider. Generally speaking you want to provide a 'core' build that you want every game then suggest viable options to consider as the game takes different paths.

5. Summoner Spells. As much as I would cringe to go without flash, your best choice in my opinion would be Exhaust (since you desperately lack cc for ganks) and Smite which is necessary.

6. Runes. Consider Quints of haul-*** as a viable alternative. Move speed is very important to a jungler with no hard cc.


Jesus! I don't know if it's a coincidence or something, but everything, everything yes! you said was just about to be included in my next build update. Thanks for the reply! This definitly proves me that my next update should be an epic update hehe. :) <3 Also i'll publish the update in a few days, i'm still trying new stuff out!
1
Romboldt (6) | October 26, 2012 8:26pm
The idea of jungling Garen (a previous main for me) intrigues me, so lets have a look. Starting from the top.

1. Smite is a must. Period. Sorry, everybody is entitled to their opinion but in this case yours is wrong. ^_^; The only champs who could arguably get away with no smite are those with natural 'smites' like Cho's Feast or Nunu's Consume.

2. Pro's and Cons section looks cool, but should be updated to be more accurate.

3. Starting item could be improved. My recommendation would be either Ruby Crystal or Long Sword to build into a Phage or a Brawler's Gloves to build into a Avarice Blade. Garen lacks a natural CC for ganking lanes, making an early Phage very important. Also gp10 items have become incredibly popular on junglers, and the sooner you get it the better. Avarice Blade for Garen is a great choice, as he's a champion designed for crit.

4. Sword of the Occult is unpopular for a reason, there are better and more useful options available. Phantom Dancer, Bloodthirster, and Maw of Malmortius are good choices to consider. Generally speaking you want to provide a 'core' build that you want every game then suggest viable options to consider as the game takes different paths.

5. Summoner Spells. As much as I would cringe to go without flash, your best choice in my opinion would be Exhaust (since you desperately lack cc for ganks) and Smite which is necessary.

6. Runes. Consider Quints of haul-*** as a viable alternative. Move speed is very important to a jungler with no hard cc.
1
blueMOBA (4) | October 25, 2012 1:19am
I have to agree with Laggermeister. ;l
1
sirell (400) | October 23, 2012 6:06pm
NIGHTHAWK, WTF. YOUR SIG CHANGES EVERY TIME I REFRESH THE PAGE. HOW U DO DIS? O.O
1
Nighthawk (684) | October 23, 2012 1:32pm
Voted -1
If you ever have to go B during your jungle route, you are going to fall seriously behind. You are going to get **** on. You are going to get camped by their jungler, who will kill you over and over again when you try and take your buffs to gain exp. You are single handedly going to lose your team the game when you jungle Garen without smite, because any jungler who knows their stuff is going to make you pay for that and just take red. Even more than that, they'll invade your blue because they can, you don't have smite, doesn't matter if you have your entire team there, their jungler is going to steal it right out from under you.

I don't even have to look at the rest of the guide, this is bad, period.

-1
1
modpwn | October 23, 2012 1:10pm
Voted +1
I think you should use smite like everyone says, every jungler should have it. I give you the +1 for the nice work
1
sirell (400) | October 23, 2012 4:09am
Your guide isn't long at all. MY guide is long.

And we gave you tips. You just seem content on arguing against them than actually considering them, which you then follow up by implying we are 'trolls'. What the actual ****.

So ignore the fact that I suggested you take out Sword of the Occult and replace it with Maw of Malmortius or Wit's End. Ignore my suggestion of Wriggle's Lantern or Madred's Razor. Ignore the suggestion of Heart of Gold. Ignore the fact that I tried to jungle with a Doran's Blade and said I was at half hp by wolves. Ignore the fact that just about every pro jungle player (or even players of every tier above Gold, heck Silver, heck bronze, heck UNRANKED) takes Smite. You seem to have thought of something miraculous that they haven't!

OK, the magic resist problem? Garen relies on MELEE attacks to do his Silence! Trying to gank LeBlanc? Oops, she just darted around and burst you down. Trying to gank that Veigar? Oops, he just Event Horizoned you. Trying to gank a Lee Sin top? Oh, he just jumped to a minion. Trying to gank that Ezreal? Well his support Leona just stunned you and took the silence whilst he bursts you down. In addition, his silence is single target every 8 seconds. You silence the Katarina ultimate? Great, Nunu & Willump is now using his. And so is Galio. Even with natural tanky stats/masteries/runes, his magic resist still sucks with your guide. You act as if you won't be taking any magic damage at all. You must be so damn pro if this is the case.

And everyone is susceptible to CC? Not quite true. Maokai ganks aren't. Shaco ganks aren't unless they have Vision or Oracles. Amumu ganks aren't. Malphite ultimate ganks aren't. Alistar ganks aren't. Olaf ganks aren't. Even to an extent, Master Yi ganks aren't.

When I say a game goes 'wrong', I mean you get the buffs stolen from you, not that the other team trollpicks. You don't have blue? Your clear time gets extended. No red? Your damage on ganks is reduced and kills are unable to be secured - no gold. You lose out on exp and gold - you fall behind in items and levels. You don't even remotely consider how to compensate for this - or at least, you don't write it for others and say it is simply 'common sense'. Well, I'll be very honest with you, not everyone has that. No section to talk on early invasion? Counter-jungling? These are important aspects of jungling. Surely it is common sense to write a section on them, or even briefly mention them or to reference another guide that does?

In addition, I just noticed in your masteries. Common jungle masteries would include Bladed Armor .

And also the super-tank-Garen vs heavy-damaage-Garen argument?

If you show me mistakes or tell me that something in my build is wrong and that something else is better, I will fix it and thank you.

Here is something which is arguably better - super-tank-Garen.

But in any case, it's not like you're even remotely going to listen.
1
Laggermeister (242) | October 22, 2012 11:35pm
Look, you just say that you answered my/our points in your guide, not bothering to address the fact that the guide itself is wrong. And then you imply that we don't or didn't read.

I'm talking about the Doran's Blade start here. That is confirmed wrong. It is not a matter of opinion. Fiddlesticks starts Doran's Ring, but why is Doran's Blade not an accepted jungle start? You know why not a single jungler among the 105 ever starts Doran's Blade? Because it does NOT give you a good start. Sure it helps you clear faster, but it gimps your clearing sustain so hard you will need to recall before your second buff.

Garen is infamous for poor ganks. That is one of his biggest weaknesses. He is entirely reliant on Exhaust to get kills. This is related to my next point, which is your expensive build - difficulty getting ganks without Exhaust or teammate CC, as sirell pointed out, means you won't get enough money to complete your items.

A more typical Garen jungle build would be, again as sirell pointed out, Heart of Gold + Avarice Blade. Because what he CAN do very well is steal the enemy jungle, very like Shyvana.

Smite is also not a matter of opinion - whenever I face an enemy who thinks he can jungle without Smite, I go to his jungle, beat him up, steal his stuff, and end up several levels ahead of him. In the one or two cases where I forget to adjust my summoner spells and end up having to jungle without Smite, I always do horribly. Yes, Garen is fast. Is he extremely fast against blue and red buff? Actually he isn't. He has long cooldowns. Therefore he can have his buffs stolen from under his nose if he doesn't run Smite. Is he fast against dragon and baron? No. He is very very slow against really big monsters.

We all know jungle Garen is not troll and is a workable concept, but your guide just has some flaws in it. Learn to accept that.
1
HaimamooH (1) | October 22, 2012 6:36pm
Oh God. Too lazy to go and quote for the post above. Arguments again on Smite, Doran's Blade, my items list, saying Garen is vulnerable to CC (just like everyone else), even tough I explained it loads of times. The magic resist fact? Aren't you supposed to silence the enemy APC and kill him as fast as possible? Also, you should always stay with your team, I have no idea why you say Garen is going to die not enough tanky and blah blah. You know, you have your team to help you. You're not rushing into a 5v1...

"Don't be scared of tower diving for your allies. Anyway, I think you're the main tank of your team." I must admit that this sentence is confusing, but I ment when you gank (especially bot or mid), you will be the one with the actual most health, and you will take less damage because of your armor bonus and stuff. And I will repeat it again: Garen is naturaly tanky thanks to the base stats, masteries, runes and items.

"And you also say that the items you take are for jungling and super-damage-Garen and not super-tanky-Garen. I can go into the jungle and get tank items." Do you read? I said this is for super-damaging Garen, not for the tanky version! Why should we argument on this when I said this guide isn't for the tank Garen? e.e

Also, I don't consider alternatives. I just think if the game goes wrong (wrong META), it becomes a troll game. When you're in the lobby, you should look at the enemy team compositions: 5 ADC? Nobody dives? Do it. Otherwise you might loose, because I can't just write stuff about aaaaall scenarios. Or if you decide to start the game anyway, you should think by using your common sense: 5 ADCs? Ok, let's leave damaging build that HaimamooH offers and head for a super tank build. For the invade fact, ask your support to plant a ward at dragon/baron depending of your current side. Anyway, you have checkers. If they decide to invade, go invade their's. People must use their common sense sometimes, you can't relly on a person all the time.

I will not answer the other stuff you wrote because it is written in my build. I understand it's long to read a build, but if you want to understand, go and do it. Otherwise please don't reply, I don't want to start a flaming war for a simple build that, we both know it, will get updates until it becomes perfect.

Instead of arguing, give me tips, which I will review and plant in my guide if you're right, and I will give you a biiig thank you with a nice heart <3

Good luck with your builds.

And this also applies to others: I prefer receiving tips, that will make me +rep you because you helped me, than insults or stuff saying you disagree because you want your build to be better than mine, or, you want to troll and waste my time.
1
sirell (400) | October 22, 2012 5:26pm
Voted -1
^ +1 Smite is far too invaluable on a jungler to go without. Jungling isn't just about being able to kill the creeps and gank. Smite can be used to counter-jungle and steal. You say that you can go kill their jungler and get buffs. I assure you, you CANNOT do this to those who have Baron buff. Alternatively, they may beat you because, hey! Guess what? They have red buff that they stole from you and therefore deal more damage and kill you. And not useful in late-game? Baron-Steal/Dragon-Steal not important? And it's far more efficient to steal a dragon with Smite than a Flash- Judgment- Decisive Strike. And wards sure as hell don't stop the enemy - it just lets you know they are there and it means you have to abandon your dragon/baron attempt, when you might have been able to continue and secure with Smite. Don't underestimate the true damage of that summoner spell. Sure you might have won an exchange if you took Ignite instead, but hell, those are the consequences you acknowledge when you go jungling.

Also, tried the opening with Doran's Blade - I lost too much hp just clearing wolves before blue. I don't think this is safer than taking boots and pots or cloth and boots, unless you get a real hard pull, which is a waste of time for your laners and makes them miss the first few creeps of their lane. I would much prefer to have potions and rush a Madred's Razor or Wriggles Lantern.

Sword of Occult should only ever be a situational item where you are doing well, not part of the main build.

'Clears jungle fastly' - 'Clears jungle quickly'.
'Efficient Ganks' - 'Has no real CC to stop enemy escape other than an Exhaust with a 210 second cooldown - will require lane to have CC to secure a kill - but then I might as well take Shaco instead, or maybe Maokai and save them the trouble.'
'Good Escape/Chase mechanism' - 'Good running ability; still susceptible to disables'
'Takes time to get used to his ultimate' - 'Presses R and clicks on enemy - less than 1 second'.

How about you put some real cons in? Like the fact that he can't escape any CC whatsoever? Or that your build puts him HIGHLY SUSCEPTIBLE to burst damage?

I disagree that you gain gold quickly enough to get your items. You will be spending a lot of time ganking as well and many of those ganks will/may fail. In addition, you don't factor in what you do if you are counter-jungled or invaded. Naturally, you will fall behind in gold and suddenly, that Atma's Impaler which you thought was so cheap will suddenly look quite expensive. In addition, I do believe that Frozen Mallet is almost as expensive as Infinity Edge that makes at least 1/3 of your build expensive.

And you also say that the items you take are for jungling and super-damage-Garen and not super-tanky-Garen. I can go into the jungle and get tank items. Being a jungler doesn't exclude that. I could go in, rush Heart of Gold and Avarice Blade and then build tanky as well. I can take a Sunfire Aegis for jungle clearing whilst still being tanky. In addition, you say you're going for major-damage Garen and then say something stupid and contradictory like:

Don't be scared of tower diving for your allies. Anyway, I think you're the main tank of your team.

WTH, with the build you suggest, there's no way you're the main tank of the team. Even offtank is a bit of a stretch.

Also, aren't you lacking some Magic Resist? Consider Maw of Malmortius and/or Wit's End.

In addition, I don't like how someone puts out their opinion for you and you don't answer any of the questions directly and say in paraphrase 'Read the guide, troll'. Yes, we read it. Perhaps we didn't understand something because we are dumb. Or perhaps you are unclear on your explanation and we need some clarification. If you answered it the first time he asked, then that would have been two less posts to waste time instead of you puffing up your own ego, implying 'I answered this, you must be too dumb or inattentive to understand'. Perhaps the error doesn't lie with us and instead, it is with your ability to explain points which is ambiguous.

As to the real reason I downvoted? I just don't believe you deserve a high rating for this guide. It's far too rigid, as if a game is predictable. You don't consider alternatives, you don't consider contingencies. What happens if someone counter-jungles you? What if an invasion happens at 1:40? What if circumstances force you to jungle without blue? What if you can't afford your Infinity Edge but have enough gold for something else? All-in-all, a poor guide that can't see past the first one and a half minutes. That's my opinion anyway - take it how you will.
1
Akumanokio | October 22, 2012 5:04pm
Voted +1
Very nice, like how you designed your guide makes it more interesting!
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