...
As always...
Build: 0/100
Explaining mechanics: really flawed.
Sion has a terribad mobility, his gap closer doesn't help much: His ganks are in the low 1/3 of quality, worse than Shiv below lvl 6 etc.
Not to mention that he has like zero Mana, if you keep your shield on CD you're going to run out before getting to your 1st gank = no Stun.
And that build... dead before you reach the slowest of the enemy.
Not to mention Hydra on a slow mobility champ... If you expect to just so reach the enemy ADC without trouble starting to Ulti-Autohit him while the whole enemy team flocks around you......
0/100.
As always...
Build: 0/100
Explaining mechanics: really flawed.
Sion has a terribad mobility, his gap closer doesn't help much: His ganks are in the low 1/3 of quality, worse than Shiv below lvl 6 etc.
Not to mention that he has like zero Mana, if you keep your shield on CD you're going to run out before getting to your 1st gank = no Stun.
And that build... dead before you reach the slowest of the enemy.
Not to mention Hydra on a slow mobility champ... If you expect to just so reach the enemy ADC without trouble starting to Ulti-Autohit him while the whole enemy team flocks around you......
0/100.
You just pick out the things you don't like and critism them to the most while overlooking 1/2 of the rest.
Pretty much like a politican acts today...
No mobility?
Zephyr+
Boots of Swiftness/
Mobility Boots+
Ghost
Ganks worse than someone who neither has CC or more dmg? Rly?
Pretty much like a politican acts today...
No mobility?




Ganks worse than someone who neither has CC or more dmg? Rly?

Yeah right, I forgot:
You dropped valuable defense to get those boots.
You directly start with a t3 item and t2 boots. Especially while jungling.
And your Ghost has a 0 sec CD.
Not to mention that you accuse me of being picky, while you totally skipped the "Being squishy as hell as melee" argument.
But oh well, that's you.
0/100
You dropped valuable defense to get those boots.
You directly start with a t3 item and t2 boots. Especially while jungling.
And your Ghost has a 0 sec CD.
Not to mention that you accuse me of being picky, while you totally skipped the "Being squishy as hell as melee" argument.
But oh well, that's you.
0/100
Rather sore loser about getting your mistakes pointed out, arent you?
Machete+Pots
Going for Wriggle's first was ok.
Trying to cover for his bad gank potential you could try swtiching that with a Cutlass.
After that a typical defense build with some AD offense sprinkled in:
Ninja/Mercury+Randuin/Bulwark, etc.
Only offense items early, may be sth like BC or if pushing a Shivv.
Late you can add a Bloodthirster if defense seems sufficient.
No Zephyr/BotRK/those boots and Spirit Visage only if the situatin really screams for it, otherwise Bulwark.
Hydra seems fun, but without sufficient defense it's a total waste.
And for the route: You start with Red.
If youre not going as AP Sion, he neither uses Mana nor CDR.
Shield only get's used not to run around with 100% Mana all the time.
But if you want a even better tip: Don't play jungle Sion.
Machete+Pots
Going for Wriggle's first was ok.
Trying to cover for his bad gank potential you could try swtiching that with a Cutlass.
After that a typical defense build with some AD offense sprinkled in:
Ninja/Mercury+Randuin/Bulwark, etc.
Only offense items early, may be sth like BC or if pushing a Shivv.
Late you can add a Bloodthirster if defense seems sufficient.
No Zephyr/BotRK/those boots and Spirit Visage only if the situatin really screams for it, otherwise Bulwark.
Hydra seems fun, but without sufficient defense it's a total waste.
And for the route: You start with Red.
If youre not going as AP Sion, he neither uses Mana nor CDR.
Shield only get's used not to run around with 100% Mana all the time.
But if you want a even better tip: Don't play jungle Sion.
I think it's an ok build... It's got mres, armor, lifesteal, damage, movespeed, tenacity, no real health but
Enrage fixes that as long as he is farmed. Personally I think AP sion is better, but meh. Still don't think it merits the 0/100. What's the alternative Dar?
edit: Saw your next post, you're arguing tank sion vs damage sion, which is ENTIRELY based on what your team requires. apples and oranges.

edit: Saw your next post, you're arguing tank sion vs damage sion, which is ENTIRELY based on what your team requires. apples and oranges.

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If your team requires a Dmg Sion you should realize you play Normal and could even go for Hybrid Sion...
Or just play AP Talon.
And even as Dmg Sion his build is a .... well, a "so-so" to be fair.
And Yeah:
AP Sion is THA MAN.
Just discovered Twin Shadows for myself.
Or just play AP Talon.
And even as Dmg Sion his build is a .... well, a "so-so" to be fair.
And Yeah:
AP Sion is THA MAN.
Just discovered Twin Shadows for myself.
My build while playing Jungle
Sion is as follows.
Hunter's Machete+
Health Potion
Wriggle's Lantern+
Boots
Winning?
Zeal ->
Aegis of the Legion ->
Statikk Shiv
Losing?
Aegis of the Legion ->
Mercury's Treads ->
Zeal
Final build looks something like this.
Runic Bulwark
Statikk Shiv
Mercury's Treads
Randuin's Omen
Phantom Dancer
Guardian Angel
Possible offensive items:
Infinity Edge
Ravenous Hydra
Bloodthirster
Last Whisper





Winning?



Losing?



Final build looks something like this.






Possible offensive items:




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Why doesn't anyone play
Sion as more of a tank if he has such issues building as a damage dealer? I'm actually curious.
Like couldn't he go pretty much flat tank with maybe one or two damage items and still be a relevant tank? Being kited like mad makes him a cruddy anti-carry, so my logic thinks he'd simply be a better peeler and front line defense.

Like couldn't he go pretty much flat tank with maybe one or two damage items and still be a relevant tank? Being kited like mad makes him a cruddy anti-carry, so my logic thinks he'd simply be a better peeler and front line defense.
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Jungling AD
Normally, I would go for a build like this:
On lane I would start with
For lane runes marks I would either go AD for hardcore stomping or Armorpen for later in the game. quints are movement speed or lifesteal. Seals are Armor and glyphs are either MR/level or the new buffed CDR runes.
For jungle you need to clear at decent speed AS marks, AS glyphs and AS quints. Seals are like every time on every champ armor.
1 Summoner Spell which screams at you is