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Recommended Items
Runes: Resolve secondary
1
2
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Traditional Top
Flash
Teleport
Items
Ability Order Max order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Champion Build Guide

Hello, I'm PH45, and this is my guide to top lane ![]() My real name is Patrik, but you can call me either way. I am a long time League of Legends player (started back in late Season 1). I'm a top lane main, and I mostly play bruisers in top lane. I've been Diamond since Season 7. Check out my Twitch, I've gotten more into streaming in the past months so come and check it out while I play live! |
Pros
+ Gives true meaning for ''1v1'' + Has built-in sustain and shield + Has AoE damage for teamfighting and clearing minion waves + Can separate a strong enemy champion from a teamfight with his ultimate + No mana, meaning you don't have to worry about running out of resources + Good all-in The reworked ![]() |
Cons
- Predictable kit - No mobility outside summoner spells and passive, meaning he is very kiteable - Long cooldowns on W,E and R Due to his lack of mobility, he is prone to getting kited, so make sure you are prepared with proper summoner spells, runes and items to make up for it. |
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This is a pretty standard pick, some might prefer ![]() ![]() |
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You choose between these runes depending on what your enemy laner does. If they have short trade pattern with a lot of burst then ![]() ![]() |
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Simply makes your W heal and shield you more which can be helpful, especially in situations where you have less than 40% HP your shields and heals will be 10% stronger. |
Darkness Rise
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After 3 basic attacks or abilities against enemy champions and epic monsters,

Obliterate
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Indestructible
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At the start the shield decays slowly, but exponentially increases towards the end, after 0.25 seconds he can re-cast the ability to consume the remaining shield into healing for the shields amount.
Death's Grasp
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When activated, after a small delay

Realm of Death
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The death realm is only accessible to

For the duration,

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Doran's Shield A good starting item against poke lanes (ranged matchups mostly) or just in general even. Allows you to be a bit more safe during laning phase. |
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Riftmaker Really strong item on ![]() |
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Hextech Rocketbelt In most games ![]() ![]() ![]() |
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Plated Steelcaps Get this vs auto-attack reliant champions, or in general if the enemy team has a fed ADC as an example and you aren't that worried about getting CC'd. |
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Mercury's Treads Solid choice vs high-CC comps or if the enemy team just has more magic damage than auto-attack reliant champions. Overall the more optimal choice for ![]() |
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Morellonomicon Great item to pick up against healers, since it cuts down their healing a bit. If the target is below 50% hp then the healing reduction is increased to 60%. Also it gives a good amount of HP and AP so it fits well for ![]() |
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Zhonya's Hourglass Really strong and important item for any AP champion really. ![]() |
During lane phase, try to always keep vision up since you are very prone to getting ganked due to your lack of mobility.
Control Wards cost only 75g so if you have free space and left-over gold try to remember to pick at least 1 up every time.
While laning, utilize your
Shield Bash for trades, since it'll make them stronger. Your main trading tools are your passive
Darkness Rise and your Q
Obliterate. After you have used those and your enemy is running away, pull them back with your
Death's Grasp to extend the trade. While this isn't the usual trading combo it still can be effective during laning, as you generally don't want to spam your
Death's Grasp due to it's long cooldown. More combos in the combos section.
Neat thing to remember is that
Mordekaiser can actually be difficult to dive. Once you hit 6, you can make any fight a 1v1, even if the whole enemy team is after you.
In teamfights, you should always look to be both dealing damage, and taking damage since your
Indestructible revolves around both of those factors. Also during teamfights, you can often turn the tide by ulting the enemies strongest champion, leaving your and the enemy team in a 4v4, while the enemies strongest champion is bound in the Death Realm with you for 7 seconds. Just remember that your team is WITHOUT you as well, so if you are the bedrock of your team, think twice before ulting.

While laning, utilize your





Neat thing to remember is that

In teamfights, you should always look to be both dealing damage, and taking damage since your


For lane phase, this is probably the one I would use most of the time: You start with an auto attack, followed by


Another good trading combo starts with




In PBE at least, using



You can also cancel your




You can also cast your


- Take the fed enemies out of the fights using your
Realm of Death, to turn the fight around.
- You can pull enemies over walls with your
Death's Grasp
- You can also pull enemies away from you with
Death's Grasp by aiming it correctly, since the pull is a fixed distance ability.
- Kind of like the last tip, but if you are running away from someone, cast your
Death's Grasp in front of you, thus throwing them backwards.

- You can pull enemies over walls with your

- You can also pull enemies away from you with

- Kind of like the last tip, but if you are running away from someone, cast your

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![]() Have fun transporting people into the Death Realm as ![]() If you enjoyed the guide upvote it and maybe check out my other guides, like my guide on ![]() And of course if you enjoyed the guide and you are interested on seeing some live gameplay toss a follow on Twitch.tv, I don't have a proper schedule atm but I stream every week a couple times! Also some of the code used in the making of this guide is from http://www.mobafire.com/league-of-legends/build/making-a-guide-101506#chapter11 @jhoijhoi - PH45 |
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[11.22] PH45's guide to Mordekaiser, The Lord of Death!
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