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Twisted Fate Build Guide by Halfhand

Middle [14.11] s14 Twisted Fate guide - Grandmaster, Halfhand πŸ₯‡

Middle [14.11] s14 Twisted Fate guide - Grandmaster, Halfhand πŸ₯‡

Updated on June 4, 2024
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League of Legends Build Guide Author Halfhand Build Guide By Halfhand 783 44 2,693,060 Views 49 Comments
783 44 2,693,060 Views 49 Comments League of Legends Build Guide Author Halfhand Twisted Fate Build Guide By Halfhand Updated on June 4, 2024
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Halfhand's Featured Video

Runes: Halfhand's rune setup

Arcane Comet
Nimbus Cloak
Absolute Focus
Gathering Storm

Eyeball Collection
Relentless Hunter

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health


1 2
Summoner spells
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None
Grasp Twisted Fate
Learn more about my new dark tech; 'Grasp Twisted Fate' on my Instagram page:

- Try to get +7 cs/min; Twisted Fate's passive ( Loaded Dice) gives you extra gold from minions. Farming is a very important skill for any LoL player but especially on Twisted Fate as it will be something you can rely on every game.

- Don't die in lane. There are very few matchups that Twisted Fate actually wins. Try to get as much cs as you can without dying and play the map with your ultimate. Don't be centered on killing your opponent in lane. Twisted Fate's kit isn't designed to 1v1 stomp your enemy like a Fizz, Akshan or Sylas would do. Getting a 1v1 kill is only possible if your opponent really misplays.

- Time your recall so you have items when you are using your first ultimate. The perfect first base would be at level 5. Get back to lane with all the items you purchased and then when you hit level 6 you will be ready to for your first ultimate.

- Improve your wave control so your opponent doesn't get the chance to freeze the lane on you. In bad matchups try to focus on last hitting and let the wave come to you. Pushing the wave in a bad matchup will put you in danger to get ganked. ONLY PUSH WHEN YOU: want to roam, ult or get priority for an objective.

- Twisted Fate is a champion that requires great macro understanding so don't dwell too much on mechanical misplays. Focus on your map movement/positioning. Rewatch your own gameplay (mainly your ults) and question your decision making.

- Don't permanently group with your team. Your ultimate allows you to split push in a sidelane. This allows you to get a lot more XP and Gold while being able to use your ult to get back to your team in case a fight breaks out.

- Try to play towards 1 win-condition. Its often better to ult botlane 4 times than to ult bot 2 times and top 2 times. Play for 1 carry and safe your ultimate to help them out. Don't feel like you have to help everyone out. There are a lot of games where I don't even go top once, just because I feel like bot has more influence over winning the game.

- Watch high elo Twisted Fate players play the game. I personally learned a lot from watching dopa's stream. Try to look how he plays, when he bases, which items he buys, how he positions, when he ults, ...
Link to his stream; and YouTube;
Since Dopa is on military service feel free to check out my own content; -
Hello to all my Twisted Fate Collegues/enthousiasts!

Before you read through my guide I would like to introduce myself as a way to make my guide more credible.
My name is Halfhand. In season 12 I reached Grandmaster playing exclusively Twisted Fate with a 66% winrate and became the rank 1 Twisted Fate in the world. Playing Twisted Fate since season 5 I have also accumulated over a million mastery points on him.

πŸ† Rank 1 Twisted Fate
πŸ₯‡ Other Achievements

Throughout the past few seasons I've come up with my own customized runes/build shared with you in this guide. My setup is mostly inspired by other great Twisted Fate players like Dopa & WuhuShen.

Follow me on social media for daily posts & updates.
Halfhand's Coaching service

Twisted Fate is a very unique champion in the sense that you don't have to be mechanically gifted to win games on him. Most Twisted Fate players have a really good sense of macro which allows them to win games. You can be very creative when playing this champion in terms of roaming, wave management, splitting the map, playing front to back with your adc, or flanking and diving the enemy backline, etc...

His global ultimate Destiny makes him a perfect soloq champion since he is able to abuse bad positioning from enemies very easily. For example; you can ult on the enemy adc when he is greeding to farm an extra wave on his own. Because of this a lot of Korean pro players see Twisted Fate as the perfect soloq champion. He abuses the fact that there is no communication between teammates.

His passive Loaded Dice allows him to get a lot of extra gold without having to get kills. You can essentially only farm minions and get a gold lead against your opponent. This means that you don't need to mechanically outplay your opponent in lane in order to get ahead in the game. Just safely farming up is often the best way to play Twisted Fate.

High elo junglers love playing with good Twisted Fate players because he is easy to setup ganks with and has very good wave pushing which allows him to move first for onjectives. It also allows them to invade the enemy jungler when Twisted Fate has his r Destiny available. Try to always consider your jungler position when playing Twisted Fate.

Twisted Fate gives a lot of pressure without even doing anything. When you push your waves and move out of vision the enemy team often tends to play scared because they don't know where Twisted Fate is moving. He could be in the river ready to ult on top of them. Try to abuse this when playing him.

This is also why opponents in higher elo often refuse to push their waves because they know Twisted Fate will ult on them. This gives your team alot of 'free' pressure when you are out of vision.

Twisted Fate also fits in basically every team composition (in soloq). He is not AD so you don't have to worry about having a full AD comp. The way his kit works also synergises really well with other champions. Your teammates can for example follow up on your gold card cc and stun a target for multiple seconds.

Twisted Fate teaches you to look at the game through a different lens. While most champions are focused on winning the laning phase Twisted Fate is designed to play the map rather than winning the lane. This will give you a very different view on how to actually win games, without stomping your lane opponent. You will learn to look at the game holistically rather than through your lane alone.
Dopa: 'I personally don’t think that the choice of runes matter that much. Runes are balanced, so using one rune over another is a matter of taste. The important thing is that you have to play according to the runes and spells that you have chosen.'

Halfhand's rune setup: Arcane Comet

Halfhand's rune setup is a very lane focused setup for Twisted Fate and will serve you well in a lot of games. Comet is very easy to proc in lane, and will therefore make Twisted Fate's laning phase a bit easier compared to if you would run Electrocute or First Strike.

How does the Halfhand's rune setup work exactly?

Arcane Comet gives you extra damage when you hit a target with an ability. For Twisted Fate this means it procs when you hit an opponent with Wild Cards or Pick A Card. This allows us to have some really good early trades with our opponent. It's best to use red or gold card as this guarantees the comet to hit on your opponent.

Manaflow Band gives you 25 extra mana for every stack. You stack this up by hitting your opponent with an ability. Try to stack it up as fast as possible during the laning phase. This stacks up to 250 mana which is a lot. Even though Rod of Ages gives you mana already I still feel like Manaflow Band is the best option in this tree.

Absolute Focus gives you extra ability power if you are above 70% health. This is a very nice rune on Twisted Fate as it will help a lot with your waveclear and dealing more damage in general.

Gathering Storm gives you extra AP for every 10 minutes in the game. 8 AP at 10 minutes, 24 AP at 20 minutes and so on. I feel like this rune overall scales far better than Scorch and since Twisted Fate is not really a lane dominant champion I feel like it is quite pointless to run a rune like Scorch.

Eyeball Collection gives you extra ability power for every takedown. Since Twisted Fate tends to get a lot of assists and kills this is a perfect rune for him.

Ultimate Hunter lowers your ultimate cooldown with every kill/assist you get on a unique target. This means to fully stack the rune you will have to kill/get an assist on every opponent once. This rune is very snowbally and works well with Twisted Fate's global ability. It's easier for him to stack this rune up compared to other champions. Whether you go Relentless Hunter, Ultimate Hunter or Treasure Hunter is really just personal preference.

+10% Attack speed
+9 Adaptive force
The last rune is defence. I always go scaling health.

Arcane Comet is the runepage I run. But there are plenty of other runes on Twisted Fate that are viable like; Electrocute, First Strike, Unsealed Spellbook, Summon Aery & even Phase Rush. I've seen players getting high rating with all these setups so its really up to you to find out what you prefer/fits your playstyle.
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

-- W -- E -- Q -- Q --- Q -- R --- Q -- W -- Q -- W -- R -- W -- W --- E --- E --- R -- E --- E --

In terms of abilities you max Q Wild Cards first, then W Pick A Card, then E Stacked Deck.
Ofcourse you unlock your R Destiny whenever you can, at level 6, 11 and 16.

Always start with W. The reason for this is because of the rune you run with this setup Arcane Comet. W makes it very easy for you to proc the rune level 1.

Twisted Fate's abilities explained

Passive: Loaded Dice

Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.

Q: Wild Cards

Twisted Fate throws three cards, dealing damage to each enemy unit they pass through.

W: Pick A Card

Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects..

E: Stacked Deck

Every 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased.

R: Destiny

Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds.
Ghost Ghost gives you movement speed for a short duration. It also allows you to ignore unit collision (minions) for the duration. Ghost can be really helpful to use as a gap closer in teamfights or when your jungler wants to gank. In "easy" matchups I tend to always run ghost.

FAQ: Why did I step away from Ignite?
Ever since the removal of Night Harvester I feel like you lack the movement speed in teamfights to be useful. This is why I decided to replace Ignite with Ghost. I also feel like if you use the summoner spell properly it can be game winning. Where as Ignite is mostly just some extra damage when you use your R Destiny.

Teleport Teleport is the go to summoner spell in harder matchups. You use this summoner spell as a way to mitigate CS/XP loss during the laning phase. This means you can recall safely when you get low HP and teleport back to lane without missing any minions.

Examples of matchups where I would take teleport: Akshan, Syndra, Viktor, Hwei, Anivia, Azir, Orianna, Tristana, ...

After the laning phase Teleport will also allow you to splitpush more easily since you will have both your R Destiny & Teleport to get to your team incase a teamfight breaks out.

Twisted Fate's core items

Rod of Ages Rod of Ages is back! This was the go to item on Twisted Fate back in the day. It gives the defenses you need in health, you get mana, and a decent amount of ability power. Another reason why it's such a nice item on Twisted Fate is because of one of it's components called Catalyst of Aeons. Twisted Fate has a pretty weak laning phase and very few winning matchups. So Catalyst of Aeons will allow you to survive the laning phase more easily.

Try to complete this item at around 12mins. Whether you complete Rod of Ages first or get Ionian Boots of Lucidity + Dark Seal first is really just personal preference. I tend to get Ionian Boots of Lucidity + Dark Seal first if I feel like the game is quite fast paced. Meaning lots of skirmishes and lot's of recalling. The boots will then help you get to the fights faster aswell as get to lane more quickly. Rushing Rod of Ages would be good if the game is slow. Let's say you have a farming jungler like Karthus, and your opponent is Malzahar.

The faster you complete it the faster you can start getting stacks. Rod of Ages gives you 1 stack for every minute. Up to 10 stacks total. 1 stack gives you 20hp, 20mana and 4 ability power. So fully stacked Rod of Ages gives an additional 200hp, 200mana and 40 ability power. Add this to the base stats and you will have 600hp, 600mana and 90 ability power. All these stats for a total of only 2600gold.

Lich Bane Lich Bane synergises really well with Twisted Fate because of the 8% movement speed it gives and the passive. Since Twisted Fate auto attacks a lot in fights you will be able to make full use of the Lich Bane passive. Going Lich Bane second will allow you to one shot the backline creeps at level 9 which is really important to get good roams.

Twisted Fate's situational items

These are items you want to buy when the situation fits them.

Zhonya's Hourglass Zhonya's Hourglass allows you to ult into 3 opponents, stun the high priority target, do your damage rotation, activate Zhonya and wait for your team to arrive. The item gets you out of a lot of sticky situations where you would otherwise die. This item to some people might look like a defensive item, but if you use it creatively it can also be used as an offensive one. The reason why I feel like this is a good item to have on Twisted Fate is because of the play making potential that comes with the active.

Rapid Firecannon Rapid Firecannon is an item you mainly buy to get the extra range on your gold card. Since Twisted Fate his W Pick A Card counts as an auto attack, you actually get extra range on your gold card when you have your Rapid Firecannon fully stacked. You stack up your Rapid Firecannon by walking around. Another very nice stat this item gives is the 7% movement speed. This item is very good when the enemy team comp is very long range, for example; Vel'Koz, Xerath, Caitlyn, Zyra, ... Other games where I would buy the item is if my team has no setup. So champions with no CC in their kit, for example; Garen, Kindred, Miss Fortune, Karma. These champions can't setup a pick or start a teamfight properly. This is why I would buy Rapid Firecannon here, because it will allow me to start the teamfight for my team a lot more easily.

Mejai's Soulstealer Mejai's Soulstealer is a perfect option if you have a 10 stack Dark Seal from an early buy. You get 4 stacks for killing an opponent and 2 for an assist. If you die you will lose 10 stacks. I will only upgrade my Dark Seal into Mejai's Soulstealer if I have 10 stacks on my Dark Seal. If you rarely die/get caught this item is very good for you. Keep in mind you still want to be usefull for your team. Don't play overly safe just because you have this item, you need to find the sweet spot of playing in the enemy their face and not inting. If you tend to die a lot this item is not for you.

Banshee's Veil Banshee's Veil is really good against heavy AP comps or champions that start fights with one cc spell like (Blitzcrank, Sejuani, Thresh, Malphite, Nautilus, Ashe, ...) I will most of the time stick to Zhonya's Hourglass but if I find myself playing against a lot of AP champions I will for sure get Banshee's Veil because of the magic resist it provides. Example of a heavy AP comp: Enemy team has: Malphite, Nidalee, Syndra, Twitch, Karma.

Morello Morellonomicon is an item you have to buy when the enemy team has a lot of healing/lifesteal in their kits. Players like to refer to these items as 'Antihealing'. The item will make it so their healing/lifesteal is less effective. Buy this item when playing against Yuumi, Soraka, Sona, Taric, Fiora, Sett, Darius, Sylas, Vladimir, Dr. Mundo, Warwick, Zac, Yone, Aatrox, Swain

Twisted Fate's late game items

These are items you want to buy when you are entering late game. 25min+

Rabadon's Deathcap Rabadon's Deathcap should only be purchased when you already have around 3 AP items. This is because it increases your AP by 35%. So buying it second item means the passive goes to waste. Rabadon's Deathcap is a good item to finalize your build.

Void Staff Void Staff is really good as a 3rd or 4th item when you are playing against a lot of tanks or when enemy team is just buying a lot of Magic Resist items. Example of these items could be; Mercury's Treads, Wit's End, Maw of Malmortius, Spirit Visage, Quicksilver Sash, Banshee's Veil

Elixir of Sorcery Elixir of Sorcery can win you late game teamfights. If after 20 minutes you have 500 gold to spare and you know a fight is coming up make sure you buy this item since it synergises really well with Twisted Fate. Lich Bane + Elixir of Sorcery allows you to shred down turrets like its nothing.

Ionian Boots of Lucidity are a really cheap option. These are the boots I tend to buy in most of my games. They give alot of ability haste for the amount of gold you have to spend. These boots are more 'supportive' and therefore better in higher mmr.

Sorcerer's Shoes is the most basic option for Twisted Fate. I myself rarely buy these boots as I find the ability haste you get from Ionian Boots of Lucidity to be far more valuable. But if you like running full damage items like Luden's Companion I would for sure recommend these ones.

Mercury's Treads are really good when you play against heavy cc/ AP dmg (for example; Lissandra, Leona, Sejuani, Ahri, ...). When I play against an AP jungler and mid with stuns like; Fiddlesticks & Syndra or Evelynn & Annie I will base at 1100 gold and buy them first item.

Plated Steelcaps are really good if the enemy team has a lot of AD champions. For example; Zed, Kha'Zix, Vayne, Pyke, Renekton, ...) If this is the case, purchase your Plated Steelcaps first then buy your mythic Everfrost and finally as third item buy Zhonya's Hourglass. This will basically make you a tank.

Boots of Swiftness give you a lot of extra movement speed and are really good into champions that have a lot of slows. For example; Ashe, Singed, Olaf, Zilean. These boots are not that common but there are players like 'The Crossman' who always buy them because of the extra movement speed it gives. Since Twisted Fate relies on movement speed to catch up to champions and land his gold card, these boots are also a nice option. These boots work very well in combination with Relentless Hunter in your runes.
In this section I will go over some concepts that are really important when playing Twisted Fate. Some of them more complicated than others but try to take in as much as you can. It's best work on one concept at a time rather than trying to take in everything at the same time.

River control & warding as Twisted Fate
River control is one of the most important concepts when playing Twisted Fate. This is because Twisted Fate's ultimate isn't completely global. Ulting to a sidelane you will have to walk into the jungle/river. This is why you want vision control over these areas, as then walking into river/jungle is a lot less dangerous. Warding the river is the single most important thing to establish river control. It will allow you to use your ultimate a lot more effectively. Try to always have at least 1 Control Ward on the map. Preferably you want to place this in 1 of the river bushes.

Example of where to place your trinkets and control ward below:

First voidgrubs spawn
At minute 5 the voidgrubs will spawn. Always try to play for your jungler when the first voidgrubs are about to spawn. Make sure you have your wave pushed in so you can move first. Twisted Fate is really scary in early skirmishes because of his gold card.

If you can't move first because you managed your wave badly or the enemy outplayed you, ping your jungler back, he then has to decide whether he wants to give the voidgrubs or contest it.

The important thing to remember here is that you have to play for your jungler. If he doesn't care about the voidgrubs then you can just stay in lane no problem.

Jungler synergy
Synergy with your jungler is really important when playing Twisted Fate. Try to coordinate ganks together. If you want to ult bot at level 6, let your jungler know. That way he can alter his pathing to be botside when you are about to hit 6. If you are 4 man bot you can often easily secure dragon after ganking.

Wave management is a very important skill to have as a Twisted Fate player or as a midlaner in general. It is very complicated and can't be explained in a compact guide. I will try to go over some of the more important things but if you are really getting to higher elo I would recommend looking more into this yourself or booking a coaching session with me.

The first minion waves
Into melee champions like Kassadin, Katarina, Zed you mostly look to harass them in the first few levels. Make sure you don't sacrifice too many minions though. Always make sure your wave is either pushing in fully, stable in the middle of the lane or coming towards you. Every time you cross the middle part of the lane to push in the minions under the enemy tower you should beware of the enemy jungler position since you are susceptible for ganks.

Into ranged champions like Syndra, Viktor, Annie you mostly want to keep the wave in the middle or just out of your tower range. This way you can safely farm and are not really gankable.

Once you have your R Destiny unlocked you can look to push in the wave fully in order to ult to the sidelane without losing too many minions. At level 9 Twisted Fate will be able to oneshot the casters. Try to abuse this to get a fast push in order to roam.

Wave pushing at level 5
At level 5 you will need 2 q's to kill the caster minions, this strategy can be used to get a good recall/base timer. You can shove in the wave fast, recall and by the time you are back in lane you won't miss any minions. Example of me doing it here:

Minion waves in the later stages of the game
A lot of lower elo players have the mindset of a 'Call of Duty' player. They are only focused on getting kills. Keep in mind the most effective way of getting gold is through minions and not through killing enemies. When you see a big wave Top, Mid or bot and none is getting it make sure you get it. Minions are worth a lot of XP and Gold.

Before starting objectives like rift Herald, Dragon or even Baron you should always make sure your lanes are pushing. This way the enemy will lose a lot of XP and Gold. Its also important because if let's say the dragon fight goes bad, the enemy team won't have any waves to use in order to get your towers. They will have to go back to the base to push in the waves again and you won't lose anything from the bad fight other than a few deaths.

If you have taken inhibitor and you have super minions running down one lane try to stall the objective like dragon and Baron long enough so the enemy starts losing towers without you even doing anything. They will then have to send someone back to the base to defend. And you will be able to fight 4v5 and secure the dragon or baron.

Your ultimate Destiny is the single most important spell Twisted Fate uses to influence the game. This tool if mastered can win you unwinnable games, turn a 2v3 in a 3v3, backdoor the enemy nexus or camp one opponent so hard he decides to go afk. I have had it all and I can say Twisted Fate's ultimate is the reason I like him so much.

Your first ultimate method 1
This is the most basic method and is also used by Dopa in most of his games.
For your first ult you should try to base at lvl 5 to buy your first items. In most games you want these items on your first base; Boots+ Dark Seal+ Amplifying Tome+1 Control Ward

Run to lane after you recalled, get level 6 and start looking for ganks. If there are no opportunities don't feel pressured to use your R Destiny. You can always hold on to it and wait for a better window.

Your first ultimate method 2
Method 2 is very abusable in lower elos. You can greed and stay in lane to get level 6, then base and look for an ultimate from the base. After your ult you can walk back to midlane and you will most likely not lose a lot of minions.

The reason this only works in lower elos is because in Higher elos I often get poked out before that. Lower elo players will rarely punish you, meaning you can stay in lane longer and greed your base timings.

Sidelane control
Always try to heavily control one side of the map. For example you play fully for botside in order to secure dragon soul. Or you play fully for topside in order to get multiple heralds and play the map. Ulting bot, then top, then bot again is often a bad idea since its better to play for one winning side instead of cutting losses on both sides.

Ult usage after that
Your ults after that are really dependent on the game state. I myself often try to ult after I base. I do this because I will have spend all my gold and therefore I will have more damage. If you ult somewhere with 2k in the bank you are missing out on a lot of damage. So, run from fountain to bot/top, ult in and after that you can run mid to catch your minions.

Since Twisted Fate his ultimate is a global ability, splitpushing is another really important skill/concept to understand.

After the laning phase ends try to go into a solo lane. This will give you a lot more xp and gold compared to sitting mid with your entire team and sharing all the xp/gold between 5 players. Whenever you have your Destiny up you can also splitpush and join the fight with your R Destiny if needed.

This is probably one of the most common mistakes lower elo players make. The amount of gold and xp that is wasted in lower mmr because everyone is always trying to 5 man aram in a lane is insane. You can get really big level and item leads by just focusing on catching sidelanes on your own.

Splitpushing Disclaimer ❗
Twisted Fate is not a splitpusher like Tryndamere, Camille, Jax, Fiora & Nasus. These champions have the goal to 1v1 the opponent and get towers in the sidelane.
Twisted Fate is far weaker in an isolated 1v1 compared to these champions. So you have to be a bit more careful when pushing sidelane on your own. When I refer to splitpushing I mean sitting in a sidelane and catching solo xp and gold. Only pressure the enemy with your sidelane push if you are a lot stronger or if you have someone shadowing you (jungler or support are backing you up).

Lane swaps
Once your bot ganks with Destiny start paying off and you manage to get bot tower swap lanes with your botlane. Let them both go mid and you will farm up bot and pressure from there. You do this because a botlaner & support give off a lot more pressure than you on your own without R. Since you already took bot tower you want to move your pressure point from the botlane to midlane.

Basic rule set of catching waves
After about 15 - 20 minutes the laning phase will most of the time be ending.
In most games the XP / Gold is then shared like this;
- The ADC & Support will take the midlane experience.
- You and the toplaner will catch the sidewaves. This can change from bot to top depending on the game state.
- The jungler will catch waves if really needed and farm the jungle camps.

Twisted Fate doesn't really have winning matchups. He isn't designed to stomp lane and spread his lead that way. The way you play him is to go even in lane (not die), punish the enemy when you can and try to farm as many minions as you can. Use your global ultimate to get other lanes ahead and splitpush in the mid game.

Map Awareness
Map awareness is another really important skill for every Twisted Fate player. Looking at the map will make you able to determine when and where to use your ultimate Destiny. When you are laning you should look at the mini map every few seconds. Once your ultimate is up, you should look at the minimap a bit more because now you will have to look for an actually opportunity to ult in.

Stacked Deck
Whenever you are looking for ults always make sure you have a Stacked Deck. This gives you a lot of extra damage when ganking. Example; When my ultimate Destiny is up I use my q on the wave instead of auto attacking to clear it. This way I save my stacked deck for when I ult. It will make it so I deal more damage when I initially land.

Using Dematerializer properly
Running my rune setup you will have 3 Minion Dematerializer's at the start of every game. Use one demat on every type of minion to get more damage on those minions throughout the game. For every Minion Dematerializer used you will deal 6% extra damage to that type of minion.
You can also use your Minion Dematerializer to get a good base. Example of me doing it here:

Identifying your win condition
Twisted Fate is far from a solo carry champion. His identity is more that of a supportive midlane roamer comparable to Karma, Galio & Ryze. Therefore he will always in a way be reliant on his team to close out the game with him. Because of his identity it is really important to be able to identify who you should be playing towards during the game. The 2 strongest carry roles in the current meta are ADC and jungle. So most of the time you want to be playing towards either one of them.

Playing for botlane
When to play for your botlane βœ”οΈ
1) Your botlane has a lead over their opponent. (More cs, more turret plates, more items, ...) This indicates they are probably better players, hence why it might be a good idea to get them further ahead.
2) Your support has a strong follow up on your ultimate Destiny + gold card combo. (Examples; Nautilus, Thresh, Leona, Pyke, Blitzcrank, Bard, ...) This makes it really easy to CC chain the enemy and kill them.
3) Your adc is a hardcarry marksman. (Examples; Jinx, Aphelios, Vayne, Twitch, Tristana)

When not to play for your botlane ❌
1) Your botlane is really far behind
2) Your support has a no decent follow up on your ultimate Destiny + gold card combo. (Examples; Lulu, Senna, Karma, Renata Glasc, Soraka, Janna, ...)
3) Your adc is a supportive marksman. (Examples; Jhin, Ezreal, Sivir, Ashe)

Playing for toplane
When to play for your toplaner βœ”οΈ
1) Your toplaner is stomping his opponent.
2) Your toplaner has good followup on your ultimate Destiny + gold card combo. (Examples; Camille, Jax, Urgot, Renekton)
3) The toplane matchup is volatile. Meaning; The first champion to get ahead will most likely roll over the other one. (Examples; Fiora vs Irelia, Riven vs Darius, Jayce vs Tryndamere)

When not to play for your toplaner ❌
1) Your toplaner is really far behind. (Don't help your toplaner when he is 0/5. Even when he is spam pinging for help. It makes more sense to play for a winning lane rather then trying to get a losing lane back in the game.)
2) Your toplaner has no followup on your ultimate Destiny + gold card combo. (Examples; Vladimir, Gangplank, Teemo, Kayle)
3) The toplane matchup is tank versus tank or scaling vs scaling. (Examples; Dr. Mundo vs Malphite, Vladimir vs Kayle)

Playing for jungle
When to play for your jungler βœ”οΈ
Your jungler is stomping his counterpart. (more cs, higher level, more items, ...) This idicates he is probably a better player, hence why it might be a good idea to get him further ahead.
Your jungler is a carry champion. (Examples; Rengar, Evelynn, Lee Sin, Hecarim, Kha'Zix, Kayn, ...)

When not to play for your jungler ❌
Your jungler is really far behind compared to his counterpart
Your jungler is a tank. (Examples; Amumu, Sejuani, Zac, Rammus)

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Congratulations you've made it to the end of my guide! I would like to thank you for reading through. I hope you learned something and wish you the best of luck with your games.

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League of Legends Champions:

Teamfight Tactics Guide