Since Mundos AS isn't so high and with the changes of Wits End I would add it to the core damage items. Sunfire/Spirit Visage as core definsive items depending on what resitence you need more and probably even a Frozen Malet as a situational 6th item for On-hit slow + some damage and HP.
Mundo gets a lot of free damage from his masochism, combining with Atmas, Wits and his abilities is should be enough damage. Too much damage and less tankyness would just hurt him because he would die faster in a TF and you want to stay alive as much as you can in there while dishing out your various dps.
Mundo gets a lot of free damage from his masochism, combining with Atmas, Wits and his abilities is should be enough damage. Too much damage and less tankyness would just hurt him because he would die faster in a TF and you want to stay alive as much as you can in there while dishing out your various dps.

And when the blood was sprinkled on the ground where nothing could grow, the Children of the Dragon did spring up, the People of the Dragon, armed to dance with death till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit into Sightblinder's eye on the Last Day. And he did call them forth from the wasted lands, and they did shake the world with battle.
I mean how you list Atma's Impaler as a "Noobtrap" in your signature despite using it in this very build, lol.
And when the blood was sprinkled on the ground where nothing could grow, the Children of the Dragon did spring up, the People of the Dragon, armed to dance with death till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit into Sightblinder's eye on the Last Day. And he did call them forth from the wasted lands, and they did shake the world with battle.
I always try to sinergyze abilites, hence building almost always
Sunfire Aegis and
Wit's End on
Dr. Mundo. He needs the AS to dish out some damage and extra magic damage helps a lot. And since you're a meatshield, your cape will damage everybody, even if it's for ~26 damage/second on a
Runic Bulwark'd team. At least on the poor bastard you're hitting you'll be doing decent damage.
And I only go for more damage if way ahead, and even then I'm hella tanky. Whatever boots, cape's end combo,
Warmog's Armor. Then it's whatever I feel gives me an edge.




And I only go for more damage if way ahead, and even then I'm hella tanky. Whatever boots, cape's end combo,

You need to log in before commenting.
Runes would probably be:
-hybrid pen marks, since Mundo does a lot of physical damage and good magic damage
-flat armor seals because top-lane
-scaling magic resist glyphs because mages
-movespeed quints to go where you please
Masteries would be the usual 9 / 21 / 0 bruiser masteries.
Core items would probably be
For boots, I'm thinking either
AD options would be
If you needed more attack speed, which you probably shouldn't, you could take
Some armor options would be
Magic resist options would be
A nice balanced build would be
Anyways, I'm heading out to eat supper. I'll be back in a bit to reply to your comments on this.