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Syndra Build Guide by MorePierogiVanya

Top AD Syndra - It's all about the small balls

Top AD Syndra - It's all about the small balls

Updated on June 20, 2022
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League of Legends Build Guide Author MorePierogiVanya Build Guide By MorePierogiVanya 5 4 14,026 Views 2 Comments
5 4 14,026 Views 2 Comments League of Legends Build Guide Author MorePierogiVanya Syndra Build Guide By MorePierogiVanya Updated on June 20, 2022
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Runes: Runes

Sorcery
Phase Rush
Manaflow Band
Transcendence
Gathering Storm

Domination
Taste of Blood
Ingenious Hunter
Bonus:

+8 Ability Haste
+6 Armor
+6 Armor

Spells:

Summoner Spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
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Champion Build Guide

AD Syndra - It's all about the small balls

By MorePierogiVanya
A short introduction
Hey there, Ivan here. I'm a Lissandra Support OTP who loves to play off meta way too much. I simply find no fun in playing meta stuff and would rather see just how far I can take a champion outside of their intended items/playstyle.

I used to actually be a Syndra Support main prior to falling in love with the Ice Queen. The reason I dropped Syndra is relativly simple: Bursting became boring. I am by no means the best Syndra player, god no. There is a very good reason I go tank on Lissandra. But as I have said, I just do not enjoy bursting people down unless it's off meta again (Crit Sett as an example. Or AD Thresh).

So one day I get into my daily ARAMs with a buddy and remember a build by Youtuber/Streamer I liked to watch: AD Kassadin. The build revolved around building Muramana, Divine Sunderer and a bunch of tank items. The build itself is a ton of fun!

I thought "**** it, it's an ARAM, I don't give a ****. Let's see just how bad this could be. Maybe it might even be fun". And it surely was fun. People still think you'd burst them down. People still think your auto attacks are neglible. They are so wrong.
So...what is this build about?
Glad you asked, me!

Disclaimer:
This build is not supposed to be good. It isn't the most efficient nor the strongest build. This build is purely about fun and trying something very dumb to make Syndra exotic.

The build is all about being annoying. You are like a mosquito - you get in, poke the enemy a bit, heal back up a bit due to Taste of Blood and then get away with Phase Rush. In the mid- to late game, you will have enough Ability Haste to spam Q on a regular basis - perfect for Manamune. Add the mixed penetration with Divine Sunderer and maybe even a ton of healing if you consider Ravenous Hydra.

But remember: This build is not at all about burst. It's about sustained damage, AD damage to be precise.
Items - Boots
GET ALL THE ABILITY HASTE WE CAN GET
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Slows annoy you? You need more just a tad bit more Movement Speed? Get these!
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and Phase Rush doesn't do enough and you still get hit by auto attacks or the enemy gets a stun off whatever you do? Plated Steelcaps or Mercury's Treads.
Items - Non-Boots
Should be a no brainer: You aim for Muramana - building the mana component for it is necessary.
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and We spam a lot of Dark Spheres. We do quick combos. We proc Muramana's passive quite often. It's basically what makes this build even possible in the first place.
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Since your Q Dark Sphere is on a low cooldown, it synergises very well with the Sheen items. Since we want to stay quirky, we might aswell go for Divine Sunderer. The mixed penetration you get is very beneficial, let alone the sustain aginst champions you will gain.
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You gain mana, improving Manamune. You gain armour, perfect against phsyical damage. You take less auto attack damage. In short, you get more AD and more tankiness.
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Due to the change of Ravenous Hydra working on spells, you can usetilise the item very well: Each of your spells will proc the Tiamat part, healing you a bit and giving you a surprising amount of waveclear. Of course, the Omnivamp on it gives you quite a bit of sustain. And of course, more AD for Muramana.
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Think like the mosquito! More movement speed! Survive magical damage and be even faster! Survive a ton of damage!
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You should only go for Spirit Visage if you have Ravenous Hydra. Spirit Visage should not be your MR item of choice, considering we have Force of Nature for that.
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Think yet again like the mosqito! Slow your opponent! Be annoying! Keep them at bay while you buzz away with Phase Rush!
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and You need some anti-heal? These two items got you covered! Now, why not Morellonomicon? Simple:
Where's the Ability Haste on that? We need as much Ability Haste as possible to be as annoying as possible!
And that's it!
Yeah, this guide is not as detailed as my other guide. But that is perfectly fine! This guide is more meant to be about trying something new and quirky. If you know Syndra basics, you will feel right at home. Well...with less burst.

If you excuse me, I still need to finish my Lissandra guide. I should probably explain the new items on her, yet here I am.

I hope this guide was helpful and maybe is fun aswell! It certainly made Syndra more fun to me - maybe even for you?
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MorePierogiVanya Syndra Guide
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AD Syndra - It's all about the small balls

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