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Patch 3.04 Notes

Creator: Luther3000 March 18, 2013 6:55pm
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Luther3000
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Champions


Elise has been rewarded too well for playing safely, so we shifted some of her power to her spider form to increase the reward for taking risks.

Neurotoxin
- Cast range reduced to 625 from 650
- Damage reduced to 40/80/120/160/200 from 50/95/140/185/230
Venomous Bite
- Damage increased to 60/110/160/210/260 from 50/95/140/185/230

Howling Gale
- Fixed a bug where the knockup duration was not increasing based on charge time
- Knockup duration when fully charged increased to 1 second from 0.75 seconds

Jarvan has been bringing too much utility to his team, so we've removed the armor component of Demacian Standard's aura.

Golden Aegis
- Shield amount per nearby enemy champion increased to 20/30/40/50/60 from 20/25/30/35/40
- Mana cost reduced to 45/50/55/60/65 from 65
Demacian Standard
- Active no longer grants bonus Armor


Tidecaller's Blessing
- Added new visual effects to better communicate the amount of charges left
- Duration increased to 6 seconds from 5


Singed is intended to be incredibly durable and to gradually burn down his opponents in team fights. By making disables more effective against him and reducing his initial burst damage, Singed’s opponents now have more time and ways to deal with him in these situations.

Fling
- Damage reduced to 80/125/170/215/260 from 100/150/200/250/300
- Ability Power ratio reduced to 0.75 from 1.0
Insanity Potion
- No longer reduces the duration of disables


Last patch's changes opened up different playstyles for Taric but did not effectively address his power level. These changes reduce Taric's lane dominance by lowering his burst damage and forcing him to make more tradeoffs when choosing which spells to level up.

Shatter
- Damage reduced to 50/90/130/170/210 from 60/105/150/190/240
- Armor damage ratio reduced to 20% from 30%
Dazzle
- Stun duration adjusted to 1.2/1.3/1.4/1.5/1.6 seconds from 1.5 at all ranks


Items



Blade of the Ruined King - Hotfixed 3/5

Attack Damage reduced to 25 from 30

Combine cost increased to 1000 gold from 650 (total cost increased to 3200 gold from 2850)

Maximum damage dealt to minions and monsters reduced to 60 from 90

Active heal amount is now reduced by the target's Armor



Aegis of the Legion

Aura grants an additional 50% Health Regen, Armor and Magic Resist for minions


Runic Bulwark

Combine cost reduced to 400 gold from 650 (total cost reduced to 2950 gold from 3200)

Health reduced to 300 from 400

Magic Resist aura reduced to 25 from 30

Aura grants an additional 50% Health Regen, Armor and Magic Resist for minions


Locket of the Iron Solari


Locket of the Iron Solari is mainly picked up by junglers and supports, roles that most frequently earn less gold than others, for the team-wide active. We've reduced both the cost and personal stats on the item to lessen its gold impact while preserving its team utility.

Combine cost reduced to 520 gold from 670 (total cost reduced to 1850 gold from 2000)

Health reduced to 300 from 400


Runaan's Hurricane

Secondary target radius increased to 375 from 300

Fixed a bug where Hurricane could target invisible enemies


Sheen

Combine cost reduced to 365 gold from 425 (total cost reduced to 1200 gold from 1260)


Trinity Force

Total cost reduced to 3843 gold from 3903 gold


Lich Bane

Combine cost increased to 940 gold from 880 (total cost unchanged)


Iceborn Gauntlet


We've noticed that, in general, champions who buy Iceborn Gauntlet are front-line champions with more emphasis on surviving than dealing AP burst damage. We've adjusted Iceborn Gauntlet's stats to accommodate this play case.

Combine cost increased to 700 gold from 640 (total cost unchanged)

Armor increased to 70 from 60

Ability Power reduced to 30 from 40


Ravenous Hydra

Combine cost reduced to 200 gold from 400 (total cost reduced to 3300 gold from 3500)

Life Steal increased to 12% from 10%


Zephyr

Recipe changed: Stinger + Pickaxe + 725 gold = 2850 gold (total cost unchanged)

Attack Damage increased to 25 from 20


Warden's Mail

Attack Speed reduction reduced to 15% from 20%


Randuin's Omen

Attack Speed reduction reduced to 15% from 20%


Seeker's Armguard

Ability Power reduced to 20 from 25


Runes



Continuing our efforts from Patch 3.02 to standardize cooldown reduction, we've slightly buffed Cooldown Reduction runes to provide less awkward stat amounts. For example, nine Tier-3 Scaling Glyphs of Cooldown Reduction previously provided 8.62% cooldown reduction at level 18, but will now provide an even 10%.

Cooldown Reduction and Cooldown Reduction per Level runes have been increased at all Tiers (varying from 2-35% increase)



Spectator Mode


Fixed a bug that would cause the spectator client to crash when using chat commands (ex: /joke, /taunt)



Restricted Chat Mode


In an effort to encourage active reform and shield players from toxicity, we’ve implemented a new account restriction that limits in-game chat for toxic players.


Certain players (identified by Tribunal and by Player Support) will have a limited number of in-game messages available and limited access to [All] Chat.

Restricted players that successfully complete matchmade games will earn their chat privileges back.




General



Ready checks no longer return players to the PvP.Net landing page

"Random" has been moved to the top of champion select

Chat notifications in the bottom right-hand corner of the client now wait to appear until players have closed the AFK popup dialogue first

Battle Training bots no longer acquire unavailable items

Dragon, Baron, Towers and Inhibitors now show assists
A Chubby Baby
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More Trinity Force buffs. Hell yea.
eddie199
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Aegis of the Legion and Runic Bulwark : Aura grants an additional 50% Health Regen, Armor and Magic Resist for minions

Minions will be tanky now :D
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A Chubby Baby
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^GG. TANKY MINIONS. lol
DKitten
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eddie199 wrote:

Aegis of the Legion and Runic Bulwark : Aura grants an additional 50% Health Regen, Armor and Magic Resist for minions

Minions will be tanky now :D


Aegis + Banner = splitpush. trololololol.

Eary game Aegis = minions too op. Literally, it means the enemies will have a harder time last hitting.
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eddie199
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DKitten wrote:



Aegis + Banner = splitpush. trololololol.

Eary game Aegis = minions too op. Literally, it means the enemies will have a harder time last hitting.


Yep, Minions will own in lane now.
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Meiyjhe
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DKitten wrote:

Aegis + Banner = splitpush. trololololol.

Eary game Aegis = minions too op. Literally, it means the enemies will have a harder time last hitting.


Also add Enchantment: Captain, Ohmwrecker, Iceborn Gauntlet, Ravenous Hydra/ runaan's hurrican, Sunfire Aegis and / or Statikk Shiv

Play Heimerdinger/Sivir/Mordekaiser

Unstoppable pushing power

GG

:D
Change is gooooood
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DisturbedFox
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Dam they really don't like Singed. Might start building triforce on Ezreal and Corki again since it's cost efficient even without its passives. :o
version7 DRKN3SS
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Man they nerfed J4...im sad now...
THIS MIGHT BE OVER IN TEN MINUTES!
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Meiyjhe wrote:

Also add Enchantment: Captain, Ohmwrecker, Iceborn Gauntlet, Ravenous Hydra/ runaan's hurrican, Sunfire Aegis and / or Statikk Shiv

Play Heimerdinger/Sivir/Mordekaiser


also possible to a farmed Nasus, Soraka (heals turret minion for armor) and someone that uses Blood Boil.


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