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Recommended Items
Runes: Guardian
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Heal
Items
Ability Order Ability Sequence
Divine Ascent (PASSIVE)
Kayle Passive Ability
Threats & Synergies
Leona
Extremely strong engage support with a very long stun-lock. Be careful of her E and early game. You can't fight Leona before level 6 because if you get close, she can stun you unless she has already used her abilities. Beware that her Q has a very low cooldown.
Swain
Swain is a very rare ADC to see nowadays, but when you do, pairing him with Kayle support can be incredible. Poke as much as you want when Swain is close, but be careful before level 6. After level 6, stick close to him and ensure you survive in fights so you can use your ult on him if heâs at risk of dying.
Swain
Swain is a very rare ADC to see nowadays, but when you do, pairing him with Kayle support can be incredible. Poke as much as you want when Swain is close, but be careful before level 6. After level 6, stick close to him and ensure you survive in fights so you can use your ult on him if heâs at risk of dying.
Champion Build Guide
+ Very Powerful Ultimate + Very High Movement Speed + Scales Really Hard + Versatile Builds and Playstyles + A lot of Utility in the Kit + Strong Peeling Mid/Late Game Kayle Support can be played in a lot of ways with different runes, spells, or items. Her utility can be very strong in the right hands and can save entire games. For example, you can Heal your team with Celestial Blessing and save allies from dying with Divine Judgment in every fight. Her Radiant Blast helps a lot with the Slow and Armor and Magic Resistance shred. Your Starfire Spellblade can deal damage based on Missing Health, which can kill enemies who are low and that your team can't finish off. You can still survive the laning phase with the right runes or items, for example, Fleet Footwork, and win games just by being with your team. |
- Weak Early Game - High Mana Costs Early - High Cooldowns Early - A Lot of Bad Matchups Laning as Kayle Support is always hard and can be very stressful when playing against strong engage supports like Leona or a support with a lot of poke like Senna. Kayle has a very weak early game because of the really high Cooldowns and Mana costs but can still win the majority of matchups at level 1 or 2. Just be careful of who you are against, and if you or your ADC take too much damage, it may be very difficult to Heal them with just Celestial Blessing. Against a lot of damage or with a bad ADC, your Divine Judgment has a very long base Cooldown without Ability Haste, so be careful. Kayle Support requires a lot of games to learn her limits and what to build, so I don't recommend giving up after just a few games. |
This is the sequence you will want to take with Kayle Support in most games, but you can level Starfire Spellblade second to deal more damage. I only recommend this if your team needs another damage dealer or if you prefer a damage-focused playstyle. You can also level Radiant Blast first; it may be good when you are against a lot of melee champions, but I have not tested it.
Your leveling in the early game can change a lot based on the situation or matchups. In some matchups where you can't fight at level 1 or 2, like against Ashe, it may be better to take Celestial Blessing at level 1 to Heal poke or save your team. You can also take Radiant Blast against hard melee matchups like Pyke for the Slow and poke.
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Legend: Haste is pretty straightforward and can help a lot. Itâs a bit difficult to stack, but you will always have it completed by the end of a game. Legend: Haste gives 15 Basic Ability Haste, which is standard Ability Haste but doesn't work on your Divine Judgment. The upside is that it provides a significant amount of haste, even if it doesnât affect Divine Judgment. |
Last Stand is basically the opposite of Coup de Grace; it only works when you are low on health, making it very effective in early fights. Take Last Stand if you prefer to fight early for an advantage. |
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Celerity is really strong, especially with items like Shurelya's Battlesong and your Celestial Blessing. Celerity can be very powerful if you prioritize Movement Speed and dodging abilities. The best part is always being faster than the enemy support, which can change the game by allowing you to reach objectives before them. |
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Font of Life provides a very weak Heal to you and the lowest Health ally when you Slow or Immobilize an enemy with a 20-second Cooldown. The interaction between Font of Life and Echoes of Helia is back and is really strong with the recent changes to Echoes of Helia. It only starts working at level 9 for ranged champions and level 5 for melee, which doesn't mean much, but it's something to keep in mind. |
Bone Plating is really strong against burst or melee matchups because it allows you to resist a significant amount of damage. However, Bone Plating is not very consistent due to its Cooldown, but you can work around it. |
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Relentless Hunter is strong and often underrated. It can be the key to winning due to the permanent out-of-combat Movement Speed, making you faster than the enemy support when roaming or going for objectives. Ultimate Hunter is probably the most consistent of these three, as it reduces the cooldown of your Divine Judgment, helping you win many fights, especially early on when the Cooldown is significantly longer. However, its effectiveness diminishes as you acquire more Ability Haste or level up your Divine Judgment. |
Biscuit Delivery is excellent for Mana Sustain in the early game and offers a small Heal when youâre low. Biscuit Delivery provides a Total Biscuit of Everlasting Will every 2 minutes until 6 minutes. These biscuits offer Mana Regen and Healing based on your missing Mana and Health, and they also permanently increase your maximum Mana by 40 for each one consumed. |
Jack of all Trades is powerful if you can reach its full potential. Itâs most effective when youâre planning to build various stats, as you can activate it with items like World Atlas, Boots, Ardent Censer, and Vigilant Wardstone. Jack of all Trades grants Ability Haste for each different stat, with a total of 10 Adaptive Force at 5 stacks and an additional 15 Adaptive Force at 10 stacks, for a total of 25. |
Standard for Early Damage |
Standard ( Adaptive Force or Movement Speed) |
Upon earning 400 Gold with the support item, through both its passive gold generation and charges, it upgrades to Runic Compass. This upgraded item continues to perform the same functions as the basic support item but generates additional Gold and grants ward charges that stack up to three times. When you first upgrade it while in lane, youâll receive one ward charge, and every time you return to base, your ward charges are fully replenished.
Finally, once you accumulate 800 Gold with the support item, it upgrades to Bounty of Worlds. This item allows you to choose between one to five different items, each offering a unique passive. Kayle Support can effectively utilize any of these options depending on the situation, all of which are detailed below.
Runic Compass This is the first upgrade of the support item, generating 5 Gold per 10 seconds. It provides 20 Gold when executing minions and 24/22 Gold when hitting an enemy champion, depending on your champion's range. For Kayle Support, this should be ranged by this point. The major upgrade from the base item is the addition of ward charges, which can stack up to 3 times. |
Bounty of Worlds This is the final upgrade of the support item. It continues to generate the same amount of Gold passively as the Runic Compass, but it loses the charges for executing minions and hitting enemies. In exchange, it gains one additional ward charge and the ability to choose between one of five additional upgrades, which are all listed below. |
Bloodsong Bloodsong is almost always the best option for Kayle Support, primarily because you can frequently auto-attack enemy champions while normally playing. Bloodsong deals 100% of your base AD and makes the enemy champion vulnerable. A vulnerable enemy takes 10% increased damage from all sources if you are a melee champion, or 5% increased damage if you are ranged. Keep in mind that you can only use one spellblade item at a time. |
Dream Maker Dream Maker is an excellent choice, especially for the enchanter playstyle. Every 8 seconds, you gain a blue and a purple bubble. When you Heal or Shield an ally, the bubbles are consumed, empowering them by reducing the next damage they take by 75â255 based on your level and granting them 50â170 on-hit damage on their next auto attack, also based on your level. This item is simple yet powerful, particularly in the early game. |
Solstice Sleigh Solstice Sleigh is not particularly strong at the moment, but if you need an item to help you escape from a fight, this is the best option. Slowing or Immobilizing an enemy champion grants you and the nearest most wounded ally 20% bonus Movement Speed, decaying over 2.5 seconds, and 50â230 bonus Health based on your level for 2.5 seconds. This bonus can exceed the maximum Health. However, the item is inconsistent due to its 30 second cooldown. |
Celestial Opposition Celestial Opposition is the go-to item for surviving burst damage. While under the effect of Celestial Opposition Shield, you reduce incoming champion damage by 35%/25% depending on your range, with this effect lingering for 2 seconds after taking damage from a champion. Once the lingering effect ends, you lose the Shield and unleash a shockwave that Slows nearby enemies by 50% for 1.5 seconds. This item has an 18 second cooldown if you haven't taken damage. It's worth noting that the Knight's Vow passive does not trigger this item, so you can combine both for maximum survivability. |
Zaz'Zak's Realmspike Zaz'Zak's Realmspike may not be particularly strong, even if you invest heavily in damage, but its potential scales well with the enemyâs max Health. When you deal ability damage to an enemy champion, it triggers an explosion at their location after a 0.5-second delay, dealing 10 (+ 20% AP) (+ 3% of each target's maximum Health) as magic damage to enemies within the area. Notably, you can trigger this itemâs effect with the fire waves from your Divine Ascent at level 11. This item has a 10 second cooldown. |
Boots of Swiftness Boots of Swiftness are an excellent choice because Movement Speed is arguably one of the best stats in the game. The increased speed helps you dodge abilities and escape from enemies effectively. Boots of Swiftness provide the highest Movement Speed among all boots and offer 25% Slow Resist, making them particularly strong against matchups with heavy slows, such as Ashe. |
Ionian Boots of Lucidity Ionian Boots of Lucidity are generally the best choice for Kayle Support. They provide 15 Ability Haste, which equates to approximately 13% Cooldown Reduction when it's the first 15 Ability Haste you acquire. For example, on your Celestial Blessing with a 15 second cooldown, these boots reduce it by 1.95 seconds, making them very effective in the early game. Additionally, they offer 10 Summoner Spell Haste, a rare and valuable stat that reduces the cooldown of your summoner spells. This can, for instance, reduce the cooldown of Flash by nearly 30 seconds. |
Symbiotic Soles Symbiotic Soles is more of a preference pick than a top-tier choice, but it still has its advantages. The primary purpose of Symbiotic Soles is to help you reach objectives and place wards faster than any other boots. After moving a total of 150,000 units of distance, this item upgrades to Synchronized Souls. Once upgraded, it grants 45 bonus Movement Speed while out of combat. However, it takes a considerable amount of time to achieve this upgrade, and Symbiotic Soles is generally only valuable post-upgrade, as its only pre-upgrade benefit is a quicker recall. |
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