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Corki Build Guide by treemor

Middle [11.7] Treemor's S11 Corki Guide (WIP)

Middle [11.7] Treemor's S11 Corki Guide (WIP)

Updated on April 22, 2021
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League of Legends Build Guide Author treemor Build Guide By treemor 3,342 Views 0 Comments
3,342 Views 0 Comments League of Legends Build Guide Author treemor Corki Build Guide By treemor Updated on April 22, 2021
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Runes: Phase Rush

1 2 3 4
Sorcery
Phase Rush
Manaflow Band
Transcendence
Gathering Storm

Precision
Triumph
Legend: Alacrity
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist

Spells:

1 2 3 4
Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

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Middle Lane
Ranked #37 in
Middle Lane
Win 52%
Get More Stats
Middle Lane Ranked #37 in
Middle Lane
Win 52%
More Corki Runes
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Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[11.7] Treemor's S11 Corki Guide (WIP)

By treemor
Introduction to Corki
Why should you play Corki?

Corki is an AD caster who also happens to be a mid/late game beast. He is a very safe laner with incredibly big powerspikes that can catch the enemy by surprise. He has great poke damage that can easily transition to an all-in and I often find myself doing the most damage in the game even when I play average. Despite being an AD caster, Corki's passive, Hextech Munitions, along with his abilities mean the large majority of his damage output (70-90%) is magic.

Pros and Cons

Pros - Safe laner
- Late game hypercarry
- Decent roaming potential
Cons - Expensive items
- Lack of CC
- Lackluster early game
Corki's Passive
Passive: Hextech Munitions

Corki's passive is split into two parts: his autos and the Package.

Corki is one of the few champions who does not do 100% physical damage with autos. Instead, Corki's auto damage is split into 80% magic and 20% physical. This is very important to know because as stated earlier, it means that Corki's output is mostly magic damage. This also comes in handy in build choices. Unlike typical ADCs who would build Lord Dominik's Regards against champs with a lot of resistances, Corki builds Void Staff instead. This is also the reason why Corki rarely strays from Sorcerer's Shoes as an item: the synergy with his passive means your damage output is greatly increased.

Part 2 of Corki's passive is The Package, and to me, it is the most interesting and most useful part of Corki's kit. The Package spawns 8 minutes into the game and it can be picked up just outside the summoner's platform. After picking it up, Corki gains 40% movement speed out of combat and allows him to cast Special Delivery once in the next 60 seconds.
In Lane
Corki is known for being a safe laner, which also comes with being a fairly weak laner. For the most part, your goal is to die as little as possible and ensure that you're getting high CS and XP.

Corki's W, Valkyrie, is incredibly important to your early and mid laning phase. It's fairly high CD means you're rarely going to be using this ability offensively. Instead, use it as a defensive dash to evade ganks and CC.

Corki's ult, Missile Barrage, is great for last hitting post-6. It has a long range that allows you to sit much further back in lane than most champions while still grabbing CS and/or poking.


Don't be afraid to give up CS and XP when needed instead of dying. Your win condition is for you to get your items before the enemy team can end the game, which means you don't want to give up deaths if possible.
Finished!

Currently a WIP



If you have any feedback then please message me, I'd love to hear it!

Thanks for reading :)
League of Legends Build Guide Author treemor
treemor Corki Guide
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[11.7] Treemor's S11 Corki Guide (WIP)

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