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Recommended Items
Runes: Standard
+10% Attack Speed
+6 Armor
+15-140 HP (lvls 1-18)
Spells:
Ignite
Teleport
Items
Threats & Synergies
Mordekaiser
My personal permaban. If you find yourself playing into a Mordekaiser, an Anathema's rush is recommended with phase rush. His passive shreds you his Q outdamages your W and you can't engage with your Q because he will pull you with E afterwards and run you down.
Bel'Veth
Belveth has a knockup and she actully deals damage. Sejuani works really well with melee auto attackers to quickly get E stacks, and belveth is one of them.
Bel'Veth
Belveth has a knockup and she actully deals damage. Sejuani works really well with melee auto attackers to quickly get E stacks, and belveth is one of them.
Champion Build Guide

1. Sejuani is surprisingly a very strong dualist.
2. Sejuani scales very good scaling, so toplane being the island it is can help her reach that point more easily.
3. Sejuani has one of the best gank setups in the entire game, with 3 hard cc abilities and a slow on her W.
4. She has many good matchups, and not many bad ones.
5. She is a very safe champion, and killing her is not that easy.
6. Once she gets a few points into her W she can harass the enemy laner on a very low cd.
7. Her kit is very unique and if you're into learning new stuff you may find her fun to play.
8.She deals hybrid damage so resistances are weaker against her.


|PASSIVE- FURY OF THE NORTH
Enemies stunned by Sejuani's


In addition, Sejuani gains Frost Armor, which lingers for 3 seconds after taking damage from enemy Champion icon.png champions or Monster icon.png monsters. She restores it after 12 − 6 (based on level) without taking damage from them. The Frost armor gives her bonus armor and magic resist, and a slow/cripple immunity. Consuming the marks from


|Q- ARCTIC ASSAULT
|Range: 650| Cooldown: 18/ 16.5/ 15/ 13.5/ 12| Cost: 70/ 75/ 80/ 85/ 90|
Sejuani charges in a target Direction, knocking up minions in the way and collides with the first enemy champion hit, knocking them up for 0.5 seconds and dealing magic damage. This ability can go over terrain. Sejuani can also cast any of her abilities during the dash, more on that in the other abilities. This ability is Sejuani's only form of mobility. and with's the long cd it has, misusing it can be very punishing. Flashing during Q will stop the dash but will redirect the knockup and damage unto the targer you flash on top of.

|W- WINTER'S WRATH
|Range: 600| Cooldown: 9/ 8/ 7/ 6/ 5| Cost: 65|
This ability has 2 parts. After 0.25 seconds into the cast time, Sejuani swings her flail in a cone in the target direction that deals physical damage to enemies hit and knocks back minions and monsters hit. After the cast time, Sejuani lashes out with her flail in a line in the same direction, dealing physical damage to enemies hit and slowing them by 75% for 0.25 seconds, dealing around triple the damage. Sejuani can cast this ability during



|E- PERMAFROST
|Active range: 600| Passive radius: 1100| Cooldown: 1.5| cost: 20|
This ability has both a passive and an active, so let's go over the passive first.




|R- GLACIAL PRISON
|Range: 1300| Cooldown: 120/ 100/ 80| Cost: 100|
Sejuani throws an ice bola in the target direction that stops upon hitting an enemy champion, dealing magic damage and stunning them for 1 second. If the bola travels over 400 units, it becomes empowered to detonate upon reaching maximum range or hitting an enemy champion, dealing increased damage and stunning for 1.5 seconds instead. For the same duration, a frost storm is created that slows enemies within by 30% and grants sight of the area in a smaller radius. Afterwards, the storm shatters to deal magic damage to enemies hit and slow them by 80% for 1 second, as well as revealing them and granting sight of the area for 0.5 seconds. Note, The enemy hit by the bola is not affected by the storm's effects. This ultimate is an amazingly strong pick tool, and is the reason Sejuani is known to have one of the biggest engage ranges in the game. You can throw your ultimate in the middle of


RESOLVE

Primary Runes
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Grasp is known as the standard tank keystone, and for Sejuani it's no different.This rune will help her in the short trades Sejuani exelles at, adding even more %max health damage in addition to her passive ![]() |
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Demolish is one big reason you want to take the ![]() |
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Out of the 3 options, ![]() ![]() ![]() |
Secondary Runes
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Manaflow band can help Sejuani with mana sustain throughout the lane, which Sejuani struggles with early. This rune also works well with ![]() |
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Recently I've been trying out the buffed ![]() ![]() |

Sorcery

Primary Runes
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Phase rush is not a rune you usually see on Sejuani, but after experimenting with it for a while, I found it to be quite promising into certain matchups like the ![]() ![]() ![]() ![]() |
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Manaflow band can help Sejuani with mana sustain throughout the lane, which Sejuani struggles with early. This rune also works well with ![]() |
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Sejuani is a tank with a lot of cc, so ![]() |
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Recently I've been trying out the buffed ![]() ![]() |
Secondary Runes
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Demolish is one big reason you want to take the ![]() ![]() |
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Overgrowth is by far my favourite rune to take on Sejuani. Sejuani scales well with health, so a permanent stacking rune of HP is very useful for her. |
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Flash is a very standard rune that almost many champions take. Take Flash into ![]() ![]() ![]() |
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Teleport is a very good choice of runes. You can tp back to lane or to a fight laner on. It gives you many more opportunities on the map. |
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Ignite is a very good combination with ![]() |
Here are what it looks like all together:
Into most Matchups:
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Into



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Core items
Sejuani has 2 mythics she can go, each is suited for their situations and we will go over that right now. But before that, I want to say something about your first back. You should ALWAYS get a

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The passive of ![]() ![]() |
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Sunfire is the 2nd mythic choice, and unlike ![]() |
Let's talk about starting items as well. In most melee matchups Sejuani does really well with



We went over the mythics, now what about the 2nd core item? Well, here it comes!
That's about it for the core build. now what's next? That depends on the game you are in, so we will go over the items one by one.
Situational items
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Thornmail is an item you see often on tanks, and there's a reason for it. It gives a good amount of armor, it deals damage to the enemy if they auto attack you while giving them healing reduction. Go this item into auto reliant AD comps with like a ![]() ![]() ![]() ![]() |
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Randuin's by far gives the most armor out of any item, and it has a very strong active. This item's active can reduce the attack damage and crit damage of multiple enemies. get this item into comps that like to prioritize crit, for example a ![]() ![]() ![]() |
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This item is known for being cheap while providing great stats. mana armor and cooldown reduction is nothing to look down upon. On top of that it slows the attack speed of champions near you, so go this item into attack speed reliant comps. For exaple: a vayne, or one again the ![]() ![]() |
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While ![]() |
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Spirit visage is a very good magic resist item if you have an enchanter on your team. this item amplefies healing and shielding recived. |
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Warmog's gives a lot of health and the passive lets you regen health back to full out of combat. In games where you are against heavy poke champions like ![]() ![]() ![]() |

Here are which runes you go in which matchups:

Starting certain abilities on level 1 can impact how the lane will go. Note, if you take Q lvl 1 use it as a disengage only. It's to prevent you from getting all inned lvl 1.

And last but not least, the item rushes:

Q -> auto -> W -> auto -> E -> auto and walk away.
This is Sejuani's main trading pattern in lane which you will use in most matchups, but let me point out exceptions: Into


Into


From level 6 you unlock a new combo, which can kill most laners from 50% hp. It goes like this:
Q -> auto -> W -> auto -> E -> R -> auto (note try using R from 400 units so you get the double damage and can still make it to auto attack the frozen target.
So to recap, there are 2 playstyle Sejuani has in lane. The first playstyle is using the combo from the combo section on repeat, and the second is W poke while the enemy is under tower.


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