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Runes: Conqueror + Sorcery (Scaling)
+8 ability haste
+8 Magic Resist
+15-140 HP (lvls 1-18)
Spells:
Flash
Ghost
Recommended Items
Items
Threats & Synergies
Morgana
Played against it once and the lane goes pretty even if Morgana knows what she is doing. She can completely neutralize your snowballing through lane but her team has to do really well for this counterpick to work.
Yuumi
Especially with carry Skarner, Yuumi is the best support you could possibly have
Yuumi
Especially with carry Skarner, Yuumi is the best support you could possibly have
PRECISION BUILDS |
The extra AD from ![]() ![]() ![]() |
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SORCERY BUILDS |
Taking ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Out of the 3 options here ![]() ![]() | ||
As stated above ![]() |
Since you don't want to be taking kills with this build ![]() | ||
As previously stated you want to run up to their carries as fast as possible making ![]() |
RESOLVE BUILDS |
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Your W ![]() ![]() | ||
As ![]() ![]() ![]() ![]() | ||
Extra HP is always welcome, we don't need ![]() ![]() |
By not having to get early boots you can rush ![]() ![]() | ||
With the absence of ![]() |
High Damage Build Path |
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Ever since the buffs this item became pretty decent on champs that want speed such as ![]() ![]() ![]() ![]() NOTE: Buy ![]() ![]() | ||
Utility Build Path |
What can I say he really likes them | ||
Adding a 1.5 second root to your combo will allow you to essentially cc lock somebody for up to 5.75 seconds which is insane. The cc is distributed to 4 different instances making qss ineffective. Make sure you use the combo correctly tho (E > R > AA > Pause > Everfrost > Pause > E > AA). | ||
Despite ![]() ![]() ![]() ![]() | ||
We don't need the HP from ![]() ![]() ![]() ![]() | ||
Just as for the high damage build it will help you to shrug of AP carry insane damage as well as give you extra movement speed to counter kiting. | ||
Another thing about ![]() | ||
Full Tank Build Path |
yes | ||
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During earlier stages of the game you should put this on your lane opponent to give you even more dueling power. This item becomes extra useful if they tried to counter you by buying ![]() | ||
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Consistency Build Path |
don't even | ||
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Together with sunfire once you stack your ![]() ![]() | ||
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Another item that got buffed in 12.11, it provides no haste but you don't need any more of it. Instead it will help you tank frontlines and at this stage of the game it will provide you with a decent amount of AD. | ||
This is mostly a situation item either ![]() ![]() ![]() |
Abilities |
This is a pretty degenerate playstyle theme for a champ to have in the current league but that doesn't mean that it's not cool, strong and unique. They might be useless in the laning phase but in the later stages of the game you should consider them as your win condition because you become twice as dangerous to the enemy team if they fight you within the spires. | ||
The most underwhelming ability ever for the early game however it makes up for it with its mid to late game power, well not really alone but when paired with ![]() | ||
A small shield to help you with poke and a movement speed boost why not? Not the best shield I'd say but the movement speed helps quite a bit especially once maxed. | ||
This ability assembles your kit together, a slow, a stun and some bonus damage on the next auto. The thing about this ability is if you stun somebody with it you're gonna get attack speed buff from the spires which then proceeds to continuously reduce your ![]() ![]() | ||
This ability is what most people know Skarner for and with a good reason it's impact is huge at all stages of the game. You can pull somebody under your turret, eliminate targets before a fight even starts and many more uses - all of that with a low CD. ![]() ![]() ![]() |
Pros & Cons |
+ Strong mid to late game + High DPS paired with tankiness + High amount of low CD CC + Huge 2 item powerspike + Easy to pick up + Rarely ever banned + People forget what your kit does + Is a big *** scorpion |
- Terrible early game - Skillshot reliant (Almost like Illaoi's ![]() - Struggles against kite heavy comps (with no engage only) - Harder to master than he seems - Practically no passive before mid game - Off-Meta pick - Your junglers have potential to cause more harm than good |
Early Game |
This is your weakest point in the game, you should try your best to get as much CS as possible and if your opponent is too dangerous to approach try to stay in the XP range. This is the hardest part about mastering ![]() ![]() ![]() ![]() |
Mid Game |
This is where the build starts to show its true potential, you should try getting to an objective before the enemy to capture the spire, without it you're gonna be a lot weaker however you shouldn't worry about it as much since you're still very strong. If your team is behind try to look for duels to try and get fed as you most likely can win them. |
Late Game |
You play this relatively the same to mid game with an exception to your positioning. Still try your best to capture spires around objectives and determine wether you want to play as peel for your carries or you want to head on walk up to everybody and cause massacre. |
Tips & Tricks |
#1 |
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#2 |
You can cancel your AA animation if you use ![]() | |
#3 |
Using ![]() ![]() ![]() | |
#4 |
Be wary of your ![]() ![]() | |
#5 |
Ping off your jungler if the wave is too big and your opponent is somebody like ![]() ![]() |
That was pretty much all I had to say. I hope you enjoyed reading my guide, this is my first guide ever so obviously not the best by far. I will try to update the guide as soon as possible every patch if there is something new significant enough to change the build/runes (Bigger patches may take a few days). NOTE: I am aware of the upcoming ![]() |
12.10 Added a new build path (durability changes) 12.9 Moved items and runes around a bit Fixed some typos 12.7 Added a new build path (Runes, Items) 12.6 Fixed the unintended gap between guide sections Added Situational Options to Item section Changed the item order 12.4 Added ![]() Added ![]() 12.3 Completely reworked guide visuals (Banners, coding, formatting) Added a new main build due to 12.3 changes Added new guide sections (Game Phases, Tips & Tricks) 12.2 Added ![]() Added a new ability order Polished threats and synergies 12.1 Added ![]() 11.23 FULL GUIDE RELEASE |
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