1) As an ADC you want as much damage from auto's as possible. Anything else is luxury. It gives only 50 ad and takes up a full item slot which is a 100% waste.
2) Auto attacks crit which means the damage differential is very slight. And then to realize it is %CURRENT mana, the total damage will be about equal. And this is not to mention that with decent mana management, you shouldn't need all the mana at all. The item is NOT effective at all if you don't need a 1k mana pool and especially not as you need to stack it.
3) I am a support main and I'll tell you, I've seen enough people build tear of the goddess first but if you are only halfway decent you'll punish the **** out of it as mana =/= combat stat. Two doran's + longsword beats doran's + tear all day. If they don't, it's their mistake.
4) Now you're comparing completely asymmetrical things. You're justifying not buying boots (a 900g purchase) with two 2.8k purchases which makes no sense at all. The only item you should ever use to replace boots with is a zephyr as it gives more movement speed, tenacity, cdr, ad and AS.
2) Auto attacks crit which means the damage differential is very slight. And then to realize it is %CURRENT mana, the total damage will be about equal. And this is not to mention that with decent mana management, you shouldn't need all the mana at all. The item is NOT effective at all if you don't need a 1k mana pool and especially not as you need to stack it.
3) I am a support main and I'll tell you, I've seen enough people build tear of the goddess first but if you are only halfway decent you'll punish the **** out of it as mana =/= combat stat. Two doran's + longsword beats doran's + tear all day. If they don't, it's their mistake.
4) Now you're comparing completely asymmetrical things. You're justifying not buying boots (a 900g purchase) with two 2.8k purchases which makes no sense at all. The only item you should ever use to replace boots with is a zephyr as it gives more movement speed, tenacity, cdr, ad and AS.
sirell wrote:
you didn't do the comparison using defensive items
Fine, you want your


Traditional Build
Items | Enemy Armor | Damage over 4 seconds |
![]() ![]() ![]() ![]() ![]() ![]() | 100 | 1946 |
200 | 1420 | |
300 | 1117 |
Essence Reaver / Muramana / Last Whisper Build
Items | Enemy Armor | Damage over 4 seconds |
![]() ![]() ![]() ![]() ![]() ![]() | 100 | 1775 |
200 | 1295 | |
300 | 1019 |
Essence Reaver / Muramana / Inifinity Edge Build
Items | Enemy Armor | Damage over 4 seconds |
![]() ![]() ![]() ![]() ![]() ![]() | 100 | 1900 |
200 | 1280 | |
300 | 964 |
Conclusion
Just looking purely at basic attacks, the traditional build does a little more damage, has more life steal (15% versus 10%) and a little more speed. The

However, we still have to keep in mind that the




Quoted:
In addition, you still neglect the garbage laning phase you'll get by stacking an early
Tear of the Goddess.

No, as I mentioned before, there are some characters who would benefit by being able to harass their lane opponents with spammed abilities. It doesn't take long for a

" there are some characters who would benefit by being able to harass their lane opponents with spammed abilities."
There are no ADC's that benefit more from a tear than a second dorans item and a longsword.
Also, regarding what sirell said, a defensive item is not mandatory. BORK can fill that role with its active and extra lifesteal. PD however cannot because it just doesn't give any defensive utility except 15 movement speed which isn't worth much.
Finally, considering that the standard final build does MORE damage in pretty much every stage of the game and doesn't have any weaknesses like requiring tear to stack or a tear early purchase which both weaken all of your power points we can conclude that the standard build definitely is better. You don't even consider the extra AD resulting in more spell damage.
There are no ADC's that benefit more from a tear than a second dorans item and a longsword.
Also, regarding what sirell said, a defensive item is not mandatory. BORK can fill that role with its active and extra lifesteal. PD however cannot because it just doesn't give any defensive utility except 15 movement speed which isn't worth much.
Finally, considering that the standard final build does MORE damage in pretty much every stage of the game and doesn't have any weaknesses like requiring tear to stack or a tear early purchase which both weaken all of your power points we can conclude that the standard build definitely is better. You don't even consider the extra AD resulting in more spell damage.
Vynertje wrote:
1) As an ADC you want as much damage from auto's as possible. Anything else is luxury. It gives only 50 ad and takes up a full item slot which is a 100% waste...
3) I am a support main and I'll tell you, I've seen enough people build tear of the goddess first but if you are only halfway decent you'll punish the **** out of it as mana =/= combat stat. Two doran's + longsword beats doran's + tear all day. If they don't, it's their mistake.
That's nice. I main support and jungle. Who said that we were only talking about bottom stand still and auto ADC's? How about a




You're jumping on my case as if I had made a post saying, "This is teh UBER BUILD all champions MUST use or you R NOOB." Instead, I'm trying to explore the possibilities. Clearly, someone at Riot thought that the



MungoGeri wrote:
However, we still have to keep in mind that the




2 things of note.
1) You have no guarantee that





2) We are talking of your suggested ADC builds, so

If you don't want 'your case to be jumped on', then why suggest anything in the first place? Did you expect us to just nod and carry on? Want us to bark and play fetch as well? You sound like you've never had your ideas criticised before. Whyever do you assume we cannot 'jump on your case'?
For utter hilarity, click >>here<<!
If reaver gets two champions back into the meta, Riot have done their job. Even if it's just Urgot and Yorick for example.
And this sort of theory crafting requires both sides to play test it, and then wait three weeks until it gets buffed and becomes OP.
And this sort of theory crafting requires both sides to play test it, and then wait three weeks until it gets buffed and becomes OP.

Basically MOBAFire.
What about something like a
Nasus where you can pair the
Muramana with the added mana from an
Iceborn Gauntlet to get some extra damage from the proc? The
Essence Reaver could keep the mana bar topped off while farming and provide another 10% CDR on
Nasus's abilities. Or, maybe not
Nasus specifically but someone like him.






sirell wrote:
If you don't want 'your case to be jumped on', then why suggest anything in the first place? Did you expect us to just nod and carry on? Want us to bark and play fetch as well? You sound like you've never had your ideas criticised before. Whyever do you assume we cannot 'jump on your case'?
Here are some examples of constructive criticism:
- I don't think an
Essence Reaver/
Muramana build will work for bottom lane ADC's because of these reasons...
- Nice thinking, but I'm afraid the
Muramana proc doesn't critical strike, so all of that critical strike% goes to waste.
- Have you thought about using an X item instead of a Y item?
- Your builds are too "late game." Can you run the numbers with a pair of boots and a
Guardian Angel?
- I see where you're going, but the extra life steal on the more traditional build is way too important to me. Also, the ADC's I play need more speed. Try a
Zephyr or a
Trinity Force instead of one of your
Phantom Dancers.
- Maybe ADC's aren't the way to go. Maybe try a bruiser build.
Yorick might be a good place to start.
Some examples of criticism that isn't helpful;
- "That build is so ******ed I can't even understand how you got gold."
- "It's really pathetic that you're still bothering to defend this build ..."
- "You lose so many stats compared to the traditional build, lol." (No specificity about what's missing that's important to the commenter)
- And just generally commenting without thinking or trying to be constructive. If you've already concluded that
Essence Reaver is junk in all cases simply because it doesn't help in your specific case, then clearly you're not helping.
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First of all, BT or Blade >>>> essence reaver in terms of damage / lifesteal / utility.
But it kicks their butts when it comes to giving you mana steal and cooldown reduction. You're making the mistake of comparing items one for one rather than seeing how items and skills can multiply off one another.
You're not taking into account the extra damage proc from
Regarding a
Yes, but I have two
I would really appreciate it if you would stop with the gratuitous insults. I've been more than patient with you up to this point. My initial comments involved throwing out a new build possibility that people might think about and try out. For people who like to use a