Season 12 OP KOREAN LETHALITY BUILD + other options
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Runes: PRESEASON FIRST STRIKE
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
This champ can go to hell. She can farm and poke safely with Q while hiding behind minions, she has sustain and a shield, and a root if you ever try to E aggressively. I really, really, REALLY hate Seraphine bot. Once she's 6 her extended ult range off hitting your support makes fighting even worse.
Probably the most problematic ADC for Ezreal. Her tumble make it so she can gap close onto you fairly easily, as well as dodge your skllshots. Her passive speeds her up while chasing you. She does TONS of damage in the mid and late game, which is when Ezreal excels. And once she pops ult she'll run you down.
Another champ that excels at farming safely against Ezreal due to her Q waveclear. After she hits 6 in teamfights a good Kai'Sa will wait for you to Arcane Shift and then ult towards you, destorying you 1v1. Try to poke her out as she is fairly short ranged aside from her W.
Both the AP and AD versions of Twitch are very problematic for Ezreal. He can quickly sneak in while invis vs you and burst you down. Keep a pink ward handy, and don't overextend without your support.
Another champ that scales extremely well. Tristanas will jump in and try to proc their E stacks to get a 2nd jump. A lot of range once they start levelling up as well, due to the passive.
You can dodge ult from a distance, but she will constantly poke you. Try to stay behind creeps when you can and get some pop shots off.
Not a super fun matchup. She can gap close with E, and windwall your ult. Winnable if you poke her out.
This one gets tricky. Jhin does a lot of damage, and will wait to root you if you ever E early. Poke from afar and try to stay safe.
Have to stay out of her range. If she slows you (and has glacial augment) you're just done for. You should be able to keep your distance, and Q is fairly telegraphed though.
Not too big of an issue. You can dodge W and R with your Arcane Shift. You can poke her and outrange her even in rocket form. A fairly immobile champ so easy to run down. I like this matchup.
He's short ranged. He has to E in to really start fighting. Control the lane with poke.
Super annoying. She farms safely behind creeps and outranges you in lane. You can with with items and poke eventually and become more useful in teamfights.
Don't see it too often, but a minor issue imo. Just don't get stuck in his E that slows massively.
He'll try to run you down if you trade with autos. Poke from afar and wait to scale up. You'll beat him with lethality eventually.
MF wants to slow you with her E. Don't ever arcane shift early, in fear of that. Easy to poke her down.
She gets free mana back from her spell shield whenever she feels like it. Outranges you with her Q and W. Play the lane very conservatively at first. Ezreal is a much stronger pick overall, you just have to get there.
Kalista wins in straight up 1v1s, but you won't be dueling her often. Q her while she jumps around farming.
Extremely easy imo. Aside from his sniper mode you'll always outrange with Q. You can also easily Arcane Shift away from his ult. Be sure to Q down his turrets as well.
Another fairly favorable matchup for Ezreal. You can Arcane Shift away from her ult or if she's intentionally laying down a bunch of feathers. A relatively short ranged champ that you can Q.
Another poke champ, but you're just better tbh. His Q is very telegraphed, and unless you're in point blank range you should be able to Arcane Shift out of his ult.
Champion Build Guide
Lethality Ezreal is a build that was popularized by Korean solo q players dating back a few months now. It has widely been accepted as a VERY strong build for Ezreal, especially in solo queue. You stray away from Muramana because Essence Reaver does everything you need and more.
When to go this build?
I find more times than not (especially solo Q) this is my preferred carry build. It SHREDS through champs after 2 items. There are times that I wouldn't go it though. When the enemy has 2-3 tanks then I might second guess it. Also if the enemy is very ranged as well, I'd go the standard meta build that I outlined earlier in the build options section of the guide.
Otherwise, I'd say let it ride. I've had tons of fun and success with this build. And after all, if the Koreans are doing it then they're obviously doing something right. LEL.
Passive: Rising Spell Force Ezreal's abilities create a stack of Rising Spell Force for every enemy they hit, up to 5x and lasting for 6 seconds. This timer refreshes for every ability hit. Each stack grants 10% bonus attack speed, up to 50%.
This ability is why the build works so well, and why I said to take no attack speed runes in the earlier part of the build. Ezreal CONSTANTLY has an attack speed steroid due to this. This makes him unique from other ad carries that have to build zeal items, take attack speed runes, etc.
Q: Mystic Shot Ezreal fires a bolt of energy in a line, dealing physical damage to the first enemy hit. This applies all on-hit and on-attack effects at 100% effectiveness. Note: If Mystic Shot hits an enemy, ALL ability cooldowns are reduced by 1.5s, including Mystic Shot (Range 1200 units, Cost 28/31/34/37/40 mana, Cooldown 5.5/5.255/5/4.75/4.5sec)
The bread and butter of Ezreal. You will always be spamming your Q out. It will almost always be up in teamfights, due to the fact that it lowers the cooldown on hitting a target. It applies ALL on-hit effects as well.
W: Essence Flux Ezreal shoots an orb in the targetted direction that will apply a ring around the first enemy champion, monster, or structure hit. This ring lasts for 4 seconds and the next auto or ability procs the orb and deals additional magic damage. (Range 1200 units, Cost 50 mana, Cooldown 12 sec)
E: Arcane Shift After the cast time (0.25 seconds) blink from your current spot to a location up to 475 units away. You also fire a bolt of magic damage that damages the nearest enemy. (Range 475, Cost 90 mana, Cooldown 28/25/22/19/16)
Such a good ability. Literally a free flash that does damage. It can reposition you. Note that Arcane Shift also reveals the target that you hit, even if you do not have vision of them. So good.
R: Trueshot Barrage Ezreal fires a global projectile in the targeted location. It grants sight and flies through all targets, dealing magic damage to them. Minions and non-epic monsters take 50% reduced damage. (Global range, Cost 100 mana, Cooldown 120 seconds)
A pretty awesome ult overall. You shoot a sickle shaped projectile (320 unit width) that goes across the map. This can be used to farm minion waves from across the map, to stop recalls, to kill steal, etc.
Absurd 2 item power spike
Extremely safe laning phase
Ability to poke throughout the game
Low cooldowns (Ability haste is so busted)
So much damage
Makes you feel like a champ when you destroy the enemy team
One of the best spammable taunts in the game. Who needs a map?
Skillshot dependent (rip if you can't aim)
Heavily reliant on positioning (in teamfights/laning/etc)
Weak/mana hungry prior to Essence Reaver
Struggles to kill tanks
No inherent CC (Though you get a slow from Serylda's Grudge
A fairly expensive build
Higher skillcap than other adcs (who just auto/etc)
In most matchups buy a Doran's Blade and potion. If you're versus heavy poke, feel free to get a Doran's Shield instead. The recommended shop items will tell you to get a Tear of the Goddess. That's so 2000-and-late. We're in 2021. We're in the future baby, we're going lethality and we're bringing the pain train.
Be sure to max Q when possible, and put a point into E at level 2. My ideal early back is around 1k gold if you can sneak a reset, for a Sheen and boots. Though if the enemy sticks around/sustain is going well/you're stomping/etc wait out for Caulfield's Warhammer and boots, which would be 1.4k gold.
Your goal is to poke the enemy whenever possible, when they try to farm. You can also safely use your Q to farm minions that they may try to zone you out of. Play off your support, and take safe engages when needed. Just be aware that due to the auto attack nature of most bot lane carries, you tend to lose out in early all-ins. We're in it for the scaling.
Ward up your river (or tri-brush if you're on Blue side), and stay safe of the enemy jungler. Many people will try to camp Ezreal early, as he's a major pain to deal with later in the game. Don't play into their hand. Ezreal will tend to push the lane early as well if you spam Q too much. Try to just last-hit, unless your jungler is nearby or if you're playing for a tower shove and reset. Be sure to get Boots of Lucidity when possible as it will give you more ability haste and is extremely cost efficient at 900 total gold. I often rush it before finishing my Essence Reaver.
Look to help out your jungler in getting dragons. Ezreal is super annoying for the enemy team at Drake fights, as he will just constantly poke and peck and them until they either force a fight or retreat.
Your 2nd item will be Duskblade of Draktharr. Not only is this item a load of fun, it makes Ezreal so absurdly slippery. You get ability haste, lethality, and all-important Passive that turns you INVISIBLE for 1.5 seconds on champion takedowns. Which is basically a lifetime for a champion like Ezreal with insanely short cooldowns. This makes you even more slippery and hard to track in teamfights. By the time they know where you are you've probably already re-positioned once or twice, pelted them with Qs while invisible, and still gotten Arcane Shift back up.
As a whole Ezreal is a very rewarding champion. He has a higher skill cap and learning curve than other auto attack based champions, but can easily be learned. Think of him as a caster based champion/mage that plays in the bot lane. Work on your skillshots, and the results will go far.
In closing I'll say that this build still has merits even though Divine Sunderer is WAY too strong right now. This build isn't as safe as the DS one, but still does way more damage than people expect. Especially against teams that aren't inherently tanky. **cough cough NA solo queue cough cough*. I want to again thank you for reading my guide, and good luck out there on the rift!
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