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Recommended Items
Runes: Standard
+10% Attack Speed
+6 Armor
+65 Base Health
Spells:
Ignite
Teleport
Items
Threats & Synergies
Mordekaiser
My personal permaban. If you find yourself playing into a Mordekaiser, an Anathema's rush is recommended with phase rush. His passive shreds you his Q outdamages your W and you can't engage with your Q because he will pull you with E afterwards and run you down.
Bel'Veth
Belveth has a knockup and she actully deals damage. Sejuani works really well with melee auto attackers to quickly get E stacks, and belveth is one of them.
Bel'Veth
Belveth has a knockup and she actully deals damage. Sejuani works really well with melee auto attackers to quickly get E stacks, and belveth is one of them.
Champion Build Guide
1. Sejuani is surprisingly a very strong dualist.
2. Sejuani scales very good scaling, so toplane being the island it is can help her reach that point more easily.
3. Sejuani has one of the best gank setups in the entire game, with 3 hard cc abilities and a slow on her W.
4. She has many good matchups, and not many bad ones.
5. She is a very safe champion, and killing her is not that easy.
6. Once she gets a few points into her W she can harass the enemy laner on a very low cd.
7. Her kit is very unique and if you're into learning new stuff you may find her fun to play.
8.She deals hybrid damage so resistances are weaker against her.
|PASSIVE- FURY OF THE NORTH
Enemies stunned by Sejuani's Permafrost or Glacial Prison are marked Frozen for the disable's duration. Sejuani's next basic attack or ability against a Frozen enemy will consume the mark to deal bonus magic damage equal to 10% of their maximum health, capped at 300 against epic monsters.
In addition, Sejuani gains Frost Armor, which lingers for 3 seconds after taking damage from enemy Champion icon.png champions or Monster icon.png monsters. She restores it after 12 − 6 (based on level) without taking damage from them. The Frost armor gives her bonus armor and magic resist, and a slow/cripple immunity. Consuming the marks from Permafrost is key for winning trades in lane, and is usually the final blow to most combos (Combo section).
|Q- ARCTIC ASSAULT
|Range: 650| Cooldown: 18/ 16.5/ 15/ 13.5/ 12| Cost: 70/ 75/ 80/ 85/ 90|
Sejuani charges in a target Direction, knocking up minions in the way and collides with the first enemy champion hit, knocking them up for 0.5 seconds and dealing magic damage. This ability can go over terrain. Sejuani can also cast any of her abilities during the dash, more on that in the other abilities. This ability is Sejuani's only form of mobility. and with's the long cd it has, misusing it can be very punishing. Flashing during Q will stop the dash but will redirect the knockup and damage unto the targer you flash on top of.
|W- WINTER'S WRATH
|Range: 600| Cooldown: 9/ 8/ 7/ 6/ 5| Cost: 65|
This ability has 2 parts. After 0.25 seconds into the cast time, Sejuani swings her flail in a cone in the target direction that deals physical damage to enemies hit and knocks back minions and monsters hit. After the cast time, Sejuani lashes out with her flail in a line in the same direction, dealing physical damage to enemies hit and slowing them by 75% for 0.25 seconds, dealing around triple the damage. Sejuani can cast this ability during Arctic Assault in order to redirect the 2nd part of her W, and this ability applies a stack of Permafrost on each hit, maxing at 2 stacks per cast. This ability is Sejuani's bread and butter, her main damage tool and main waveclear tool. the more consistent you are with landing the 2nd part the the more oppresive Sejuani becomes. You can flash to redirect the 2nd W as well. This ability's damage scales with Sejuani's max health.
|E- PERMAFROST
|Active range: 600| Passive radius: 1100| Cooldown: 1.5| cost: 20|
This ability has both a passive and an active, so let's go over the passive first. Winter's Wrath and both Sejuani's and nearby allied melee champions' attacks on-hit apply stacks of Frost to enemy champions, medium/ large monsters and large minions for 5 seconds, which refreshes on subsequent hits and stacks up to 4 times. Enemies hit by Permafrost or Glacial Prison's bola have all of their Frost stacks consumed and cannot be affected by Frost for 10 seconds. This ability is the reason Sejuani works really well with Melee teammates who can help apply the Frost stacks on multiple champions in a fight. Let's go over the active now. Sejuani hurls a trap at the enemy with 4 stacks of Frost closest to the cursor, which upon arrival deals magic damage, knocks them down, and stuns them for 1 second. This stun applies the Frozen mark from her passive Fury of the North, and usually it is the setup for the final blow of the trade.
|R- GLACIAL PRISON
|Range: 1300| Cooldown: 120/ 100/ 80| Cost: 100|
Sejuani throws an ice bola in the target direction that stops upon hitting an enemy champion, dealing magic damage and stunning them for 1 second. If the bola travels over 400 units, it becomes empowered to detonate upon reaching maximum range or hitting an enemy champion, dealing increased damage and stunning for 1.5 seconds instead. For the same duration, a frost storm is created that slows enemies within by 30% and grants sight of the area in a smaller radius. Afterwards, the storm shatters to deal magic damage to enemies hit and slow them by 80% for 1 second, as well as revealing them and granting sight of the area for 0.5 seconds. Note, The enemy hit by the bola is not affected by the storm's effects. This ultimate is an amazingly strong pick tool, and is the reason Sejuani is known to have one of the biggest engage ranges in the game. You can throw your ultimate in the middle of Arctic Assault, or chain it right after your Permafrost.
RESOLVE
Primary Runes
Grasp is known as the standard tank keystone, and for Sejuani it's no different.This rune will help her in the short trades Sejuani exelles at, adding even more %max health damage in addition to her passive Fury of the North and is overall a great keystone. |
Demolish is one big reason you want to take the Resolve tree. It helps you get early turret plates in lane, and will be a very useful tool for splitpushing. It also scales with max health, which Sejuani gains a lot. |
Out of the 3 options, Conditioning is the rune I take in most of my games. Scaling runes have a lot of value, especially on a scaling tank like Sejuani. The only times I don't take Conditioning are if I'm against a poke lane, in which I find the sustain from Second Wind to be more useful. |
Secondary Runes
Manaflow band can help Sejuani with mana sustain throughout the lane, which Sejuani struggles with early. This rune also works well with Fimbulwinter which is a core item Sejuani gets. |
Recently I've been trying out the buffed Scorch and I gotta say it is really good with your W poke. On the other hand, Sejuani has surprisingly high AP ratios, so Gathering storm will give you more tools to dish out damage yourself, especially if you have Demonic Embrace which is a situational item. Scorch helps to win the lane more easily and gathering storm is helpful in lanes where you're just looking to scale. |
Sorcery
Primary Runes
Phase rush is not a rune you usually see on Sejuani, but after experimenting with it for a while, I found it to be quite promising into certain matchups like the Aatrox, Mordekaiser and helps you survive/ stick on ranged champions like Quinn or Lucian. the idea behind this rune is to take quick trades and leave immideatly before they have the chance to run you down. |
Manaflow band can help Sejuani with mana sustain throughout the lane, which Sejuani struggles with early. This rune also works well with Fimbulwinter which is a core item Sejuani gets. |
Sejuani is a tank with a lot of cc, so Transcendence helps her get these abilities out more often. |
Recently I've been trying out the buffed Scorch and I gotta say it is really good with your W poke. On the other hand, Sejuani has surprisingly high AP ratios, so Gathering storm will give you more tools to dish out damage yourself, especially if you have Demonic Embrace which is a situational item. Scorch helps to win the lane more easily and gathering storm is helpful in lanes where you're just looking to scale. |
Secondary Runes
Demolish is one big reason you want to take the Resolve tree. It helps you get early turret plates in lane, and will be a very useful tool for splitpushing. It also scales with max health, which Sejuani gains a lot. Second wind can be a good alternative into champions like Vayne where you probably will not get many plates. |
Overgrowth is by far my favourite rune to take on Sejuani. Sejuani scales well with health, so a permanent stacking rune of HP is very useful for her. |
Flash is a very standard rune that almost many champions take. Take Flash into Vayne, Darius and Mordekaiser. |
Teleport is a very good choice of runes. You can tp back to lane or to a fight laner on. It gives you many more opportunities on the map. |
Ignite is a very good combination with Teleport, and it's helpful in getting solo kills in lane, plus the heal cut is useful. |
Here are what it looks like all together:
Into most Matchups:
Into Vayne, Darius and Mordekaiser:
Core items
Sejuani has 2 mythics she can go, each is suited for their situations and we will go over that right now. But before that, I want to say something about your first back. You should ALWAYS get a Tear of the Goddess on your first recall. Now the mythics.
The passive of Iceborn Gauntlet creates a zone that slows everyone standing in it, and deals a burst of damage. This item also grants 100 bonus hp per completed item, so you'll often have 4,600+ hp which Sejuani scales very well with. While this mythic does not deal as much damage as Sunfire Aegis, the utility from the zone can compensate and getting picks is much easier. if the enemies have a bunch of champions that can kite well, go this mythic. |
Sunfire is the 2nd mythic choice, and unlike Iceborn Gauntlet it deals a lot more damage. It gives less health, but the damage compensates for it. There isn't much to say about what this item does. After dealing or taking damage it stacks and after 6 stacks you gain a burn on hit effect. Go this mythic into comps that like to go all in and lack kiting. |
Let's talk about starting items as well. In most melee matchups Sejuani does really well with Corrupting Potion, but into ranged matchup, Darius and Mordekaiser a Doran's shield is recommended.
We went over the mythics, now what about the 2nd core item? Well, here it comes!
That's about it for the core build. now what's next? That depends on the game you are in, so we will go over the items one by one.
Situational items
Thornmail is an item you see often on tanks, and there's a reason for it. It gives a good amount of armor, it deals damage to the enemy if they auto attack you while giving them healing reduction. Go this item into auto reliant AD comps with like a Yasuo Fiora Aatrox a team with a Soraka and the list goes on. |
Randuin's by far gives the most armor out of any item, and it has a very strong active. This item's active can reduce the attack damage and crit damage of multiple enemies. get this item into comps that like to prioritize crit, for example a Tryndamere or the Yasuo Yone brothers, and most adc's. |
This item is known for being cheap while providing great stats. mana armor and cooldown reduction is nothing to look down upon. On top of that it slows the attack speed of champions near you, so go this item into attack speed reliant comps. For exaple: a vayne, or one again the Yasuo Yone brothers, and so on. |
While Force of Nature focuses on taking the least magic damage, Abyssal mask enables your magic damage carries to deal more damage than usual. If you have a fed mage on the team and the enemy has magic damage dealers, this item is a great choice. |
Spirit visage is a very good magic resist item if you have an enchanter on your team. this item amplefies healing and shielding recived. |
Warmog's gives a lot of health and the passive lets you regen health back to full out of combat. In games where you are against heavy poke champions like Xerath Lux Ezreal you should consider it. |
Here are which runes you go in which matchups:
Starting certain abilities on level 1 can impact how the lane will go. Note, if you take Q lvl 1 use it as a disengage only. It's to prevent you from getting all inned lvl 1.
And last but not least, the item rushes:
Q -> auto -> W -> auto -> E -> auto and walk away.
This is Sejuani's main trading pattern in lane which you will use in most matchups, but let me point out exceptions: Into Darius and Mordekaiser you will be unable to use this combo if they have their E up, so a different combo is in order: W -> auto -> Q to proc phase rush and run out of there while he is in the knockup duration.
Into Jax you CANNOT use Q aggresively. Use it 1 second after Jax presses his Counter Strike to knock him away, avoiding the stun and damage.
From level 6 you unlock a new combo, which can kill most laners from 50% hp. It goes like this:
Q -> auto -> W -> auto -> E -> R -> auto (note try using R from 400 units so you get the double damage and can still make it to auto attack the frozen target.
So to recap, there are 2 playstyle Sejuani has in lane. The first playstyle is using the combo from the combo section on repeat, and the second is W poke while the enemy is under tower.
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