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Recommended Items
Runes: Main Rune Setup
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Threats & Synergies
Alistar
The brushes are extremely dangerous in this lane and need to be kept warded at all times. Avoid walking too close to the brushes even if you see Alistar in them as he can Flash>Q>W you into his team. Alistar will definitely try to all-in you at level two once his W>Q combo. There are two ways to avoid this, either poke him enough at level one so that he can't all-in you, or concede the push and keep the wave near your tower at all times. Once he gets his Ultimate R, you can't allow him to build up a huge wave and crash it into your tower as the wave, paired with his Ultimate R will allow him to set-up brutal tower dives with his Jungler. In team-fights, Alistar will look to flank you from the sides and his goal will be to lockdown the highest priority target in your team (mostly your ADC). Try not to fight in the jungle as it will allow him to land a multi-person Q. You can thwart his team-fight all-in by poking the remaining four members of his team and forcing them to play defensively.
Lucian
Lucian
Champion Build Guide
ABOUT ME Tier List |
PRE-GAME Rune Breakdown Items |
CHAMPION INFO Skill Sequence Matchup Advice Champion Combos |
GAMEPLAY Mid Game Late Game How to Team Fight |
TIPS AND TRICKS Mid-to-Late Warding Tips and Tricks Pros and Cons |
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Hi, my name's PicklePants and I am a League of Legends Content Specialist. I have been playing League of Legends since Season 3- roughly before ![]() |
I am sitting at the top end of the Diamond Leaderboard- achieving Diamond 1 in both Season 8 and Season 9. I am Diamond 1 in Season 10 currently. Before I worked on this guide, I have created over 100 separate guides spanning over 2 years and over multiple websites. My most famous (live guide; RIP LOLKING) is currently a wave management guide over at Mobalytics. The guide itself is one of the more in-depth guides you'll see and is the most complete wave management guide that is up to date. I would highly recommend reading it if you want to learn how to manage waves correctly. We also have a very in-depth and complete warding guide that is for all lanes and all parts of the game. It's known to be the "biggest and best vision guide you've ever seen". To finish of my accolades, I also created the worlds biggest and most indepth guide- Everything You Need to Know About Team Comps and Teamfighting in League of Legends. You can find it here. As a content creator, I try to make really in-depth guides that describe everything there is to know about a subject and try to help players in the best way possible. For some, that's by watching videos, for others it is reading. Whichever way is best for you to learn, I am sure that we can help you out. You can find all my other guides here. |
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When playing ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Unfortunately, you’re not always going to be in a good matchup and you’ll sometimes have to adjust your Summoner Spell choice.
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Alternatively, you could also go ![]() ![]() ![]() ![]() ![]() ![]() |
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The final option is to take ![]() ![]() ![]() |
In most scenarios, you’ll be taking



There are 2 viable rune setups for Nami. The first is with




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The main rune setup takes ![]() ![]() ![]() ![]() ![]() As ![]() ![]() ![]() ![]() ![]() |
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In the next line of runes, you can either choose between ![]() ![]() ![]() In most cases, I would recommend taking ![]() ![]() ![]() |
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For the next rune, I like to take ![]() ![]() ![]() ![]() However, some players like to take ![]() ![]() |
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For the final rune on her main rune page, I’d recommend ![]() ![]() ![]() ![]() |
This main rune page is good for every single matchup. It will work wonders against any champion. However, there is one that can be slightly better in certain matchups.
When you’re against champions who can engage like







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![]() ![]() Additionally, as ![]() ![]() |
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For the next rune, I love taking ![]() ![]() ![]() ![]() ![]() You could go ![]() ![]() ![]() |
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The next rune I want to recommend is ![]() |
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As ![]() ![]() ![]() |
We’ve gone over the two rune pages now, but we haven’t discussed the secondary rune choice yet. The secondary rune page of choice is



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With that in mind, the two runes I like to take are ![]() ![]() |
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The last rune of choice is ![]() ![]() ![]() |
For the last 3 runes, take AP, AP and armor. If you're against an AP Support who wants to poke heavily in the early game like


To conclude: take the first rune page if you’re in a good matchup. Take the second setup if you’re in a bad matchup or are at threat of dying and falling behind.
When you’re loading into the game, look at who you’re laning against and ask yourself- what are their goals during the laning phase. Are they looking to get kills and snowball? Are they looking to hard engage? Or are they going to try and play safe and scale?
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If you’re against an enemy that wants to scale or someone who lacks kill pressure in the early game like ![]() ![]() ![]() ![]() ![]() ![]() |
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The decision you make for whatever starting item you choose will have a severe impact on your laning phase. You’ll need to complete your warding quest as quickly as you can and if you do not think you’ll be able to stack it quickly and safely, opt for ![]() |
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As always, you’ll want to start with 2 ![]() ![]() |
There are 3 potential first items you can buy on

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The first item for ![]() ![]() We are buying this item on ![]() ![]() ![]() ![]() |
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For your secondary item, I’d recommend a pair of ![]() ![]() ![]() ![]() ![]() ![]() |
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The third item is going to be ![]() ![]() |
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Your next item on ![]() ![]() ![]() |
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The AOE heal from ![]() |
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Ideally, you’ll be able to upgrade your ![]() ![]() ![]() ![]() |
The truth about





Every item we have discussed will offer her CDR which is crucial to keep her allies alive, increased survivability as she is quite squishy, and help her heal her allies more with her W

Also, don't forget to buy

Situational items
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When against full AP teams or enemies with tons of CC, you can go ![]() |
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![]() ![]() |
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Pretty good item. If you have multiple AD champions, get this instead of ![]() |


All Allied champions who get hit by or touched by any of



Using your










Your

Wait until the enemy has used their main movement tools before initiating a trade with your


A good time to use your

Regardless of when you want to use



To make landing this skill easier, you have to remember that it takes 1 second to land/ CC someone. So, in order to land it, you’ll need to predict where the enemy will be in exactly 1 seconds time. If the enemy is running towards you, then they may continue pathing that way. If the enemy is retreating backwards, then they may path that way.
However, you can also increase your chances of landing this ability by being aware of the current game state. I don’t want to talk about abusing an enemies dodge cooldown, but that is one way!
If the enemy is getting quite close to your tower or your side of the map when trading, it is likely that they will walk backwards soon after. So aiming your


Alternatively, you can use your








Focus on using your heal

In team fights, try and heal

Always ensure you have enough mana to use this ability. If you’re out of mana, you’re an easy target for the enemy. So keeping just enough mana to use this ability will help you out in the long run.
If you stand close to the enemy when using your






You can use this ability mid-auto-attack as long as the auto is mid-air when you self cast your E

Once you hit level 2, level this ability and then look for an all-in if you’re strong. If you’re closer to the enemy, self cast your


Your




If you struggle to land your









To get the most out of your Ultimate

If the enemy is near a wall, do not aim it directly towards them and the wall. Use it to the edge hits the wall and the rest of the

Don’t forget that you can use your

This ability can be used as an engage tool as well as a disengage tool. Don’t think you need to use it purely to engage with. If the enemy engages on your and your ADC, don’t be afraid to throw it out.
When team fighting in the jungle, aim your

Your




Key points to take away from this ability order:
♣ You can take

♣ If your ADC doesn’t have a strong level 2- you should take

♣ If your ADC is strong at level 2- take



♣ Make sure you hit level 2 as quickly as you can (the first wave followed by 3 melee minions) so you can play aggressive or prevent an all in. If you’re not going to get level 2 before or at the same time as the enemy, play safer until you hit level 2.
Now let's discuss some matchup advice and tips and tricks. Please note, all of this information is taken from Mobalytics and the Pre-Game. If you want all this information and more and your fingertips before every game, definitely check out the site. Here's a quick video on how to use the Pre-Game.
Alistar
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» ![]() ![]() ![]() ![]() » Be careful of the ![]() ![]() ![]() » Without his Ultimate ( ![]() ![]() » Both Q ( ![]() ![]() |
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» ![]() » ![]() ![]() ![]() ![]() ![]() » Watch out for angry Tibbers! Even if you manage to score a kill versus ![]() » She has strong gank assist - Use her lack of range and waveclear to shove her in and poke her down is a great way to gain an edge on ![]() ![]() ![]() |
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» Be on the lookout for when ![]() ![]() » When playing against ![]() ![]() ![]() ![]() » ![]() ![]() » Because of ![]() ![]() ![]() |
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» Keep side brush warded while hiding within the minion wave so ![]() » When ![]() ![]() » If your ![]() ![]() ![]() ![]() ![]() » His tankiness comes from his Passive ( ![]() |
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» ![]() ![]() ![]() » Avoid standing close to the minion wave to prevent waveclear or poke abilities like his Q ( ![]() ![]() » If he ever uses his Q ( ![]() ![]() » Brand often uses his W ( ![]() |
» ![]() ![]() ![]() ![]() » Try to avoid his Q ( ![]() » Once his Q ( ![]() ![]() ![]() ![]() » ![]() ![]() ![]() |
» ![]() » Since ![]() ![]() » ![]() ![]() » Do not trade into her, you'll likely lose against her and her ADC. Instead, remember that she doesn't have a very good hard engage, so grab some sustain and look to out farm her. |
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» ![]() » Her tankiness comes from ![]() » ![]() ![]() » ![]() ![]() ![]() |
» Trading into her ![]() » Trading into a ![]() ![]() » ![]() ![]() » ![]() ![]() ![]() |
» She has low threat outside of her ![]() » Whenever she has ![]() ![]() ![]() ![]() ![]() » If you see her cast ![]() » ![]() ![]() |
» No need to force trades with a ![]() ![]() » Avoid trading with a ![]() ![]() » ![]() ![]() » ![]() ![]() |
» ![]() ![]() » All of ![]() ![]() » It's extremely difficult to avoid ![]() ![]() » Keep minions/walls between you and ![]() ![]() |
» Be wary of ![]() » ![]() ![]() ![]() ![]() ![]() » ![]() ![]() ![]() ![]() ![]() ![]() ![]() » As long as you do not get caught by ![]() ![]() ![]() ![]() ![]() |
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» Senna’s positioning in lane is key. If she steps too far forward, she is an easy target to kill. Capitalise on positioning errors by the enemy Senna to gain a lead in lane. » Senna is vulnerable to hard engage and burst due to her squishy nature. Instead of playing Passive in lane, try to be proactive and engage/fight whenever she wastes an ability or steps too far forward. » Senna’s Ultimate ![]() » Keep an eye on your positioning and the health of your minions. By standing inside or behind the minion wave, you can prevent Senna from fully utilising her ![]() |
» As long as you avoid ![]() ![]() » Try to trade with ![]() ![]() » ![]() ![]() ![]() ![]() » ![]() |
» She doesn't have a very good way to stop you from farming, but you should be trying to dodge as many ![]() » Do not be fooled by her Q ![]() ![]() » Trading into ![]() ![]() » ![]() ![]() ![]() |
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» His ability to zone you and your ADC from farm is pretty weak when you're even but you need to watch out for his ![]() » If ![]() ![]() » He has a very nasty combo where he can ![]() ![]() ![]() ![]() » ![]() ![]() ![]() |
» ![]() ![]() ![]() ![]() ![]() » ![]() ![]() ![]() » Do not think that you are safe under tower versus a ![]() ![]() ![]() » ![]() ![]() ![]() |
» ![]() » Whenever ![]() ![]() » Getting hit by ![]() ![]() ![]() ![]() » ![]() ![]() ![]() |
» Small trades favour Yuumi thanks to her ![]() » Yuumi has the ability to become untargetable thanks to her ![]() » Avoiding Yuumi’s ![]() » Yummi is notorious for being immobile without an anchor or her ADC nearby. Focusing down the ADC first will make it easier for your team to kill both Yuumi and the Carry. |
» Keep ![]() ![]() ![]() ![]() » Don't be afraid to all-in ![]() ![]() ![]() » Don't get baited by the Timelord. ![]() ![]() ![]() » ![]() ![]() |
» Make sure to avoid getting pushed in when trying to stay even with ![]() » Keep her away from her tower. Her lack of mobility means that if she's remotely far down lane, it's easy to chase her down and kill her when you're ahead. Diving under the tower is risky unless you have CC. She has a lot of CC to try to get the trade kill on you. » Try and Bait her ![]() ![]() ![]() ![]() ![]() » ![]() |
Trading and learning



During the laning phase, trading is very important, but you shouldn’t really commit to trading when you have no stacks on your


Standard trading combo. You should try to auto-attack first before using your W





Auto-attack the enemy once and then activate your


As soon as your auto attack leaves your champion, self cast your



Using your E






You can use your R




The laning phase for ![]() As soon as minions spawn buy the starting item that will help you the most and be the easiest to stack. If you are against an enemy who has long-range or who can hard engage, take ![]() ![]() After buying the items you need, run directly towards the bottom lane and move to the river. From there, you can see if the enemy tries to invade. It's better for you to scout at level 1 to prevent or at least spot the enemy if they try to invade. However, if the enemy is good at invading, you may wish to place an early ward to spot them so you don't put yourself in too much danger. |
If you are leashing for your jungler, leave no later at 1:38 to ensure that you get the level two to before or at the same time as the enemy. If you leave any later, you are risking losing out on XP. At level 1, try to harass and be as obnoxious as you can without putting yourself in danger. Make sure you hit level 2 first- which is the first minion wave followed by three melee minions one of the second wave. If the enemy is a hard engage champion like ![]() ![]() Up until the laning phase is over, you should try to be obnoxious as possible and poke the enemy as much as you can without putting yourself in danger of being killed. ![]() ![]() Ideally, you would complete your quest between 7 to 10 minute. Any later than this, you are delaying your first item and your warding quest. In these cases, you should have opted for the alternative item. |
Once the laning phase has ended, you need to stick with your team and protect them at all costs. If you have won lane, stick with your ad carry and try to take objectives and towers in alternative lanes. If you haven't done so well, leave your ad carry alone in the bottom lane while you team up with your mid or jungler and move around the map. If you are to do this, make sure you have vision in the bottom side of the map so your ADC can farm without fear of being killed by the enemy bot or jungle. During this stage of the game you need to have vision around the map to help your allies spot the enemy as they move from one place to another. Make sure you never swim too far away from any of your allies as ![]() Your mid-game is very simple and can be summed up quickly. Stick with your allies and keep them protected with healing from your W ![]() |
Having

Your job in the late game is to keep your carries alive. Stand towards the backside of your team so you are out of danger so you don't get killed at the start of the fight. Do not, and I repeat, do not ever be alone in the late stages of the. This includes going to ward. Unless you know where the enemy is, you should never go to ward alone as the enemy may be setting up an ambush and trying to kill you. As ![]() Unless your allies are going to help you ward or if you know where the enemy team is, do not ward alone in the late game as it will cost you a lot. Prioritise keeping your carry or the most important player alive for as long as possible so they can dish out damage and win the team fight. Prioritise healing them over yourself unless you are very low. |
If all goes well, you'll be able to out-sustain the enemy in a team fight and come out victorious. Remember, positioning is key for

Teamfights are really simple for


If the enemy is playing very safe, you could initiate a teamfight by casting your Ultimate


Team fighting on


Overall, as long as you team fight with a lot of Mana, watch your positioning and prioritise keeping your allies alive with your healing W

Team fighting for Utility Supports is pretty straightforward. First of all, you need to be in as many teamfights as possible. You should not be alone, nor should you be without your team when a team fight occurs. This means that you should be with your Carries at all times during the mid and late game. As a Utility Support, dying at the start of a fight is a big no-no. For obvious reasons, it will make the team fight uneven and your team will miss out on a lot of healing and shielding. So it is crucial that you stay alive for as long as possible.
One way of saying alive for longer is by watching your positioning. You should always be positioned in the back line very close to your AD Carry or Mid. You should never be positioned in the front line as the enemy can easily take you down. Standing near your AD Carry allows you to provide them with lots of heals and shields, as well as protect them from engages by assassins or the enemy front line.

Here is a brief image of where you should be stood in a team fight. While it is not always possible or realistic for each team fight to work this way, by continuingly standing next to your ADC or very close to them while you move around the map- when any team fight occurs, can you will be in a position where you can peel them.
Warding in the early game is very simple. It doesn’t change much and you’ll usually ward the same places, but you will have to adapt as the game goes on and as the laning phase develops.
You will not usually place any wards early, unless you’re getting invaded or if the enemy has a strong level 1. As an example, you could ward the bottom lane tri-brush if you’re the blue side and the enemy has a strong level 1 combo like


Other than that, you will not need to ward unless the enemy has a strong level 2. A tri-brush or river ward early could be very helpful if you’re scared of a level 2 gank. If not, then you can just wait until level 3 before warding. There’s no exact timers to warding, so you shouldn’t be too precise about when to ward.

For your first set of wards, you need to ask yourself- what do I currently need? Is the enemy pushing you under Tower, you might need a defensive tri-brush ward (for the red team) or you may need a river bush ward (blue team). Sometimes you will need to have wards in the closest bush to prevent ganks when being pushed under your Tower.
If you’re pushing, you can have offensive wards such as in the river bush (as the blue team) or a tri-brush ward as the red team. These wards will help you when it comes to preventing enemy ganks and give you enough time to escape. Remember to never have 2 wards on your Trinket as you’re missing out on valuable information that can help your team win the game.
Once you have your warding quest completed, you should continue to use the above image to ward, but you will have a lot more options on where to place extra vision. You may wish to place it into the enemies jungle (with help from your teammates or when you know that the enemy Jungler is not nearby) or near their jungle entrances. Deeper wards inside the enemy jungle should not be done alone or without assistance from your allies.
I can’t really give you too much more information when it comes to basic warding early as it is pretty self explanatory and pretty simple, but I have created a very indepth warding guide for all lanes that can help you out. Matter of fact, it has every ward you’ll need regardless of champion/matchup, so I would highly recommend it if you want more information.
Let’s move on to






When you’re pushing, you can definitely ward the river and the closest bush. This prevents the enemy from getting vision and can help you escape if the enemy Jungler shows up. In addition to this, it can also allow your Jungler to lane gank or fight the enemy when they over extend. This a really good way of getting your team ahead, but it does require some cooperation.
When you’re unsure of where to place your

Once the laning phase is over, you need to continue to place wards as you move around the map. As there are plenty of wards you can place and which all depend on the scenario you’re in, I would like again to remind you of the in-depth warding guide. I’ve created as this and more will be on there. I’m not going to go too in-depth in this section as it is all in there…
As the game develops, you need to continue to buy



As a general rule, all the wards you place in the mid and late game will be according to your current position and the games state. For example, if you’re playing around the Mid lane, you would place wards around the Mid lane. If you’re losing, you would have more defensive wards and if you’re winning, you would have more offensive wards. If the game is rather even or you’ve just come out of the laning phase, you would have more even wards in the river.
Where you ward depends initially on the situation, but for the most part you should ward in areas that have high priority or what I like to call high traffic areas. These include: jungle bushes, river entrances, on buffs and around objectives. On the image in this section, you can see more high priority areas.
Regardless of game state, you should always have objectives warded if they’re up or are coming up. A nearby


In the later stages of the game, you should not ward alone as if you’re caught out of position- the enemy may use the advantage to force an objective like the Baron or the Elder Dragon, and they may even try to end the game from the advantage and pick up more kills. So it’s important that you do not ward alone.
Team up with a buddy and go to ward major objectives together; or you can go alone if you know that the enemy is not anywhere nearby. If the enemy is nearby, then you cannot ward unless your whole team is together with you. If no one is in a position to ward- then do not do. You cannot ward alone when the enemy is nearby, so just don’t. Wait patiently for your team to come to you and then go and ward together.
Now I will go over some tips and tricks for

♣ Go ![]() ♣ Go ![]() ♣ Go ![]() ![]() ♣ When playing against melee champions, make sure you abuse and harass them as much as possible at level 1 without putting yourself in a position where they can ![]() |
♣ Make sure you get level 2 first which is the first wave followed by 3 melee minions on the second wave. You can then look for the all-in or be reassured that you're in a safer position to prevent an all-in. ♣ Do not use your ![]() ♣ Whenever you use any of your abilities on an allied champion, they'll gain a boost of movement speed. This can help them escape sticky situations. You can also throw your ![]() ♣ If the enemy isn't wanting to fight, you can use your Ultimate ![]() |
♣ Try and auto-attack before using your W ![]() ![]() ♣ You can lock the enemy down with CC for a long period of time if you cast your Ultimate ![]() ![]() ♣ You can use your E ![]() ♣ When taking ![]() ![]() ![]() |
♣ As your E ![]() ![]() ![]() ♣ ![]() ![]() ![]() ♣ In team fights, try to keep your allies alive for as long as possible with your W ![]() ♣ Do not go to ward alone in the mid and late-game unless you know where the enemy team is. If you don’t know where they’re, do not ward as you may die and the enemy may abuse the fact that you’re not there to take an objective or win a team fight. |
I hope that some of these tips have given you more insight on how to play

Every champion in League of Legends has their pros and cons and


Pros ♣ ![]() ![]() ♣ She has a heal on her ![]() ♣ Both her ![]() ![]() ![]() ♣ Is an early game dominant Support who has lots of good duos in the bottom lane. This makes her a very versatile champion. ♣ Can take different Runes depending on the matchup. ♣ Can take different Summoner Spells depending on the matchup. ♣ Can take different starting items depending on the matchup. ♣ Can build different items depending on what she needs in the early game. Her first 3 items can be switched up depending on the in-game state. ♣ Good gank set up with her ![]() ![]() |
Cons ♣ Squishy and easy to kill. Make sure you limit your time spent overextended and in a position where you can die. ♣ Bad against hard engage or Hookers. Champions who can engage on her or pick her off are hard to play against food ![]() ♣ Gets out traded easily by more poke oriented laners. ♣ She is team reliant. ![]() ![]() ♣ Her ![]() |
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