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Malphite Build Guide by bocchicken

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[10.16] Toplane STOMP Malphite Guide

By bocchicken | Updated on August 10, 2020
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Runes: Into Tanks/Bruisers (Snowball+cheese runes)

1 2
Grasp of the Undying
Bone Plating

Biscuit Delivery
Time Warp Tonic

+10% Attack Speed
+6 Armor
+6 Armor


1 2
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


LeagueSpy Logo
Top Lane
Ranked #33 in
Top Lane
Win 53%
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Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Prequel to the Sequel

Howdy Nuggets, This is the build i take into SOLOQ and ranked Flex where it has a 75%wr (Diamond 3) and 88% wr (Grandmasters) respectively.

Malph is an underappreciated tank that fits into almost any comp and provides great engage as well as a solid frontline.

He is very ALSO straightforward which also makes him easy to pick up (;
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Build Summary

You are here to slap people around.
W max + Iceborn + Grasp + Alacrity attack speed = the tankiest duelist on the rift.

Grasp procs help you win early trades and stay in lane, and after you pick up early kill participation, the inspiration helps you get through rough matchups and sustain high mana costs.

I've expirimented with other secondary trees, such as domination for Ultimate Hunter or precision for alacrity, but while it CAN work, it's much safer to just go inspiration and get through your weak early laning.

Situational / Non core items as well as breakdowns on each matchup are listed here as well. Let me know if i forgot one!
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Pros / Cons


+ Constant Threat to enemy backline
+ spikes HARD at first item
+ almost guarenteed win if into all AD comp
+ AOE abilities = ez to farm and push with
+ simple and straightforward abilities

Survive until you have your glacial + bami's. After that it is smooth sailing into almost every matchup. If you hit a 4 or 5 man ultimate, you are almost guaranteed to win the teamfight. It is important to pickup early wards to drop in the river to prevent ganks setting you too far behind.

- weak early
- easy to gank if overextended
- if ult is down, no hard CC
- does poorly into AP matchups
- cannot solo carry if team is too far behind

Gets bullied by ranged matchups before he gets items. Can be very easy to gank after his ult or flash has been burned. Does not do nearly as well into heavy AP comps. Sometimes necessary to sacrifice CS early to stay in the game. Waveclear before being able to max w or get glacial shroud is also a bit rough
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Flash: If you aren't running flash you are trolling. You need it to escape ganks or to set up good ults for your team.

Teleport: Use to get back to lane after getting pushed out early, or to TP for a countergank ONLY after you are lvl 6.
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  • Grasp: Synergizes well with your kit/ only good tank mastery on malph
  • Bone plating: helps survive early trades and stops ranged champs from pushing you out of lane
  • Conditioning: buffs your resistances past 10min
  • Overgrowth: more HP = OP
  • Presence of Mind = Lets you get away with not building any mana items and can free you up to build more HP/MR.
  • Alacrity: Grasp + Alacrity + Iceborn+ your "W" gives you insane dueling potential in the midgame. Noone beats you in the 1v1 without help (unless you are extrememly far behind already) <---- CORE PART OF THIS GUIDE
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These are your boots of choice in 80% of your matchups. They synergize well with your passive, W, and with iceborn.

The bread and butter of this build. Provides a larger AOE slow that scales in size based on armor. also gives more dmg with sheen passive

Handsfree farming + built in auto trading in 1 item = a REAL good time. provides good survivability early with just bami's

Gives all your abilities a slight bump in dmg and provides more CDR as well as resists against any AP threats

This item was made for malphite (and rammus) Perfect synergy with every aspect of your champion and build

THE PREMIERE KAI'SA COUNTER. Also takes champs like Teemo, Singed, and Casseopia out of the game. *Build only in certain situations*

More innate tankiness and the ability to recover after disengaging a poor fight. CDR is also nice

The "Poor Malph's" Iceborn.. sacrificing dmg for more utility. Consider building if behind.

Skirmisher's Saber- cinderhulk Good situational buy into teams with high attack speed or crit
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Teamfight Stuff

Your ultimate acts as a nuclear deterrent as well as a means of initiation. You can use it to zone the enemy team off of objectives, or to help your team ward up or clear enemy vision.
Using your ult on multiple targets is preferred but prioritize the highest threat on the enemy team above all else. Communicate with pings to let your team know when you are about to go in so they can follow up with a wombo.
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The End

This is my first guide, so all feedback is welcome! If you like it and would like to see more, let me know what champs I should do next!
Also, make sure to check out my Twitch where i stream Mon. Wed. Fri. Sat. at 9pm est!
Thank you and have a blessed day/night <3

I also do FREE OPGG reviews and coaching upon request, feel free to ask whatever questions you would like~ Just DM me on twitch!
League of Legends Build Guide Author bocchicken
bocchicken Malphite Guide
[10.16] Toplane STOMP Malphite Guide
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