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[11.17] PH45's guide to Qiyana, Empress of the Elements!
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Runes: Electrocute Page (Assassin)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Max order
Royal Privilege (PASSIVE)
Qiyana Passive Ability
Threats & Synergies
Jax has quite a lot of tools to deal with Qiyana, high burst damage, dodge against her autos and mobility to get away. Your key is to play with your brush Q so you can stay in stealth while his E is up. When it's on cooldown try to pick a fight with him if you are strong enough to take him down. Tabi's are a great pick against Jax as that lowers his DPS by quite a bit due to him relying on autoattacking mainly.
Tricky due to his high damage output and lane bully playstyle. Thankfully Qiyana has mobility so she can actually dash around Aatrox's Q area. When his Q is down trade with him as that is his main damaging ability. Also keep your distance while his passive enhanced auto is up since that deals quite a bit of damage.
Dodge her E with your dash or you'll get chunked quite quickly. You'll want to have some sustain (corrupting potion or/and cookies) since she'll take advantage of her W as a poke ability due to Qiyana being a melee champion. Also try to not let her hit her Q2 on you.
Darius is quite hard matchup for Qiyana. Darius is a big lane bully, and his damage output and his E make him a scary foe to face. Your best bet is to farm with Q from range and wait for ganks since you'll likely get squashed 1v1 unless you are miles ahead of him. You can kite him quite will with your dashes, but most Darius's run Ghost to lessen the chance of getting kited.
Fiora is a great duelist champion, but she highly relies on hitting vitals to deal extra damage and also parrying something with her W for here stun. Try to always W out of her W line since that'll be a cutdown on her dueling power if she doesn't hit it. Also you'll need to try and deny her Vital hits or she'll be dealing extra damage to you and healing at the same time. When she ults and you can't escape, try to hug a wall so you deny her the healing area proc so you might stand a chance against her. Executioners calling/Bramble Vest are great pickups against her, especially Bramble vest.
Early game will probably be tricky since most Gangplanks run Grasp, which transitions to their Q poke hurting a lot more during early game. Main point in this matchup is to destroy his barrels early since they have such a long windup time. He is relatively easy to gank so ask your jungler to come if he is pushing. Later on you should be able to catch him relatively easily with your mobility, but at the same time be vary of his high damage output.
Big point about Illaoi is obviously to not let her E hit you. She will be tricky to deal while in lane since she'll naturally be a bit tanky and still have good DPS for 1v1 fights, or even 1v2 fights with her R. When she R's try to get away ASAP and re-engage when it's duration has ended. After lane phase if she tries grouping she will be a lot easier to deal with since she is easily kiteable. Having healing reduction helps in this matchup quite a bit.
Has high mobility so be careful of getting caught. If you manage to dodge her E then you have a chance of fighting her as that denies her at least 1 Q reset. Keep track of her passive being up since that's a big boost to her damage output, so you are likely to lose a fight if she has it up. Try to pick fights where there aren't allied minions since she will not have targets to dash around and kite you.
Wukong is relatively weak right now, and you have more than enough tools to deal with him. While laning focus on not taking too much poke from his Q since it adds extra range to his autos. Lock him down with your river element and engage on him when his W has worn off, or if you are able to predict his movements while in stealth then you have even more choices to kill him. Once he falls behind he is mainly going to be just a knockup bot.
Volibear get's quite tanky quick and also has a healing passive so he might be a tricky target to take down. More issues are caused by his E which will deny you your dashes. This lane will most likely be a farm lane, although Volibear might be able to force a fight on you due to his tankiness and other tools. He is relatively easy to gank though so if you can just keep even and wait for your jungler you should be fine.
Try to pick fights when there aren't many creeps for him to dash around. Try to stay out of line with your minions when he is farming so you won't get poked at the same time when he is farming. He is relatively squishy so you can probably take him on but try to take out his shield before a fight. Dash around his windwall to make it as useless as possible.
Quite a hard champion to 1v1 due to his help from his ghouls and the maiden. You can dash out of his cage with your W or by targeting a creep with your E, but you aren't likely to kill him solo unless you are ahead. Try to not get hit by his E, or if you do you can use the brush element to not take damage from the ghouls.
You can try to kite him around but he will most likely kill you pretty easily due to you being squishy and him having a lot of damage on his autos. Get tabis early and look to farm for most part of the lane phase and wait for your jungler. Buy time with your brush Q during fights when he has ulted, to make it's duration go to waste.
Jayce is another lane bully case, who naturally does well against melees with gap closers. You'll want to bait out his melee E before going for an all-in. Early lane phase will probably be in his favor, but you'll outscale him if you don't fall behind too much. Early tabi's will help and generally once you get some damage under your belt you can start pressuring him more. Make sure to avoid his ranged EQ combos to your best ability since the lower he gets you the more of a chance there is he will just all in you with his burst damage.
Hard counter. Her W denies your dashes and also has high base damages, and also just becomes naturally tanky, especially vs AD champions. Farm to your best ability and try to look for roaming opportunities. Building Tiamat will help you shove the lane in, and in general you'll probably want to get a Black Cleaver for this lane for the extra durability and armor shred. Don't stand near walls so that she doesn't lock you down there since you'll most likely have to blow your Flash, or in worse case you might die.
Champion Build Guide
Hello, I'm PH45, and this is my guide to Qiyana.
I am ThisIsPatrik, I'm a long time League of Legends player (started back in late Season 1). I'm a top lane main, and I mostly play bruisers in top lane. I reached Diamond 5 first time in Season 7, and peaked Master during Season 11.
My OP.GG for anyone interested
I also got multiple other accounts but right now I mainly play on the account I listed above.
Check out my Twitch, I've gotten more into streaming in the past months so come and check it out while I play live!
+ Very powerful ultimate
+ Has a dash that goes over walls
+ Interesting mechanic based on elements and placement on the rift
+ Has crowd control with her Q and R
+ Has stealth built-in to her kit
Qiyana has good teamfighting capabilities thanks to her ultimate, which offers a lot of beneficial area to fight in especially during river and jungle skirmishes.
- Hard to master
- Relies on utilizing correct elements in certain situations
- No sustain or shields
- Hard to play from behind
- Lacks proper waveclear
Qiyana can have some trouble playing out from behind, though she can still setup kills with her Ice element Q and R.
Flash: Best summoner spell in the game, period. It gives you the chance to either escape from a sticky situation, or follow in for a closing blow on the enemy/to get in range for a play.
Ignite: Good for lanes you want to go aggressive on. Since Qiyana is designed to be an assassin, they usually take this summoner spell to seal the deal on assassinating someone, preventing them from healing the damage up and so on.
Teleport: Great choice if you want to play around your team, or if you are in a tough matchup where you know you'll get forced out a lot or if the matchup in general will most likely not result in kills. With this summoner spells you'll get map presence and pressure, since you can splitpush and teleport into teamfights if needed.
|Domination is great choice if you want some extra damage for bursting targets and also mobility to sneak up on them.|
Solid choice for any assassin. Gives you extra burst damage for trades and all-ins to make your targets pop faster.
|I find both of these to be great choices, although Taste of Blood is more of a pick for harder lanes and Sudden Impact if you are confident on surviving lane phase.|
|Simply offers extra damage when you stack it up. Overall feels like the most fitting rune out of the 3 choices from the row.|
|Ravenous Hunter imo fits more the dps bruiser builds, and Relentless hunter the more assassin type builds and playstyles. You'll be roaming far easier with Relentless Hunter and also sneaking up on your targets with the extra mobility it offers.|
|Precision will give you tools to potentially survive in a fight due to clutch healing from Triumph and also some tenacity to help dealing with CC.|
|This rune is really nice since it offers you mana regen when damaging enemy champions, and on takedowns it restores some mana back. This allows you to stay on the map for longer and potentially extend your teamfighting as well.|
|I find Last Stand to be a really good rune. Since you are overall quite squishy as Qiyana, you can often end up low HP quickly. With this rune you can maximize your damage output if you get low HP, since you can buy some time in fights with your stealh Q.|
Edge of Ixtal: Qiyana slashes forward in a line, dealing physical damage, reduced to 75% damage against subsequent units beyond the closest.
Upon attaining an Element, this ability is upgraded and the cooldown is reset.
Activating the ability while an element is selected, will result in Qiyana hurling her blade, which detonates in a line upon either colliding with an enemy or reaching it's maximum range, dealing damage and applying a bonus effect based on the selected element.
River: Roots for a short period, then slows the targets by 20% for 1 second.
Wall: Enemies below 50% maximum HP take 60% bonus damage.
Brush: The blade raises a grass trail behind for 3.5 seconds, granting Qiyana invisibility and 20% bonus movement speed until exiting or attacking.
Terrashape: When activated, Qiyana dashes towards target location, potentially gaining an Element from either the wall, river or brush that she targeted.
Passively, if holding an element Qiyana gains 5/10/15/20/25% bonus attack speed, her basic attacks and basic abilities deal bonus magic damage, and she gains out-of-combat bonus movement speed while moving through the Element she currently holds.
Audacity: Qiyana dashed a fixed distance towards the targeted unit, dealing physical damage. Audacity will not apply damage on the target, if the target is not within 250 range at the end of the dash, meaning opponents can dodge the damage with a long enough leap/dash or with Flash.
If she casts Edge of Ixtal during Audacity, it will aim at the dash target.
Supreme Display of Talent: Qiyana sends a windblast in the target direction that knocks back enemies hit. The windblast stops upon hitting a wall.
The windblast creates a shockwave across any river or brush it passes through, as well as around the borders of wall it reaches, dealing physical damage and stunning enemies for a short period.
Gives you good stats, and gives you also a free dash onto your opponent, that also gives you 15% increased damage on the target for 3 seconds, which helps you assassinate them even easier.
Really valuable item especially in the current meta. It's quite cheap and it offers good damage, and allows you to break shields, which is really handy when you try to assassinate someone. Since items like Immortal Shieldbow and Sterak's Gage exist, and a lot of supports have shielding, this item can get a lot of value very quickly.
Ionian boots of Lucidity
Really good boots since they give you a lot Haste for the cost and also reduces your summoner spells cooldowns a bit.
Pretty self-explanitory, get this if the opposing team has a lot of CC as it can shut you down pretty well.
I don't really ever buy these on Qiyana, but in some cases they might be viable, if you are behind vs auto attack reliant composition for example.
A saving grace item sometimes, since Qiyana has to get close to kill her targets, this item will come in handy since you really don't have any escape mechanisms outside your stealth and summoner spells.
This item gives really insane scaling with it's amount of AD, Haste and mana + the on-hit damage. It might hinder your early a bit since you need to buy tear and stack it, but once your Manamune upgrades to Muramana you get a lot of power added to your kit.
Serylda's Grudge is a really good item for it's cost. It gives Haste, armor penetration and AD, and your abilities and autos slow affected units, which helps you stick onto them. If your opponents are however more tanky and have a lot of health, you can opt for Lord Dominik's Regards instead since it gives you extra damage vs those high HP enemies, while still offering armor penetration.
Most of the time it's better to let the wave be on your side of the lane, since it's overall safer for you, and you have more distance to chase your opponents down during an all-in.
Qiyana's Edge of Ixtal is a great poking tool with it's relatively short cooldown. You can guarantee it to hit if you cast it during your Audacity.
You can also use your Audacity as an escape by sort of using it like Yasuo's E, by dashing into creeps.
You'll want to pickup elements based on your needs. Brush element will give you stealth and mobility, while wall element gives you extra damage to damaged targets, and river element grants you CC, so choose it based on the situation you are, or you think you will be in.
Look at the combos section for combos to do while trading in lane, you don't have to follow them, but most of them are pretty solid and give you nice damage output for lane phase.
Generally, you want to be always holding an Element since they don't time out until you actually use them.
Remember to weave in autos during trades and while laning since her passive Royal Privilege is a good boost to your damage while trading.
Qiyana is also a pretty solid roamer. After pushing the lane, take the river element and you'll get extra movement speed while walking across the river. With the river element you'll be able to potentially CC the other lanes opponent and potentially score a kill, or at the very least apply some pressure. Always be looking for some roaming chances since it will help your team out.
During mid-late game, you should look to assassinate lone targets, or find good ultimates in skirmishes and teamfights. You can distract your enemies with the stealth path you leave with brush element Edge of Ixtal, or you can root your enemies with the river element Edge of Ixtal.
If you want to assassinate and sneak up on enemies, prepare the brush element, and if you are roaming/ganking, choose the river element to CC your enemies. The wall element is most of the time when you already are fighting since it will deal extra damage if they are below half HP.
- You can kind of do an insec by using your Audacity on the target, then using Supreme Display of Talent to throw the target towards your team.
+ + +
- A good trading combo starts with preparing your Terrashape with an element. After the cooldown has come back up use your Edge of Ixtal, followed by Terrashape into another Edge of Ixtal. Optionally you can start the trade with Audacity and combine your Edge of Ixtal with it since it will automatically target the dash target.
- You can surprise your enemies by casting Supreme Display of Talent, followed by Flash immediately after the cast of your ult has begun, finishing off with Edge of Ixtal.
+ + + + +
- This combo is for longer trades/all-ins. River element will help you to succeed in this combo since it'll give you more time to complete it. If you use the brush element instead, you can proc Duskblade of Draktharr, if you use Brush element twice, you can proc Duskblade of Draktharr twice.
- Only use the rock element when your enemies are actually below 50% HP, otherwise it's basically worthless to use, brush and river elements are far more usable in most cases.
- You can cancel your Edge of Ixtal animation with both Terrashape and Audacity.
- While returning to lane from base, grab the wall element with your Terrashape and run near walls to gain extra movement speed to get to lane faster. Respectively while roaming through the river use the river element to move faster.
- You can dash over walls with your Audacity as well, though it requires a target like Raptors or Gromp for an example.
- Hold your elements when you aren't required to use them, since they grant you bonus attack speed and on-hit damage thanks to your Terrashape.
Qiyana has a lot of cool traits to her kit, especially since she literally revolves around playing with the elements of Summoner's Rift!
Have fun conquering your opponents base and nexus as Qiyana!
If you enjoyed the guide upvote it and maybe check out my other guides, like my guide on Jax! Link to the Jax guide
And of course if you enjoyed the guide and you are interested on seeing some live gameplay toss a follow on Twitch.tv, I don't have a proper schedule atm but I stream every week a couple times!
Also some of the code used in the making of this guide is from http://www.mobafire.com/league-of-legends/build/making-a-guide-101506#chapter11 @jhoijhoi
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