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Choose Champion Build:
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Top
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Mid
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Jungle
Runes: Standard Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Threats & Synergies
Malphite
He gets tanky very fast and at that point you don't really get to fight him since he gets tankier faster than you get damage.
Yuumi
Gives Wukong attack damage with her w and gives him speed with her e so that he can fight better or run away faster
Yuumi
Gives Wukong attack damage with her w and gives him speed with her e so that he can fight better or run away faster
Champion Build Guide
I plan on taking that account to Diamond with Wukong,Shen, and Sion and on the way there I will be updating this guide and implementing what I've learned on my way to Diamond.
Wukong is one of the strongest champions that you can pick right now in the Mid and Top Lane. This is due to Wukong's passive which allows him to deal with most top laners because of the amount of armor it gives him, this also allows him to deal with AD Mid assassins very well, especially when they build lethality.
+ very tanky against AD + great healing in teamfights + high damage reduction + good escape + up to 3 knockups for teamfights + low cooldowns Wukong has very high amounts of armor because his passive ![]() ![]() ![]() ![]() |
- uses a lot of mana - high cooldown for his escape - - - - Wukong has low base mana at low levels but even lower cooldowns. His ![]() ![]() |
Overheal |
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★ Overheal can be useful since Wukong often has some sort of healing such as :Conqueror, Goredrinker, Ravenous Hydra, and Ravenous Hunter. |
Triumph |
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★ Wukong is often in the center of a teamfight so he is able to participate in multiple takedowns and proc ![]() |
Presence of Mind |
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★ Wukong uses mana extremely fast since his Q cooldown reduces every time he or his clone damages an enemy. Taking ![]() |
Legend: Alacrity |
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★ Wukong uses attack speed very well as it allows him to reduce his Q cooldown faster. |
Legend: Tenacity |
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★ Great rune for dealing with CC, I also take this if they have 2 or more hard cc abilities in their team. |
Legend: Bloodline |
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★ Auto attacks and ![]() |
Coup de Grace |
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★ Great against squishies as Wukong does huge bursts of damage. Even better if you're going assassin build. |
Cut Down |
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★ Cut Down isn't really viable since Wukong has a hefty amount of HP by end game while enemy teams won't have much more HP than him for Cut Down to be worth it. |
Last Stand |
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★ Reliable rune on Wukong as he is a frontliner that heals midfight. I usually take this over ![]() |
Cheap Shot |
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★The only ability Wukong has that could proc this would be his ult, so this isn't really viable for Wukong. |
Taste of Blood |
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★ Good if you need a little bit extra healing in lane. |
Sudden Impact |
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★ Great on Wukong as both his ![]() ![]() ![]() |
Zombie Ward |
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★ Utility + stats, takes a while to stack as you need to kill enemy wards. Works jungler role as they clear wards the most. |
Ghost Poro |
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★Utility + stats, takes a while to stack as your wards need to expire NOT killed. |
Eyeball Collection |
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★ Pure stats and no utility unlike the previous two, but can be stacked a lot faster. |
Ingenious Hunter |
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★ Cooldown on active items, only useful on Wukong when you're building ![]() |
Relentless Hunter |
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★ Out of combat movement speed, useful when you're running to gank as Jungler or roaming as Top/Mid |
Ultimate Hunter |
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★ ![]() ![]() |
Demolish |
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★ BIG damage on turrets based on your health, allows you get turret platings a lot easier. |
Font of Life |
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★ Heals your teammates if the enemy is slowed/cc'ed by you. Not that viable as only his ult could proc this and its not really worth it compared to Demolish. |
Shield Bash |
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★ Basically useless on Wukong as he doesn't have shields. Can't be reliably used so you will almost never use this. |
Conditioning |
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★ Bonus armor and magic resistance after 12 mins, this is amazing on Wukong as his passive gives him a huge amount of armor which will highly benefit from ![]() |
Second Wind |
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★ Healing after getting damage. This is great into ranged/poke matchups and will allow you sustain in lane. |
Bone Plating |
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★ Damage reductions for 3 attacks/abilities. Amazing since it will massively reduce any damage you take in short trades or against burst. Better than condition before 12 minutes. |
Overgrowth |
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★ More health. Synergizes with ![]() ![]() |
Revitalize |
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★ More healing/shielding, especially when you or your teammates are below 40% health. Can be great on Wukong since he usually gets some form of healing. |
Unflinching |
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★ Tenacity and slow resist that increases the lower you are. Can allow Wukong to escape sticky situations such as when they have a lot of slows. |
Hextech Flashtraption |
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★ Flash but you can time it. Can be used to suprise the enemy or make plays. I think this is great if you're playing support or looking to make plays. |
Magical Footwear |
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★ Free boots and extra movement speed. |
Perfect Timing |
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★ Not that good on Wukong as he will never build anything out of it. |
Future's Market |
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★ Allows you to go into debt to finish your items. Situational, but I almost never use it. |
Minion Dematerializer |
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★ Extra damage to minions. |
Biscuit Delivery |
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★ Free potions that heal more when you're low and give you max mana. |
Cosmic Insight |
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★ Summoner CDR and item CDR. |
Approach Velocity |
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★ Gives you movement speed towards enemy if they're slowed. Not too good on Wukong since he doesn't have any slows... |
Time Warp Tonic |
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★ 50% of potions are given immediately, and the rest of its duration. Extra movement speed when you use them too. Great with Corrupting Potion. |
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