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Recommended Items
Runes:
1
2
Sorcery
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Standard Start
Exhaust
Ignite
Items
Ability Order
Feline Friendship (PASSIVE)
Yuumi Passive Ability
Table of Contents
About Me
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Hi, my name's PicklePants and I am a League of Legends Content Specialist. I have been playing League of Legends since Season 3- roughly before ![]() |
I am sitting at the top end of the Diamond Leaderboard- achieving Diamond 1 in both Season 8 and Season 9 Before I worked on this guide, I have created over 100 separate guides spanning over 2 years and over multiple websites. My most famous (live guide; RIP LOLKING) is currently a wave management guide over at Mobalytics. The guide itself is one of the more in-depth guides you'll see and is the most complete wave management guide that is up to date. I would highly recommend reading it if you want to learn how to manage waves correctly. We also have a very in-depth and complete warding guide that is for all lanes and all parts of the game. It's known to be the "biggest and best vision guide you've ever seen". To finish of my accolades, I also created the worlds biggest and most indepth guide- Everything You Need to Know About Team Comps and Teamfighting in League of Legends. You can find it here. As a content creator, I try to make really in-depth guides that describe everything there is to know about a subject and try to help players in the best way possible. For some, that's by watching videos, for others it is reading. Whichever way is best for you to learn, I am sure that we can help you out. You can find all my other guides here. |
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Tier List
Summoner Spells
In most cases, you’ll be going for






You do not need to take




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Ignite I would always take ![]() ![]() ![]() ![]() ![]() |
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Exhaust For the next Summoner Spell, I would personally take ![]() ![]() ![]() ![]() ![]() |
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Heal If your ADC takes ![]() ![]() ![]() ![]() |
Rune Breakdown
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![]() ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() As ![]() ![]() Alternativly, you may wish to take ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() |
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![]() ![]() For ![]() ![]() |
For your secondary Rune tree, you do have some freedom, and you can have multiple options. If you don't wish to take this Rune tree, you could also go for


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![]() ![]() If you deal damage to an enemy champion, you will increase your mana regeneration for a few seconds. Getting a kill also restores some of your maximum mana. This is a good rune for ![]() ![]() |
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![]() ![]() This rune allows ![]() ![]() |
For your final set of Runes, I would recommend taking double Adaptive Force (in line 1 and 2) and then for the final Rune you can choose depending on the matchup. If you're against a heavy AP enemy, go for magic resist. If you're against a tank or double AD, go for armor. The health Rune isn't too hot so I would stay away from that one.
Itemisation
We will now breakdown


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On your first back, you should get enough gold to at least buy ![]() |
On your first back, you should also have enough for an additional



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Your first item on ![]() ![]() ![]() |
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Your next item on ![]() ![]() ![]() |
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Your next major purchase should be ![]() ![]() ![]() ![]() ![]() |
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After you have picked up ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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For your final item, I recommend getting ![]() ![]() ![]() ![]() ![]() |
Situational Items
To finish off this section, let's discuss situational items. Situational items are items that you may not always pick always pick up on
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I am a utility Support player mostly, but I do play ![]() ![]() ![]() ![]() |
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Due to the insane amount of healing and shielding there is in the game, getting this item is very important to reduce the enemies sustain. You can always get an early ![]() |
Abilities
Let's discuss






Whenever you have your Passive (



To make getting this shield safer, look to auto-attack when the enemy is missing a core ability. For example, when laning against a





While attached,


Your Q

While attached, you can use your Q (




After a brief channel,





Hop back onto your ally after you've gained your shield from auto-attacking an enemy with an empowered auto to give them the shield. Additionally, your






Unless your teammates need the health, detrach yourself from them as they will get the

You can use your






While casting your Ultimate





You cannot change your Ultimate

Your Ultimate takes a lot of time to get used to but it is very strong. Try your hardest to root as many people with it as possible. While it is rather a niche to be able to jump between allies, don't bother jumping if you're unable to apply CC to them.
Skill Sequence


Matchup Advice
Now let's discuss some matchup advice and tips and tricks. Please note, all of this information is taken from Mobalytics and the Pre-Game. If you want all this information and more and your fingertips before every game, definitely check out the site. Here's a quick video on how to use the Pre-Game.
Alistar
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» ![]() ![]() ![]() ![]() » Be careful of the ![]() ![]() ![]() » Without his Ultimate ( ![]() ![]() » Both Q ( ![]() ![]() |
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» ![]() » ![]() ![]() ![]() ![]() ![]() » Watch out for angry Tibbers! Even if you manage to score a kill versus ![]() » She has strong gank assist - Use her lack of range and waveclear to shove her in and poke her down is a great way to gain an edge on ![]() ![]() ![]() |
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» Be on the lookout for when ![]() ![]() » When playing against ![]() ![]() ![]() ![]() » ![]() ![]() » Because of ![]() ![]() ![]() |
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» Keep side brush warded while hiding within the minion wave so ![]() » When ![]() ![]() » If your ![]() ![]() ![]() ![]() ![]() » His tankiness comes from his Passive ( ![]() |
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» ![]() ![]() ![]() » Avoid standing close to the minion wave to prevent waveclear or poke abilities like his Q ( ![]() ![]() » If he ever uses his Q ( ![]() ![]() » Brand often uses his W ( ![]() |
» ![]() ![]() ![]() ![]() » Try to avoid his Q ( ![]() » Once his Q ( ![]() ![]() ![]() ![]() » ![]() ![]() ![]() |
» ![]() ![]() ![]() » When playing against lane ![]() ![]() » The best time to strike ![]() ![]() » He is very good at diving towers and countering a tower dive. Do not attempt a tower dive or staying under tower with low HP while you have no vision of him. |
» ![]() » Since ![]() ![]() » ![]() ![]() » Do not trade into her, you'll likely lose against her and her ADC. Instead, remember that she doesn't have a very good hard engage, so grab some sustain and look to out farm her. |
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» ![]() » Her tankiness comes from ![]() » ![]() ![]() » ![]() ![]() ![]() |
» Trading into her ![]() » Trading into a Lulu lane is quite difficult due to her shield (E) ( ![]() » ![]() ![]() » ![]() ![]() ![]() |
» She has low threat outside of her ![]() » Whenever she has ![]() ![]() ![]() ![]() ![]() » If you see her cast ![]() » ![]() ![]() |
» No need to force trades with a ![]() ![]() » Avoid trading with a ![]() ![]() » ![]() ![]() » ![]() ![]() |
» ![]() ![]() » All of ![]() ![]() » It's extremely difficult to avoid ![]() ![]() » Keep minions/walls between you and ![]() ![]() |
» Be wary of ![]() » ![]() ![]() ![]() ![]() ![]() » ![]() ![]() ![]() ![]() ![]() ![]() ![]() » As long as you do not get caught by ![]() ![]() ![]() ![]() ![]() |
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» Senna’s positioning in lane is key. If she steps too far forward, she is an easy target to kill. Capitalise on positioning errors by the enemy Senna to gain a lead in lane. » Senna is vulnerable to hard engage and burst due to her squishy nature. Instead of playing Passive in lane, try to be proactive and engage/fight whenever she wastes an ability or steps too far forward. » Senna’s Ultimate ![]() » Keep an eye on your positioning and the health of your minions. By standing inside or behind the minion wave, you can prevent Senna from fully utilising her ![]() |
» As long as you avoid ![]() ![]() » Try to trade with ![]() ![]() » ![]() ![]() ![]() ![]() » ![]() |
» She doesn't have a very good way to stop you from farming, but you should be trying to dodge as many ![]() » Do not be fooled by her Q ![]() ![]() » Trading into ![]() ![]() » ![]() ![]() ![]() |
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» His ability to zone you and your ADC from farm is pretty weak when you're even but you need to watch out for his ![]() » If ![]() ![]() » He has a very nasty combo where he can ![]() ![]() ![]() ![]() » ![]() ![]() ![]() |
» ![]() ![]() ![]() ![]() ![]() » ![]() ![]() ![]() » Do not think that you are safe under tower versus a ![]() ![]() ![]() » ![]() ![]() ![]() |
» ![]() » Whenever ![]() ![]() » Getting hit by ![]() ![]() ![]() ![]() » ![]() ![]() ![]() |
» Keep ![]() ![]() ![]() » Don't be afraid to all-in ![]() ![]() ![]() » Don't get baited by the Timelord. ![]() ![]() ![]() » ![]() ![]() |
» Make sure to avoid getting pushed in when trying to stay even with ![]() » Keep her away from her tower. Her lack of mobility means that if she's remotely far down lane, it's easy to chase her down and kill her when you're ahead. Diving under the tower is risky unless you have CC. She has a lot of CC to try to get the trade kill on you. » Try and Bait her ![]() ![]() ![]() ![]() ![]() » ![]() |
Champion Combos
When it comes to combos for
Yuumi, she has a few bread and butter combos. Unfortunately, she is a Utility Support and is known for not having the most impactful combos in the game. Nor does she have many of them. I'm not going to sit here and suggest you do a lot of random key smashing combos for
Yuumi as I don't think they are valuable and they are in almost all cases filler. Here are some combo's I have found for her which are pretty basic and useful in everyday gameplay. I've avoided filler combos or things that I do not believe a user would use from game to game.
Also, these combo's are supposed to be basic and simple as my guide is aimed at players who do not play or have never played
Yuumi before. Without further delay, let's move on to the combos.
For our first super basic combo, we need to talk about giving your ally the shield through your Passive:
Feline Friendship. Demount from your ally with
You and Me! and then auto attack the enemy when
Feline Friendship is up. Then remount with your
You and Me! to give them the shield.
For you to be able to
Heal your ally during the laning phase, you will need to be attached to them with your
You and Me!so you can
Heal them with your
Zoomies. This is a very simple combo to use, and pretty self-explanatory. However, it is quite easy to mess up as it is a self casting ability and you might forget that you will
Heal yourself if you're not anchored to an ally.
Your Q
Prowling Projectile is not a very good ability on its own. It's slow moving, easy to dodge and is a pretty basic ability. This is why it is much better to use your Q
Prowling Projectile while you're anchored to an ally through your W
You and Me!. I recommend that you play around with your
Prowling Projectile when using it so it can become empowered and deal increased damage as well as slowing the enemy.
When playing around in the testing stage on the PBE, Practice Tool and on Live, a cool looking and (potential) well executable combo is the where you're attached to your carry through your
You and Me!, cast your Q
Prowling Projectile and then use your W
You and Me! again on a different ally to extend the length of the combo as well as deal extra damage and slow the enemy. This is a pretty cool looking combo and quite good in action too.
As your Ultimate
Final Chapter requires 3 waves to root an enemy, if they are rather far away, you can always cast
Final Chapter from slightly afar and then close the gap onto your allies (with
You and Me!) to hit as many champions with it as possible. In some cases, it will be necessary to use your W once, where as in others you might need to use
You and Me! twice if they are encircled by you and your allies. Alternatively, you can use the secondary W active to hop off your ally. It's up for interpretation really.


Also, these combo's are supposed to be basic and simple as my guide is aimed at players who do not play or have never played

AA > W
For our first super basic combo, we need to talk about giving your ally the shield through your Passive:





W > E
For you to be able to






W > Q
Your Q





W > Q > W
When playing around in the testing stage on the PBE, Practice Tool and on Live, a cool looking and (potential) well executable combo is the where you're attached to your carry through your




R > W > W
As your Ultimate





Laning Phase


In the bottom lane, to hit level 2 you need to kill the first 9 minions. This consists of the first wave of 6 followed by 3 Melee minions on the second wave. If you are playing with a ![]() ![]() ![]() ![]() ![]() ![]() ![]() During the laning phase, your goal is to peel and protect your ADC as well as and poke the enemy as much as possible. As you're a Support after all, it is very important that you utilise your starting item and get as much gold from it. You should look to harass the enemy as often as your so you can earn gold on your starting item, complete your warding quest in a more efficient time as well as utilise your Passive ( ![]() ![]() ![]() |
Mid Game
Once the laning phase is over and the mid-game has started, you'll need to stick close to your ADC at all costs and keep them alive. You need to stick close to your ADC and other carry champions as they will need you to protect them and keep them alive. If you're not there, they will be an easy target for an Assassin like


As you're a Support, ![]() ![]() If no major objective is up, you should look to siege lane objectives like towers with your team. Poking the enemy and keeping your team/ADC alive is key when it comes to taking them as without the protection you provide, the enemy will be able to fight you or disengage. When sieging, make sure you have vision to the side of your team so the enemy doesn't flank you. |
Late Game
The late game is very simple for
Yuumi. Keep your team alive and provide vision. Using the same advice from above and not going to ward alone, you should not die when it comes to sieging or placing vision. As death timers are a lot longer during the late game, you need to make sure that you or your anchor through
You and Me! do not walk first as you will both be squishy. Fall behind your tank and let them go first- and then ward accordingly when it is safe.
In team fights, you should stick to your carries and use everything you have (all your item actives like
Redemption and
Locket of the Iron Solari to keep your teammates alive for longer. If they die, then you will fall shortly afterwards.
Unfortunately, the late game for
Yuumi and many other Supports is very simple and there is not much to talk about. You need to stick with your team and protect them at all costs. Do not go alone as you will get caught out and allow the enemy to take the Elder Dragon, the Baron or take away your Towers.


In team fights, you should stick to your carries and use everything you have (all your item actives like


Unfortunately, the late game for

Early Warding
Once the laning phase is over, you need to continue to place wards as you move around the map. As there are plenty of wards you can place and which all depend on the scenario you’re in, I would like again to remind you of the in-depth warding guide. I’ve created as this and more will be on there. I’m not going to go too in-depth in this section as it is all in there…
As the game develops, you need to continue to buy



As a general rule, all the wards you place in the mid and late game will be according to your current position and the games state. For example, if you’re playing around the Mid lane, you would place wards around the Mid lane. If you’re losing, you would have more defensive wards and if you’re winning, you would have more offensive wards. If the game is rather even or you’ve just come out of the laning phase, you would have more even wards in the river.
Where you ward depends initially on the situation, but for the most part you should ward in areas that have high priority or what I like to call high traffic areas. These include: jungle bushes, river entrances, on buffs and around objectives. On the image in this section, you can see more high priority areas.
Regardless of game state, you should always have objectives warded if they’re up or are coming up. A nearby


This image is taken from my in-depth warding guide. It shows where you may want to ward when trying to take an objective as the red team.
In the later stages of the game, you should not ward alone as if you’re caught out of position- the enemy may use the advantage to force an objective like the Baron or the Elder Dragon, and they may even try to end the game from the advantage and pick up more kills. So it’s important that you do not ward alone.
Team up with a buddy and go to ward major objectives together; or you can go alone if you know that the enemy is not anywhere nearby. If the enemy is nearby, then you cannot ward unless your whole team is together with you. If no one is in a position to ward- then do not do. You cannot ward alone when the enemy is nearby, so just don’t. Wait patiently for your team to come to you and then go and ward together.
Mid-to-Late game Warding
Once the laning phase is over, you need to continue to place wards as you move around the map. As there are plenty of wards you can place and which all depend on the scenario you’re in, I would like again to remind you of the in-depth warding guide. I’ve created as this and more will be on there. I’m not going to go too in-depth in this section as it is all in there…
As the game develops, you need to continue to buy



As a general rule, all the wards you place in the mid and late game will be according to your current position and the games state. For example, if you’re playing around the Mid lane, you would place wards around the Mid lane. If you’re losing, you would have more defensive wards and if you’re winning, you would have more offensive wards. If the game is rather even or you’ve just come out of the laning phase, you would have more even wards in the river.
Where you ward depends initially on the situation, but for the most part you should ward in areas that have high priority or what I like to call high traffic areas. These include: jungle bushes, river entrances, on buffs and around objectives. On the image in this section, you can see more high priority areas.
Regardless of game state, you should always have objectives warded if they’re up or are coming up. A nearby


This image is taken from my in-depth warding guide. It shows where you may want to ward when trying to take an objective as the red team.
In the later stages of the game, you should not ward alone as if you’re caught out of position- the enemy may use the advantage to force an objective like the Baron or the Elder Dragon, and they may even try to end the game from the advantage and pick up more kills. So it’s important that you do not ward alone.
Team up with a buddy and go to ward major objectives together; or you can go alone if you know that the enemy is not anywhere nearby. If the enemy is nearby, then you cannot ward unless your whole team is together with you. If no one is in a position to ward- then do not do. You cannot ward alone when the enemy is nearby, so just don’t. Wait patiently for your team to come to you and then go and ward together.
Tips and Tricks
We are now going to discuss some tips and tricks for

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Attaching to an ally that is recalling will also teleport yourself back to base. This is pretty good if you need to back quickly and are in danger of doing so. To some extent, it is very similar to ![]() ![]() |
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To fully utilise your Passive, make sure you attack the enemy as much as possible whenever you're empowered auto is up. Not only one will it provide you with a shield, but it will also grant you some extra mana. Having extra mana is great during the laning phase as it allows you to use your abilities more frequently. |
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It should be common sense or pretty obvious at first, but if it's not- this tip should help. When casting your ability while attached, there will be a circle that indicates how far the projectile can travel. Try to avoid getting too close to the outer line as it will cause the projectile to finish. The potential max distance of travel can change depending on the positioning of your anchor. If they move forward or closer to the enemy, you can travel further. If they move away, it will be harder to hit. |
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Did you know you can use your Summoner Spells like ![]() ![]() |
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When you are seeking an objective, make sure you unattached yourself from your ally. It is very important that you auto attack the objective so you can not only earn more gold from your ![]() |
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