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Choose Champion Build:
- ๐ถ๐๐ ๐๐๐ ๐๐๐๐๐
- ๐ถ๐๐๐๐๐ ๐๐๐๐๐ ๐
- ๐ฎ๐๐๐ ๐ (working on)
Recommended Items
Runes: High burst damage
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
4
Flash
Ignite
Items
Ability Order
Stage Presence (PASSIVE)
Seraphine Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Heimerdinger
his passive allows him to dodge our abilities easily.
Ashe
Synergies
Ideal
Strong
Ok
Low
None
Ashe
Champion Build Guide
I N T R O D U C T I O N
English is not my first language, so please I would like you to help me when you see something out of place ( อกโโฏ๏ธต อกโ)
Hi! This is my Seraphine guide, I hope you like it! and this my very first guide made, I hope I can improve it over time.
I created this build myself while playing with some friends and the game was really successful due to all the damage I brought to the team, it was only enough to use High Note with the passive to explode the enemy adc with 2k damage out of nowhere and I wanted to share this build with you guys.
I will be updating every can, right now I am short of time
P R O S / C O N S
Seraphine is a champion who has great advantages when it comes to supporting her team since with these she is much more dangerous, being able to lengthen Encore, shield her entire team or use Stage Presence with all her power. Let's not drag this out and start with things that Seraphine is good at: PROS: โ Long Range โ Heavy poke โ Powerful teamfights with Encore โ Good CCs โ Good farming (CS) โ Strong with allies Seraphine is bad at: CONS: โ Really squishy โ No escape tools โ Positionning is all โ Can't burst down if behind This can change depending on how you want to play her. Seraphine is a very weak champion against assassins that are ahead of her and depends a lot on her positioning for her survival or to launch Encore, making her a somewhat difficult champion to play when it comes to survival. |
S P E L L S
Flash This summoner spells is almost mandatory in all champions, you can both escape and attack with this spell. You will always use it with Seraphine because it will be your only escape tool |
Ignite This summoner spells is good againts champions you can poke to low health and kill in a successful trade. This can spell can help againts champions with life steal. | Teleport This summoner spells is really good when you want to play in a more team helper while farming. You can support others lines and take objectives in an easier way with this sumonner spells. |
BarrierThis summoner spells is great for absorbing the burst of enemy champions or turret shots. | Exhaust This summoner spells is powerfull for disabling a champion, and like a plus your E will root instead of slow. |
|
R U N E S
Dark Harvest is my favorite rune with Seraphine for the amount of explosive damage it deals with Seraphine's kit. This rune synergizes very well with Seraphine's kit since her Q scales with the missing health of her enemy and this greatly facilitates the obtaining of the procs of this rune. |
Taste of BloodYou can exchange this rune to Cheap Shot but first I will tell you my opinions of both runes. Taste of Blood seems to me a better rune to have survival in the lane since it is a healing that is every so often and is quite useful to be able to hold the lane. Cheap Shot is a rune which gives us a small amount of damage every time we modify the enemy's state, it does not seem like a very useful rune since in Early the damage is hardly noticeable and but it is a rune that is good for poking. |
Eyeball Collection |
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