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Twisted Fate Build Guide by Halfhand

Middle [12.12] s12 Twisted Fate guide - Grandmaster, Halfhand πŸ₯‡

Middle [12.12] s12 Twisted Fate guide - Grandmaster, Halfhand πŸ₯‡

Updated on July 5, 2022
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League of Legends Build Guide Author Halfhand Build Guide By Halfhand 520 24 1,609,090 Views 30 Comments
520 24 1,609,090 Views 30 Comments
League of Legends Build Guide Author Halfhand Twisted Fate Build Guide By Halfhand Updated on July 5, 2022
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Halfhand's Featured Video

Runes: Electrocute ----- see other setups here >

1 2 3
Taste of Blood
Eyeball Collection
Treasure Hunter

Minion Dematerializer
Time Warp Tonic

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist


Summoner spells
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None
    - Try to get +7 cs/min (Twisted Fate's passive gives you more gold from minions). Farming is a very important skill for a LoL player as it will be something you can rely on every game.
    - Don't die in lane. There are very few matchups that Twisted Fate actually wins. Try to get as much cs as you can without dying and play the map with your ultimate. Don't be centered on killing your opponent in lane. Twisted Fate's kit isn't designed to 1v1 stomp your enemy like a Katarina, LeBlanc or Zed would do. Getting a 1v1 kill is only possible if your opponent really misplays.
    - Time your recall so you have items when you are using your first ultimate. The perfect first base would be at level 5, items you would buy are boots, dark seal, amplifying tome and a control ward. When you hit level 6 you will have everything you need to get rolling.
    - Improve your wave control so your opponent doesn't get the chance to freeze the lane on you. In bad matchups try to focus on last hitting and let the wave come to you. Pushing the wave in a bad matchup will put you in danger to get ganked. ONLY PUSH WHEN YOU: want to roam, ult or get prio for an objective.
    - Twisted Fate is a champion that requires great macro understanding so don't dwell too much on mechanical misplays. Focus on your map movement/positioning. Rewatch your own gameplay and question your decision making.
    - Don't permanently group with your team. Your ultimate allows you to split push in a sidelane. This allows you to get a lot more XP and Gold while being able to use your ult to get back to your team in case a fight breaks out.
    - Try to play towards 1 win-condition. Its often better to ult botlane 6 times than to ult bot 3 times and top 3 times. Play for 1 carry and safe your ultimate to help them out. Don't feel like you have to help everyone out. There are alot of games where I don't even go top once, just because I feel like bot has more influence over winning the game.
Hello to all my Twisted Fate Collegues/enthousiasts!

Before you read through my guide I would like to introduce myself as a way to make my guide more credible.
My name is Halfhand. In season 12 I reached Grandmaster playing Twisted Fate with a 66% winrate and also recently became the rank 1 Twisted Fate in the world. Playing Twisted Fate since season 5 I also have accumulated over a million mastery points on him.

πŸ† Rank 1 Twisted Fate
πŸ₯‡ Other Achievements

Playing Twisted Fate I've come up with my own customized runes/build shared with you in this guide. My setup is mostly inspired by Dopa, the greatest Twisted Fate player of all time.

Feel free to follow me on Twitch & YouTube. I try to stream and make videos on a regular basis.

Twisted Fate is a very unique champion in the sense that you don't have to be mechanically gifted to win games on him. Most Twisted Fate players have a really good sense of macro which allows them to win games. You can be very creative when playing this champion in terms of roaming, cheese invades, etc...

His global ultimate Destiny makes him a perfect soloq champion since he is able to abuse bad positioning from enemies very easily. For example; you can ult on the enemy adc when he is greeding to farm an extra wave on his own. Because of this a lot of Korean pro players see Twisted Fate as the perfect soloq champion. He abuses the fact that there is no communication between teammates.

His passive Loaded Dice allows him to get a lot of extra gold without having to get kills. You can essentially only farm minions and get a gold lead against your opponent. This means that you don't need to mechanically outplay your opponent in lane in order to get ahead in the game. Just safely farming up is often the best way to play Twisted Fate.

High elo junglers love playing with good Twisted Fate players because he is easy to setup ganks with and has very good wave pushing which allows him to move first for crab/dragon/herald. It also allows them to invade the enemy jungler when Twisted Fate has his r Destiny available. Try to always consider your jungler position when playing Twisted Fate.

Twisted Fate gives a lot of pressure without even doing anything. When you push your waves and move out of vision the enemy team often tends to play scared because they don't know where Twisted Fate is moving. He could be in the river ready to ult on top of them. Try to abuse this when playing him.

This is also why opponents in higher elo often refuse to push their waves because they know Twisted Fate will ult on them. This gives your team alot of 'free' pressure when you are out of vision.

Twisted Fate also fits in basically every team composition (in soloq). He is not AD so you don't have to worry about having a full AD comp. The way his kit works also synergises really well with other champions. Your teammates can for example follow up on your gold card cc and stun a target for multiple seconds.
Dopa: 'I personally don’t think that the choice of runes matter that much. Runes are balanced, so using one rune over another is a matter of taste. The important thing is that you have to play according to the runes and spells that you have chosen.'

Twisted Fate's standard rune setup: Electrocute

Electrocute setup is the most standard rune setup for Twisted Fate and will serve you will in most games. It gives you alot of extra kill pressure. It will help with getting a kill when your jungler ganks or when you ult to sidelane.

Electrocute is good when playing against melee champions like;
Katarina, Akali, Kassadin, Galio, Qiyana, Ekko, Talon, Sylas, Diana...
The reason it is good against them is because you can easily proc it rune on them in laning phase by doing your combo onto them and auto attacking.

Electrocute is also good when you play against a mage that can't punish you hard enough in lane to where you have to take a bad base like;
Annie, Ryze, Cassiopeia, Lissandra, Lux, Xerath, Veigar.

How does the Electrocute setup work exactly?

Electrocute gives you extra damage when you hit a target with 3 unique attacks/abilities. For Twisted Fate this means it procs when we have a Stacked Deck and hit an opponent with Wild Cards & Pick A Card. This allows us to have some really good early trades with our opponent.

Taste of Blood heals you when you hit an enemy champion. This is really nice for skirmishes and makes laning a bit easier for Twisted Fate since we will be able to heal up some of the damage we take.

Eyeball Collection gives you extra ability power for every takedown. Try to roam alot and use your ult as much as you can to get the 10 stacks as fast as you can. We need this rune because it will allow us to clear minion waves faster.

Treasure Hunter gives you extra gold for every unique kill you get. Meaning to fully stack this you will have to kill every opponent once to get all the gold. You can't collect a bounty twice on the same target. This rune is very snowbally and works well with Twisted Fate's global ability. Its easier for him to stack this rune up compared to other champions. Whether you go Relentless Hunter, Ingenious Hunter, Treasure Hunter or even Ultimate Hunter is really just personal preference. Dopa also runs Treasure Hunter.

Minion Dematerializer allows you to clear minion waves faster, meaning you can roam more efficiently. If you go full AP build, use all demats on the casters (you will still oneshot at lvl9). If you are going Rapid Firecannon in your build, use one demat on every type of minion (this is because you won't oneshot the casters level 9, even if you use all demats on them). Try to pop it on the cannon if you are looking to base. Doing this you will be able to push in the wave really fast and your opponent can't match it, allowing a free base for you. At level 5 you will need 2 Q's to kill the backline which is another concept you can use to get good recall's.

Time Warp Tonic gives us alot of potential for trading in the laning phase. Together with Corrupting Potion it has really good synergy. Pop this every time you are doing a heavy trade of health with your opponent. Also keep in mind this gives you 5% extra movement speed when under the effects. So you can also use it to catch up to someone.

The extra attack speed is really nice to proc electrocute faster in lane aswell as stacking your Stacked Deck faster. It also helps you with last hitting minions with your basic attacks since your attack speed is a bit higher.
Generic extra ability power.
The last rune is defence. You can swap this between armor and magic resist depending on the matchup.

Twisted Fate's defensive rune setup: Unsealed Spellbook

Unsealed Spellbook setup gives you alot of extra defense. Take this rune setup when you feel like you will have a hard time in laning phase.

Unsealed Spellbook is good when playing against high burst champions like; Zed, Fizz, LeBlanc
The reason it is good against them is because when going spellbook you can go into resolve tree secondary. Bone Plating & Overgrowth will give you the survivability you need against these champions.

Unsealed Spellbook is also good when you play against a mage that can easily poke you out of lane and force you to take a bad base like; Anivia, Orianna, Syndra, Ahri, Zoe, Aurelion Sol, Azir, Neeko.
The reason spellbook is good against them is because you will be able to go Teleport and tp back to lane after you get poked down by them. (You won't have to take a bad base, which you would have to take if you went Electrocute. After teleporting you can now swap out tp to any other summoner spell like Ignite(for extra kill pressure) or Exhaust(for even more defense).

How does the Unsealed Spellbook setup work exactly?

Unsealed Spellbook gives you the option to swap summoner spells when out of combat. This rune works best with Teleport & Flash. You want to go spellbook page in hard matchups where you feel like you will have to take a bad base. (losing a lot of minions when recalling). Example of hard matchups are: LeBlanc, Anivia, Zed, Irelia, Yasuo, Akshan. These champions will trade you out of lane, so going this setup you will be able to Teleport back to lane, not miss any minions and swap to Ignite a few moments later in order to have extra kill pressure while Teleport is down. Try to swap summoners as often as you can as this reduces the cooldown of this rune.

Perfect Timing gives you a free Stopwatch at 14 minutes. This is really nice since like I said earlier you take this setup for more defence. Stopwatch will provide this. Activate this item to go in a 2.5 second stasis. None will be able to hit you, but you also won't be able to move. This is a good tool for stalling, use this if you know your team will get there in time to save you. Keep in mind it only contributes 250 gold towards Zhonya's Hourglass instead of the 650 you will get with the Stopwatch from the item shop.

Minion Dematerializer allows you to clear minion waves faster, meaning you can roam more efficiently. If you go full AP build, use all demats on the casters (you will still oneshot at lvl9). If you are going Rapid Firecannon in your build, use one demat on every type of minion (this is because you won't oneshot the casters level 9, even if you use all demats on them). Try to pop it on the cannon if you are looking to base. Doing this you will be able to push in the wave really fast and your opponent can't match it, allowing a free base for you. At level 5 you will need 2 Q's to kill the backline which is another concept you can use to get good recall's.

Time Warp Tonic gives us alot of potential for trading in the laning phase. Together with Corrupting Potion it has really good synergy. Pop this every time you are doing a heavy trade of health with your opponent. Also keep in mind this gives you 5% extra movement speed when under the effects. So you can also use it to catch up to someone.

Bone Plating gives you extra survivability against all ins. This passive activates once an enemy hits you with a spell or basic attack. Bone plating will be active for 1.5 seconds/ During that time the next 3 spells or attacks your opponent deals will do 30-60 less damage. This rune is good vs champions that will do short trades like; LeBlanc, Fizz, Zed

Overgrowth gives you +3 maximum health for everyone minions or monster that dies near you. At 120 minion/monster deaths you gain an extra +3.5% max health. This rune just gives health, which means extra tankiness and will make you harder to kill.

The extra attack speed is really nice to proc electrocute faster in lane aswell as stacking your Stacked Deck faster. It also helps you with last hitting minions with your basic attacks since your attack speed is a bit higher.
Generic extra ability power.
The last rune is defence. You can swap this between armor and magic resist depending on the matchup.


Electrocute and Unsealed Spellbook are the two runepages I run. But there are plenty of other runes on Twisted Fate that are viable like; Predator, Fleet Footwork, Summon Aery, Arcane Comet & even Phase Rush. I've seen players getting high rating with all these setups so its really up to you to find out what you prefer/fits your playstyle.
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

-- E -- W -- Q -- Q --- Q -- R --- Q -- W -- Q -- W -- R -- W -- W --- E --- E --- R -- E --- E --

In terms of abilities you max Q Wild Cards first, then W Pick A Card, then E Stacked Deck.
Ofcourse you unlock your R Destiny whenever you can, at level 6, 11 and 16.

Most TF players go W-E-Q first 3 levels.
I go E-W-Q because I really like the stacked deck level 1 for farming and pressuring the opponent. The only time I go W-Q-E is when I am zoned away from my farm lvl 2. (Which rarely happens). Matchups where this can occur= LeBlanc, Anivia, Akshan, Irelia

Twisted Fate's abilities explained

Passive: Loaded Dice

Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.

Q: Wild Cards

Twisted Fate throws three cards, dealing damage to each enemy unit they pass through.

W: Pick A Card

Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects..

E: Stacked Deck

Every 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased.

R: Destiny

Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds.

Twisted Fate's best mythic items

Mythic items are really important. They give you an extra ability or passive. You can buy only 1 mythic every game.

Everfrost Everfrost is in my opinion still the best mythic item on Twisted Fate. The active synergizes really well with Twisted Fate. The way you use it is by landing your gold card and then using the active on the enemy aswell. You can also use the active to clear waves faster. The item gives everything you want on a champion like Twisted Fate; AP, health, mana and ability haste.
Something you also have to consider is that the components; Lost Chapter, Amplifying Tome & Kindlegem are really good and gold efficient.
Everfrost feels really good into alot of melee champions like Katarina, Talon, Alistar, Darius, Udyr, Yone.

Crown of the Shattered Queen Crown of the Shattered Queen feels like another good mythic for Twisted Fate in season 12. The item gives you a Malzahar / Bone Plating like passive. Once an enemy hits you, you are safeguarded and the damage you receive is reduced. This feels really good in the current meta, where assassins and burst champions thrive.
Another reason why Crown of the Shattered Queen feels good on Twisted Fate is because of the mythic passive. For every legendary item you buy you get 1% extra movement speed, which is an important stat on Twisted Fate. Being faster will mean we can walk in range more easily to land our gold card.
Crown of the Shattered Queen feels really good into dive/burst/melee champions like Katarina, Talon, Kayn, Kassadin, Qiyana, Malphite, Fizz, Nocturne, Evelynn, Diana, Rengar.

Hextech Rocketbelt Hextech Rocketbelt is also a very viable option because with this item you have alot more agency over the game. You can decide when to start fights more easily since you can dash in with this item. I myself buy this mythic if I feel like the active will be usefull in the game. For example when the enemy team has very long range carries like Caitlyn, Vel'Koz, Xerath, ...
The active of Hextech Rocketbelt will help you get into range to land your gold card. The only problem with this item is that you don't get any mana from it, which is a really important resource for Twisted Fate. This is why I prefer to buy Everfrost or Crown of the Shattered Queen.

Twisted Fate's core items

These are the items you will be looking to build after completing your mythic.

Lich Bane Lich Bane synergises really well with Twisted Fate because of the movement speed it gives and the passive. Since Twisted Fate auto attacks a lot in fights you will be able to make full use of the Lich Bane passive. Going Lich Bane in combination with your mythic you will be able to one shot the backline creeps at level 9 which is really important to get good roams. The changes to the item in 12.2 are nice for TF since he likes extra ability haste and the build path is a lot less awkward aswell now.

Zhonya's Hourglass Zhonya's Hourglass allows you to ult into 3 opponents, stun the high priority target, do your damage rotation, Activate Zhonya and wait for your team to arrive. The item gets you out of a lot of sticky situation were you would otherwise die. This item to some people might look like a defensive item, but if you use it creatively it can also be used as an offensive one. The reason why I feel like this is a must have on Twisted Fate is because of the play making potential that comes with the active.

Twisted Fate's situational items

These are items you want to buy when the situation fits them.

Mejai's Soulstealer Mejai's Soulstealer is a perfect option if you have a 10 stack Dark Seal from an early buy. If I have less than 8 I never upgrade my Dark Seal. Another thing to keep in mind is that this item requires you to stay alive in order to keep the stacks so I always make sure I have Zhonya's Hourglass or Banshee's Veil before I upgrade Dark Seal so I can make sure I don't die and lose all my stacks. This item is extremely underrated in season 11. The reason for this is because it counts as a legendary item. Meaning, when you have your mythic also it will give you a stack of its passive. For example, if I have Hextech Rocketbelt I will get 5 magic penetration for every mythic. Mejai's Soulstealer is the cheapest mythic item in the game, hence why it is so good. Make sure to buy a Dark Seal whenever you have the chance.

Rapid Firecannon Rapid Firecannon is good if you are playing more of a supportive/setup Twisted Fate. This item extends your gold card range by a lot and will catch a lot of people off guard. If ahead you can zone off an entire team when holding your card. This item in combination with Hextech Rocketbelt is really insane. You can dash in with rocketbelt and stun the adc from really far away. This item is good when the enemy team has a lot of long range carries like Jinx, Xerath, Vel'Koz, Viktor, Orianna, ...

Banshee's Veil Banshee's Veil is really good against heavy AP comps or champions that start fights with one cc spell like (Blitzcrank, Sejuani, Thresh, Malphite, Nautilus, Ashe, ...) With its recent buffs and Verdant Barrier now stacking like Seeker's Armguard I would say this is a really underlooked item against AP comps. I also think people should maybe consider buying this instead of Zhonya's Hourglass vs Fizz.

Morello Morellonomicon is an item you have to buy when the enemy team has a lot of healing/lifesteal in their kits. Players like to refer to these items as 'Antihealing'. The item will make it so their healing/lifesteal is less effective. Buy this item when playing against Yuumi, Soraka, Sona, Taric, Fiora, Sett, Darius, Sylas, Vladimir, Dr. Mundo, Warwick, Zac, Yone, Aatrox, Swain

Tear of the Goddess Tear of the Goddess is an item you should look to buy when you are going Hextech Rocketbelt as your mythic. This is because you lack mana with this build. Tear when fully stacked will give you a total of 600 mana for only 400gold. This item is extremely cost efficient. Try to get Tear of the Goddess after you finish your Hextech Rocketbelt. Don't finish it into Seraph's Embrace, just sit on the tear and let it stack. Once you hit late game and are full inventory you can sell it to get another item.

Twisted Fate's late game items

These are items you want to buy when you are entering late game. 30min+

Rabadon's Deathcap Rabadon's Deathcap should only be purchased when you already have around 3 AP items. This is because it increases your AP by 35%. So buying it second item means the passive goes to waste. Rabadon's Deathcap is a good item to finalize your build.

Void Staff Void Staff is really good as a 3rd or 4th item when you are playing against a lot of tanks or when enemy team is just buying a lot of Magic Resist items. Example of these items could be; Mercury's Treads, Wit's End, Maw of Malmortius, Spirit Visage, Quicksilver Sash, Banshee's Veil

Elixir of Sorcery Elixir of Sorcery can win you late game teamfights. If after 20 minutes you have 500 gold to spare and you know a fight is coming up make sure you buy this item since it synergises really well with Twisted Fate. Lich Bane + Elixir of Sorcery allows you to shred down turrets like its nothing.

Sorcerer's Shoes is the most basic option for Twisted Fate. I myself tend to run these boots most of the time since the magic penetration gives you alot more damage against champions with little magic resist (like adc's). These boots will be good in most games.

Ionian Boots of Lucidity are a really cheap option. They give alot of ability haste for the amount of gold you have to spend. These boots are more 'supportive' and therefore better in higher mmr.

Mercury's Treads are really good when you play against heavy cc/ AP dmg (for example; Lissandra, Leona, Sejuani, Ahri, ...). When I play against an AP jungler and mid with stuns like; Fiddlesticks & Syndra or Evelynn & Annie I will base at 1100 gold and buy them first item.

Plated Steelcaps are really good if the enemy team has a lot of AD champions. For example; Zed, Kha'Zix, Vayne, Pyke, Renekton, ...) If this is the case, purchase your Plated Steelcaps first then buy your mythic Everfrost and finally as third item buy Zhonya's Hourglass. This will basically make you a tank.

Boots of Swiftness give you a lot of extra movement speed and are really good into champions that have a lot of slows. For example; Ashe, Singed, Olaf, Zilean. These boots are not that common but there are players like 'The Crossman' who always buy them because of the extra movement speed it gives. Since Twisted Fate relies on movement speed to catch up to champions and land his gold card, these boots are also a nice option.
In this section I will go over some concepts that are really important when playing Twisted Fate. Some of them more complicated than others but try to take in as much as you can. Maybe work on one concept every day in order to improve them all over time.

River control
River control is one of the most important concepts when playing Twisted Fate. This is because when you look to ult into sidelanes you will have to walk partly in the river. When the entire river is warded and under the enemy control it will be harder for you to surprise them with your R Destiny.

Warding the river
Warding the river is the single most important thing to establish river control. It will allow you to use Destiny a lot more effectively. Try to always have at least 1 Control Ward on the map. Preferably you want to place this in 1 of the river bushes. This creates a safer way for you to access the jungle and looks for an ult to the sidelane.

First crab spawn
Always try to play for your jungler when the first Scuttle crab is about to spawn. Make sure you have your wave pushed in so you can move first. Twisted Fate is really scary in early skirmishes because of his gold card.

If you can't move first because you managed your wave badly or the enemy outplayed you, ping your jungler back. Then he has to decide whether he wants to give the crab or contest it. If he doesn't want to contest try to coordinate with your team to get the other crab. Getting double crabbed as a jungler is often a death sentence to the game. (Or at least that's what a lot of junglers think).

The important thing to remember here is that you have to play for your jungler. If he doesn't care about the crab then you can just stay in lane no problem. But most junglers will want to get at least one crab at 3:15.

Jungler synergy
Synergy with your jungler is really important when playing Twisted Fate. Try to coordinate ganks together. If you want to ult bot at level 6, let your jungler know. That way he can alter his pathing to be botside when you are about to hit 6. If you are 4 man bot you can often easily secure dragon after ganking.

Wave management is a very important skill to have as a Twisted Fate player or as a midlaner in general. It is very complicated and can't be explained in a compact guide. I will try to go over some of the more important things but if you are really getting to higher elo I would recommend looking more into this yourself or booking a coaching session with me.

The first minion waves
Into melee champions like Kassadin, Katarina, Zed you mostly look to harass them in the first few levels. But make sure you don't sacrifice too many minions. Always make sure your wave is either pushing in fully or stable in the middle of the lane. Every time you cross the middle part of the lane to push in the minions under the enemy tower you should beware of the enemy jungler position since you are susceptible for ganks.

Into ranged champions like Syndra, Viktor, Annie you mostly want to keep the wave in the middle or just out of your tower range. This way you can safely farm and are not really gankable.

Once you start hitting level 6 and you have your Destiny unlocked you can look to push the wave more in order to ult to the sidelane without losing too many minions. At level 9 Twisted Fate will be able to oneshot the casters. Try to abuse this to get a fast push in order to roam.

Minion waves in the later stages of the game
A lot of lower elo players have the mindset of a 'Call of Duty' player. They are only focused on getting kills. Keep in mind the most effective way of getting gold is through minions and not through killing enemies. When you see a big wave Top, Mid or bot and none is getting it make sure you get it. Minions are worth a lot of XP and Gold.

Before starting objectives like rift Herald , Dragon or even Baron you should always make sure your lanes are pushing. This way the enemy will lose a lot of XP and Gold. Its also important because if let's say the dragon fight goes bad, the enemy team won't have any waves to use in order to get your towers. They will have to go back to the base to push in the waves again and you won't lose anything from the bad fight other than a few deaths.

If you have taken inhibitor and you have super minions running down one lane try to stall the objective like dragon and Baron long enough so the enemy starts losing towers without you even doing anything. They will then have to send someone back to the base to defend. And you will be able to fight 4v5 and secure the dragon or baron .

Your ultimate Destiny is the single most important spell Twisted Fate uses to influence the game. This tool if mastered can win you unwinnable games, turn a 2v3 in a 3v3, backdoor the enemy nexus or camp one opponent so hard he decides to go afk. I have had it all and I can say Twisted Fate's ultimate is the reason I like him so much.

Your first ultimate method 1
This is the most basic method and is also used by Dopa in most of his games.
For your first ult you should try to base at lvl 5 to buy your first items. In most games you want these items on your first base; Boots+ Dark Seal+ Amplifying Tome+1 Control Ward

Run to lane after you recalled, get level 6 and start looking for ganks. If there are no opportunities don't feel pressured to use your R Destiny. You can always hold on to it and wait for a better window.

Your first ultimate method 2
Method 2 is very abusable in lower elos. You can greed and stay in lane to get level 6, then base and look for an ultimate from the base. After your ult you can walk back to midlane and you will most likely not lose a lot of minions.

The reason this only works in lower elos is because in Higher elos I often get poked out before that. Lower elo players will rarely punish you, meaning you can stay in lane longer and greed your base timings.

Sidelane control
Always try to heavily control one side of the map. For example you play fully for botside in order to secure dragon soul. Or you play fully for topside in order to get multiple heralds and play the map. Ulting bot, then top, then bot again is often a bad idea since its better to play for one winning side instead of cutting losses on both sides.

Ult usage after that
Your ults after that are really dependent on the game state. I myself often try to ult after I base. I do this because I will have spend all my gold and therefore I will have more damage. If you ult somewhere with 2k in the bank you are missing out on alot of damage. So, run from fountain to bot/top, ult in and after that you can run mid to catch your minions.

Since Twisted Fate his ultimate is a global ability, splitpushing is another really important skill/concept to understand.

After the laning phase ends try to go into a solo lane. This will give you a lot more xp and gold compared to sitting mid with your entire team and sharing all the xp/gold between 5 players. Whenever you have your Destiny up you can also splitpush and join the fight with your R Destiny if needed.

This is probably one of the most common mistakes lower elo players make. The amount of gold and xp that is wasted in lower mmr because everyone is always trying to 5 man aram in a lane is insane. You can get really big level and item leads by just focusing on catching sidelanes on your own.

Lane swaps
Once your bot ganks with Destiny start paying off and you manage to get bot tower swap lanes with your botlane. Let them both go mid and you will farm up bot and pressure from there. You do this because a botlaner & support give off a lot more pressure than you on your own without R. Since you already took bot tower you want to move your pressure point from the botlane to midlane.

Basic rule set of catching waves
After about 15 - 20 minutes the laning phase will most of the time be ending.

In most games the XP / Gold is shared like this;

- The ADC & Support will take the midlane experience.
- You and the toplaner will catch the sidewaves. This can change from bot to top depending on the game state.
- The jungler will catch waves if really needed and farm the jungle camps.

Twisted Fate doesn't really have winning matchups. He isn't designed to stomp lane and spread his lead that way. The way you play him is to go even in lane (not die), punish the enemy when you can and try to farm as many minions as you can. Use your global ultimate to get other lanes ahead and splitpush in the mid game.

Map Awareness
Map awareness is another really important skill for every Twisted Fate player. Looking at the map will make you able to determine when and where to use your ultimate Destiny. When you are laning you should look at the mini map every few seconds. Once your ultimate is up, you should look at the minimap a bit more because now you will have to look for an actually opportunity to ult in.

Your mythic item
Once you have your Hextech Rocketbelt you have a lot of kill pressure. Remember after you jump forward with Rocketbelt you have 30% bonus movement speed towards the enemy target. Meaning you can keep running towards them if you are not immediately in range for your stun. This means a guaranteed hit a lot of the time.

Stacked Deck
Whenever you are looking for ults always make sure you have a Stacked Deck. This gives you a lot of extra damage when ganking. Example; When my ultimate Destiny is up I use my q on the wave instead of auto attacking to clear it. This way I save my stacked deck for when I ult. It will make it so I deal more damage when I initially land.

Congratulations you've made it to the end of my guide! I would like to thank you for reading through. I hope you learned something and wish you the best of luck with your games.

I would like to end my guide with some info about my League of Legends coaching.

League of Legends Build Guide Author Halfhand
Halfhand Twisted Fate Guide
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