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Official Advice/Tips & Tricks Thread

Creator: jhoijhoi June 23, 2013 5:11pm
Pølsemanden
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I think this short comment may have just multiplied my effectiveness as a jungler twofold.

well it doesn't really matter when you play vi since she can towerdive as much as she wants without anything happening to her unless counterganked.

also, to add:
When your jungler's going to gank you will probably only get 1 spellrotation off, that means you have to make those spells either burn a flash or hit so DON'T JUST RANDOMLY THROW SKILLS AT YOUR OPPONENT and pray for it to hit when your jungler's standing in the bush waiting, since the skills probably won't hit and random skillshots will tip the enemy off to a jungler being in the vicinity.
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If you are top lane, you can leave top, even if your tower gets destroyed. However, there is always compensation. A tower is only worth your time if you gank another lane, secure a kill and/or objective (dragon, towers). For example, you leave top lane to assist your bottom lane. You kill both enemy champions bot lane, and secure tower + dragon w/ your team jungler, though, your tower gets destroyed. Usually, an enemy champion will roam if the tower is gone, so you can just return top and take the tower ㅡ whilst securing gold for your entire team, doing so.
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As an ADC (Or some APCs, but I'm not here to talk about that), prioritise focusing the nearest target. This rule will overall keep you in a safer position. Your job isn't to kill the enemy carry, it is to deal damage. Whilst focusing the tank isn't optimal, if they're the only thing you can attack without putting yourself in danger, attack them. A live carry attacking the tank deals more DPS than a carry who just died diving into the enemy team to kill the enemy carry.

Also, another tip. Whilst kiting, try to move towards your team who can support you and potentially peel a target off you. However, if you can't do that, try to kite into the emptiest area with the least enemies. This will greatly boost your chances of survival.

Sometimes it is okay to disregard the first rule, but this is if you're willing to play a high risk, high reward role. For example, I know someone who plays Vayne by stealthily coming in from strange angles and assassinating the carry. If you can pull it off successfully, you'll be great, but if you can't do that, you'll be a liability to your team.
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As a laner, do not be afraid to push your minion wave early. Yes, you may have heard so many tips about freezing your lane, but when it comes to getting the faster level 2/6, or just denying your opponent and placing immense pressure on the map, pushing is much better than freezing. Yes, you leave yourself vulnerable to ganks, but good warding will allow you to escape safe and sound. Too many times I see players being too afraid of getting ganked and deciding against pushing their lanes. This may work in bronze/silver, but as you get matched with better players who are more capable of maintaining and exploiting any form of leads, applying pressure and pressuring out the lane opponent is important to get that vital lead.

The advantages of pushing early are:
-Applying early map pressure and possibly being able to take an early tower. Even better if that tower is mid tower.
-You get to roam without losing experience. If the enemy laner decides to follow you, his tower will get damaged, and he loses out on gold and experience.
-You force your opponent to stay inlane or risk losing out as above.
-if lane opponent wants to harass you, you have minion advantage. This also makes it easier of your jungler to 2v1 dive the laner and make him suffer even more.
-If you are ranged vs melee, push so that you can punish him even further when he tries to CS under tower.

There is only one disadvantage, which is getting ganked and dying/blowing summoners, but this can be easily countered by having map awareness, good ward placement and playing champs with decet escapes. You can even ask your jungler to counter gank, where the odds are in your favour!

*Disclaimer-Don't push all the time. There are instances where it's better to freeze a lane just before it hits the tower to deny an enemy.
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Easy Counter-Jungling:

If you are against a champion that you know will be starting at a particular buff, invade their other buff!

Examples:
1) Amumu, Malphite, and Fiddlesticks all need blue buff and will likely start there, so it should be easy to invade their red.
2) Lee Sin, Aatrox, and Shyvana can easily to start red (theirs or yours) so checking their blue is a good way to either put them behind or protect your own red camp.

Benefits:
1) It is low risk and easy to do!
2)There will likely be few enemies and you can kill them and/or retreat.
3) Because of number 2, you won't need your entire team to help so you can do it even if not everyone is on board with the idea.
4) If you successfully take the buff you will put their jungler behind in experience.

Things to watch out for though:
1) If you encounter enemies they are will call their teammates over and kill you. Do not stick around without your whole team to back you up.
2) After they discover their buff missing they will be keen to steal your buffs. Clear your jungle fast or prepare to fight for your buffs.
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Teyso wrote:

Benefits:
1) It is low risk and easy to do!
2)There will likely be few enemies and you can kill them and/or retreat.
3) Because of number 2, you won't need your entire team to help so you can do it even if not everyone is on board with the idea.

This isn't always true. I know that if I'm a weak jungler or slow, ( Nautilus, Maokai, etc) I'll ask my side lanes or mid to ward it with their trinket so I know if they're there early. Pinging them to come get the enemy jungler can usually force a flash or a 3v1 fight. If you're gonna go steal buffs, make sure you pay attention to the lanes closest to that buff since the enemy is a lot closer to you than yours is.

EDIT: If you're talking about a starting invade though, your tips are more true, but you have to make sure to go grab your own buff of the same color fast, or lose it, since they'll generally have a lot better idea of where you are.
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In need of some help. I want to re-release my TOP Udyr guide, but I'm having some huge trouble atm. I'm not doing well consistently, and if I am doing well, I don't contribute much to the team as Udyr is lackluster in the top lane now.
Details below.

Runes:
// // //

Masteries:

// // // // //

Items:
Start - // +
Early - // // // //
Core - OR // OR // // OR //
Last Item - // // //

Am I building wrong, do I suck or is top Udyr just dead?
Help would be really appreciated, thanks all!
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In need of some help. I want to re-release my TOP Udyr guide, but I'm having some huge trouble atm. I'm not doing well consistently, and if I am doing well, I don't contribute much to the team as Udyr is lackluster in the top lane now.
Details below.

Runes:
// // //

Masteries:

// // // // //

Items:
Start - // +
Early - // // // //
Core - OR // OR // // OR //
Last Item - // // //

Am I building wrong, do I suck or is top Udyr just dead?
Help would be really appreciated, thanks all!


Seems okay. I may not be that high elo but I do watch a lot of trick2g, so I can give a few suggestions.

-don't max turtle stance first, max it second. Udyr isn't supposed to played defensive cause he kinda falls off, you won't be able to outscale most laners.
-you need to get an advantage early by playing tiger Udyr and constantly killing/forcing out the enemy top laner(Tiger Udyr has the strongest level 1) or by playing Phoenix stance proxy farm everything Udyr.

It's also true that he's kinda weak at toplane now, there are a lot of better choices.
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Trick2G plays jungle doesn't he?

I play tiger top lane, but I do max turtle as everybody seems to be able to heal infinitely now. Builder turtle let's me afk farm. Literally, I can go make a milkshake, shower, eat some tacos, etc and come back ahead in cc.
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In lane you really need to max Turtle first against most strong laners. Try going against Riven maxing Q and then we'll talk about your feelings and how sad you were.

Top Udyr isn't dead, but he's not hot sauce either.

Don't actually like the build as well. Haven't played him in forever at top, but I sat on a early Phage, got Sunfire Aegis, Mercury's Treads always because tenacity and early MR (would swap for Zephyr), finished Trinity Force and then got even tankier with whatever was needed. I see his job as a top laner very much an equivalent of his jungling without all the counter-jungling (although you should do it regardless), so I wanted to be a tanky roaming initiator. Oh and Wit's End. I would always get this with dat cape.

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