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Recommended Items
Runes: standard
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Threats & Synergies
Irelia
Irelia has so many options to close the gap against you. The key here is to keep an eye on your minions that are low on health. Irelia’s Q will reset if she kills a minion with it. You absolutely have to dodge her E because it applies her mark on you. Overall, you want Irelia to push in this matchup as much as possible. Keep your minion wave close to your tower and ask for ganks.
Jarvan IV
Jarvan IV
Champion Build Guide
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❄️ Can fit into any team composition ❄️ Safe ❄️ Mobile ❄️ Ranged ❄️ Lots of CC as Mega Gnar ❄️ Kills tanks ![]() ![]() ![]() ![]() |
❄️ Hard to pull off in solo queue ❄️ Requires setup ❄️ Difficult to play ❄️ Struggles against gap closers ❄️ No wave clear as Mini Gnar ❄️ Rage ![]() ![]() ![]() |
❄️ Shards
Attack speed helps ![]() ![]() ![]() ![]() |

❄️ Keystones
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❄️ Mini Gnar

❄️ Rage Gene
While in combat Gnar, generates Rage. At maximum Rage, his next ability will transform him into Mega Gnar, granting increased survivability and access to new abilities. While in Mini Gnar form, he gains bonus movement speed, attack range, attack speed growth and attack speed.




Tips: ❄️ The bonus rage generation on basic attacks counts as an on-hit effect, and is triggered by ![]() ![]() ❄️ Against non-champions, basic attacks and ![]() ![]() ❄️ In-game, the value on the Rage bar always displays rounded down to the nearest integer. ❄️ Mega Gnar's gained health is not affected by Grievous Wounds or increased healing from items and runes. ❄️ Gnar's abilities share cooldowns across forms. |

❄️ Boomerang Throw
Throws a boomerang that deals 5/45/85/125/165 (+115% AD) physical damage and slows enemies by 15/20/ 25/30/35% for 2 seconds. The boomerang returns towards Gnar after hitting an enemy, dealing 50% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by 40%.
This is



Tips: ❄️ The boomerang return direction is determined by which direction Gnar is heading, similar to ![]() ![]() ❄️ Since the cooldown between the two is shared, Mini Gnar may pick up a boulder and/or Mega Gnar may catch a boomerang. ❄️ Using ![]() ![]() ![]() ❄️ You can throw your boomerang backwards and avoid catching it to allow it to travel further in the opposite direction. This can lead to low health champion snipes, camp steals, etc. |

❄️ Hyper
As Mini Gnar, every 3rd attack or spell on the same target deals an additional 10/20/30/40/50 (+6/8/10/12/14% of target's maximum health) (+100% AP) of the target's max health as magic damage and grants Gnar 30/45/60/75% (based on GNAR!'s rank) bonus movement speed that decays over 3 seconds.
This is where the majority of








Tips: ❄️ ![]() ❄️ Proc ![]() ❄️ Using ![]() ![]() ![]() |

❄️ Hop
Leaps to a location, gaining 20/30/40/50/60% attack speed for 3 seconds. If Gnar lands on a unit he will bounce 525 units further in the same direction. Deals 50/85/120/155/190 (+6% maximum health) physical damage and slows briefly if the unit landed on was an enemy.




Tips: ❄️ ![]() ❄️ ![]() ![]() ![]() ![]() ❄️ ![]() ![]() ❄️ ![]() |

❄️ Mega Gnar

❄️ Boulder Toss
Throws a boulder that stops when it hits an enemy, applying Boomerang Throw's slow to all nearby enemies and dealing 5/45/85/125/165 (+140% AD) physical damage. Gnar can pick up the boulder by moving within 90 units of it, refunding 60% of its maximum cooldown.




Tips: ❄️ Since the cooldown between the two is shared Mini Gnar may pick up a boulder and/or Mega Gnar may catch a boomerang. ❄️ ![]() ❄️ The boulder will stop if colliding with ![]() ![]() |

❄️ Wallop
Slams in the target direction, dealing 25/55/85/115/145 (+100% AD) physical damage to all enemies struck and stunning them for 1.25 seconds.






Tips: ❄️ ![]() ![]() ❄️ ![]() |

❄️ Crunch
Leaps to a target location and deals Hop's damage to nearby enemies on landing. If Crunch is used to transform, Gnar will still be able to bounce as per Hop. Crunch's area of effect is dealt in both areas, though enemies can only be damaged once. Enemies Gnar lands directly on top of are dealt Hop's slow.


Tips: ❄️ ![]() ![]() ![]() ❄️ Using ![]() ![]() |

❄️ GNAR!
After 0.4 seconds, Gnar knocks nearby enemies up to 590 units in the target direction, dealing 200/300/400 (+20% bonus AD) (+50% AP) physical damage and slowing them by 45%. Enemies that hit a wall take 50% bonus damage and are stunned instead of slowed.



Tips: ❄️ ![]() ![]() ![]() ![]() ![]() |
❄️ Understanding Rage


❄️ Fighting as Mini Gnar
Mini Gnar generally wants to poke as much as possible in lane. As Mini Gnar, your trading will be based off of






❄️ Fighting as Mega Gnar
As Mega Gnar, when you're in a situation that you need to make a quick trade,








❄️ Animation Cancelling
You’re able to cancel some of your abilities’ animations. This can make it almost impossible for your opponent to react.















❄️ Animation Buffering





❄️ Reverse Boomerang
If


❄️ Boomerang Curving
The direction that






❄️ Backwards Wall Ultimate
There are some spots on the map where you can use



❄️ Ally Ability Hopping






Video coming soon...

❄️
Hop/
Crunch and Laugh
(Sadly removed in patch 9.14...)

This is more of a fun trick than anything else. If you use



❄️ Matchups Database
I've created a database with every matchup including difficulty scales, runes, stat shards, starting items, core items, tips, and videos. You can find this here or by clicking the image above!
❄️ Ragnarok#6991 - Matchup discussions, Feedback
❄️ Frost - Matchup discussions, Feedback
❄️ Leah - Revising, Editing
❄️ jhoijhoi - Formatting, Mobafire guidance
❄️ League of Legends Wiki
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