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Akshan Build Guide by King Turtle

Middle [11.18] Menace To LoL Akshan

Middle [11.18] Menace To LoL Akshan

Updated on September 9, 2021
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5,604 Views 5 Comments League of Legends Build Guide Author King Turtle Akshan Build Guide By King Turtle Updated on September 9, 2021
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Runes: Pew Pew Action Man

Press the Attack
Legend: Bloodline
Coup de Grace

Eyeball Collection
Ultimate Hunter

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


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Middle Lane
Ranked #51 in
Middle Lane
Win 52%
Get More Stats
Middle Lane Ranked #51 in
Middle Lane
Win 52%
More Akshan Runes

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Champion Build Guide

[11.18] Menace To LoL Akshan

By King Turtle
Build intro
Seeing as Akshan is still incredibly new, there's going to be a lot experimenting done and we'll figure some things out that are more viable, but for now this is the best build for those who run more crit on him than lethality. This build will be good with Akshan's hit n run playstyle and will help keep people off you. We'll go into the items below after we go through the Pros and Cons of this build and akshan as a champion.
-Good Wave clear: After the mid-patch buffs in 11.15 Akshan's Q became an incredible wave clear tool for mid game farming. With buffed Q you can get some insane CS numbers as long as you keep up on farm into late game.

-Amazing Healing: This build is great for healing because with shieldbow, bloodthirster, and a stacked Legend: Bloodline you get 39% lifesteal. Not only does the lifesteal make trades easier and allow you to stay healthy as you roam around the map, but E shots proc lifesteal so if you needed to you could E a minion wave and get back at least a couple hundred Health. This constant healing source can become insanely useful in fights and just being ready to take on anyone in your way.

-Shield Efficiency: Added on to the healing is the fact that you have multiple shielding sources as well. You get overheal shield for early game pairing with your passive hit shield, mid game gives you shieldbow shield for close fights and bonus survivability, and late game you get bloodthirster shield to pair with overheal. This constant source of shielding makes you surprisingly hard to kill, even as a marksman.
-Early Mana Costs: Before you get manamune, early mana costs can make it a bit difficult to trade depending on how aggressive you decide to play. Once you get a bit of stacks into tear it gets easier but before then you're going to run out of mana once or twice.

-Squishy: Despite this build amping your survivability and healing, in the time before you get shieldbow and start stacking bloodline, champions like Qiyana and Talon will be a massive problem as they can all in you as early as level 2 and since you're still a marksman there's a good chance they can beat you. This is why I made Qiyana my perma ban.

-Slightly expensive build: This build isn't too insane when it comes to item costs but considering we're getting the most expensive boots and we have 2 items at 3400 gold it may be a bit hard to get full build consistently.
Immortal Shieldbow
Immortal Shieldbow is Galeforce's cooler brother-in-law that should be stealing the show but doesn't because Galeforce is an attention hog. Galeforce isn't terrible on Akshan, but Immortal Shieldbow just has more value with the extra healing and the passive shield that's going to keep you alive in the event where you accidentally swing the wrong way into a group of angry Talon mains who seek carnage. Jokes aside, You gain tons of value with the shield because your ability cooldowns kinda suck and it's rare that you can get use of your abilities more than once in a fight. Shieldbow allows that extra time to get Q and E back. It also helps that mythic passive gives AD per legendary which will stack up and scale with your kit.
Berserker Grieves
Even though his ratio isn't all that great, getting Berserker Grieves on Akshan isn't entirely useless, and I see it having the most value out of all the boots as long as you aren't going full lethality.
This is a no brainer. His mana issues are almost as bad as Ashe's so it only makes sense to get Manamune as it helps mitigate some of his mana woes mid game, and gives plenty of AD in the process, making for a much stronger champion in the mid game. The extra ability haste is also a nice touch that sometimes goes overlooked.
The Collector is another no brainer that bridges the gap between crit Akshan and Lethality Akshan. It also pairs nicely with his kit as Ultimate triggers Collector, making for easier kills considering the downsides the Ultimate comes with. The Lethality combines well with his abilities while still giving crit chance and a substantial amount of AD.
Bloodthirster is great because of its pairing with your runes and shieldbow, Additionally giving a bonus shield for healing past your Max HP, which is going to be a small but important feature in fights. Essentially you can have a shield at max hp and at a quarter of your HP for ultimate Survivability. Then it also gives crit chance, which keeps stacking on.
Lord Dominiks Regards
Lord Doms is going to work well not only for the crit chance and armor pen, but because the one issue I found with this build was killing high resistance bruisers and tanks, but Lord Dominiks relieves this issue a bit with your passive allowing you to deal up to 15% more physical damage to people with more max hp than you(which coincidentally is mostly tanks). This makes for a great late game power spike that'll have you commiting drive bys with ease.
Alternative Build
The alternative build is going to be more about blowing up the enemy champions before they can gang up on you. Generally Akshan is still a marksman even if hes a mid laner so hes a squishy champion that can be difficult to use efficiently because of how important his E mechanic is. Thus my main build helps solve that issue a little by giving you tons of healing and shields and making you hard to kill. On the other side is this build. It allows you to instead blow up everyone in your way and be a mega damage monster. Kraken Slayer is arguably his best mythic as his E triggers kraken passive and does tons of damage early game. For the Manamune explanation you can just go back up to the chapter for the main build as it will mostly apply to this build as well. Berserker Greaves are also a no brainer since he's a marksman and you're not going lethality. Wits End has become a widely abused item this patch due to its interaction with Akshan and Kraken Slayer focused builds. Wits End is not only great attack speed and some decent base AD but it has an on-hit passive which applies to E and the MR is great for mages and ap supports who would normally make your game hell. Collector is another item I already explained and will still apply to this build as well. Finally, Lord Dominiks Regard will be used for the same reasons as the main build too. Since this alternative build will be best for beating tank comps LDR is a must as Armor Pen is more effective against higher armored enemies than lethality. It also helps that you deal up to 15% bonus physical damage to champions with more max hp (which is going to be the case most of the time.) This build is a great tank shredder and keeps you out of CC purgatory against tank comps that can ruin your fun with their stuns and knockups.
Early Game
Early Game is going to be a great opportunity to force your dominance on your enemy laner. I prefer going E start because if you auto the enemy champion and then E around minion wave the marked champion will take priority over the minions. This allows for a surprise attack and with your passive shield you'll almost always be able to get them down to near half hp and only lose 100-200 hp because your shield took most of the damage. On first back be sure to buy a Tear and Noonquiver if you can afford both, if not just buy Tear. Most of early game after will be spent maxing Q and poking the enemy laner out of lane or to death. Sometimes you can get away with roaming to kill a scoundrel every now and then but for the most part you'll want to keep up on farm and gold because most champions won't be able to handle your lane pressure.
Mid Game
Mid Game is going to be when you start roaming more often and sneaking kills until you can solo anyone in the match. Of course, you'll still want to keep up on farm when you can but if you can get ahead while roaming around it won't be as punishing as if you skipped CS early game. At this point you should have manamune close to or completely stacked. If you play the lane right you should be able to make the mid laner your ***** and force the side lanes to play more cautious when they can't see you on the minimap. With Fear comes mistakes, and with mistakes comes death.
Late Game
By late game you'll either be ahead and able to control the game, but if not you can still come back and scale up since Bloodthirster will give you 20% lifesteal, a shield that stacks with Overheal, and some solid AD gain. LDR will help kill bruisers and tanks in your way as well, so make sure you just get your gold up and transition to late game items ASAP because the interactions with your other items and runes will be key to holding a lead or making a comeback. Once you're full build just focus on positioning properly in teamfights and paying attention to how much CC they enemy comp has and if they can lock you down or not. Damage doesn't matter if you're stunned for the entire fight. If you can get around the CC of the comp you will be in a great spot to win the game.
Build Conclusion
This build is incredible for mid fight sustain and keeping yourself in the fight to get full combo as much as possible. Add on the move speed bonuses in your kit and you can essentially kite people while slowly getting back to full hp, so then you can go back in with E and commit more drive bys. This build also scales well with Ult so you'll be able to use it more often and more effectively by late game. Hopefully this build will still be as good as it is now or better by the time they start making changes to Akshan or his core items, but god knows with Riot's 200 years of experience. GLHF!
Excel Sheet
While making this build I decided to make an Excel sheet dedicated to collecting 40 games of information and stats based on this build to confirm if the stats reflect my writeup of this build. Personally, I believe it meets expectations and believe that it is a good reflection of the validity of my build. It will be posted below for those who want to read through it.
Note: I am not a mathematician so if there's any incorrect math or a number where it shouldn't be, notify me and I'll get around to fixing it as soon as possible.!AgTcr7-YsmDNlTq5HOIOcr79ekjx?e=NeXRpg <- Menace To LoL Akshan Excel

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