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Draven Build Guide by nZk01
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Runes: Hail of Blades
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Normal
Threats & Synergies
(ADC) Probably Dravens biggest Counter, but very vulnerable if you have an engage support, otherwise the lane will be hell
(Mid) You can poke her early very easily and should be ahead till first back, if she has resolve 2nd and DShield it will be way harder with almost no kill pressure, just play for Lane and try to not get killed, she can 1 shot you very easily after 6, would recommend Barrier or Exhaust.
(Mid) even matchup as she can just charm or ult away from you, just care about her jungler otherwise its just easier for you to play the lane as she isnt really allowed to go resolve or Dshield so you have a lot of early kill pressure, would recommend TP/Ignite or Cleanse depending on elo and jungle matchup.
(Mid) You can cancel her Ult and have way more early pressure but you dont really have solo kill pressure as she can just wall you out of her range or stun you if you try to walk up, you can cancer her ult though and with a good jungler shes very easy to dive, would recommend TP/Ignite.
(Mid) Very Easy matchup as she cant match your damage early, just care about her 1 shot potential after 6, shes really useless if you manage to dodge her ult, would recommend ignite/Barrier or cleanse if enemy jungler is CC heavy.
(ADC) Very easy matchup because he cant match your damage output early and needs to scale meanwhile he cant outrange you, should be very easy to deal with.
(ADC) Ashe is quite annoying because of her ult and Slow but she doesnt really have any kill pressure and she is very vulnerable as she doesnt have an escape, would recommend cleanse.
(Mid) Aurelion Sol is pretty much just budget anivia for draven, you have a lot of kill pressure and can just run him down if you manage to hit your E, would recommend Ignite/Cleanse or Exhaust.
Azir is very annoying but you hard win pre 6, after that just care about insecs that push you under his turret, would recommend Barrier/Ignite.
(Top) Camille is very hard for draven because of all the mobility and movement speed she has, her passive denies a lot of damage from you early on aswell so play around her CD's otherwise she will just destroy you after 6 and outscale you, just try to hard poke early and if she doesnt play with flash just hard engage on her, would recommend Ignite.
(Mid) Cassio is very annoying after 6 or with a good jungler, otherwise the laning phase is quite easy for you to deal with because of max range HoB AA she cant really react to, you have quite a lot of kill pressure early, would recommend ignite/Exhaust.
(Top) Very easy lane, very easy to dodge his Q and if he doesnt hit that hes just useless, very easy to dive with jungler aswell, would recommend TP/Ignite.
(Mid) He cant do anything to you, champ is really useless anyways right now, he just sucks and doesnt do anything, very easy lane to deal with, would recommend ignite.
(Top) try to freeze on darius, if he has ghost and the wave is on his side its very easy for him to run you down, play for short poke trades and try to never get into his E range, would recommend Ignite/exhaust.
(Top) Mundo is very easy as he has 0 ways to get on top of you, you can just shut him down very easily early on and even later on with kraken you just destroy him, would recommend Ignite.
(Mid) Very easy just dodge his W and he cant do anything to you in pretty much any stage of the game, when hes 1 AA away from dying you can just E him and AA while hes knocked away to deny his ult, works sometimes, would recommend Ignite.
(ADC) Ezreal cant match your damage at all and is very easy to dive, even 1v2, just very easy all around with a good support.
(Top) Fiora is probably on of the hardest matchups because of her W, try to wait out to use your E or use it as an engage, you have to dodge her E even if it doesnt Stun, the slow on AS just makes you lose every fight, would recommend Exhaust/Ignite.
(Mid) Fizz is very hard to deal with because he can dodge a lot of your damage with his E and can max range ult you so you're an easy 1 shot after 6, but you can poke him early very easily and have a lot of dive and kill pressure especially with your jungler.
(Mid) Very easy matchup by himself, just care about his jungler, would recommend TP/Ignite/Cleanse or Barrier.
(Top) GP can be quite hard especially if you let him setup his barrels, but you can shut him down early very easily and can kill/dive him quite easily, just care if he has ignite at lvl 6, would recommend Ignite/Barrier.
(Top) you have to care about his Q MS, so try to play around your E CD to not let him have any chance to kill him, he has a lot of sustain so you gotta play around hard poking early on, would recommend Ignite.
(Top) quite an easy matchup just care about his all in potential after 6 with his ult, otherwise very useless champion, would recommend ignite.
(Top) actually hard matchup because of his sustain and all in potential, care about his ult that can push you into his tower so hold your range and always try to stay behind minions because of his E, would recommend TP/Ignite.
(Mid) annoying but you can deal with it early on, dodging his granade with your W is very easy just care about all his turrets and his ult, very easy to fight early and very easy to dive with your jungler aswell, would recommend Barrier/Ignite.
(Top) Illaoi is probably one of the most useless champs in the game right now and she cant do anything against draven, she has 0 all in or kill pressure, its very easy to dodge her E or block it with minions, you can always kill her just care about overstepping bcs of her ult, would recommend ignite.
(Top) very hard to play against, hold your range to her and to low HP minions, try to cancel her Q with your E otherwise its unplayable, would recommend Exhaust/Ignite. (Mid) easier than toplane but same problems, hold your range to low HP minions and try to poke her down, would recommend Ignite/exhaust.
(Top) very easy to play against as you can cancel his only engage tool, just care about the CD difference between his Q and your E, otherwise easy matchup besides his E, would recommend Ignite.
(Top) very hard matchup as he can match your range and has very good all in and Poke, try to dodge his ranged Q and cancel his melee Q with your E, only thing you have to really care about is him Q'ing the minions and the AOE slowing you so he has all in potential, otherwise ok matchup to play, would recommend Ignite/exhaust. (Mid) way easier than top because he doesnt have that much range to play around with which makes it easier to deal with, just do the same as on top.
(ADC) very easy to play against as you just completely out damage him and can dodge his W with ease because of your W.
(ADC) can be annoying bcs of her rocket range but her lack of early damage and you being able to easily dodge her W and her traps because of your MS makes the matchup very easy.
(ADC) her damage output can be quite massive but you still outdamage her especially when she cant get her passive off, you can dodge her W very easily aswell which gives you a massive damage advantage.
(ADC) Kalista is very easy as she needs time to deal dmg with her E, just care about it stacked on minions so she Q's it and hits you with some stacks, otherwise very easy matchup especially as your E slows her.
(Mid) Hardest matchup in the game for Kassadin, he just cant ever walk up and you can perma kill/dive him very easily, would recommend Ignite.
Katarina is very easy aswell, she cant ever walk up or you just perma kill her, after 6 hold your E for her ult and she cant do anything, would recommend ignite.
(Top) she cant do anything just run her down. (Mid) same.
(Top) horrible champion, you can just deny his whole engage with your E and if you're scared of CC jungler and his follow up just go cleanse, would just recommend Ignite tho.
(Top) Very hard to deal with as he has a lot of base HP and a good all in, try to dodge his Q and you should win pre 6, after 6 you have to care a lot abt getting dove, i would recommend Exhaust or ignite depending on your jungler. (Mid) very hard, he can always engage on you because of missing space and he can dive you very easily unless you play it right, try to dodge his Q then you should be fine, care about dives tho, would recommend Exhaust/Barrier.
(ADC) Kog himself is very easy to deal with as you just completely outdamage him even in the lategame you can 1 shot him very easily, just care if he has a Lulu, otherwise very easy.
(Mid) Dodge her Chain and shes useless, champ just lacks damage without chain and its very easy for you to dodge it, you can cancel her W aswell with your E so shes just stuck and gets 1 shot, would recommend Ignite/Barrier.
(Mid) very easy pre 6, after that it gets tricky, care about her Jungler otherwise you should win 1v1, would recommend Cleanse/Ignite or TP.
(Mid/Top/ADC) champ is just budget draven lmao stomp him.
(Mid) Very easy to kill, just dodge her CC and shes useless, would recommend Cleanse.
(Mid) easy lane just care after 6 to not get 1 shot by him and his jungler, otherwise very easy to kill, would recommend TP/Barrier or Ignite.
(Top) Maokai is very easy to deal with because of his lack of damage, if you let him get his items tho you get destroyed, especially if he gets to steelcaps/Bramble vest and care about his hard CC after 6 for ganks, would recommend ignite.
(ADC) you completely outdamage her early but her MS and her E can let her hard outspace you so care abt that, otherwise easy matchup as you can even cancel her ult.
(Top) Mordekaiser can be quite hard after 6 but before hes very easy to deal with, just dodge his E and AA him down, would recommend Ignite and maybe getting an early QSS against hard CC jungler.
(Top) Very Easy matchup, just dont let him stack and he never has any kill pressure, would recommend Ignite or Cleanse if you think the lane will be hard.
(Mid) very annoying after 6 but before shes really easy to kill, just dodge her E and try to run way from her ult, would recommend ignite or Cleanse.
(Mid) he cant really touch you pre 6 and even if he tries to fucking kill him, would recommend Ignite/Barrier or Exhaust.
(Mid) very annoying and hard matchup, you dont have a lot of kill pressure if he positions right and her zoning potential is just massive while being able to trade with you because of her Passive, would recommend Ignite/Barrier.
(Top) Ornn cant really do anything pre 6 and before getting any items, just deny him gold and he wont ever be able to do anything, otherwise he can 1 shot you quite easily with bramble/steelcaps, would recommend Ignite.
(Top) Very easy to deal with as you can just E his W and deny him pretty much everything while just running him down with your W, just play around his CD's, would recommend Barrier/Ignite. (MId) harder than in top because you have to walk up more so you have to play more around your E CD and his insta F W stun for ganks, would recommend Cleanse/Barrier.
(Mid) very easy matchup for Draven, she cant do anything as she lacks sustain, poke, early damage etc, only thing you have to care abt is her getting 6 with a dirk and 1 shotting you which is quite easy to avoid, would recommend Barrier/Ignite.
(Top) useless champ just run her down and cancer her E with your E and try to dodge her Q with your bonus MS, she just lacks way too much damage early on.
(Top) Can be very hard if he has Dshield/Second wind so just try to hold your range if he has E but you can just cancel it aswell, hes very easy to deal with pre 6, just care abt him being able to dive you very easily with his jungler after 6 even if behind, would recommend exhaust/ignite.
(Top) very hard matchup because even if you cancel his bush jump he can just go back etc and his sustain is massive with his W, just try to poke him down when he tries to go for CS and E his ult jump so you can just kill him, would recommend Barrier/ignite.
(Top) try to hold your range to her and just go for short AA trades and dont ever let her trade flash for flash if possible, she will just run you down, would recommend Exhaust/ignite)
(Top) very easy pre 6 just try to always hard engage and you will win, especially with PTA, just care abt his ult and E Slow, would recommend Ignite/Barrier. (Mid) just run him down and care about his jungler, would recommend ignite.
(Mid) you dont really have a lot of kill pressure because he can just E W AA and proc his Phase rush and run away, but poking him works very well and diving him is quite easy too, would recommend cleanse/ignite.
(ADC) Play around her E CD as she can block your Axes, otherwise the matchup is very easy.
(ADC) even with glacial she just has 0 mobility and her base stats are just horrible with a CC support you can just perma kill and dive her.
(Mid) Unplayable if she holds her range but you have a lot of kill pressure pre 6, would recommend ignite/cleanse.
(Top) quite hard bcs he can just run you down or insec you under his turret with his ult while having very insane base reg, just overall very hard matchup to play, would recommend Ignite/Barrier.
(Top) you have to hold your range from his E or try to cancel it with your E and have to play around his CD's, his W is insanely good against you and he has very good sustain with second win/dshield, would recommend TP/Ignite or just dodge tbh.
(Top) Singed is very easy early on just care about him insecing you into his turret and his W slow hitting you so he can just run you down, but you can punish him enough early on, would recommend ignite.
(Top) Sion is very annoying because of how good he scales with his W but you can kill him quite easily early on because you can just cancel his Q with your E and run him down, would recommend Ignite.
(ADC) very easy to deal with as she lacks early damage and you can just dodge her Q very easily, very easy to dive aswell.
(Top/Mid/ADC) dodge his E and hes dead, horrible base stats and lacks damage, just kill him, would recommend ignite in solo lanes.
(Mid) same as swain, dodge his CC and he cant do literally anything to you, this champ is just so insanely dogshit, just perma kill him with ignite.
(Mid) Syndra can be very hard but you can dodge her Q's early quite easily, just care about her lvl 6 1 shots, you dont really have a lot of kill pressure either because of her E but if you play around her CD's well you can kill her and shes really easy to dive with your jungler, would recommend Barrier/TP or cleanse.
(Mid) can be annoying but overall very easy to deal with pre 6 and he has to get into melee range for his Q to not get canceled so its quite obvious what hes gonna do, would recommend ignite/Barrier.
(Top) has 0 mobility just kill him pre 6 and pick up a control ward to put it into the middle of the lane to avoid his shrooms, would recommend ignite/cleanse.
(Mid) even pre 6 you just have to play for short trades and care about her ult after 6, with a early dirk you win 1v1 though, would recommend ignite/barrier or exhaust.
(Top) can be annoying after 6 and with some armor but overall you just destroy him before he gets to any meaningful spikes, champ just sucks overall.
(Top) Trynda is insanely easy pre 6 just care about his diving and run down potential after 6 with ghost, would recommend Exhaust.
(Mid) lacks damage and cant trade with you ever, very immobile aswell but most TF's get boots very early and know how to play around with gold cards so try to destroy him pre first back, would recommend ignite/cleanse.
(ADC) by himself very easy because you just outdamage him and run him down pre 6, hes very easy to dive aswell just like kog if he has a lulu care about her.
(Top) Urgot can be very hard if he understands how he has to play if you dont have flash so try to hold your flash and your range from his E, if you dont have flash he can just ult and run you down aswell because of the slow so think of that, would recommend ignite.
(ADC) Varus can be hard after 6 because of his range and his ult but overall you should be able to destroy him pre 6 with a good support and hes very easy to dive aswell, you just hard out damage him.
(ADC) Vayne can be very hard if shes ahead or even because of her invis and her E, but early game you just out damage her and its just support dependant if you can kill her.
(Mid) very useless champ vs draven, you can easily dodge all his damage just try to not get caught up in the cage, would recommend Barrier/ignite or Cleanse.
(Mid) one of the hardest matchups as he just completely outranges you and can stay safe, you need your jungler to help you with him, if he miss positions and walks up too far you can try to kill him aswell, would recommend TP.
(Mid) just play for trades and try to not get hit by his W and always let his conq stacks expire, then you can all in and just kill him, would recommend ignite.
(Mid) Viktor can be annoying in the early game because of his range but you can just run into him and try to kill him, would recommend ignite/Cleanse.
(Mid/Top) Has 0 damage you can just completely kill him perma, would recommend ignite.
(Top) can be hard after 6 but just try to E his Q engage and dodge his E, if he doesnt hit his E on you nor gets his shield you can just kill him very easily, would recommend Ignite or barrier.
(Top) very cheesy champ, if he tries to all in early on you will lose because of his passive so try to play around poke till you can all in him, would recommend ignite.
(ADC) Can be hard with a rakan but overall very easy to deal with just care about her ult.
(Mid) he just completely outranges you so you can't really do anything, same as velkoz even though its easier to dodge xeraths spells and he has less kill pressure on you, just need your jungler to come and gank or dive him, would recommend TP/Barrier.
(Mid) pretty hard, youjust have to play around his passive and the minions and his windshield CD, would recommend ignite/exhaust.
(Mid) absolutly broken champ but you can still kill him if he doesnt know the matchup, just try to poke him and down deny his E all ins, would recommend Ignite/exhaust.
(Top) try to not let him get any ghouls early and just kill him, after 6 it gets very hard because of his W but even then you can still just out damage him unless he gets armor, dodge his E and you should be fine, would recommend Ignite/barrier.
(Mid) very easy to kill him pre 6 and even after 6 he doesnt really have any kill pressure as you can dodge his Q's quite easily and he wont be able to get any poke on you, would recommend ignite or exhaust.
(Mid) play around his W CD as its the only mobility he has and only trade with him after he used his passive, then you can kill him quite easily, would recommend ignite/TP.
(Mid) very hard matchup if the zilean plays it right, try to bait out his Q and then hard engage on him if possible, his slow is just very annoying and his ult doesnt give you any kill pressure after 6 so you have to hard all in pre 6, would recommend ignite/TP.
(Mid) Zoe can be very annoying but if you dodge her bubble she cant really deal with your damage and you will pretty much always double hit your ult because you know where she returns, would recommend ignite or cleanse.
Very strong all in and pick potential, has good early invade aswell and just a shit ton of damage, double gold passives ++
Alistar is very nice as he gives you enough time to get all your damage off with his CC and he can even insec hard matchups into your turret.
Very good duo support because of her hard engage from quite a lot of range, her base damage cant be underestimated either.
Very good to snowball with especially when the enemy picks a counter lane.
Every ADC would want a good thresh, if you got a good thresh duo you win every matchup.
Champion Build Guide
- Lots of damage
- Lane control
- 1 shot potential
- snowball potential
- very good item spikes
- scales very well for an early game champion
- can solo Nash if fed enough
- able to literally 1 hit people from full HP
- can be played as a solo Laner
- able to 1v2/2v3 quite easily early on
- Snowball dependant
- very hard to master
- very narrow minded mindset, can impact playstyle of your other champs
- extremely boring and unfun if you get behind
INNATE: When Draven catches a Spinning Axe Spinning Axe, kills a non-champion, or destroys a Turret, he gains a stack of Adoration.
In addition, killing a Minion or destroying a Ward or Trap grants a Strike Strike stack for 10 seconds, stacking up to 6 times. If he drops an axe or a nearby Minion dies without Draven killing it he loses all Strike stacks. At 6 stacks, he consumes all of his Strike stacks and gains 2 Adoration stacks.
When Draven kills an enemy Champion, he consumes all of his Adoration stacks and gains 25 + (2 × stacks) bonus gold.
Draven loses 75% of his Adoration stacks upon death.
Q - Spinning Axe
ACTIVE: Draven starts spinning his axe, causing his next basic attack within 5.8 seconds to deal 35/40/45/50/55 (+65/75/85/95/105% bonus AD) bonus physical damage.
The axe ricochets off the target high up into the air, landing 2 seconds later at a location determined by Draven's current movement. If Draven catches an axe, Spinning Axe is reapplied for no additional cost on his next basic attack.
Draven can hold up to two Spinning Axes in his hands at once.
W - Blood Rush
ACTIVE: Draven geins 20/25/30/35/40% Bonus attack speed for 3 Seconds and 50/55/60/65/70% Movementspeed while being ghosted for 1.5 Seconds that decays over the duration.
Catching a Spinning Axe resets the cooldown.
E - Stand Aside
ACTIVE: Draven throws his axes in a line in the target direction, dealing 75/110/145/180/215 (+50% bonus AD) physical damage to all enemies hit, knocking them aside and slowing them for 20/25/30/35/40% for 2 seconds.
R - Whirling Death
ACTIVE: Draven hurls two massive axes in the target direction, revealing the area along their path and dealing 175/275/375 (+110/130/150% bonus AD) physical damage to all enemies struck within, this spell can be recast after 1 second and does so automatically after it hit an enemy champion or reaches the edge of the map, the reacst reverses the direction of axes and causing them to come back to draven, dealing the same damage.
Whirling Death deals 100% - 40% (based on enemies hit) damage, resetting when the axes revert their direction.