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Champion select in Ranked

Before we begin, this is not a whine post where I complain about my losses and blame teammates. This is just me voicing my opinion on the trending picks in Ranked.

Now, is it just me or has champion select in ranked been extra annoying lately? Every single game I either have a Renekton who loses his lane in the early game and goes 1/5 (and builds only damage) or a Jungle Rengar/Eve/Lee Sin that manages to get a few kills early game and is useless for the rest of the game. Why are these picks a problem you ask? Because people don't seem to understand the scaling/power levels of these champs.

Lee Sin and Renekton are obviously early game champions. If players can't win their lanes and/or make plays with these champions early in the game, why bother picking them? It just makes no sense.

And the Rengar pick..oh boy..the Rengar pick. One of the reasons why I think it's acceptable to hate the LCS is because of the things they bring into it. Just in-case some of you aren't aware, in LCS th…

I was noticed!

During today's LCS matches, my tweet was read on air! ^_^ Wohoo~!

I always tweet when they ask the question of the day but my tweets have never been read on air until now. Pretty cool to see my twitter on the LCS stream xD

Well that's it about this post. Sorry haha. Just felt like bragging about it xD

Thanks for reading! <3

http://puu.sh/aldVE/7c238b2157.jpg (LOL I just realized I put the wrong pic...I changed it now though! xD)

4.12 Lucian thoughts

Yo.

Wanted to talk a little bit about the "new" Lucian as it seems to be the biggest change in the patch or at least the change that is getting the most attention. My first opinion was RIP Lucian 7/2014 but I've changed that opinion. The changes were the following:

-Base attack range lowered from 550 to 500

-Piercing Light (Q) range lowered from 550 to 500

-Piercing Light (Q) mana cost now 50/55/60/65/70 from 60/65/70/75/80

-Relentless Pursuit (E) now reads Whenever Lightslinger (his passive) hits an enemy, relentless Pursuit’s cooldown is reduced by 1 second (doubles to 2 seconds Vs enemy champions)

-Relentless Pursuit (E) mana cost has been reduced to 0 from 60/45/30/15/0


Nerf wise:

Discussing the Doom Bots (of DOOM)

Warning, reading ahead:

So, I did indeed play the game mode, but before I discuss what actually occurred I will talk about what I heard before playing against the bots.

Some people had talked about how easy it was, while others found difficulty. I suppose this would be expected with player skill levels and all, even some ranked players struggled. Also I had heard that it wasn't very fun either. I'm not so sure myself whether I enjoyed it or not, but feel free to let me know if you did or not.

Anywho, I did my first game as Braum, and decided to just go tanky. My lane partner, Lucian and I went up against a

Do we need coaches?

I felt like I wanted to do some writing and I usually do writing for myself on my own website but for now I think it's not a bad idea to use Mobafire to at least express myself to some people.

So coaching, it's really quite popular in tradional sports and even in professional League of Legends. We hear about professional teams needing a coach to help them get better in League of Legends and so the question is quite simple. For a normal player like myself and probably yourself, do we need coaches to make ourselves better and in relaity the answer is quite simple.

Quoted:
Do we wish to get better faster?


Everyone can learn how to play League of Legends without a coach but the knowledge a coach can give to you, that's what is interesting. I'm not saying we need a coach to get better in League of legends because everyone can get better but it's the amount of time it takes to get better, that's the question. I like to play League of Legends because it's fun platform is fun and there …

Game Making & Development - Review of TESV: Skyrim

Now with the recent Skyrim activity here on MOBAFire, where most people seem to be quite pleased with the game itself, or at least pleased once it has been modded, I felt that it was a great time to do an official review on the game in a brand new series that I'll happily call GMD! Which stands for, Game Making & Development. Yes very clever, I am well aware.

Before I start off, I must stress that I will look at every aspect of the game, and most of you will probably argue that I am nitpicky or simply expect too much. So if you're one of those people, I suggest that you quit reading right now, and go back to playing Call of Duty 78: Futuristic Warriors Evolved or whatever. Also, I will give this game an honest review; if I find anything good then I'll point it out, although, don't worry, that won't take long.

Generally this is all a matter of opinion, except when it's my opinion, then it's right. Oh, also, MissMaw got Platinum.
Table of Contents
  1. The Set-Up
  2. The Ma

New MOBA (Gigantic): Your guys' thoughts?




So, I saw this new trailer for the MOBA Gigantic, and was wondering what you guys thought of it. The visuals look good, and from the brief in-game clip it looks like it's a third-person view. A brief summary of it:
Quoted:

A team action game developed by Seattle-area studio Motiga, where heroes battle alongside a massive guardian in a fight for supremacy.

So I got Plat yesterday

But for some weird reason I don't care at all xD...I would like to get Diamond because of a small promise I made to someone. I literally didn't give a damn about reaching Plat. When I won the game I was like "oh yay..plat..yay.." and that was it.

But I would be lying if I said I wasn't a little bit relieved. Reaching Plat halfway through the season means I have plenty of time to reach Diamond which is a really good thing. It would be quite the achievement to reach Diamond with 15-30 fps while maining Support xD

Well that's about all I had to say. I know I haven't been blogging recently but it's mostly because I have no idea what to talk about. I'll figure something out!

Thanks for reading this short post~! <3

Musings on the Jungle 2: Effective Duo Ques

So the topic for today's blog entry is Effective Duo Queuing. What I mean by effective is that you're queued up with a player who is going to have a positive effect on your win/loss ratio, and vice versa of course. With that being said here are the 5 "rules" I've learned about how to make a duo worthwhile.
  1. Always duo with someone who plays a role that compliments your own
  2. Always use some kind of voice communication software
  3. Always duo with someone at your skill level, not one above or below you
  4. Always be gracious and take the blame for your mistakes
  5. Always discuss your games after you finish them, watch them later if possible
The one rule that I don't like putting on this list is to play with someone you actually like. I think that's something pretty self explanatory. Back to the list now. Rule #1 is something that most people overlook, and that's why I put it first on the list. If you're going to duo queue with someone, you need to be playing complimentary roles. You shou…

Musings on the Jungle 1: Hiya!

Musings on the Jungle: 1

So there's a couple things that I want to talk about in this first issue. Firstly, I need to say that tanky utility junglers aren't completely back yet. Even if Riot decided to give them a little love, they still aren't to the point where you should take them over champions like Lee Sin and Elise. Secondly I want to say a few words about how junglers should go about making decisions on patch 4.11. And finally I want to say a little bit about who I am and why you should actually take my advice.
  1. Patches 4.10 and 4.11 saw Riot giving some major concessions to the tanky utility junglers who had fallen out of the meta since season 3. While a couple champions in particular got quality of life changes to their kit (here's looking at you

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