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Ivern Build Guide by Dark0asls

Jungle [10.7] ✿ Switch to a Greener Path ✿

By Dark0asls | Updated on April 1, 2020
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Choose Champion Build:

  • LoL Champion: Ivern
    Aery
  • LoL Champion: Ivern
    Glacial Augment
  • LoL Champion: Ivern
    Guardian

Runes: Aery + Inspiration

1 2
Sorcery
Summon Aery
Nullifying Orb
Transcendence
Gathering Storm

Inspiration
Future's Market
Cosmic Insight
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

Flash + Smite
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

LeagueSpy Logo
Jungle Role
Ranked #6 in
Jungle Role
Win 50%
Get More Stats

Ability Order Ability Order



✿ ABOUT ME ✿

Hey there!

My name is DarkOasis. I am a Gold IV jungle/support main. I have been playing League of Legends for over 4-5 months now and have been in love with the game since I have started playing it. One thing that has gotten me to love the game are the interesting champions and lore that come with them.

One of my favorite champions of all time has to be Ivern, as I am making a guide for him. His playstyle is much different than most other junglers in the game which gave him a quite special space in my heart. On Ivern I am Mastery 7 and have over 220k Mastery points with over almost 500 games played.

✿ ABOUT IVERN ✿

Ivern is a very different type of Jungler as his kit gives him more of a support type of vibe. His passive, Friend of the Forest also makes it so Ivern is unable to attack the jungle monsters. Instead, he sets them free into the wild so they aren't hunted anymore. This ability refers to Ivern's backstory (you should definitely read it if you haven't already).


✿ FAQ ✿

Why pick Ivern?
Usually people pick Ivern based on the synergies you have with your other teammates. If you have a tank such as Darius or Mordekaiser in the top lane, I usually go Ivern as both champions have an ability to bring the enemy closer which allows Ivern's Triggerseed's to pop and slow down the enemy. I also pick Ivern if the support on my team is a tanky support or a aggressive one.


PROS

🌼 Fast jungle clear
🌼 Late game scale
🌼 Strong shields
🌼 Early counter-jungle play
🌼 Big AP power spikes
🌼 Multiple jungle pathing

Ivern is a very unique champion in the way that he doesn't attack the jungle monsters due to his passive, Friend of the Forest. With this passive, it allows Ivern to have a very fast initial clear and allows him to get into those ganks faster then some other junglers can.
CONS

🔥 Low damage
🔥 Really squishy
🔥 Weak early game
🔥 Steep learning curve

Since Ivern is played more as a support in the jungle, he doesn't have much health and is vulnerable to almost any invades within his jungle. Since Ivern also scales really into the late game, his early game is really weak and requires the player to play carefully unless they are going to get caught out on their mistakes. That's why most of the people who play Ivern are in higher ranked tiers, as Ivern also has a very steep learning curve since his abilities are much different than most of the junglers within the game.




SORCERY


Summon Aery is the best rune so far for Ivern as it allows for him to deal a little bit more damage and adds a little bit more health to his shields. This rune is very good early game as Ivern is able to, somewhat, keep up with all of the other jungler's damage as they don't have many items yet. Since Ivern is already good at scaling late into the game, this rune does marvels for him way early into the game, making up for his super weak early game.
Nullifying Orb is very beneficial for Ivern, a more squishy supportive jungler, since most other champions in the game can dish out a lot of damage and almost kill you instantly if you try and gank a lane or are just caught out on the map in general. Manaflow Band would be another good choice but overall not as strong as Nullifying Orb since most of the items that you would build on Ivern already help a lot with his mana regeneration and pool. As for Nimbus Cloak, this rune is really weak as most of the team fights you will be having with Daisy! will most likely not even be in lane. So don't worry about moving through units.
Ivern's kit is very beneficial in teamfights and all of his abilities could change a fight in your favor. Transcendence is the perfect rune for Ivern as once you hit lvl 10, you gain 10% CDR leaving you to pop more Rootcallers and Triggerseeds. The other runes that are offered in this set are very weak. Celerity is only useful if you were to build Righteous Glory or Shurelya's Reverie since you would gain extra movement speed from these items. Absolute Focus is the last rune that you can pick for this row. I find this rune to be good on Ivern, as it gives extra adaptive power, but it isn't as strong as Transcendence with the CDR that it offers.
Since Ivern is known to scale late game, Gathering Storm helps with his scaling even more as it gives you more ability power over time. Since Triggerseed scales based on AP, taking Gathering Storm is more beneficial since it can add some extra health onto your shields, possibly saving someones life. Most people would rather take Waterwalking but I don't see the use in the rune since you're already rushing into Boots of Mobility which already lets you travel around the Rift even faster.


INSPIRATION


Future's Market is a must on Ivern as it helps you get items faster which helps you hit your power spikes earlier within the game. With just a full clear and no ganks, you can easily back and buy Boots of Mobility with around 870+ gold. This rune is needed on Ivern since you aren't the one who is getting the kills, meaning you are missing out on a lot of gold.
The main reason to take Cosmic Insight as your last rune is because it gives you a ton of CDR on your abilities and summoner spells, meaning you will have Smite more often which makes for more counter jungling. This is also good in the late game as it gives CDR to your items as well. For example, if you were to build Redemption or Righteous Glory, meaning you will have your items available for the upcoming team fights.
Having reduced cooldowns is the whole idea around Ivern. So for your shards you are going to want to go CDR, Flex, and Health. The health is just so you can stay alive longer in the late game so you are able to peel for your carry.


FLASH
Flash is probably one of the best summoner spells in the game as it allows the player to either make unique plays or gives them an access to escape.

SMITE
Smite is a must have if you are going to be in the Jungle during the game as it gives you access to buy the jungling item. Smite also allows the player to make plays and possibly steal either Dragon or Baron Nashor .


PASSIVE
ABILITY
Friend of the Forest (Passive): Ivern cannot attack or be attacked by non-epic monsters. Ivern can create magical groves on jungle camps which grow over time. When the grove is fully grown, Ivern may free the monsters to receive gold and experience. After level 5 Ivern can share jungle buffs with allies.

Q
Rootcaller (Q):Ivern conjures a vine, dealing damage and rooting enemy targets hit. Ivern's allies can dash to the rooted target.

Ivern conjures a vine dealing 80/125/170/215/260 (+0) magic damage and rooting the first enemy hit for 1.2/1.4/1.6/1.8/2 second(s). Allies can click on rooted enemies to dash into attack range.



W
Brushmaker (W): In brush, Ivern's attacks deal bonus magic damage. Ivern can activate this ability to create a patch of brush.

Passive: In brush, Ivern's attacks deal 30/37.5/45/52.5/60 (+0) bonus magic damage.
Active: Ivern grows a patch of brush for 30 seconds. For 3 seconds the area in and around the brush is revealed.



E
Tiggerseed (E): Ivern places a shield on an ally which explodes after a short duration slowing and damaging enemies.

Ivern shields an ally, absorbing up to 80/115/150/185/220 (+0) damage. After 2 seconds, the shield bursts dealing 60/80/100/120/140 (+0) magic damage and slowing enemies by 40/45/50/55/60% for 2 seconds.Can also be cast on Daisy.



R
Daisy! (R): Ivern summons his Sentinel friend Daisy to fight with him. Daisy will send out a shockwave if she attacks the same champion three times in a row.

Ivern summons his sentinel friend Daisy for 0 seconds. If Daisy attacks the same champion three times in a row, she will create a shockwave knocking enemies up for 1 second (3s cooldown).



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Starting Items

Hunter's Talisman
Hunter's Talisman is the jungler starting item that you are going to take. Due to Ivern's passive draining a lot of his mana, Hunter's Talisman is best as it restores your mana at a faster rate within the jungle. I recommend selling this item at 8-10 minutes into the game as is isn't necessary to fully build the jungle item on Ivern, since he is seen as more of a support.
Refillable Potion
You are going to want to take Refillable Potion's as one of your starting items if it is safe within your jungle. Meaning that the enemy jungler will most likely not invade you early into the game leaving you safer than you would be against another jungler. These matchups can be seen in the matchups chapter in the guide.


Boots Options

Boots of Mobility
With you first back, you are going to be able to afford Boots of Mobility which will allow you to get around the map much easier. Since of the unique passive with Boots of Mobility, if not in combat you gain more movement speed, this allows Ivern to set and free his friends within the forest much faster.
Ionian Boots of Lucidity
I don't recommend taking Ionian Boots of Lucidity as your first boots. I usually swap these out later in the game for my Boots of Mobility as it gives Ivern even more CDR making him more beneficial within the team fights with his Triggerseed cooldowns.


Core Items

Ardent Censer
Ardent Censer is a great item for Ivern as it allows him to provide attack speed to himself and another player just by shielding them. This will allow for you to deal extra damage and to help your other teammates deal some extra damage as well.
Redemption
Redemption is the best item to rush on Ivern as he can easily turn fights over in the right direction with a simple use of Redemption. I find it best to save Redemption for fights revolving around Dragons and Baron Nashor/Rift Herald. Summon Aery also helps make Redemption better as Aery will also shield the teammate that is in the Redemption keeping them safer for even longer.
Athene's Unholy Grail
With the unique passive of Athene's Unholy Grail, it allows the user to gain charges when dealing damage to enemy champions. These charges can be used to heal allies through healing them or shielding them. This works really well with Ivern's Triggerseed as shielding a teammate gives them a big shield, healing them at the same time, and dealing damage and slowing enemy champions that are nearby when the shield pops. This item is great on Ivern as when you're peeling for a squishy target on your team, you can easily keep them alive much longer with the extra healing.


Situational Items

Knight's Vow
This item is great if the enemy team has a lot of physical damage, as Knight's Vow provides armor to Ivern and also allows Ivern to pick a teammate and buff them as well if they are next to one another. I find myself taking this if my ADC is having a hard time staying alive. If it is a marksman, it helps them kite since it gives them a movement speed bonus.
Locket of the Iron Solari
I usually take this item if the enemy team has a lot of burst damage, as it can shield all of my allies around me when activated. This shield scales with all of the other items that Ivern builds since the damage absorbed scales with Ivern's health.
Shurelya's Reverie
Since the recent change to Shurelya's Reverie, it has become a great item for Ivern as it buffs his heals and shields. This item also gives Ivern some great stats such as some extra health, mana/health regen, and extra CDR. This item is great for escape for your team or even to engage with your team as when activated, it grants you and your teammates around you a movement speed boost.
Banshee's Veil
This item is great against enemy teams with heavy AP burst damage due to the passive that gives you a magic resist shield. If the enemy has a, Diana, Lux, Vel'Koz then I usually build this item to prevent their one shots. This item also gives Ivern extra AP and MR allowing it to be a great item for him as it gives his some more damage and can resist all the heavy AP on the other team.
Mejai's Soulstealer
Mejai's Soulstealer is a great item for the late game as it provides Ivern with a lot of AP when stacked all the way. If my Dark Seal is fully stacked around 25-30 minutes into the game, I usually build it into Mejai's Soulstealer. But if I have a Dark Seal with no stacks, I just sell it and buy an item that can actually help my team.
Mikael's Crucible
This item is great for Ivern if the enemy team has a lot of CC. If your ADC gets caught in some CC during the fight, you can easily activate this item and help them get out of the CC and keep going on with the fight. The item also provides you with some magic resist, mana regen, and CDR which is great for Ivern against teams with heavy AP.
Zhonya's Hourglass
Zhonya's Hourglass is an item that can make diving under turret possible and using the item can save your life if you get caught out. This item also provides Ivern with heavy AP, some armor, and extra CDR which is great for Ivern. I usually take this item if the enemy team has a lot of burst damage or assassins as it can save your life if you are dived on by an assassin.




This path was taken from the Ivern Mains Discord and is proven to be the best path on Ivern by pro-players and other Ivern mains. This route is the best since each camp is ready to be claimed as soon as you get back to it, so your claimed camps won't be sitting there waiting. Here is explanation that I have taken from the Ivern Mains Discord, it explains step-by-step the path that you should always take:
"1: You always start by Marking your Wolves with this clear.
2: Mark your Blue Buff. You can pop your pot(s) now.
3: Run and leave a Mark on Frog prince Kevin.
4: Go Mark your Raptor friends.
5: Claim the Wolves.
6: Promenade over to Claim your Blue Buff.
7: Hop to Gromp and Claim him.
8: Walk back and Claim your Raptors.
9: Mark+Smite that Red buff.
10: Put your toes in the river and Mark+Smite the closest Scuttle.
When you reach step 10, you arrive ~8 seconds before the Scuttle spawns, giving you time to scout out the surroundings for predators beforehand, or hide in a bush."

At this point, you can look for a gank before claiming your rift scuttler . By not setting and claiming your krugs in the first clear, it allows Ivern to impact the game really early on. This is due to the recent change in jungle experience, which now allows you to do a full blue side clear, claim your raptors and red brambleback , then claim your rift scuttler allowing you to be lvl 4 without haveing to do a full clear.[/center]



KEY | Green = Wards . PINK = Control Wards

If you are going to play Ivern in the jungle, you should get use to buying a lot of Control Wards and constantly switching out between Oracle Lens and Warding Totem. Since you are a really squishy jungler and if you are playing against a more aggressive counter-jungling jungler, then you should be using a lot of wards to insure the safety of yourself and your jungle camps.

In the image above, you can see the spots in which you would want to ward the enemy jungle, the green dots being Warding Totems and the pink dots being Control Wards. You are going to want to put wards in the enemy jungle so if you go for a sneaky steal or want to go finish them off if they are low. You always want to make sure that you and your teammates are safe in your jungle and know where the enemy jungler is at all times. This way, you can easily counter-gank or easily secure objectives such as the Dragon , Baron Nashor , and Rift Herald .

As the support/jungler, you should always be warding the objectives ( Dragon s, Baron Nashor , and Rift Herald ) when you can, to make sure that the enemy team isn't on it. This way, you can easily create a team fight around the vision or can keep them off the objective since they know you have vision of it. Just make sure you have some teammates around before you try to scare them off, a single Ivern isn't scary by himself sadly.



Jungle Matchups

In this section of the guide, I will be explaining every matchup that Ivern can have and what to expect when you play against that champion. As being such a squishy champion, you can expect to not be able to do well against assassins as they can easily deal a bunch of burst damage to you and almost one shot you. So Ivern has some really bad matchups since most junglers can easily dish out a lot of damage and can kill Ivern any time they please. I will also be explaining how to deal with the champion and see what to expect when you play against them.

HUGE WIP
Amumu          Threat: LOW
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Dr.Mundo          Threat: MEDIUM
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Ekko          Threat: HIGH
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Elise          Threat: MEDIUM
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Evelynn          Threat: MEDIUM
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Gragas          Threat: MEDIUM
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Graves          Threat: HIGH
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Hecarim          Threat: MEDIUM
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Jarvan IV          Threat: MEDIUM
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Jax          Threat: MEDIUM
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Karthus          Threat: LOW
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Kayn          Threat: MEDIUM
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Kha'Zix          Threat: HIGH
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Kindred          Threat: MEDIUM
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Lee Sin          Threat: HIGH
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Master Yi          Threat: MEDIUM
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Nidalee          Threat: MEDIUM
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Nocturne          Threat: HIGH
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Nunu & Willump          Threat: MEDIUM
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Olaf          Threat: HIGH
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Pantheon          Threat: MEDIUM
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Poppy          Threat: LOW
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Qiyana          Threat: LOW
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Rammus          Threat: LOW
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Rek'Sai          Threat: MEDIUM
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Rengar          Threat: HIGH
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Sejuani          Threat: LOW
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Shaco          Threat: MEDIUM
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Shyvana          Threat: MEDIUM
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Skarner          Threat: LOW
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Taliyah          Threat: LOW
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Trundle          Threat: LOW
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Twitch          Threat: LOW
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Udyr          Threat: HIGH
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Vi          Threat: MEDIUM
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Volibear          Threat: LOW
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Warwick          Threat: MEDIUM
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Wukong          Threat: MEDIUM
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Xin Zhao          Threat: MEDIUM
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Zac          Threat: LOW
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Thank you so much for reading my guide on Ivern. I had so much figuring out the coding and making my guide look nice. I hope you were able to take something away from my guide.

I would like to thank those who helped make this guide possible:
  • Kalrex for keeping me sane, telling me how my guide looked, and talking to me while I was working on my guide
  • Ivern Mains Discord for having information about Ivern and for being a great community (feel free to join).
  • PunschrOlle for helping me fix some of the item choices that were chosen for the guide.
CHANGELOG
League of Legends Build Guide Author Dark0asls
Dark0asls Ivern Guide
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[10.7] ✿ Switch to a Greener Path ✿