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Orianna Build Guide by ShokLoL

Middle [14.8] Shok's Rank 1 Challenger Orianna Guide

Middle [14.8] Shok's Rank 1 Challenger Orianna Guide

Updated on April 17, 2024
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League of Legends Build Guide Author ShokLoL Build Guide By ShokLoL 3,492 Views 0 Comments
3,492 Views 0 Comments League of Legends Build Guide Author ShokLoL Orianna Build Guide By ShokLoL Updated on April 17, 2024
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ShokLoL's Featured Video
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Runes: COMET (VS OTHER RANGED)

1 2
Sorcery
Arcane Comet
Manaflow Band
Transcendence
Scorch

Inspiration
Cosmic Insight
Triple Tonic
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

1 2
STANDARD
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.8] Shok's Rank 1 Challenger Orianna Guide

By ShokLoL
INTRODUCTION
Hey guys I'm Shok, multi Rank 1 Challenger mid laner and content creator! I played league professionally from 2017-2021 and have been rank 1 in multiple seasons, as well as rank 13 on the NA ladder in season 9.

I upload regularly on YouTube, and stream everyday on Twitch so feel free to follow me on either of those platforms :)

Season 10Season 9
Season 9 NA
Laning Phase
The laning phase as Orianna is pretty different depending on if you are vs a ranged champion or a melee champion. Overall though, Orianna is pretty strong in lane and you can expect to build up at least a slight CS lead in almost any matchup.

Vs ranged:

Against ranged champions you want to go for the comet build and put 3 points in W. This means that your QW trades will be extremely powerful and it will be very difficult for your opponents to ever trade back. Focus on bullying the lane as hard as possible, and you can use your ultimate early to poke. You win almost any ranged matchup as long as you don't die to any ganks and make sure to respect when your QW is on cooldown. Be a little careful how much you use your W at level 2 (if you've already used a lot of mana) as sometimes it's better to wait until you have 2 points in it at level 3 to start spamming it.

Vs melee:

Against melee champions you will be wanting to harass with Q pretty much as often as possible. Q is very cheap and has a short CD so you can feel free to spam it. Against melee champions the most important thing is your wave control, generally post level 3 you will want the wave to either be on your side or at least pushing towards you. This is to protect you from being run down, all-inned or ganked. Your phase rush cooldown is very important vs melees as well, if you use it while trading you will have to play a little bit safer while it's down.
Mid Game
In the mid game as Orianna you will want to do your best to continue to keep up your gold/xp while also being at all the major objective fights. The best way to do this is try shove the side wave as far as you can without dying. Orianna normally wins side lane 1v1s unless you fall very far behind, so the main thing to be aware of is the position of the 2 junglers. If you don't have TP up, it can be a good idea to group with your team instead and just catch sidewaves when they are going to crash on your tower until your TP comes back up. If your sidelane matchup is really easy + your team is winning and you have vision then sidelaning should be very easy, if the opposite of these things are true then you will need to be a lot safer on side.

For objective fights, it's a good rule to try and base around 1 minute before dragon spawns, that way you can spend all your gold and get all your hp and mana back to full. This will give you the best possible chance of grouping up and winning a dragon fight.

Orianna is also pretty good at taking jungle camps, especially with the Seraph's build. Look for opportunities to take away enemy camps or to farm your own if your jungle is too far away to farm them.
Teamfighting and Skirmishing
For teamfighting and skirmishing as Orianna you will be wanting to play a front to back teamfight (keep your tanks in front of you). For the most part you will have to hit whoever is in front of you, but try keep the ball in a threatening position and you can create a lot of pressure simply by holding the ult and zoning the enemy carries with it. You can also look to put the ball on an engage champion on your team to try deliver an ulti for you. If your backline is fed you can also look to just shield and peel your ADC instead. Fights in chokes or small areas are ideal and you are extremely good at zoning and controlling space.

Finally you will want to think about various threats to you and your target priority. Normally as Orianna, you will be stuck hitting whoever is in front of you, but if an enemy squishy mispositions they should take priority and you should aim your abilities on them first. Threats are also important, think about specific abilities (for example Blitzcrank hook) that might threaten you and how you can position around them. Sometimes you may have to wait until some abilities are used before you can fully commit to the fight because it might be too dangerous to do so otherwise.
More Orianna Content
That's all for this guide, but if you want to see more of my Orianna content there is a video guide and several gameplay videos on my YouTube channel, and if you want to ask me questions about Orianna feel free to drop by my Twitch or send me a message on discord (shokoce)
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League of Legends Build Guide Author ShokLoL
ShokLoL Orianna Guide
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[14.8] Shok's Rank 1 Challenger Orianna Guide

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