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Sion

Creator: RainbowRaddish March 21, 2013 6:47pm
48 posts - page 3 of 5
NicknameMy
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The strength of AD Sion in lane is, that one auto attack can cost the enemy like 1/6 of their HP. So basically, he works really well against meele enemies. If the enemy is ranged, he has no chance.

Jungling AD Sion is most of the time the better alternative. He has a 1.5 second Stun + that 1/6 HP per hit damage. If you rune for attack speed, you got a decent clear aswell. And Enrage gets more double procs. Also, HP is no problem because Shield+Passive. Mana is less a problem than in lane because of blue.

Normally, I would go for a build like this:

On lane I would start with Crystalline Flask + 4 Health Potion and get Wriggle's Lantern first, at the jungle I would just upgrade Hunter's Machete to Madred's Razors and rush Ravenous Hydra. Wriggle's Lantern really helps against physical damage enemies at toplane, it is rather cheap, supplies you with ward control, increases your sustain and farm. For an AA based champ at top there isn't really a better item early, especially because Ravenous Hydra first would push the lane way to much.



Ravenous Hydra is a great item combined with your ult. It also makes clearing lane or jungle easy.

Boots of Swiftness because you don't want to be kited. In the jungle you can use Mobility Boots for more ganking power aswell.

Spirit Visage offers multiple usefull stats named CDR, HP and resistance. And all that for a very cheap price. You want near to max CDR and HP is good everytime and one source of MR is needed aswell. Get this. Finally, the passive, making all your lifesteal power more effective. For you Sir, Ignite doesn't matter anymore. (Or what you can do against 152.4% lifesteal)

Blade of the Ruined King becaue League of Blade of the Ruined King and Sion can use it perfectly.

Zephyr is as I see it the mayor item to stop kiting. It gives Tenacity, the highest non-boots MS on items and CDR aswell. While the AD is lackluster (you really don't need it, you got Enrage), the AS is a nice bonus because the base AS of Sion sucks.

Randuin's Omen is to stop carries melting you, especially because of Blade of the Ruined King. It also is again an item to stop kiting. Finally, it is your main source of armor. A cheaper alternative would be Thornmail which offers even more against the ad-carry, but less against kiting.

For lane runes marks I would either go AD for hardcore stomping or Armorpen for later in the game. quints are movement speed or lifesteal. Seals are Armor and glyphs are either MR/level or the new buffed CDR runes.

For jungle you need to clear at decent speed AS marks, AS glyphs and AS quints. Seals are like every time on every champ armor.

1 Summoner Spell which screams at you is Cleanse, which is like a must have on him. For jungling, you will need Smite and in the lane your second spell would be Ghost. If you don't like Cleanse you can get Exhaust/ Ignite in lane instead, for jungling take Ghost then as second.
Darcurse
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Permalink | Quote | PM | +Rep March 27, 2013 11:13am | Report
...
As always...

Build: 0/100

Explaining mechanics: really flawed.


Sion has a terribad mobility, his gap closer doesn't help much: His ganks are in the low 1/3 of quality, worse than Shiv below lvl 6 etc.

Not to mention that he has like zero Mana, if you keep your shield on CD you're going to run out before getting to your 1st gank = no Stun.


And that build... dead before you reach the slowest of the enemy.
Not to mention Hydra on a slow mobility champ... If you expect to just so reach the enemy ADC without trouble starting to Ulti-Autohit him while the whole enemy team flocks around you......

0/100.
NicknameMy
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Permalink | Quote | PM | +Rep March 27, 2013 11:47am | Report
You just pick out the things you don't like and critism them to the most while overlooking 1/2 of the rest.

Pretty much like a politican acts today...

No mobility? Zephyr+ Boots of Swiftness/ Mobility Boots+ Ghost
Ganks worse than someone who neither has CC or more dmg? Rly?
He is gonna kill you!!!
Darcurse
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Yeah right, I forgot:

You dropped valuable defense to get those boots.
You directly start with a t3 item and t2 boots. Especially while jungling.
And your Ghost has a 0 sec CD.


Not to mention that you accuse me of being picky, while you totally skipped the "Being squishy as hell as melee" argument.


But oh well, that's you.


0/100
NicknameMy
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Do you even play jungle Sion? Do you have any better build? I would really like to know how you do it better.
He is gonna kill you!!!
Darcurse
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Rather sore loser about getting your mistakes pointed out, arent you?

Machete+Pots
Going for Wriggle's first was ok.
Trying to cover for his bad gank potential you could try swtiching that with a Cutlass.

After that a typical defense build with some AD offense sprinkled in:

Ninja/Mercury+Randuin/Bulwark, etc.
Only offense items early, may be sth like BC or if pushing a Shivv.
Late you can add a Bloodthirster if defense seems sufficient.
No Zephyr/BotRK/those boots and Spirit Visage only if the situatin really screams for it, otherwise Bulwark.
Hydra seems fun, but without sufficient defense it's a total waste.


And for the route: You start with Red.
If youre not going as AP Sion, he neither uses Mana nor CDR.
Shield only get's used not to run around with 100% Mana all the time.


But if you want a even better tip: Don't play jungle Sion.
The Overmyynd
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I think it's an ok build... It's got mres, armor, lifesteal, damage, movespeed, tenacity, no real health but Enrage fixes that as long as he is farmed. Personally I think AP sion is better, but meh. Still don't think it merits the 0/100. What's the alternative Dar?

edit: Saw your next post, you're arguing tank sion vs damage sion, which is ENTIRELY based on what your team requires. apples and oranges.
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If your team requires a Dmg Sion you should realize you play Normal and could even go for Hybrid Sion...

Or just play AP Talon.


And even as Dmg Sion his build is a .... well, a "so-so" to be fair.




And Yeah:
AP Sion is THA MAN.
Just discovered Twin Shadows for myself.
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+Rep me if i'm useful!
OTGBionicArm
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Why doesn't anyone play Sion as more of a tank if he has such issues building as a damage dealer? I'm actually curious.

Like couldn't he go pretty much flat tank with maybe one or two damage items and still be a relevant tank? Being kited like mad makes him a cruddy anti-carry, so my logic thinks he'd simply be a better peeler and front line defense.

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