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Recommended Items
Runes: PRESEASON FIRST STRIKE
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Seraphine
This champ can go to hell. She can farm and poke safely with Q while hiding behind minions, she has sustain and a shield, and a root if you ever try to E aggressively. I really, really, REALLY hate Seraphine bot. Once she's 6 her extended ult range off hitting your support makes fighting even worse.
Yuumi
Yuumi
Champion Build Guide
Lethality Ezreal is a build that was popularized by Korean solo q players dating back a few months now. It has widely been accepted as a VERY strong build for Ezreal, especially in solo queue. You stray away from


When to go this build?
I find more times than not (especially solo Q) this is my preferred carry build. It SHREDS through champs after 2 items. There are times that I wouldn't go it though. When the enemy has 2-3 tanks then I might second guess it. Also if the enemy is very ranged as well, I'd go the standard meta build that I outlined earlier in the build options section of the guide.
Otherwise, I'd say let it ride. I've had tons of fun and success with this build. And after all, if the Koreans are doing it then they're obviously doing something right. LEL.
Passive:


This ability is why the build works so well, and why I said to take no attack speed runes in the earlier part of the build. Ezreal CONSTANTLY has an attack speed steroid due to this. This makes him unique from other ad carries that have to build zeal items, take attack speed runes, etc.
Q:



The bread and butter of Ezreal. You will always be spamming your Q out. It will almost always be up in teamfights, due to the fact that it lowers the cooldown on hitting a target. It applies ALL on-hit effects as well.
W:

E:

Such a good ability. Literally a free flash that does damage. It can reposition you. Note that

R:

A pretty awesome ult overall. You shoot a sickle shaped projectile (320 unit width) that goes across the map. This can be used to farm minion waves from across the map, to stop recalls, to kill steal, etc.
Shreds squishies
Absurd 2 item power spike
Extremely safe laning phase
Ability to poke throughout the game
Low cooldowns (Ability haste is so busted)
So much damage
Makes you feel like a champ when you destroy the enemy team
One of the best spammable taunts in the game. Who needs a map?
Cons:
Skillshot dependent (rip if you can't aim)
Heavily reliant on positioning (in teamfights/laning/etc)
Weak/mana hungry prior to

Struggles to kill tanks
No inherent CC (Though you get a slow from

A fairly expensive build
Higher skillcap than other adcs (who just auto/etc)






In most matchups buy a



Be sure to max Q when possible, and put a point into E at level 2. My ideal early back is around 1k gold if you can sneak a reset, for a


Your goal is to poke the enemy whenever possible, when they try to farm. You can also safely use your Q to farm minions that they may try to zone you out of. Play off your support, and take safe engages when needed. Just be aware that due to the auto attack nature of most bot lane carries, you tend to lose out in early all-ins. We're in it for the scaling.
Ward up your river (or tri-brush if you're on Blue side), and stay safe of the enemy jungler. Many people will try to camp



Look to help out your jungler in getting dragons.

Your 2nd item will be






As a whole

In closing I'll say that this build still has merits even though

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