
[11.5] THE ULTIMATE SYNDRA GUIDE! - Always win lane 100%
By Fuzzmonkey | Updated on March 4, 2021





Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Burst












+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Spells:


Flash

Ignite
Items
Ability Order ALWAYS TAKE THIS


Transcendent
Syndra Passive Ability
Threats & Synergies






Fizz
Very hard counter, since he has all the utility to dodge your abilities constantly. Would recommend asking for ganks when his E is down.



Champion Build Guide

I am currently Diamond 3 on EUW. I stream everyday on my Twitch channel where I teach my audience how to play




PROS:
+ Long-range poke (great for laning phase)
+ Insane burst damage
+ Versatile
+ Fantastic waveclear
+ Great AOE CC
+ Fun to learn!
CONS:
- Bad positioning = very easily punished
- Skillshot reliant
- Squishy
- Semi-high skill cap
- Hard to carry with
Here you can find some short montages and highlights on my Youtube channel.
HIGHLIGHTS
You can play









Another great option if you're really not down to play against Assassin's like




Another great summoner spell to take after the above. As an immobile mid laner, you're prone to getting CC'ed a lot by junglers like




Again, this summoner spell is only viable if you plan on skirmishing a lot and healing other allies in team fights. Good option, but the others above are a lot more viable.
High burst champs such as,




Domination - Primary Tree
![]() |
With any burst type of mage/assassin, ![]() ![]() ![]() |
![]() |
Again, you need all the power you can get early-mid game, so that you're a monster late game. ![]() |
![]() |
Since ![]() |
Sorcery - Secondary Tree
![]() |
Personally, I like to take ![]() ![]() ![]() |
Alternative runes
A common swap would be










It's also quite common to run the




Another rune which you can take is









You want to max

Dark Sphere: Deals 25% more damage against champions.
Force of Will: Deals 20% bonus true damage.
Scatter the Weak: Spell width increased by 50%.
Unleashed Power: Range increased by 75.





Early game items
Doran's Ring
![]() |
As with most mages/AP mid lane champs, ![]() ![]() ![]() ![]() ![]() |
Lost Chapter
Refillable Potion
![]() |
This again is a very good item to get if you ever have a spare 150g on an early back. It refreshes every time you go back to base and it means you never have to buy ![]() ![]() |
Control Ward
Core items
Luden's Echo
![]() |
The core of all AP mid laner items. It gives massive AP, lots of mana and +20% CDR. The passive also helps with waveclear (even though Syndra already has enough) and damage on your enemy. Using a single ![]() ![]() ![]() |
Sorcerer's Shoes
![]() |
These are the boots that you want to be buying the majority of the time as they will help with your damage output. If you need the extra flat magic penetration, pairing these with your ![]() |
Oblivion Orb
![]() |
So this is an early purchase especially after ![]() ![]() ![]() ![]() ![]() |
Rabadon's Deathcap
![]() |
This will definitely be either your 3rd or 4th item. It is the strongest late game item on mages. If enemies have lots of MR, you will need a ![]() ![]() |
Void Staff
Situational items
Zhonya's Hourglass
![]() |
As defensive as it gets to be honest. It doesn't have to just be built because the enemy team is full AD but it can really save your life too with only a 2 minute cooldown. It can negate things like ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Morellonomicon
![]() |
So once you've completed your ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Banshee's Veil
![]() |
This is a great item if you're afraid of being bursted down yourself i.e ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Liandry's Torment
![]() |
I'm going to be completely honest, this is EXTREMELY situational and would very rarely purchase this item, I just put it in here just in case some people wanted to ask about it. This item is specifically only helpful if 3+ members of the enemy team are stacking health. A comp like, ![]() ![]() ![]() ![]() ![]() |
Rylai's Crystal Scepter
![]() |
Another very situational item. Would only build if you really needed kiting potential. For instance if the enemy composition consisted of a ![]() ![]() ![]() ![]() ![]() ![]() |


If you're against a good matchup, you should aim to constantly zone the enemy from farming. Since you have extremely long range, and a low cooldown

Going in for quick trades like I mentioned in the combo video above (


Don't get too cocky in lane since




If you're against a bad matchup i.e







If you somehow do manage to get a kill, use this to your advantage by pushing with






You want to concentrate on getting vision when possible. That means, pushing waves as soon as possible so you can get some deep wards in the enemy jungle (whilst being with your jungler of course). Getting objective's like dragons and turret's are extremely important and again, zoning with your

Your powerspikes with Syndra are mainly.
First powerspike > Level 9

Second powerspike > Getting your first few items




Third powerspike > Will be getting your


Once you have hit one of the powerspikes above, use it to your advantage. Play aggressive, force objectives once you and your team have killed someone, and get vision on the enemies side of the map.
Late game teamfights are not the best for






If you have any questions please feel free to post them here and I'll get back to them as soon as possible.
If you'd like to see my mid lane gameplay you can follow my Twitch channel. I stream everyday from 12pm GMT onwards! I answering pretty much any question in chat too!
I also have a Youtube channel which I upload to very often, don't forget to subscribe!
22/05/2020 - Changed some errors within the guide that people have pointed out for me. Thanks guys :)
09/10/2020 - Added



You must be logged in to comment. Please login or register.