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Recommended Items
Runes: Phase Rush
Sorcery
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Unleashed Smite
Items
Ability Order
Iron Ambassador (PASSIVE)
Poppy Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Karthus
Scaling beast. He can kill you after you kill him. He deals a lot of damage, farms like a monster and puts you pressure to end a game quickly.
Ideal
Strong
Ok
Low
None
Champion Build Guide
Introduction - Be ready for Hammering!

IMPORTANT: We creators rely on you readers to grow. If this guide somehow helps you out, PLEASE VOTE IT and comment so I can keep improving!
Why Poppy

![]() As a Poppy player, you will be able to deal good amount of damage while you move incredibly fast, lockdown enemies, stamp them on the wall, and avoid EVERY SINGLE CHAMPION on enemy side from jumping, leaping, dashing to your team. As poppy, you can be a complete NIGHTMARE while having a lot of fun with an easy to play champion that feels extremely rewarding when played right. Shall we begin? |
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Poppy PROS/CONS
Pros
+ Good clearing speed and decent damage. + DASH BLOCKING! He counters half of League Roster with a single ability (W) + Good ganks with Speed, CC and damage. + One of the most fun champ to play with. + Can destroy teamfights with her ultimate + Easy and fun to play. |
Cons
- You can mess up easily with a bad (E) or (R). - Not the best duelist one the first minutes. - She can NOT solo objectives like Drake or Herald. - Vulnerable to anti-CC champions like ![]() - Vulnerable to TRUE DAMAGE. - Predictable plays. |
Poppy Skillset - In Depth



![]() (W) No dashes if you're around! ![]() When our ![]() In addition, it makes us extremely fast during few seconds. In addition, you will gain resistances of armor/magic resist as a passive! Get this amazing tool at lvl 3 and max it last. Steadfast is your one-point-wonder ability and you won't need it maxed until lategame. |


Tips and Tricks
![]() ![]() (ULTIMATE) "I believe I can fly". Your most difficult to land ability, yet also the most important. You can "tap" your ![]() Take it whenever possible (6,11,16) like most ulties in any champ. Pretty straightforward. |

HAMMERING COMBOS

Now that we already know our abilities, how do we combo them?
Luckily for us players, Poppy has a rather simple basic combo that we are going to repeat over and over, and that can be made more simple or more complex depending on what do we want to do and how many resources we want to use on it.
Enough talk, let's jump into it. Poppys basic combo is rather simple. When fighting, you will:
Heroic Charge(E) + Autoattack +
Hammer Shock(Q) + Autoattack
Once you master it, you can add variations to your combo as a Poppy to provide more CC, more damage or more of a "surprise factor".
ALL IN COMBO WITH ULT:
Steadfast Presence (W)
Heroic Charge (E) + AA
Hammer Shock (Q) + AA
Keeper's Verdict tap (R) + AA
ALL IN SURPRISE COMBO WITH ULT:
Steadfast Presence (W)
Flash
Heroic Charge (E) + AA
Hammer Shock (Q) + AA
Keeper's Verdict tap (R) + AA
ALL IN SURPRISE COMBO WITH DASBLOCK (to prevent escaping):
Flash
Heroic Charge (E) + AA
Hammer Shock (Q) + AA
Keeper's Verdict tap (R) + AA
Steadfast Presence (W)+ AA
All combos are decent and mostly easy to perform after you have been playing poppy for a while. The "hardest" decision is to CHOOSE which combo is perfect for each situation.
Do enemies have a Fed


Do enemis have an Ashe that thinks she is safe? Use your surprise combo with W + Flash to close the gap between you and her, since she don't have a dash to escape anyway and there is no reason to hold W (unless she has

Overall,

GANKING and WALL-BAITING

You know

But there's more.
All our Rune setup is designed to provide us with mighty SPEED. Speed is the best Stat for a ganker jungler. Enemies will have a hard time trying to avoid you even after they spot you with an





BUT, HOW DO WE ACTUALLY GANK?
Wall baitingâ„¢ is a crucial mechanic on Poppy that many people skip and is key to have successful ganks and fights. In League of Legends, when enemies feel ganked they feel the urge of escaping towards their turrets while they try to keep as much distance as possible from the ganker to avoid getting engaged. When ganking sidelanes -Toplane and Botlane-, this usually translates into the enemy sticking to the farthest wall, since it looks the safest place to be. This is EXACTLY what we want them to do, since it sets a perfect scene for a fancy, juicy, demacian ![]() When you ar ganking, keep in mind that the priority to bait your enemy close to a wall. This means that sometimes this is better than plan blocking an enemy's path to push them back, for example. |
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LET'S JUMP IN WITH A SAMPLE:

HOW TO PLAY IN EARLY/MID/LATE
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Itemization!

There are plenty of builds for poppy. Some are nice for, let's say, "facing an AD top + AD jungler while being a defensive laner with a jungler pathing bottom".
It's true that

So lets start with the items:
Starting Items
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Mosstomper Seedling: Standard start. Better exp, better farm, better sustain, basically a must for every tank jungler out there. We're taking this little guy at lvl 1. I prefer ![]() ![]() |
Core Items
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Divine Sunderer: I love it as aMythic. Huge early damage if you buy ![]() ![]() |
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Dead Man's Plate:Second part of our main Core build. Deadman's provide us everything we need: Tankiness, MASSIVE SPEED for ganking and BONUS DAMAGE on a short combo. Not many champions build this anymore, yet Poppy is one of the few that can take a lot of advantage from it. Rush it after your ![]() |
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Mercury's Treads: I Hate CC. No, really, i HATE crowd control unless I'm the one spreading it. I usually go Mercury's for the huge amount of utility Tenacity gives. However, it's true that in some matchups it is plain better to get ![]() |
[/list]
Situational Items
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Force of Nature: My Favorite MRES item por this little yordle. It's gives A LOT of magic resist, Health, and Speed. When you are facing AP fighters like swain or ryze, ![]() |
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Thornmail: Everyone loves Thornmail, since it turns you into a mini-![]() ![]() ![]() |
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Randuin's Omen: This huge shield is a situational item that will make you win games when built properly. It's passive will make you incredibly Sturdy against Crit-champions like ![]() ![]() ![]() |
![]() |
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Spirit Visage: Same than Randuins. Not for every game, but a game-changer when built properly. Despite already having decent stats, Spirit Visage will make the healing (AND shields) you receive stronger, so build it when you have a soraka-like champion in your team and you expect to have long fights in lategame. |
![]() |
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Sunfire Aegis: Meh. A lot of ![]() |
![]() |
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Sterak's Gage: This is not a bad item, not even on poppy. Nice stats, nice damage, nice shield. The reason we don't build it is because it would get built as a 4th item or more, and by that point we should be already building for lategame tankiness. Why get en Sterak's if you can build a ![]() |
Worth Mentioning
![]() |
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Frozen Heart: One of my favourite choices when facing Autoattack based champions on enemy side. You can debuff a ![]() ![]() ![]() ![]() |
![]() |
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Gargoyle Stoneplate: This is the ultimate defensive item for poppy. If you are facing a team that is fed enough to destroy you fast (p.e, a lategame fed ![]() ![]() |
IMPORTANT: Remember that we creators rely on you readers to grow. If this guide somehow helps you out, PLEASE VOTE IT and comment so I can keep improving!
Conclusion

Poppy may be tricky to understand at first, but once you know her enough to be calm, wait for the best hero charge oportunity and holding for that

Best regards!
~White Crow
CHANGELOG
9-nov-2023
Not many changes that affect us in 13.21/22. The vision-from-bush changes of the last patch may be good to avoid enemies spotting us when our allies missclick an attack from the same bush we're on, but that is not much of a critic scene.
As for the changes that happened a couple of patches ago that "nerfed" jungle pressure, Riot noticed that they blew too harsh and they reverted some nerfs, so we can expect a healthier clear. Monsters have more health, but our pet deals more damage. Overall, a slight balancing issue that won't affect us that much and maaaaaaay force us to farm for a little longer before ganking. Again, nothing game-changing.
13-oct-2023
Many changes, kids.
Not in Poppy itself, but 13.20 is a huge nerf for junglers. Riot lowered the skillcap of jungling by making smiting easier, but all jungler companions got nerfed. While it still needs testing, removing mosstomper slow resist and tenacity hurts way too much. We will stick to Gustwalker for a while since it seems that the nerf is not that hard on that one.
28-sept-2023
13.19 patch is out. There are no direct changes to Poppy, but Randuin's being cheaper makes it a way better choice for a lategame
Poppy item for when the game is about to end quickly and you don't plan to farm for any longer. Also, it becomes one of the first choices after Deadman'S plate for a teamfight-orientet-poppy.
15-sept-2023
FINISHED GUIDE! Althrough the guide will be updated over the patches an I plan to add further chapters (like how to track and more general advnaced jungling tips), the guide is already solid for a newbie poppy player to enjoy the Hammer Wielder.
Please, feel free to comment and rate the guide! I hope you guys like it.
Not many changes that affect us in 13.21/22. The vision-from-bush changes of the last patch may be good to avoid enemies spotting us when our allies missclick an attack from the same bush we're on, but that is not much of a critic scene.
As for the changes that happened a couple of patches ago that "nerfed" jungle pressure, Riot noticed that they blew too harsh and they reverted some nerfs, so we can expect a healthier clear. Monsters have more health, but our pet deals more damage. Overall, a slight balancing issue that won't affect us that much and maaaaaaay force us to farm for a little longer before ganking. Again, nothing game-changing.
13-oct-2023
Many changes, kids.
Not in Poppy itself, but 13.20 is a huge nerf for junglers. Riot lowered the skillcap of jungling by making smiting easier, but all jungler companions got nerfed. While it still needs testing, removing mosstomper slow resist and tenacity hurts way too much. We will stick to Gustwalker for a while since it seems that the nerf is not that hard on that one.
28-sept-2023
13.19 patch is out. There are no direct changes to Poppy, but Randuin's being cheaper makes it a way better choice for a lategame

15-sept-2023
FINISHED GUIDE! Althrough the guide will be updated over the patches an I plan to add further chapters (like how to track and more general advnaced jungling tips), the guide is already solid for a newbie poppy player to enjoy the Hammer Wielder.
Please, feel free to comment and rate the guide! I hope you guys like it.
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