More Trinity Force buffs. Hell yea.
Thank you jhoijhoi, Keondre, LaCorpse, The_Nameless_Bard, Arcana3, Apfeljack, Hogopogo, eddie199, Xiaowiriamu, and JEFFY40HANDS for the spectacular sigs!



Minions will be tanky now :D
^GG. TANKY MINIONS. lol
Thank you jhoijhoi, Keondre, LaCorpse, The_Nameless_Bard, Arcana3, Apfeljack, Hogopogo, eddie199, Xiaowiriamu, and JEFFY40HANDS for the spectacular sigs!

eddie199 wrote:


Minions will be tanky now :D
Aegis + Banner = splitpush. trololololol.
Eary game Aegis = minions too op. Literally, it means the enemies will have a harder time last hitting.
DKitten wrote:
Aegis + Banner = splitpush. trololololol.
Eary game Aegis = minions too op. Literally, it means the enemies will have a harder time last hitting.
Yep, Minions will own in lane now.
DKitten wrote:
Aegis + Banner = splitpush. trololololol.
Eary game Aegis = minions too op. Literally, it means the enemies will have a harder time last hitting.
Also add






Play Heimerdinger/Sivir/Mordekaiser
Unstoppable pushing power
GG
:D



Picture by: MrMad2000
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Meiyjhe wrote:
Also add






Play Heimerdinger/Sivir/Mordekaiser
also possible to a farmed



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Patch 3.04 Notes
Posted by Morello on Mon, 03/18/2013 - 21:20
Champions
Items
Combine cost increased to 1000 gold from 650 (total cost increased to 3200 gold from 2850)
Maximum damage dealt to minions and monsters reduced to 60 from 90
Active heal amount is now reduced by the target's Armor
Health reduced to 300 from 400
Magic Resist aura reduced to 25 from 30
Aura grants an additional 50% Health Regen, Armor and Magic Resist for minions
Locket of the Iron Solari is mainly picked up by junglers and supports, roles that most frequently earn less gold than others, for the team-wide active. We've reduced both the cost and personal stats on the item to lessen its gold impact while preserving its team utility.
Health reduced to 300 from 400
Fixed a bug where Hurricane could target invisible enemies
We've noticed that, in general, champions who buy Iceborn Gauntlet are front-line champions with more emphasis on surviving than dealing AP burst damage. We've adjusted Iceborn Gauntlet's stats to accommodate this play case.
Armor increased to 70 from 60
Ability Power reduced to 30 from 40
Life Steal increased to 12% from 10%
Attack Damage increased to 25 from 20
Runes
Continuing our efforts from Patch 3.02 to standardize cooldown reduction, we've slightly buffed Cooldown Reduction runes to provide less awkward stat amounts. For example, nine Tier-3 Scaling Glyphs of Cooldown Reduction previously provided 8.62% cooldown reduction at level 18, but will now provide an even 10%.
Cooldown Reduction and Cooldown Reduction per Level runes have been increased at all Tiers (varying from 2-35% increase)
Spectator Mode
Fixed a bug that would cause the spectator client to crash when using chat commands (ex: /joke, /taunt)
Restricted Chat Mode
In an effort to encourage active reform and shield players from toxicity, we’ve implemented a new account restriction that limits in-game chat for toxic players.
Certain players (identified by Tribunal and by Player Support) will have a limited number of in-game messages available and limited access to [All] Chat.
Restricted players that successfully complete matchmade games will earn their chat privileges back.
General
Ready checks no longer return players to the PvP.Net landing page
"Random" has been moved to the top of champion select
Chat notifications in the bottom right-hand corner of the client now wait to appear until players have closed the AFK popup dialogue first
Battle Training bots no longer acquire unavailable items
Dragon, Baron, Towers and Inhibitors now show assists