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Recommended Items
Runes: Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Exhaust
Flash
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
Threats & Synergies
Samira
Windwall, try no to let her jump on you, keep your distance with rockets poke
Lulu
Lulu's E + Jinx's 2.5 AS go BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR Besides when Jinx gets bonus MS and AS from excitement lulu can further W for more MS and more BRRR
Lulu
Lulu's E + Jinx's 2.5 AS go BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR Besides when Jinx gets bonus MS and AS from excitement lulu can further W for more MS and more BRRR
Champion Build Guide
Hello, Im daudr - adc main with EUW rank 100 peak, the most stoic and composed league player you'll see.
Here i've included only what i considered most important while keeping it brief and short so you can quickly navigate and find what you need on the go.
For a lot, lot more game and bot lane related info feel free to visit my socials and i'll be glad to help you out :) https://www.twitch.tv/daudr9
https://www.youtube.com/@daudr5964/featured
Heal - You can manipulate health and movement speed of both you and your ally for engaging and retreating faster. It's kinda bad because it gets hard countered by Ignite with Grievous Wounds and loses significant portion of it's value.
Cleanse - You lose so much by taking cleanse in early laning phase if you want to play agressive, that you should consider taking it only in cases where enemy CCs pose a real threat.
Ghost - If you want to get in and out of range while trading, chasing down and running from ganks more effectively.
You will go Berserker's Greaves most of the time and Plated Steelcaps or Mercury's Treads if enemies have 4 or more AD or AP damage dealers.
For core build, first item is Kraken Slayer because of Lethal Tempo's and Jinx's passive great synergy. Then The Collector instead of IE because having lethality early is better.
3rd item is Phantom Dancer for even greater synergy between Tempo, passive and Kraken.
4th is Infinity Edge because you already have enough crit chance to boost crit damage.
5th is Lord Dominik's Regards for arm pen since its mid/late game and enemies either build some or got it from leveling up.
Get Guardian Angel if you have high bounty and want to protect it.
Quicksilver Sash when you don't want to bring cleanse into the game and you're really scared of CCs.
Mortal Reminder when enemy team has mixed damage and strong healing champs like Vlad, Soraka, Samira, Red Kayn, Yuumi and no one except you is getting heal reduction.
After your build is completed you want to sell your Boots for Rapid Firecannon. Go Dead Man's Plate or Force of Nature and that depends on enemies having more AD or AP damage.
Presence of Mind is necessary because Jinx's Q rockets are mana hungry and it's nice to have at least one source of getting mana back.
You don't get any lifesteal in this build - so to have some sustain sources go Legend: Bloodline.
Coup de Grace for paper champions damage. But if enemies have beefy tanks in their team that you want to melt faster, take Cut Down.
Taste of Blood for some more healing.
Eyeball Collection for more AD.
Keep in mind when you verse 4 AP champions in enemy team or 2AP champions on botlane you should switch last small rune from Armour to Magic Resist.
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