[12.4] Baguette Wrecked - Fiora Guide [870k+ Mastery]
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Aatrox is a fairly easy matchup. The best advice I can give for laning phase is to be close to him in his first 2 q's, but then go away for the 3rd, and also try to parry his pull or knockups for a chance to stun him. As youre avoiding plenty, it should be easy enough for you to kill him.
Laning is annoying because of his E damage while farming, but fighting him is easy. Parry the knock up, the ult, and he is nothing to you.
If Darius manages to get on you and do damage with his 5-stack passive, it is extremely difficult to win unless he messes up or you manage to parry his ult. His damage output is crazy and it's hard to win in lane unless you know what to look for. You have to be able to win early, and if you are ahead enough, fighting him late game shouldn't be too much of a problem.
Early this matchup is a pain, but if you build Mortal Reminder and/or Ignite, this matchup isn't a problem. Late game he is nothing to Fiora with her ult and true damage.
The Ekko matchup can be a bit tough, but if he tries to go on you and w's, you can parry the slow/stun towards him, and quickly turn the fight in your favour.
Fizz is extremely aggravating to play against, his E hop distance is very far, so if you ult him and he runs away, you either have to wait for him or if he runs then there was almost no point in your ult. If you parry his ult successfully, you might be able to turn the fight around, but his E makes things difficult for Fiora.
Gangplank is an easy matchup early, but once he hits his power spike it becomes annoying and he's capable to output serious damage. If you're able to get onto him and avoid barrels, it shouldn't be a problem to kill him.
Gnar is a difficult matchup because his W passive does a lot of damage on the 3rd hit, and when he is mega, you have 2 important things to parry and he usually ends up winning the fight if he ults you. If you parry the ult, it's possible to turn it around, but if he has his stun and hits it, he can win it back. Your best opportunities to kill him are in the early game and late game.
Since Graves is ranged, Fiora will naturally have a more difficult time in laning phase. It is somewhat difficult to farm, and he has a high damage output. If you maneuver around him and his abilities and stick to him, he can do little to win the fight. Keep in mind that Fiora cannot parry the vision impairment.
Hecarim has 2 things that you can parry, the main one is his ult and the 2nd is his E. Parrying the ult is more useful, since it applies a "terror" effect and the E is a knockback. It is not difficult to kill Hecarim at any point in the game.
Illaoi is a very annoying matchup because of her kit. Her E makes things difficult for Fiora and you can only parry one "wave" of her ult hits. It is very difficult to kill her within her ult, so as soon as she ults, run from it and attempt to turn the fight if you're able. Laning is difficult early, mid levels aren't too bad, and late game it is somewhat difficult to kill her solo, so make sure to bring another teammate.
Very annoying and he is easily able to burst you down if you do not have parry. If he hesitates you may be able to kill him, but if he gets his full combo off regardless of if you're fed or not you will most likely die. Try to parry his EQ knockup combo, and attempt to stun him with the stab. If you do it successfully, you're able to win the trade. His Q does a lot of damage in lane and can force you to have to back.
Jax's troubles for you go as far as his stun and lifesteal later on. If you parry his stun which is predictable, you can very quickly turn around and win. Later on once he builds more attack speed and lifesteal it becomes more difficult, but not impossible.
He is able to easily win early and have a consistent high damage output. It is somewhat hard to get to him but if you do, parry his knockback and you should be able to win. Mid-late game you have a much higher possibility to go all in on him.
Extremely annoying, the stuns can come too quickly for Fiora to be able to parry them all and Kennen's damage output can be high. Be cautious pre-6 and in mid levels, but as time goes on Fiora is able to fight him easier.
Lee sin can be aggro early, possibly forcing you out of lane. It can be hard to predict his ult, but if you do it leaves him with little to no mobility and you should be able to turn around and win the matchup. Overall this matchup is fairly easy.
Very hard to land anything on her as she will either poke you out of lane or stun you if you get close. You have to decide whether you want to parry her W or her Ult; W is easier, but be wary as she can just use the other on you right after. Only go in for an all in if you get a successful parry, do not try to poke in lane.
Tough in lane early, especially if he brings ignite. If you parry the flip, you're able to turn on him easily but as always, do not chase him if nothing is certain. Late game he is nothing to you so you can burst him down rather quickly.
|Hi! I'm Clalobaciel, and I am a Fiora main. In this guide, I'll be taking you through all the tips, tricks, and giving you advice on how to learn and play Fiora! Fiora, The Grand Duelist, is a decently difficult fighter in the Top Lane.|
Fiora has been my main for a long, long time. She was my favourite champion before her rework, and she has been a big reason for me to continue playing and she allowed me to be able to meet fantastic people while I was playing her. After her rework, I was not extremely impressed...but as time went on and some changes were made (SPLASH ART), I gradually began to accept her rework and started playing her in her new form. Over time I have grown to really love and enjoy playing Fiora, as I currently have over 870k+ champion mastery points with her. Even now after all these years, I still thoroughly enjoy playing Fiora and believe that she is still a top tier champion with a lot of potential.
✓ Great Late Game Fighter
✓ Great 1v1 ability
✓ Good in Teamfights
✓ High Mobility
✓ Massive True Damage
✓ Great Split Pusher
✓ W Riposte blocks all abilities
✓ Snowballs well
✓ Has a good amount of pressure in lane with turret targeting abilities
✓ Good at handling ganks/can 1v2 well
✓ High damage with only 2 items
Fiora has some great positives to her as a champion. Her late game power is when she has her full build, when she's tanky, and when she is hard to kill; she can do massive amounts of damage and melt tanks with her ult and her passive. In her laning phase, when you have your ult ( Grand Challenge), its a huge power spike in your lane and you have to take advantage of it. With having 40% CDR, Fiora has amazing mobility. Her Q, Lunge (if you hit something) is on about a 2 second cooldown, and even if you don't hit something, it is a great tool for escaping or chasing. Fiora's ability to split push is fantastic, with her AA reset E, Bladework, allows for fast turret pushing combined with a Ravenous Hydra or even a Youmuu's Ghostblade.
✖ Difficult early-game
✖ Hesitation is costly
✖ Requires high precision and good timing
✖ Squishy for low levels
✖ Very high cooldowns early
✖ Requires a lot of skill
✖ W Riposte has 24s CD Level 1
✖ Can be awkward in team fights
✖ Vitals not always as accurate as they should be
✖ Can be weak against heavy CC
✖ Can take a while to be tanky
Fiora, like all champions, has flaws and things that are not optimal when playing her. For example, Fiora is a bad early champion; she can only do somewhat good trades at level 3, but before that, she is almost useless in lane. Level 1 and 2 are the times where your opponent can almost always beat you, since your Riposte has an extremely high cooldown and they can take advantage of you if you use it. If you go on someone and hesitate, it can be very costly. One mistake in your combo if you either don't pull it off fast enough or you make a different mistake can possibly cost you your fight. Fiora requires a fairly high amount of precision (and grace) to pull off her combos, and without CDR she is very bad.
Flash is great on basically every champion, and on Fiora, you can pull off some great things. You can flash + Q Lunge for a good amount of distance and added chasing power. You can also use Flash to hit your Grand Challenge points or Duelist's Dance passive points faster and for an easier/smoother execution.
Ignite is an optional summoner spell on Fiora. In my experience and from what I've seen, its not as popular as Teleport, but it is still a viable option. Ignite can be good against tankier opponents (great example being Dr. Mundo, (though you can build Mortal Reminder and Black Cleaver against him as well) or taking Ignite could be a personal preference as well.
Fiora's Passive, Duelist's Dance, displays Vital points on enemy champions. Fiora's damage against a Vital will trigger it to deal 3% (+ 5.5% per 100 bonus AD) of target's maximum health Hybrid penetration icon.png bonus true damage, Heal power icon.png heal Fiora for 40 − 115 (based on level) and grant her 20 / 30 / 40 / 50% (based on Fiora Grand Challenge.png Grand Challenge's Rank) Movement speed icon.png bonus movement speed that decays over 1.5 seconds. If Fiora does not hit a Vital after 13.25 seconds or the target disappears, a new Vital will appear in a different location. Example: If the Vital is shown on the bottom of a champion, the next that will appear is a Vital on the top. If a Vital appears on the left side of a champion, it will move to the right and vice versa. Fiora must work around these weak points/Vitals and she can break them with an Auto Attack, Q ( Lunge) or the stab from W ( Riposte).
Fiora's Q, Lunge, dashes Fiora in a target direction and primarily targets enemy champions. It tries to hit their Vitals and if the Lunge hits something, whether it be a minion/monster, champion, structures, or wards, it lowers its cooldown by 50%. During late game if Fiora has 40% cooldown reduction, the Lunge will go on an approximate 2 second cooldown if it strikes something. Lunge is a great tool for small trades/poking and its made easier to pull off with the movement speed boost from hitting a vital. It is also great for escaping and going over most walls.
Fiora's W, Riposte, will parry all damage (except turret and fountain damage), debuffs, and crowd control abilities for the next 0.75 seconds. After the parry, she attacks in the direction and deals magic damage, and this can pop vitals, and it can slow champions. If she parries at least one crowd control effect and hits the stab damage, she will stun the first champion in the area of the W box, even if they are not the champion who dealt the CC. The Riposte has an extremely long cooldown early, and late game it is around 8 seconds with 40% CDR at max rank. It is a fantastic ability, and if you get the right timing, it can be an extreme game changer.
Fiora's E, Bladework, gives fiora 50% starting bonus attack speed and 25 bonus range on her next 2 basic attacks. The first attack slows by 30% for 1 second, and the second attack is guaranteed to crit. This ability is great for AA resets while pushing or for skirmishing. In lane, you can activate it and hit the first auto on a minion, then attack your opponent with the 2nd auto which crits. Keep in mind you can Q ( Lunge) with your E still activated. Bladework can also be used while you're using your ult for quick Vital hits and a faster Grand Challenge execution.
Fiora's R, Grand Challenge, targets an enemy and displays all 4 vitals. If Fiora breaks all 4 or hits at least one before the target dies, she creates a large zone of healing. The length of healing depends on how many Vitals Fiora hits. Within the area of Fiora's ult, she gains movement speed and is able to hit points easier. A trick to executing the points fast requires precision, but Fiora can Lunge, immediately cast Bladework, and move around hitting the 4 points as fast as possible to deal true damage and get the AOE healing. Try getting AA resets with Bladework AND Ravenous Hydra active.
My normal start, good to have the extra health and life steal in lane.
Maw of Malmortius - Good if you're up against a burst comp or an annoying ap top laner. Mercurial Scimitar - QSS is great to get against teams with lots of cc, and has some lifesteal to help sustain you. Spirit Visage - A lot of healing from ult and a good amount of magic resist and tankiness. Randuin's Omen - Armor and Health, and slows enemies so you are able to fight a bit easier; also good against heavy AD teams along with Dead Man's Plate. Bloodthirster - Sustained Lifesteal, a lot of damage; good for a more "Glass Cannon" build or if you would like more damage. Dead Man's Plate - Great for Fiora, gives a good amount of movement speed while not in combat, and has a good amount of Armor and Health; this is usually a core item. Youmuu's Ghostblade - Great passive to catch up with an enemy and grants a good amount of attack speed for pushing or skirmishes.
This is a great standard final build on Fiora. It grants Fiora great damage and allows her to be tanky enough to not be easily killed. Most of the items usually stay the same within the build, but ALWAYS build your two core items, Ravenous Hydra and Goredrinker unless building something like Black Cleaver is more viable depending on the enemy's team comp.
- When you're getting ganked, using Q to escape can be especially useful if you hit a target (such as a minion) on your way to safety to get a shorter cooldown to keep fleeing.
- An extremely quick combo with high damage output is doing the AA + E + AA + Q + Hydra + AA combo.