



Also



Thanks to Janitsu for the sig!
I play a ton of J4, any role except adc. Here is an image of best cheat sheet world:

I'm working on a guide but pretty lazy. It's part of my project which includes a J4 only smurf.
Skill order is Q > W > E.

I'm working on a guide but pretty lazy. It's part of my project which includes a J4 only smurf.
Skill order is Q > W > E.

I feel like Hydra is a really strong offensive item to get after your Golem item if you're doing well - good damage, even more sustain in the jungle, and good synergy with ult. I'd definitely get it over Trinity Force (not sure about getting it over Brutalizer tho).
And when the blood was sprinkled on the ground where nothing could grow, the Children of the Dragon did spring up, the People of the Dragon, armed to dance with death till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit into Sightblinder's eye on the Last Day. And he did call them forth from the wasted lands, and they did shake the world with battle.
rekh wrote:
I feel like Hydra is a really strong offensive item to get after your Golem item if you're doing well - good damage, even more sustain in the jungle, and good synergy with ult. I'd definitely get it over Trinity Force (not sure about getting it over Brutalizer tho).
Hydra is solid, especially when combined with Cleaver.

I must say, that's a very interesting way of organizing your itemization for J4 based on his role. Looks messy, but in reality it isn't.
To the OP: Not quite related to your question, but it's important to say that J4 is especially strong with champions with strong AoE ults. Some examples are
Fiddlesticks,
Nunu & Willump (if he's ever played anymore), and
Ziggs

To the OP: Not quite related to your question, but it's important to say that J4 is especially strong with champions with strong AoE ults. Some examples are



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My Soraka Guide | My Review Service

Thanks a lot for the sig, jhoi! :)
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My Soraka Guide | My Review Service

Thanks a lot for the sig, jhoi! :)
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I wanted to talk to other Jarvan players who would suggest the best package for a Jungle Jarvan.
I'm going 9 W - 4 L.
(Where 2 of those loses were down to either a 3 v 5 or a 4 v 5. Just could not pull it around. )
I play Jarvan quite tanky, and depending on my support depends whether or not i take a Locket.
General final build;
Overall, gives me enough tankiness from the get go to do early ganks. By level 6 i can lead in to a multitude of ganks from top to bottom consecutively without stopping.
Obviously problems have arisen, I've noticed as jarvan, once you initiate, you're locked in till the end. with the Cooldowns and no flash up you are vulnerable where as other junglers have viable escapes no matter the situation.
Also with that, successful ganks are not always with a kill, sometimes even after making mid land burn a flash and then hitting R, they may have other escapes. Trying to time everything right.
Anyone else jungle jarvan with another preferably build or perhaps tips tricks?